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Blockchain MMO's on the Rise? Here's 5 Blockchain MMO's to Follow in 2021 | MMORPG.com

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  • cameltosiscameltosis Member LegendaryPosts: 3,847
    laserit said:
    Scot said:
    Kyleran said:
    bcbully said:
    Wizardry said:
    I can't even see this changing for the next 20 years,the ONLY way this BS ever stops is an outright recession so that gamers are way more selective in what they play and how they spend money.

    So the trend towards crappy games with heavy monetization may be here for another 20/30...50 years.
    Recession? Inflation? It's happening. Gamers are choosing.  
    Zombie Apocalypse is the one I'm rooting for.


    Far more worrying and apologies if mentioned before is that people put zombies in their top five of potential disasters that may effect the world. Up their with recession and the likes are zombies. Not joking, they really put that in as a concern!
    Around here we don’t call them zombies, we call them crack heads.

    We have chavs (for 28 days later fast zombies) and inbreds for normal zombies.

    "Normal for Norfolk" is the term doctors use for dumb, weird and inbred people when they don't want to insult their patients. Norfolk is a county in the east of england, famous for it's inbreeding.



    All that said, I'd appreciate it if the zombie apocalypse would hold off for a while until I've gotten rich and get a decent house that I can prep properly. And a yacht, which is my longer-term survival plan. Right now, I think I'd die pretty quickly in any sort of apocalyptic event :P
    KyleranKidRisklaserit
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • iamspamicusiamspamicus Member UncommonPosts: 114
    A lot of these feel like an excuse to create their own tokens so they can cash in.

    The token itself is the main drive and the game was created as a means to "sell" it/drive investment in it. You can bet the devs will have a crapton of these assets to cash out on. New high tech pyramid scheme imo.

    Considering players wont be able to devote their time to more than one of these games, It feels like there will be very few winners and a ton of losing games that will crash and burn with worthless tokens.
    KyleranGdemamiChampie
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    A lot of these feel like an excuse to create their own tokens so they can cash in.

    The token itself is the main drive and the game was created as a means to "sell" it/drive investment in it. You can bet the devs will have a crapton of these assets to cash out on. New high tech pyramid scheme imo.

    Considering players wont be able to devote their time to more than one of these games, It feels like there will be very few winners and a ton of losing games that will crash and burn with worthless tokens.
    I think you described gaming as a whole. The blockchain MMO's that are actually fun games that people want to play will succeed while the crappy ones will die out. 

    For the longest time there were dozens of MMORPG's.. only one World of Warcraft. Dozens of Battle Royale, but only one Fortnite. Lots of MOBA's but only one League of Legends. 

    Sometimes a few games break through, and can still be successful, but you can't have 20 "best in the genre" games. 

    Personally, I think that too many of these blockchain games think of themselves as a subgenre, and that's why they will fail. The one that breaks through will be the development studio that understands they aren't competing against other blockchain games, but other actual, real MMO's. 

    Once they understand that, and they understand the full scope of what they are competing against, we'll see the blockchain game that becomes widely adopted. 



  • IselinIselin Member LegendaryPosts: 18,719
    edited June 2021
    So after you strip away all the tech and buzz terms like NFT what you're left with is Entropia-style games where real world value transactions are encouraged and are part of the game.

    And speaking of game... WTF do these blockchain MMOs do better than other MMOs from a game play perspective?

    Just seems like the Diablo 3 real money AH gone wild now with high tech steroids added. Best thing D3 ever did was get rid of that shit.
    KyleranGdemamiQuizzical
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Iselin said:
    So after you strip away all the tech and buzz terms like NFT what you're left with is Entropia-style games where real world value transactions are encouraged and are part of the game.

    And speaking of game... WTF do these blockchain MMOs do better than other MMOs from a game play perspective?

