I thought some of the animations for the beastmaster were cool, but the game is super bland. Things are just not looking good for the MTG universe. Their card game was also inferior to LOR and Hearthstone.
Wait... cash shops, and extreme ones... IN BETA...
I guess threre isn't a wipe or true testing? Maybe they are actually testing price elasticity of how much they can fleece in the cash shop?
Open betas are a farce. They are used by devs to just release a game and then have a permanent excuse for any bugs or issues.
If you don't want to play betas because they tend to be too buggy, then don't. No one is forcing you to. If developers tell you that the game isn't yet ready for release because there are still problems, you could just believe them and wait until they say that it is ready for release before playing.
If the public can play it and they have no more wipes and a full on cash shop taking peoples money I really don't care what they call it. It's released.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Regardless of how the cash shop is implemented, the core of the game is actually pretty well done and I find a bit more enjoyable then PoE.
The biggest thing and the most difference thing is the card system.
our character is a planeswalker which means they can untap all mana, draw a card which would be random and have first strike. This works well in a more linear fashion for Magic Legends.
The combat is pretty different from what I've played in PoE as the cards are more volatile in what can be casted at any given time. It may seems like a dumb idea on the surface, but it is enough for me at least to be more alert on what buttons I'm pushing over other arpg's that are basically a button mash.
Cards are your class tree in many ways. Instead of grinding away for another node , it's atleast for me more fun too grind away for a new "random" card. Quoted because that is a huge difference in my opinion is that nothing in combat is entirely concrete. The only concrete buttons are q,e, spacebar.
There's a lot of cool things in Magic Legends and those tiny Cryptic details do shine through as a player gets deeper into the sub systems. The subsystem showcase is after the first jungle map.
All in all, this is a great game, it won't be one for the elitest arpg snobs, but plenty for those like myself who putt around the arpg space
I think you are either trolling or need to seek immediate professional help.
Because those are the only reasons why anyone could ever disagree with your personal opinion?
There are a ton of reasons- but did you actually read his post?
"More enjoyable than PoE"
"This is a great game"
I mean opinions vary - but this is a whole new territory of no way in hell
The better question is whether you read his post. He gave reasons why he liked the game. He has over 3000 posts on this forum, so it's not like he's some burner account created by the publisher to hype the game.
It said Magic the Gathering ARPG which was exciting, it followed with "Produced by Cryptic/PWI" which immediately turned me off. PWI is notorious for cashgrabs made with popular IP's and if the game was -good- I'd be a little more understanding of their predatory tactics and Pay2Win mechanics. But, seeing what they did to Star Trek Online, and the abomination that is Neverwinter, the only thing different about MTG:Legends is the skin they've draped over their cash shop and grind mechanics.
The game was laggy, buggy, and even for an Open Beta felt unpolished. I played for a good handfull of hours and never once felt engaged or even got into the story, and MTG has a LOT of interesting story to work with. It was just "push to the next area, see if it gets interesting there..." and just never quite got there. Like every IP that PWI gets their hands on, the lore and setting have tremendous potential to be amazing games, and just like everything PWI touches it quickly becomes a punishing grindfest for anyone not playing at the most absolutely casual level. I'm genuinely surprised I played for as long as I did and didn't find a single lootbox requiring a RWC key to unlock. Only thing positive I have to say about it so far, but I'm certain that'll be a thing later on. It's PWI, after all.
Besides being a super lazy effort this statement here is not very accurate at all >>>Magic: Legends is a free-to-play game, so there is no barrier of entry to enjoy the ARPG.
Keyword "ENJOY"you are NEVER enjoying these p2w card games unless you keep up with the Jones and the only way to do that is buy spending lots of money.
This is i think the 5th online game branding the MTG label and all of them have been very lazy/cheap designs.Is anyone else doing ARPG[s or tcg's better,no not really but that doesn't give the next guy a free pass to give us more crap.
Never forget 3 mile Island and never trust a government official or company spokesman.
I don't get the P2W nonsense; it isn't P2W, and there is no "winning", to begin with lol... It's a predominately single player PvE game.
My issue with the game is the hit detection is off; there's lag between spell animations hitting enemies and their reaction to it. Summoned companions also seem pretty dumb.
In this case it is P2W in every way. The game will have PvP and if you consider paying to progress pay 2 win, it is p2w. Personally -- and I do think I speak for many people here, P2W means pay to progress in any meaningful way.
