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Biggest Upcoming MMO Release in the new couple weeks, and yet the main page is silent?

KalafaxKalafax Member UncommonPosts: 601
edited July 2021 in The Pub at MMORPG.COM
Crowfall is releasing this tuesday, and regardless of your feelings about a PvP based game or not, I find it extremely odd that we have gotten almost no news or front page articles about its launch. The Alpha/Betas have been very up and down, they tried a ton of different systems, and have settled on a system that they think works for them, pretty in-depth crafting that would make people who enjoy a mix of SWGs and GW2 style creation, with item durability that cant be repaired so that the player economy keeps going, Campaign PvP with FactionVFactionVFaction, GuildVGuild, and a Murderdome which is 12 teams of 5 doing a 30 minute battle royale, and on top of that they have a sandbox Kingdom you can create and expand with land parcels that can be solo or shared with your guild or friends, player housing, crafting stations, NPC Vendors you hire to sell your stuff to other people who visit your Kingdom, literal Bazaar worlds that have cropped up since there is no Auction House, I feel this game has a ton of stuff to offer people, something that might interest people who would never consider this type of game, and yet barely a peep from the article writers? Seems a bit of a miss and let down.

Mess with the best, Die like the rest

GdemamiYashaXUngoodFrodoFraginsGroqstrong
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Comments

  • IsilithTehrothIsilithTehroth Member RarePosts: 616
    Its a dumpster fire.
    Roin

    MurderHerd

  • Randomuser2020876Randomuser2020876 Member UncommonPosts: 81
    Even this site can't think of a way to prop this turd up.
    GreatnessUngoodIsilithTehrothRoin
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    We had some stories about it a couple of weeks ago when ACE announced the launch date and the open beta.

    We then had a "first impressions" article from the final beta.

    We've been promised a full review once the game actually releases.



    What more do you want?
    IselinKyleranScot[Deleted User]TheocritusQuizzicalmaskedweaselBrainy[Deleted User]Roinand 1 other.
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  • IselinIselin Member LegendaryPosts: 18,719
    We've had more than enough Crowfall articles recently and many more through the years.

    Crowdfunded MMOs because of their nature - the need to raise money all through their development - have hype and over-hype for years. It gets tiresome for me to hear about every tiny detail ("now our carts have wheels!!!!") constantly and I imagine it's much the same for writers.

    Games that are not crowdfunded can stay relatively quiet (although that's difficult these days since if they don't hype it, some "content creator" will do it for them) and start a targeted marketing campaign a month or two before release. That's what we're seeing with New World right now and why it's getting more coverage than Crowfall.
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  • MMOExposedMMOExposed Member RarePosts: 7,400
    wow I had no idea

    Philosophy of MMO Game Design

  • KyleranKyleran Member LegendaryPosts: 44,057
    Err, I thought this thread would have been about SOLO which launches July 9th on Steam, yes?

    Crowfall is unfortunately sandwiched between this and New World which is probably limiting interest in CF for now.


    Gdemami

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • KalafaxKalafax Member UncommonPosts: 601
    edited July 2021
    Crowfall will definitely be a niche game, since it is a PvP based game, totally understandable, however as a MMO site I would expect to see some launch day articles, or articles talking about it releasing within a day or two of its launch date, I mean tons of WoW Patch Note articles. SOLO is a big name, I didn't really think about it as its another niche anime MMO, but it has gotten a lot of article coverage so your good there.

    If you got the time I recommend watching this video, give you an idea of where Crowfall is at, because most of the peoples comments will show they dont really know anything about where the game is at.


    GdemamiUngoodGroqstrong

    Mess with the best, Die like the rest

  • ScotScot Member LegendaryPosts: 24,427
    edited July 2021
    I certainly think we could have had another article before launch but there have been at least two over the last couple of weeks. Personally it is the coverage after launch I pay the most attention too, after the launch review a follow up two months down the line should be standard for all big name MMO launches. That way you get to see how committed the studio is to sorting out issues spotted at launch, not all of us join a MMO from day one.
    KyleranYashaXKalafaxUngood
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  • ScotScot Member LegendaryPosts: 24,427
    edited July 2021
    Remali said:
    It is pvp oriented and afaik its an mmo without a persistent world so its pretty niche
    It does not have a persistent world? Shows you how much attention I have been taking, Albion Online and New World does I presume? How does it work then, what do you get for taking part in PvP?
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 2021
    tzervo said:
    Scot said:
    Remali said:
    It is pvp oriented and afaik its an mmo without a persistent world so its pretty niche
    It does not have a persistent world? Shows you how much attention I have been taking, Albion Online and New World does I presume? How does it work then, what do you get for taking part in PvP?
    Destructible campaign worlds, permanent Eternal Kingdoms (personal player-made worlds out of the spoils from each campaign).
    Seems to be more like a BR on steroids than a traditional MMO with a more persistent world.