    Just seems like the Diablo 3 real money AH gone wild now with high tech steroids added. Best thing D3 ever did was get rid of that shit.
    Its the possibility of what it came become. Picture if you will this is is how games worked going back to 1972 when there was the first Video Game Competition. The the 8bit avatar that killed the dragon of the player who controlled it, his sword it now Called Dragon Bane of the 1972 games con. It now has unique stats and he sells it for $100k. Over the decades that sword is in 10 different game cons and killed every raid boss and eaach unique event it gains new stats and a bigger and more unique name. Lists every player that added to its power. Now in 2021 its so powerful, even if you had the real Excalibur, you would not trade this NFT of a sword for a RL magical sword. Some guys loved the sword so much, he gives you 2 billion for it. This is just a small part of what Blockchain games can do. Could be awesome, could be nothing,   
    maskedweaselcameltosis
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Nanfoodle said:
    Iselin said:
    So after you strip away all the tech and buzz terms like NFT what you're left with is Entropia-style games where real world value transactions are encouraged and are part of the game.

    And speaking of game... WTF do these blockchain MMOs do better than other MMOs from a game play perspective?

    Just seems like the Diablo 3 real money AH gone wild now with high tech steroids added. Best thing D3 ever did was get rid of that shit.
    Its the possibility of what it came become. Picture if you will this is is how games worked going back to 1972 when there was the first Video Game Competition. The the 8bit avatar that killed the dragon of the player who controlled it, his sword it now Called Dragon Bane of the 1972 games con. It now has unique stats and he sells it for $100k. Over the decades that sword is in 10 different game cons and killed every raid boss and eaach unique event it gains new stats and a bigger and more unique name. Lists every player that added to its power. Now in 2021 its so powerful, even if you had the real Excalibur, you would not trade this NFT of a sword for a RL magical sword. Some guys loved the sword so much, he gives you 2 billion for it. This is just a small part of what Blockchain games can do. Could be awesome, could be nothing,   
    The problem with that example is that stats don't naturally translate from one game to another.  Think of how in one game, your max health might top out in the tens or hundreds, while in another, it pushes into the millions.  And there are stats that one game has that another simply doesn't have at all.  In order for the "same" sword to appear in multiple games, the developers of each new game have to decide to manually put it into their game and choose stats for it.

    So what stats do the developers want to give to a sword that was brought in from another game?  Really high stats so that someone who paid money elsewhere will be the strongest in their new game and the new developers don't get any money for it?  Of course not!  They'll make it clearly inferior to whatever is obtained by playing their own game.  They want players to have to pay money for their new game in order to play it well, not just bring in weapons from another game.  So even if you can take a weapon from game A to game B, it's going to be junk in game B.
    Gdemami
  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Quizzical said:
    Nanfoodle said:
    Iselin said:
    So after you strip away all the tech and buzz terms like NFT what you're left with is Entropia-style games where real world value transactions are encouraged and are part of the game.

    And speaking of game... WTF do these blockchain MMOs do better than other MMOs from a game play perspective?

    Just seems like the Diablo 3 real money AH gone wild now with high tech steroids added. Best thing D3 ever did was get rid of that shit.
    Its the possibility of what it came become. Picture if you will this is is how games worked going back to 1972 when there was the first Video Game Competition. The the 8bit avatar that killed the dragon of the player who controlled it, his sword it now Called Dragon Bane of the 1972 games con. It now has unique stats and he sells it for $100k. Over the decades that sword is in 10 different game cons and killed every raid boss and eaach unique event it gains new stats and a bigger and more unique name. Lists every player that added to its power. Now in 2021 its so powerful, even if you had the real Excalibur, you would not trade this NFT of a sword for a RL magical sword. Some guys loved the sword so much, he gives you 2 billion for it. This is just a small part of what Blockchain games can do. Could be awesome, could be nothing,   
    The problem with that example is that stats don't naturally translate from one game to another.  Think of how in one game, your max health might top out in the tens or hundreds, while in another, it pushes into the millions.  And there are stats that one game has that another simply doesn't have at all.  In order for the "same" sword to appear in multiple games, the developers of each new game have to decide to manually put it into their game and choose stats for it.

