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I played SWG when it first came out, before any expansions,
and I absolutely loved the player run economy and crafting. I’m looking for a MMO
with as close to SWG economy as possible. The resource gathering was genius and
shops were wonderful. Whats out there thats similar?
Comments
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Tale in the Desert III's crafting is superior to anything I've played and the way its economy works is beutiful aswell. All thats lacking is some player/s starting up a market place.(as its all barter based trade)
Free trials for lots of games
Tale in the Desert III is in beta and can be tested for free
I too loved SWG crafting at launch it was truely unique .One very bad point it had was with all the duping and the fact u had to get resources that spawned many moons ago to be competitive meant only the older crafters in most fields had the market.
I was on chilastra and can honestly say at one period in the game about 5 of us weaponsmith had a majority of the whole market.You just had to look to see that nearly everyone had one of 5 brands weilded.
For me ofc at that point i was pretty happy with that but after leaving i actually realised it must have be a living nightmare for new weaponsmith to stand up to us that started on server launch and had best of every resource that ever spawned.
Game crafting i found most rewarding after SWG was EQ2.It has depth,there was no duping(at least nothing i ever saw or reflected on the economy),the made tems are in high demand.
It had a hit last expansion with crafting dumbed down and made items becoming less useful post 60 but they seems to have woken to this fact and plan a major revamp in the upcoming expansion.
Do any of these games have things like Harvesters and Factories similar to SWG, Im more of a casual player and loved setting up harvesters to gather all the supplies for me cutting back on alot of grind time.
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Do not hate it, but instead embrace the diversity.
yeah i gotta repeat the same thing... *sigh*
@Richh
Isn't it close to 'unnatural' should 'veterans' have minor advantages over newbies o.O? Because if it is a problem, well I'd deduce the problem would be a terminal paradox in ALL MMORPGs in existence?
yeah i gotta repeat the same thing... *sigh*
@Richh
Isn't it close to 'unnatural' should 'veterans' have minor advantages over newbies o.O? Because if it is a problem, well I'd deduce the problem would be a terminal paradox in ALL MMORPGs in existence?
Im sorry, allow me to rephrase. I completely understand and agree that vets should have an advantage over newbies, perhaps I should have elaborated more on my question. What I would really like to know, is it very difficult for a newbie to set up his own market and sell lower quality goods? Is there a damand for lowbie crafted goods or are people only looking for the stuff that the veterans are making. From experience with other MMO's once a game has been around for a year or more most of the community is only after the top end game items. Stuff only veterans can produce making it almost impossable to ever catch up or attract a smaller market.
But still, it'd be hard to point any other MMOs that can emulate SWG's in-game economic appeal as you might've hope?
For resource gathering, I heard Goonzu Online is pretty good. But I won't say the same thing about it's grafx dept. though...