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Is it pretty much the same even after max level?

FaYkEFaYkE Member Posts: 13

So far im almost level 17 and all it has been is doing the same type of missions over and over, they all have the same basic layout and the same basic objective (ie. fight to the end of the instance and kill the boss, or find the clue)

So im wondering if after you get to a higher level if things open up more, is there more stuff to do or is it still the same missions?
I come from games like DAoC and WoW and i like pvp alot (Loved it in daoc not so much in wow) just to give u an idea what im used to and what i like.

I just dont want to get to max level and be doing the same crap still or nothing at all, that happened to me in WoW. Leveling up was fun, grouped up and ran through alot of dungeons, killed some ppl i saw in the world, etc. Once i got to 60 it was the SAME thing, raiding through dungeons over and over and over and over. I felt robbed. Just dont want that to happen again.

Comments

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Yes.

    This team doesn't believe in hiding a gameplay behind another.

    What you get at level 1 is the same as what you get at level 50.

    Zone into a PvP zone, you will be brought to that level and experience it for yourself, you won't gain powers, enhancements, accolades or anything else, but you will have the same level, so you can get a feeling for yourself and consider if you want to developp your character and enjoy it.

    At higher levels it get a little more complex, a little more choices to do, but it is basically the same.

    I really love that team, they developp the SAME gameplay to the full extand, no artificial hiding behind an alien gameplay like in most other MMOs.

    If you enjoy the game at level 1, you will enjoy it at level 50.  If you don't enjoy it at level 1, unless you tastes change, you are unlikely to enjoy it at level 50.

    - "If I understand you well, you are telling me until next time. " - Ren

  • SlashoSlasho Member Posts: 14
    It pretty much is the same.  One difference is you have many more powers and can usually use powers constantly unlike level 1.  There are also more strategies you can use and depending on missions it usually gets more difficult.  At higher levels you also get access to task forces(sadly its almost exactly same as rest of game except you get a special badge and get to fight a special enemy) and pvp.  

  • capnjoshcapnjosh Member Posts: 14

    --I really love that team, they developp the SAME gameplay to the full extand, no artificial hiding behind an alien gameplay like in most other MMOs.--

    Like Anofalye said, City of Heroes/Villains is a combat game.  It doesn't lie about being anything else, though I think it provides a good base for role playing.  I don't think I fully appreciated the game until I quit for a while, tried a few other MMOs, then came back.  The user interface is the best of all I've played (WoW, DnD Online, SWG, Everquest II), and when it comes down to it, most of these games end up being combat-heavy.  SWG used to have the "other side of the game - the economy" going for it, and that held my interest, but now it's largely been stripped out.

    SO, since most games end up being combat-centered, I figure I may as well just play the game that does it best: CoH.

  • Dark_Lord_13Dark_Lord_13 Member Posts: 248


    Originally posted by capnjosh

    --I really love that team, they developp the SAME gameplay to the full extand, no artificial hiding behind an alien gameplay like in most other MMOs.--

    Like Anofalye said, City of Heroes/Villains is a combat game.  It doesn't lie about being anything else, though I think it provides a good base for role playing.  I don't think I fully appreciated the game until I quit for a while, tried a few other MMOs, then came back.  The user interface is the best of all I've played (WoW, DnD Online, SWG, Everquest II), and when it comes down to it, most of these games end up being combat-heavy.  SWG used to have the "other side of the game - the economy" going for it, and that held my interest, but now it's largely been stripped out.
    SO, since most games end up being combat-centered, I figure I may as well just play the game that does it best: CoH.


    Wow, you took the words right out of my subconciousness.  It is exactly the same way I feel about it.  I just couldn't put it in words before. :)
  • tutetute Member UncommonPosts: 299
    Yep, its pretty much the same level 1-50.  Just to give you an example for CoH.  Once people reach 50, they either re-roll an alt or you will find them in The Hive defeating the main bad guy every night, called Hamidon.  The reward is a special enchancement(but some people have well over 20 so maybe they aren't that special).  That's pretty much it.

    For CoV, they have not yet released the next issue for them to reach the levels 40 thru 50.  For PvP though, you may enjoy the upcoming zone as it will change as the battles sway toward one side or the other and will have giant robots.  Giant robots are always good.