    So what stats do the developers want to give to a sword that was brought in from another game?  Really high stats so that someone who paid money elsewhere will be the strongest in their new game and the new developers don't get any money for it?  Of course not!  They'll make it clearly inferior to whatever is obtained by playing their own game.  They want players to have to pay money for their new game in order to play it well, not just bring in weapons from another game.  So even if you can take a weapon from game A to game B, it's going to be junk in game B.
    My example was of one game and one sword in a game. As I said that is a small part of what they can do. An item can grow to be such a legend it could become worth millions. The idea excites me and worries me at the same time. There is a larger picture here. From how games are made, monitized, how they are supported by gamers, what updates games will get. It's more then a cash shop. 
    cameltosis
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Nanfoodle said:
    Quizzical said:
    Nanfoodle said:
    Iselin said:
    So after you strip away all the tech and buzz terms like NFT what you're left with is Entropia-style games where real world value transactions are encouraged and are part of the game.

    And speaking of game... WTF do these blockchain MMOs do better than other MMOs from a game play perspective?

    Just seems like the Diablo 3 real money AH gone wild now with high tech steroids added. Best thing D3 ever did was get rid of that shit.
    Its the possibility of what it came become. Picture if you will this is is how games worked going back to 1972 when there was the first Video Game Competition. The the 8bit avatar that killed the dragon of the player who controlled it, his sword it now Called Dragon Bane of the 1972 games con. It now has unique stats and he sells it for $100k. Over the decades that sword is in 10 different game cons and killed every raid boss and eaach unique event it gains new stats and a bigger and more unique name. Lists every player that added to its power. Now in 2021 its so powerful, even if you had the real Excalibur, you would not trade this NFT of a sword for a RL magical sword. Some guys loved the sword so much, he gives you 2 billion for it. This is just a small part of what Blockchain games can do. Could be awesome, could be nothing,   
    The problem with that example is that stats don't naturally translate from one game to another.  Think of how in one game, your max health might top out in the tens or hundreds, while in another, it pushes into the millions.  And there are stats that one game has that another simply doesn't have at all.  In order for the "same" sword to appear in multiple games, the developers of each new game have to decide to manually put it into their game and choose stats for it.

    So what stats do the developers want to give to a sword that was brought in from another game?  Really high stats so that someone who paid money elsewhere will be the strongest in their new game and the new developers don't get any money for it?  Of course not!  They'll make it clearly inferior to whatever is obtained by playing their own game.  They want players to have to pay money for their new game in order to play it well, not just bring in weapons from another game.  So even if you can take a weapon from game A to game B, it's going to be junk in game B.
    My example was of one game and one sword in a game. As I said that is a small part of what they can do. An item can grow to be such a legend it could become worth millions. The idea excites me and worries me at the same time. There is a larger picture here. From how games are made, monitized, how they are supported by gamers, what updates games will get. It's more then a cash shop. 

    I really like your thoughts on the matter, and I agree: it's both exciting and worrying!


    My guess is this sort of example, with items growing over time and gaining a reputation over time, will be the sort of thing that happens if anyone ever achieves a proper metaverse. Using a fast blockchain technology to cover itemisation and trading within a metaverse makes a lot of sense.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430
    I have never heard of Blockchain  MMOs until this article.  I knew I wasn't keeping a close eye on things MMO, but I have been glancing at the news.  Somehow I've heard of Blockchain Ransome where, Blockchain dark web, Blockchain knick knacks, block chain ups and downs......but nothing about MMOs 

    I find this interesting.

    Gdemami

    I self identify as a monkey.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    Nanfoodle said:
    Quizzical said:
    Nanfoodle said:
    Iselin said:
    So after you strip away all the tech and buzz terms like NFT what you're left with is Entropia-style games where real world value transactions are encouraged and are part of the game.

    And speaking of game... WTF do these blockchain MMOs do better than other MMOs from a game play perspective?

    Just seems like the Diablo 3 real money AH gone wild now with high tech steroids added. Best thing D3 ever did was get rid of that shit.
    Its the possibility of what it came become. Picture if you will this is is how games worked going back to 1972 when there was the first Video Game Competition. The the 8bit avatar that killed the dragon of the player who controlled it, his sword it now Called Dragon Bane of the 1972 games con. It now has unique stats and he sells it for $100k. Over the decades that sword is in 10 different game cons and killed every raid boss and eaach unique event it gains new stats and a bigger and more unique name. Lists every player that added to its power. Now in 2021 its so powerful, even if you had the real Excalibur, you would not trade this NFT of a sword for a RL magical sword. Some guys loved the sword so much, he gives you 2 billion for it. This is just a small part of what Blockchain games can do. Could be awesome, could be nothing,   
    The problem with that example is that stats don't naturally translate from one game to another.  Think of how in one game, your max health might top out in the tens or hundreds, while in another, it pushes into the millions.  And there are stats that one game has that another simply doesn't have at all.  In order for the "same" sword to appear in multiple games, the developers of each new game have to decide to manually put it into their game and choose stats for it.