    Smart move really, if they can crossover even a small fraction of the BR market they'll have a pretty solid hit on their hands.
    YashaXUngoodTheocritusGdemamiMendel

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • YashaXYashaX Member EpicPosts: 3,100
    Scot said:
    Remali said:
    It is pvp oriented and afaik its an mmo without a persistent world so its pretty niche
    It does not have a persistent world? Shows you how much attention I have been taking, Albion Online and New World does I presume? How does it work then, what do you get for taking part in PvP?
    New World has a persistent and cohesive world.
    Scot
    ....
  • ScotScot Member LegendaryPosts: 24,427
    Had a quick look so a guild could set up an eternal kingdom guildes pay in and spruce it up. But apart from being a really big guild HQ what can you do with it? Likewise solo guys can make mini kingdoms what do they do with them? Are these present in the same zone as the campaign world?

    I think the destructible campaign world is interesting, it removes the end game issue, but adds survival like elements but I am not sure how many. They may well get a following for this. 
  • olepiolepi Member EpicPosts: 3,053
    Let's see,
    - faction vs faction vs faction vs faction campaign PvP.
    - in depth crafting with item destruction that cannot be repaired
    - 24 x 24 PvP battle royale
    - campaigns that reset after a win
    - complex player-driven economy

    Why that's ---- Pirates of the Burning Sea



    Kyleran

    ------------
    2024: 47 years on the Net.


  • AmarantharAmaranthar Member EpicPosts: 5,852
    Kyleran said:
    tzervo said:
    Scot said:
    Remali said:
    It is pvp oriented and afaik its an mmo without a persistent world so its pretty niche
    It does not have a persistent world? Shows you how much attention I have been taking, Albion Online and New World does I presume? How does it work then, what do you get for taking part in PvP?
    Destructible campaign worlds, permanent Eternal Kingdoms (personal player-made worlds out of the spoils from each campaign).
    Seems to be more like a BR on steroids than a traditional MMO with a more persistent world.

    Smart move really, if they can crossover even a small fraction of the BR market they'll have a pretty solid hit on their hands.
    I don't see it as a smart move. To me, the lack of a persistent world is one of the "no-no's" of MMORPG design. 
    There's also no dungeons. That's another no-no. 

    Players may try it, and some may stick, but the lack of a feeling of a world is crippling, IMO. 

    I also think that MOBAs and the like were successful only because they were a new thing (and well done for Battle Arenas). But trying to make it into persistence beyond just the Character and gear is a detriment to that sort of game and it's players. "Needless drag" and that sort of thing. I just don't see that concept as something that will stick. 
    I don't see "world" and "arena" meshing well.  
    IselinYashaXTheocritusGdemami

    Once upon a time....

  • KalafaxKalafax Member UncommonPosts: 601
    So the Eternal Kingdom is persistent, and while alot use it as a personal home or Guild hall, certain guilds turn it into a public Market place and Bazaar, where you go to visit the crafters you know make the best gear, or to just browse all the shops various people have set up and see if something is a good deal.

    The Starter world is persistent, and have 4 different realms you can fight over, each faction ones 1 realm and the Central realm is a more free for all faction fight. This is still int he starter world, so the faction realms only drop 50% of your carried gold and no items, and the Central realm called Sky Point has you drop 100% of carried gold and no items. These are persistent, with forts and keeps and outposts constantly changing hands and giving you plenty of action if you want it.

    Next you have Infected Campaigns, which are again Faction V Faction V Faction, where you drop all of your inventory, and the world only last for a certain set time, generally 30 days, and there are many many tiers of rewards you can earn here, from the most crafted, the most kills, the most captures, all the way to the top Faction with the most points, once the timer is up, people get rewards, and you can withdraw gear and resources you got from these Campaigns into your Eternal Kingdom or Starter Kingdom Vault for use. Here you will drop 100% of carried gold and your carried inventory, but not equipped gear, I also stress that these areas are where you will find the top crafting mats, so you will have to go here to harvest, however harvesters only drop 50% of carried materials instead of 100% of it.

