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Magic: Legends has had an interesting month since hitting Open Beta in late March. Since launch they have taken player feedback and tweaked aspects of their ARPG, including changing up the pace of the early game in April's mid-month patch. The team at Cryptic has launched a new update today, and took some time to mention the end-game of Legends.
Comments
it is easier to have better performance with low poly junk.I think people also need to remember that WOTC is doing this for profit they are not hiring Cryptic to make the best gaming experience anyone has ever had.It is an ARPG already before it even shows it's face it is going to be a real simple lazy game design.
WOTC/Cryptic whomever you want to blame has shown NO EFFORT in trying to make an ARPG something really worth talking about.Nobody on this planet says you MUST copy Blizzard,you MUST look like DIablo to be am ARPG.
Never forget 3 mile Island and never trust a government official or company spokesman.
No fate but what we make, so make me a ham sandwich please.
Maybe put some you know, basic ARPG stuff in. The items slots weren't even added until after the mid-September Alpha test.
The insane amount of gold etc just to upgrade stuff is astounding and everything needs leveled up, I mean the event they just had that required 14 days of 21ish was literally run in a circle and kill things for ten minutes and someone on the Discord stated, "We needs more events like this to add somethin to the game." I can't make that up. That is the best they could do for a repeatable event?
How about Rifts/Maps, you know randomized stuff? They decided to take the easy way out and use there 5 or so storylines per Shard and add enhancements to make better drops.