TL:DR - game is complete garbage and cashgrab. Write dev names down and avoid their future work too, as clearly they're clowns to the core if they think this is anything remotely even decent, shit, mobile games are better than this.
In this case it is P2W in every way. The game will have PvP and if you consider paying to progress pay 2 win, it is p2w. Personally -- and I do think I speak for many people here, P2W means pay to progress in any meaningful way.
The only thing "won" with accelerated PvE progression is a quicker depletion of content and likely onset of boredom that often comes with.
Basically, it's paying more to get less play out a game.
What if the reason they wanted to make a game based on the Magic IP was precisely so that it would give them an excuse for the predatory monetization? Is it even a real Magic game if it's not heavily pay to win?
Monetization is more prey than predator.
It doesn't chase down people so it can take a chomp out of their wallets. People chase down Monetization so they can shove their wallets down it's throat.
I'm sure melding the profit potential of loot boxes and booster packs was the precise reason they approached WotC.
Each on their own earns quite well, but both in conjunction... If the game catches on I expect both companies will be quite pleased with what it brings in.
Wait... cash shops, and extreme ones... IN BETA!!!
I guess threre isn't a wipe or true testing? Maybe they are actually testing price elasticity of how much they can fleece in the cash shop?
What about trading rare cards? Will that be allowed, if so... begging for RMT infestation. If not, not a true magic the gathering game... screwed either way because of their greed.
There are no further wipes. Right now I expect they are focusing on any issues brought to light by open beta and monitoring sales figures.
If companies were screwed either way for effectively pursuing their purpose, there would be no WotC or M:tG or PWI, or Magic Legends.
So, assuming their failure due to their profit expectations or methods is probably unwise given what they have managed to do in the past to great success.
This game is trash, so disappointed, however its perfect world why would you expect anything but pay to win trash from them. Anyone says this game is okay is exactly what is wrong with the gaming world today.
When the battletag and those paid currency exchange, you already know the first playthrough is just a testing.
We roughly know how the pay-to-win work in the cash-shop contents shown.
But eventually the game is just single-playing with coop mode which is kinda of bored when you hit above level 30++ till 60
Comments
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/The game was laggy, buggy, and even for an Open Beta felt unpolished. I played for a good handfull of hours and never once felt engaged or even got into the story, and MTG has a LOT of interesting story to work with. It was just "push to the next area, see if it gets interesting there..." and just never quite got there. Like every IP that PWI gets their hands on, the lore and setting have tremendous potential to be amazing games, and just like everything PWI touches it quickly becomes a punishing grindfest for anyone not playing at the most absolutely casual level. I'm genuinely surprised I played for as long as I did and didn't find a single lootbox requiring a RWC key to unlock. Only thing positive I have to say about it so far, but I'm certain that'll be a thing later on. It's PWI, after all.
Keyword "ENJOY"you are NEVER enjoying these p2w card games unless you keep up with the Jones and the only way to do that is buy spending lots of money.
This is i think the 5th online game branding the MTG label and all of them have been very lazy/cheap designs.Is anyone else doing ARPG[s or tcg's better,no not really but that doesn't give the next guy a free pass to give us more crap.
Never forget 3 mile Island and never trust a government official or company spokesman.
In this case it is P2W in every way. The game will have PvP and if you consider paying to progress pay 2 win, it is p2w. Personally -- and I do think I speak for many people here, P2W means pay to progress in any meaningful way.
Only gripe is the map... cannot set it and confuses me constantly.
Due to that I won't be continuing on.
The only thing "won" with accelerated PvE progression is a quicker depletion of content and likely onset of boredom that often comes with.
Basically, it's paying more to get less play out a game.
That doesn't sound victorious to me.
Monetization is more prey than predator.
It doesn't chase down people so it can take a chomp out of their wallets. People chase down Monetization so they can shove their wallets down it's throat.
I'm sure melding the profit potential of loot boxes and booster packs was the precise reason they approached WotC.
Each on their own earns quite well, but both in conjunction... If the game catches on I expect both companies will be quite pleased with what it brings in.
If companies were screwed either way for effectively pursuing their purpose, there would be no WotC or M:tG or PWI, or Magic Legends.
So, assuming their failure due to their profit expectations or methods is probably unwise given what they have managed to do in the past to great success.
We roughly know how the pay-to-win work in the cash-shop contents shown.
But eventually the game is just single-playing with coop mode which is kinda of bored when you hit above level 30++ till 60
Business as usual.