    Finally you have Dregs Campaigns, which are Guild v Guild, no limit on the guilds competing here, and again tons of rewards you can earn for yourself and your guild, such as relics that you then install in your Guilds Eternal King, which give your entire guild buffs and bonuses. The rewards vary and typically you and your guild will focus on achieving a certain reward tier to get what they want, but some go for the big cheese and win the top guild spot. After the Campaign ends, you get you rewards and a new Campaign will start and you can do better next time if you didnt meet your goal, or you can work towards a new one if you did. Again you drop everything except equipped gear, and harvesters only drop 50% of carried materials.

    If this doesnt interest you, then its all good, its definitely a Niche game not ment for everyone, but if you wanna make a name for yourself whether thats being the best Crafter, the Best Faction, or the Best Guild, then Crowfall will have a spot for you.
    Kyleran[Deleted User]AmarantharGroqstrongTwistedSister77

    Mess with the best, Die like the rest

  • UngoodUngood Member LegendaryPosts: 7,534
    Even this site can't think of a way to prop this turd up.
    This site still runs articles about COE, they have no bottom limit to the suck they will talk about.
    KyleranKalafax
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Ungood said:
    Even this site can't think of a way to prop this turd up.
    This site still runs articles about COE, they have no bottom limit to the suck they will talk about.

    I'm fairly certain they would love to talk about all the amazing mmorpg's coming down the pike.

    I can't possibly imagine why they WOULDN'T talk about all the amazing mmorpg's that are launching this year!
    UngoodRoin
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  • KyleranKyleran Member LegendaryPosts: 44,057
    Sovrath said:
    Ungood said:
    Even this site can't think of a way to prop this turd up.
    This site still runs articles about COE, they have no bottom limit to the suck they will talk about.

    I'm fairly certain they would love to talk about all the amazing mmorpg's coming down the pike.

    I can't possibly imagine why they WOULDN'T talk about all the amazing mmorpg's that are launching this year!
    Clearly they are just MMORPG haters for sure.
    UngoodRoin

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Kyleran said:
    tzervo said:
    Scot said:
    Remali said:
    It is pvp oriented and afaik its an mmo without a persistent world so its pretty niche
    It does not have a persistent world? Shows you how much attention I have been taking, Albion Online and New World does I presume? How does it work then, what do you get for taking part in PvP?
    Destructible campaign worlds, permanent Eternal Kingdoms (personal player-made worlds out of the spoils from each campaign).
    Seems to be more like a BR on steroids than a traditional MMO with a more persistent world.

    Smart move really, if they can crossover even a small fraction of the BR market they'll have a pretty solid hit on their hands.
    I don't see it as a smart move. To me, the lack of a persistent world is one of the "no-no's" of MMORPG design. 
    There's also no dungeons. That's another no-no. 

    Players may try it, and some may stick, but the lack of a feeling of a world is crippling, IMO.

    I actually think that Crowfall's core idea is a solid one and potentially smart as an idea. It is definitely moving away from long-term persistence, and it's definitely not interested in the virtual world idea.


    However


    They were not intending to be that sort of game. I remember from their early pitches that their design was supposed to give them flexibility, and that's what they've got.


    The proper PvP campaigns are supposed to run for months, but the devs can change everything. Every time they launch a new campaign, they can change the rules and the design. They can experiment on a fairly regular basis and they can directly see what works and what doesn't.


    Crowfall gives us just enough persistence - through characters, guilds and eternal kingdoms - to keep us interested long term, but the regular nature of changing campaigns also keeps a certain freshness to the game. The players should get a choice - fight in the regular campaign, or try out the hardcore campaign, or try out the whatever etc etc etc.




    So, I approve of the intent. I hope ACE manages to maintain enough cash flow and population to be able to take advantage of that flexibility. If they take it seriously and analyse the data correctly, after enough campaigns they'll reach the "perfect" combination for their playerbase. And they can always keep re-using original campaigns to keep the inevitable "vanilla was best" crowd happy.
    [Deleted User]KalafaxAmarantharUngood
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  • AmarantharAmaranthar Member EpicPosts: 5,852
    Kyleran said:
    tzervo said:
    Scot said:
    Remali said:
    It is pvp oriented and afaik its an mmo without a persistent world so its pretty niche
    It does not have a persistent world? Shows you how much attention I have been taking, Albion Online and New World does I presume? How does it work then, what do you get for taking part in PvP?
    Destructible campaign worlds, permanent Eternal Kingdoms (personal player-made worlds out of the spoils from each campaign).
    Seems to be more like a BR on steroids than a traditional MMO with a more persistent world.