    Unfortunately, it sounds like it may bore you quickly.  Reach the hightest level then Raid every night.  Just as a counterpoint to what was said, IMO the many people that advocate CoH/Vs single-mindedness or 'streamlined' gameplay are hard-core already on this game and try to spin it as a positive.  I find it extremely repetitive but only play because I love super-heroes. 


  • ClaudeFRClaudeFR Member Posts: 376

    Every single game out there with so called "level scaling" (mobs are always same in relative to you) are suffering under the effect that all becomes repeative and boring VERY VERY quick.

    To NOT have levelscaling makes a game much more interessting but also means much more work to the developers.

    See, now they say "we put in this and this and this, check the flag "levelscaling" and never need to care about again".

    If you add static-level mob/NPC's, you must actually CARE about quests, create content for low/mid/high range, take care that everything can be done solo as well, but not to easy for groups (level scale up if more then 1 party eneters instance eg.)

    So easy and "zero admin" levelscaling is: It dooms almost every game into a repeative boring grindfest.

    Claude

  • damian7damian7 Member Posts: 4,449
    it is a combat game and it is a grind.  those aren't what will bore you superfast. 

    what will bore you is when you're level 40 and you're going into the same 5-6 mission maps with the same mobs you fought at lvl 30, 20 10, and even lvl 1.  a lvl 30 council guy really isn't much different than a lvl 25 or 20.  the mobs are 95%+ humanoids.  several mobs types are very similar, just different colors on the skins.

    the nothing-to-do-but-fight wouldn't be so bad IF you actually had a variety of opponents.

    pvp is a horrid joke thus far ingame.

    you can kill a couple of hours plotting a character build with a character builder and designing your toon's costume though.  that's always kinda fun. 

    but like others have said (myself included), it's just the same missions to the same maps fighting the same mobs, pretty much no matter where you go or what level you are at.




    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • donniebdonnieb Member Posts: 9
    City of Hero's
    was a lot of fun, but yes... the quests are the same all the way through. In comparison
    to WoW, City of Heros
    has much less to offer in terms of variation.


    That being said, City of Hero's
    is a great experience and worth playing just to find out how it all turn out on
    your own. You never know, you may find something about CoH along the way that
    makes it your favorite game for many months to come.


    If you haven't done PvP yet in CoH, stick around at least long enough to see
    what you think about it so that you can form your own opinion without being
    swayed by all us nay sayers.



    Me like games... *burp*

  • ArcasArcas Member Posts: 15

    One point I'll add as well is that sometimes you can find fun in doing things differently.

    In my case, I played City of Heroes for two years straight from beta. However, I wouldn't have played 2 months if I was forced to solo. Soloing in CoH was just mind-numbingly boring for me, and I would probably have much of the same opinion that you have. So in essence, I completely build myself around the grouping game. I think I still have three or four guides related to grouping still active over on the official forums.

    The "fun" of the game to me really became less and less about the enemies and the grind and more about how I could put pick-up teams together, how I could get teams to work together more efficiently, what unique groups I could create with a combination of power sets.

    My defenders put together blaster/defender teams for invincible missions back when people told me I was nuts. Then, once they started realizing that I knew what I was talking about... I started doing straight tanker/scrapper teams, all-controller teams, and surrounding my human warshade with 7 blasters.

    Some people solo on invincible to get their kicks. I got mine from groups. Teaming and the grouping game is the single reason why I played CoH for so long.

    -Arcas

    My thoughts on MMORPG design:
    http://mmo-arcas.blogspot.com/

  • damian7damian7 Member Posts: 4,449


    Originally posted by Arcas

    One point I'll add as well is that sometimes you can find fun in doing things differently.
    In my case, I played City of Heroes for two years straight from beta. However, I wouldn't have played 2 months if I was forced to solo. Soloing in CoH was just mind-numbingly boring for me, and I would probably have much of the same opinion that you have. So in essence, I completely build myself around the grouping game. I think I still have three or four guides related to grouping still active over on the official forums.
    The "fun" of the game to me really became less and less about the enemies and the grind and more about how I could put pick-up teams together, how I could get teams to work together more efficiently, what unique groups I could create with a combination of power sets.
    My defenders put together blaster/defender teams for invincible missions back when people told me I was nuts. Then, once they started realizing that I knew what I was talking about... I started doing straight tanker/scrapper teams, all-controller teams, and surrounding my human warshade with 7 blasters.
    Some people solo on invincible to get their kicks. I got mine from groups. Teaming and the grouping game is the single reason why I played CoH for so long.


