We can't this late in the development start designing their game for them,they need to do that BEFORE day 1 of development. I can tell you right now,i need NOBODY to tell me how to make a real good mmorpg,sure i might listen to ideas to maybe add something but in reality i already know what i want.
I guess the problem stems from the lead being the owner and i have never really figured out what his influences are or what he even likes or wants a mmorpg to be.
All i got from this team was that they THINK they are breaking new ground/s,never done before !!.
Guess what,i already see what i want and has already been done,i just need a good developer now. So i'll point to a few flaws or LACK OF in this game.
I want to not only have mounts but i want to use them in combat AND to harvest AND to breed them. DISCOS I want hidden areas,hidden things to discover that perhaps are often random generated.So maybe that rock over there has a hidden treasure map or a very rare recipe etc etc. maybe there are hundreds of islands and one of them spawns a rare npc trader or some npc's that offer truly epic quests/quest lines.
It is endless what they can do to keep players interested doing things.Grinding some node to build up some player or guild's town is not my idea of fun,sure as maybe an odd waste of time ordeal but i don't want that to be the MAIN focus outside of maybe pvp.
Never forget 3 mile Island and never trust a government official or company spokesman.
I've never been much of a PvPer in mmos nor a Crafter. Not sure why, just never been into those 2 aspects of mmos. The 2 games I used to play that I did progress somewhat in crafting were: EQ2 & WoW. In EQ2 I actually enjoyed it because of the interactions & progressed well enough for me to create gear to wear that mattered. Being able to craft gear that really helps while leveling is a big encouragement to me. In WoW it wasn't really enjoyment, but for the sake of progressing though it wasn't terrible. In terms of tiers of gear I've always thought (1/2)raiding should probably be the highest tier followed by (1/2)special events then (3/4)grouping & (3/4)high grade crafting then bringing-up the rear with (4/5)missions/quests & lowest for (6)vendors unless special vendors.
Ashes of creation needs to stop ASKING us stuff and start GIVING us a game to play.
This is why they are asking - to make people think they are actually actively developing a game so they can sell more "limited time" preorder packages.
No one's going to care much about crafting in a ganky PVP game *shrug*
Actually if the game is designed right, EVERYONE will care about crafting in such a game because equipment will matter and the best should come from other player crafters.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If they truly want feedback on crafting,show us how their crafting works so we can comment on changes or if it is even any good.NO they show us nothing,instead just ask some blanket vague question.
Crafting has layers like harvesting mats,HOW is that done,are players killing Bosses"an idea i detest"are they discovering areas to harvest,how rare are the harvests,are they possibly in enemy territory is there any risks etc etc.
So what does the min i game look like,did they put any effort into that design or is it simply a lazy UI window?
Depth how much depth to crafting,are there tiers of each item or various outsomes from each craft etc etc.
Does crafting trump drops or does crafting take a backseat to drops?
So yeah THEIR lazy question tells me they really don't care and have little idea as to wtf they are doing.
Never forget 3 mile Island and never trust a government official or company spokesman.
My suggestion look at early ffxi. Crafting items were equal in power to endgame boss drops. Better in some cases.
Bosses dropped rare mats for crafting. It tied crafting into all tiers of the game. Begining, mid, entree endgame, and late endgame. Unlike FFXIV and most other modern games where crafting is "entree" lvl endgame only and dungeon and raid drops are the vastly superior tier.
Then again this was due to situational gear in ffxi. Not sure of ashes will go that route. But crafting must be important or the economy will die. And with a game being designed like Ashes the economy is a big key to its long term success.
How can anyone give them feedback of any kind if they have never played the game? We don't know if crafting is important or a complete waste of time.... In most MMOs the crafting is worthless
I'll make a few suggestions: make crafting part of building cities, and require group crafting to actually construct larger items like buildings, and siege equipment if they have it.
Require maintenance crafting to maintain the base, or city.
Limit the number of professions a single player can learn, so that it takes multiple crafters to make a good item.
Make mobs, bosses, and other conquests drop only mats to use in crafting, so that basically everything in the world is crafted.
Add something like Diplomacy in Vanguard, and have the reputation points, etc, be crafted.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I can tell you right now,i need NOBODY to tell me how to make a real good mmorpg,sure i might listen to ideas to maybe add something but in reality i already know what i want.
I guess the problem stems from the lead being the owner and i have never really figured out what his influences are or what he even likes or wants a mmorpg to be.
All i got from this team was that they THINK they are breaking new ground/s,never done before !!.
Guess what,i already see what i want and has already been done,i just need a good developer now.
So i'll point to a few flaws or LACK OF in this game.
I want to not only have mounts but i want to use them in combat AND to harvest AND to breed them.
DISCOS I want hidden areas,hidden things to discover that perhaps are often random generated.So maybe that rock over there has a hidden treasure map or a very rare recipe etc etc.
maybe there are hundreds of islands and one of them spawns a rare npc trader or some npc's that offer truly epic quests/quest lines.
It is endless what they can do to keep players interested doing things.Grinding some node to build up some player or guild's town is not my idea of fun,sure as maybe an odd waste of time ordeal but i don't want that to be the MAIN focus outside of maybe pvp.
Never forget 3 mile Island and never trust a government official or company spokesman.
This is why they are asking - to make people think they are actually actively developing a game so they can sell more "limited time" preorder packages.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Crafting has layers like harvesting mats,HOW is that done,are players killing Bosses"an idea i detest"are they discovering areas to harvest,how rare are the harvests,are they possibly in enemy territory is there any risks etc etc.
So what does the min i game look like,did they put any effort into that design or is it simply a lazy UI window?
Depth how much depth to crafting,are there tiers of each item or various outsomes from each craft etc etc.
Does crafting trump drops or does crafting take a backseat to drops?
So yeah THEIR lazy question tells me they really don't care and have little idea as to wtf they are doing.
Never forget 3 mile Island and never trust a government official or company spokesman.
------------
2024: 47 years on the Net.
Bosses dropped rare mats for crafting. It tied crafting into all tiers of the game. Begining, mid, entree endgame, and late endgame. Unlike FFXIV and most other modern games where crafting is "entree" lvl endgame only and dungeon and raid drops are the vastly superior tier.
Then again this was due to situational gear in ffxi. Not sure of ashes will go that route. But crafting must be important or the economy will die. And with a game being designed like Ashes the economy is a big key to its long term success.
Well I figure the team making the game should be sharing their plans on it not asking the public something this vital.
They should already have this figured out. Like every other post about them asking how to do (X).
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/------------
2024: 47 years on the Net.