    Smart move really, if they can crossover even a small fraction of the BR market they'll have a pretty solid hit on their hands.
    I don't see it as a smart move. To me, the lack of a persistent world is one of the "no-no's" of MMORPG design. 
    There's also no dungeons. That's another no-no. 

    Players may try it, and some may stick, but the lack of a feeling of a world is crippling, IMO.

    I actually think that Crowfall's core idea is a solid one and potentially smart as an idea. It is definitely moving away from long-term persistence, and it's definitely not interested in the virtual world idea.


    However


    They were not intending to be that sort of game. I remember from their early pitches that their design was supposed to give them flexibility, and that's what they've got.


    The proper PvP campaigns are supposed to run for months, but the devs can change everything. Every time they launch a new campaign, they can change the rules and the design. They can experiment on a fairly regular basis and they can directly see what works and what doesn't.


    Crowfall gives us just enough persistence - through characters, guilds and eternal kingdoms - to keep us interested long term, but the regular nature of changing campaigns also keeps a certain freshness to the game. The players should get a choice - fight in the regular campaign, or try out the hardcore campaign, or try out the whatever etc etc etc.




    So, I approve of the intent. I hope ACE manages to maintain enough cash flow and population to be able to take advantage of that flexibility. If they take it seriously and analyse the data correctly, after enough campaigns they'll reach the "perfect" combination for their playerbase. And they can always keep re-using original campaigns to keep the inevitable "vanilla was best" crowd happy.
    Well, it's certainly the next step in MOBA gaming. It does grab a few basics from MMORPGs, to make it a little better I think (not being all that familiar with the MOBAs). 

    You make an excellent point about flexibility. I agree that they may be able to use that to better the game continually. 

    I hope I'm wrong about my previous post, and that players interested in Crowfall end up with a great game. Heck, I may try it. It's been a long time since I've played an MMORPG. 
    I'm ready for something that's not the same ol' same ol'. 
    Besides, I've always liked Gordon Walton. 
    And then there's the Koster input on economics, too. 

    I'll have to check out their power gaps. If it's like most MMORPGs, I'll lose interest quickly. I hope it's tamed down some. 
    Gdemami

    Once upon a time....

  • CoatedCoated Member UncommonPosts: 507
    I can't find a reason to like this game.

    It is weird though. This game is what a game would be like if you took everything I hate about MMORPG's and made a game out of it.
    YashaXBrainyRoin
  • KyleranKyleran Member LegendaryPosts: 44,057
    Coated said:
    I can't find a reason to like this game.

    It is weird though. This game is what a game would be like if you took everything I hate about MMORPG's and made a game out of it.
    Well, I'd enjoy soccer (football) a lot more if they took out all of the silly kicking too. 

    No, probably not true as there comes a point where if devs remove enough features of what made games MMORPGS they cease to resemble them much anymore.

    For me that line was crossed back around 2006 or so.

    ;)
    Scot

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • ScotScot Member LegendaryPosts: 24,427
    Kyleran said:
    Coated said:
    I can't find a reason to like this game.

    It is weird though. This game is what a game would be like if you took everything I hate about MMORPG's and made a game out of it.
    Well, I'd enjoy soccer (football) a lot more if they took out all of the silly kicking too. 

    No, probably not true as there comes a point where if devs remove enough features of what made games MMORPGS they cease to resemble them much anymore.

    For me that line was crossed back around 2006 or so.

    ;)
    Silly kicking? Silly? :)
    KyleranKidRisk
  • ScotScot Member LegendaryPosts: 24,427
    Scot said:
    Kyleran said:
    Coated said:
    I can't find a reason to like this game.

    It is weird though. This game is what a game would be like if you took everything I hate about MMORPG's and made a game out of it.
    Well, I'd enjoy soccer (football) a lot more if they took out all of the silly kicking too. 

    No, probably not true as there comes a point where if devs remove enough features of what made games MMORPGS they cease to resemble them much anymore.

    For me that line was crossed back around 2006 or so.

    ;)
    Silly kicking? Silly? :)
    Just to say silly kicking has got us into the final of the European Cup! :)
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