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Outriders Demo Boasts Over 9.5 Million Hours Played | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited March 2021 in News & Features Discussion

imageOutriders Demo Boasts Over 9.5 Million Hours Played | MMORPG.com

People Can Fly, the developers behind Outriders, has released several stats about the demo of their game which went live last month on February 25.

Read the full story here


Comments

  • timeraidertimeraider Member UncommonPosts: 865
    edited March 2021
    Gameplay, its good.
    Classes/abilities, nice.
    Graphics, not bad and well optimised.

    Story, might as well not exist
    Leveldesign, non-existing .. straight hallways without enemies leading into a room with set up cover and a wave of enemies. Repeat this 50+ times.
    Bossdesign/skills, rather bash my head against a wall as that would require as much skill from me.
    Asm0deus
    Ashes of Creation Referral link - Help me to help you!
    https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Devs....put out more game demos.....plain and simple
    [Deleted User]TacticalZombeh
  • GreatswordGreatsword Member RarePosts: 428

    Albatroes said:

    Devs....put out more game demos.....plain and simple




    True. Might not help them. But it really helped me to dodge this overhyped bullet.

    Horrible game...
    Albatroes[Deleted User]
  • JayFiveAliveJayFiveAlive Member UncommonPosts: 601
    Definitely not my type of game. Can't really put my finger on it, but it felt soulless. Will be skipping, but am grateful for the demo!
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    I commend the devs for the demo. I'm glad people are enjoying it, but I I'm not one of them. Story and voice acting are just bad. Game play is ok, but feels clunky and that cover mechanic is very awkward along with the dodge mechanic.

    The classes remind me of a poor-mans destiny. It's very linear, which isn't a big deal for me, but it really seems a bit more restrictive than others.

    I will need to see how well the full game is received before I decide if I'm going to get it or not when it goes on sale.
    Asm0deus

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • WizardryWizardry Member LegendaryPosts: 19,332
    edited March 2021
    I HOPE i am not the ONLY one paying attention but has anyone else noticed how often devs want to point to numbers?Is it even the devs or is the marketing firms they are paying?

    The very first time i remember seeing so much bragging about numbers was pretty much with Wow but this is happening a LOT right across the board.What i said the first time still holds true,if you are going to put something out into the press about YOUR game,shouldn't it hold some content about the actual GAME instead of ONLY numbers?

    Can you imagine if Beer advertisers did this....Molson Export sold 5 million in January.....Bud Light sold 4.8 million in January,it would get silly and ridiculous.

    You don't see a RAM truck commercial with the Ram doing it's thing,all you see on screen is 50 million sold last year !!1.

    So you head out to nearest audio center to hear the new Polk Audio speakers,nope no speakers there just a billboard sign ...100 million Polk Audio 5.4 bookshelf sold.If this was happening everywhere else outside of gaming there would be a real stink about about it and other media outlets critic bombing these adverts.

    IMO if you cannot think of ONE good thing to say about yoru game in a press release other than just the numbers,it tells me your game doesn't have much to talk about.
    RavZterz

    Never forget 3 mile Island and never trust a government official or company spokesman.

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