    the team dynamic (both sg and pug) can be interesting and provide for drama, comedy or just straight fun.

    but i compare that with say doing the hess tf.  hess has what?  8 or 9 missions?  on like um, TWO maps?  all against council, maybe with a differently named big bad at the end of the mish.

    mob variety.  mission variety.  at the very least - DECENT pvp.  less nerfing.  more content.  more high level content.  all level content with new mission types, new non-human/humanoid mobs, new MAPS.

    how about those skills they've been talking about for oooooooo 8 months before cov was released, which is yet another thing the munificient statesman has "shelved".


    and one more time, i'd like to ask... why is there only one single mission in both coh and cov which requires more than a team of 8 to complete - hamidon?  yet, in order to have a fully functioning base (like oooo fantastic four, superman, batman, teen titans, xmen, et cetera -style), you have to have an SG with 50+ people to build and maintain said base?


    just my two prestige/infamy.  do these things, instead of nerfing and declaring "in the name of a vision which we won't reveal to anyone so we can blame all our screw ups on said vision" -- and you have a winner!

    until then...  bleh.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • AmarsirAmarsir Member UncommonPosts: 703

    Originally posted by damian7



    but i compare that with say doing the hess tf. hess has what? 8 or 9 missions? on like um, TWO maps? all against council, maybe with a differently named big bad at the end of the mish.




    Ordinarily I'd agree with you but you had to criticize Hess? That's the best TF of all. It has surprises. There's a custom map for the final ArchVillain built in a way that's very consistent with the story and visible through windows from earlier maps. The story holds together well, and of those 8-9 missions, 1 is a hunt and 4 are just one smallish room. And fighting Mechs in the early missions is pretty different from fighting troops on the later ones. Now if you'd said the Citadel TF, which is also council (and also the same range... and also mostly the same plot...)



    Now as for fighting the same enemies level after level, there's some truth to that and some inaccuracy. Consider the Circle of Thorns. They exist from level 5-50. However you start with dagger throwing acolytes, life sapping Lts, and maybe a mind control boss if you're unlucky. Higher levels have spirits that turn invisible and Ruin Mages. Then you get Earth Minions and fire demons, then Air and Ice casters come in, and by lvl 50 you're still fighting CoT but it's Possessed Scientiests with a wide range of powers. The maps ... well the maps are repetitive. But the enemies grow even if the groups remain the same. And then there are Malta, Knives of Artemis, Carnival of Souls, and other groups who don't exist at all before lvl 40.



    Now to be fair, CoV doesn't seem quite as robust and it's easy to get sick of Longbow. But I'm optimistic that will change. And though I'm no stranger to criticizing the Devs, I'd wager good money that the promised 50+ content on the horizon will be pretty inventive.

    Currently playing:
    DC Universe
    Planetside 2
    Magic Online
    Simunomics, the Massive Multiplayer Economic Simulation Game. Play for free.

  • ghost047ghost047 Member UncommonPosts: 597
    It is been over one year I play CoH and I jump to CoV at the beta (still playing), I like Sci-Fi, Vampire and Superhero games. SWG is dead to me, No Vampire game so I choose CoV. Damn good game for Superhero freak. but I have to admit it is repetitive, but what game is not. SWG take mission, beat the mission come back take another one, WoW take a quest beat the quest come back take another one. The only diference with the other games is it is only combat. Thats what I like, no wasting time on crafting.

    When you get to the end, there is not much to do anymore but soon the trial of the cathedral will be live and there you will have a raid of 24 ppl to get some new stuff.

    Compare to WoW, the community is very mature, easy to get group and Supergroup. When you get to the end, you start a new toon, there is so much possibility that you cant even tried them all.

    There is not much point to PvP, it might change in the next patch.

    The higher you get the more different mobs you will face, right now you fight Hellions and Trolls.

    No one look the same, you can have 4 different costume, at 20 you get a cape, 30 aura. You look like you want and not like the stuff you loot.

    So yes it is very repetitive but there is so much good side on this game that I dont want to leave.


    Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  • Heru-Ur3005Heru-Ur3005 Member Posts: 45

    Well, heres my story of the past couple months. Had no MMO subs active. Got CoV for my wife and reactivated her old CoH account to play them both (we both played last year). Decided, watching her play, that I would like to play too. Got me a copy of CoV and resubbed to my old CoH account with it. Got bored in about 2 weeks. Went and bought Auto Assault, witch i got bored with in about 2 days (and i mean bored to TEARS). Reactivated my old EQ2 account. Played that for 1 day and cancled it again. Decided to go back to playing CoH/CoV with the wife. Now, with recent comparisan's to make i have to say CoH/CoV really is the most interesting MMO out there today. the above posters are correct in saying there isnt much varity in mission maps, and i really do hope they add more in at some point, because that would really make a good game great.

    Now for me i greatly prefer CoV to CoH mainly because the Archetypes are a whole lot more interesting. But thats really an individual preference.

    image image

  • damian7damian7 Member Posts: 4,449


    Originally posted by Amarsir

    Originally posted by damian7


    but i compare that with say doing the hess tf. hess has what? 8 or 9 missions? on like um, TWO maps? all against council, maybe with a differently named big bad at the end of the mish.



    Ordinarily I'd agree with you but you had to criticize Hess? That's the best TF of all. It has surprises. There's a custom map for the final ArchVillain built in a way that's very consistent with the story and visible through windows from earlier maps. The story holds together well, and of those 8-9 missions, 1 is a hunt and 4 are just one smallish room. And fighting Mechs in the early missions is pretty different from fighting troops on the later ones. Now if you'd said the Citadel TF, which is also council (and also the same range... and also mostly the same plot...)



    Now as for fighting the same enemies level after level, there's some truth to that and some inaccuracy. Consider the Circle of Thorns. They exist from level 5-50. However you start with dagger throwing acolytes, life sapping Lts, and maybe a mind control boss if you're unlucky. Higher levels have spirits that turn invisible and Ruin Mages. Then you get Earth Minions and fire demons, then Air and Ice casters come in, and by lvl 50 you're still fighting CoT but it's Possessed Scientiests with a wide range of powers. The maps ... well the maps are repetitive. But the enemies grow even if the groups remain the same. And then there are Malta, Knives of Artemis, Carnival of Souls, and other groups who don't exist at all before lvl 40.



    Now to be fair, CoV doesn't seem quite as robust and it's easy to get sick of Longbow. But I'm optimistic that will change. And though I'm no stranger to criticizing the Devs, I'd wager good money that the promised 50+ content on the horizon will be pretty inventive.



    hmmm i want to say it was hess, maybe it was citadel.  i know it was council in cave after cave after cave and after about the third or fourth one, everyone (including me) who was in it for the first time was like "omg, fire, then execute the lazy bum that made this tf.


    but as for variety, i'll use the wife as a fairly impartial observer.  she beta'd wow and has played wow on and off.  she's incredibly bored with it and will sub a month here and there just to have a pretty game to play.

    she played cov for about a week.  after the first couple of days she's like, "why are we always fighting villains?  why can't i start in a different area and do missions against heroes?  we're the bad guys right?  why do all these guys live in this same cave or warehouse?  let me guess, you have a mission to go to a warehouse and beat the snot out of some villain because he called your mommy fat?"

    taking a hellion, giving him a ski mask and dark powers (while taking away fire breathing) and calling him a skull does not make for a new and exciting mob.  it makes for a different skinned mob.  at least wow has a variety of mobs to face.

    character creation is cox's strong point.  travel powers are fun.  those are two things they did well.

    different things to do at a high level?  after a literal two years, they have hamidon for coh.  after about 8 months, well, whenever they finally get i7 released, they'll have a pvp zone for both heroes and villains.  BUT, pvp in this game is horrid on a real good day.  so yeah, all in all, 2+ years and no end game content.  other than "hey, create a new toon and pick a different origin, then you'll fight a bunch of clocks instead of council (in the same warehouses and caves that you've fought in for 50 levels on your last toon) for your first 20 levels --- that's different~!!"     sorry, more of the same is not appealing.

    the cathedral... will that be out before or after skills?  if cathedral comes out, then that will be two things that require more than an 8 person team to tackle.  so instead of being innovative (like they are in a few areas), they're going to emulate EQ's uber group "end game" nonsense?   i hope they have the good sense to keep on having missions do-able by the fantastic four, teen titans, x-men and similarly-sized groups instead of making them for walmart-sized super-powered armies.

    but for the op, it's still the same old stuff level after level, way more incredibly so than any other MMO out there, because the devs have stated that it's just too hard for them to come up with more lvl 50 content.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

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