    So what stats do the developers want to give to a sword that was brought in from another game?  Really high stats so that someone who paid money elsewhere will be the strongest in their new game and the new developers don't get any money for it?  Of course not!  They'll make it clearly inferior to whatever is obtained by playing their own game.  They want players to have to pay money for their new game in order to play it well, not just bring in weapons from another game.  So even if you can take a weapon from game A to game B, it's going to be junk in game B.
    My example was of one game and one sword in a game. As I said that is a small part of what they can do. An item can grow to be such a legend it could become worth millions. The idea excites me and worries me at the same time. There is a larger picture here. From how games are made, monitized, how they are supported by gamers, what updates games will get. It's more then a cash shop. 

    I really like your thoughts on the matter, and I agree: it's both exciting and worrying!


    My guess is this sort of example, with items growing over time and gaining a reputation over time, will be the sort of thing that happens if anyone ever achieves a proper metaverse. Using a fast blockchain technology to cover itemisation and trading within a metaverse makes a lot of sense.
    This can also create a creative way to spin off so many unique items that completionist could lose all they own. This could give us some good things as well but has the potential to make RNG seem like a honest way to make money.  
  • apb2011apb2011 Member UncommonPosts: 168

    kilun said:

    There is no way these games are going to ever make it remotely mainstream. If they were sound and good to go:



    Ubisoft, EA, ActiBliz, 2K Games, would all be on board and have stuff in the works.



    Instead unknown publishers, unknown developers, making games that people are jumping on board for dropping untold for what? A virtual thing that may never come to where to even begin your dropping 250 bucks.





    At least in Entropia all the stuff is connected and new worlds can be created.






    UBISoft partnered with XAYA to bring out the upcoming blockchain game, Taurion.

    The Six Dragons, in pre-alpha right now partnered with playstation network to release the game for console users. It is also a full blockchain game.

    Blockchain games are the future. Despite all these negative comments towards this.
    maskedweaselChampie
  • ChampieChampie Member UncommonPosts: 191
    edited June 2021
    apb2011 said:
    Blockchain games are the future. Despite all these negative comments towards this.
    Are there any VR blockchain mmorpgs?
  • ScotScot Member LegendaryPosts: 24,429
    Champie said:
    apb2011 said:
    Blockchain games are the future. Despite all these negative comments towards this.
    Are there any VR blockchain mmorpgs?
    Catering to those who thought VR was going to replace "2D" gaming and cryptocurrency was going to take over banking, I guess one of those is born every other minute? ;)
    KyleranChampie
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Champie said:
    apb2011 said:
    Blockchain games are the future. Despite all these negative comments towards this.
    Are there any VR blockchain mmorpgs?
    Please, beginner step aside, how about a CROWDFUNDED VR Blockchain MMORPG?

    /Cheers,
    Lahnmir
    KyleranChampie
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • NanfoodleNanfoodle Member LegendaryPosts: 10,901
    edited June 2021


    This is the first time I have heard of "blockchain mmos." I'm not even sure what this means and/or how this affects gameplay/development/features, etc.



    Blockchain is just a database, its also the same data base Bitcoin uses. In many ways it more secure then storing data in one location. Some of these games use cyroto currency and some do not. Some use RL cash and some are F2P. Its just another level you need to look into when you look into a Blockchain Game. Some you would have no idea if it was not presented. Could end up being ground breaking or just another way we can get ripped off.
  • harryson3545harryson3545 Newbie CommonPosts: 2
    In a landscape where uncertainty often looms, Undeads Metaverse has defied the odds with a triumphant first round of NFT game releases, raking in a staggering $1 million. This accomplishment, showcased against the backdrop of market challenges, speaks volumes about the resilience of high-quality projects steered by seasoned teams. With the momentum only beginning to build, the project's journey unveils a promising path for gaming on the blockchain.
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