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Torchlight 3 Review In Progress | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2020 in News & Features Discussion

imageTorchlight 3 Review In Progress | MMORPG.com

Torchlight 3, formally known as Torchlight Frontiers, has officially released on Steam. Robert has been hands on a copy a few days ago and have been dutifully playing since so we can bring you the juicy details about the MMO that wasn't. This is our review in progress.

Read the full story here


Comments

  • WhiteLanternWhiteLantern Member RarePosts: 3,319
    I wanted this to be good. I loved the first 2, but I don't know that I like what I've been reading so far...in spite of Game Informer's glowing 8/10.
    NordicApacheCheri55

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • GroqstrongGroqstrong Member RarePosts: 826
    Ive never played the first 2 and I am a fan of arpgs. I know there are Torch Light fans that are dissappointed with this TL version, but does it hold up as an arpg?
  • lahnmirlahnmir Member LegendaryPosts: 5,053
    edited October 2020
    Ive never played the first 2 and I am a fan of arpgs. I know there are Torch Light fans that are dissappointed with this TL version, but does it hold up as an arpg?
    No. Play any of the other ARPGs on the market. Every single one offers more depth and longevity then TL3.

    Edit. That includes the horrible Pagan (Online), at least they had cool classes.

    /Cheers,
    Lahnmir
    GroqstrongNordicApache[Deleted User]cheyaneelveone
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • GrundgedGrundged Newbie CommonPosts: 2
    edited October 2020
    The skills feel terrible. They are such a chore to use. The reload mechanic on the sharpshooter is awful and frustrating to use.

    Also played railmaster and the skills you get just dont seem impactful. Was playing on ridiculous and the bullet sponginess of the mobs is unreal.

    Leveling up is so underwhelming especially when you gain a useful trait only after spending 3 or 4 talent points. When you arent getting a trait you just get a minor 2 or 3 % increase in the skill damage or the like. It's so dreadful.

    Agree with above. Avoid this game. Only play it if you get it free like in a humble bundle or if Epic gives it away. Not worth paying for.
    elveone
  • AeanderAeander Member LegendaryPosts: 8,060
    Too shallow for its genre. A genre built on endless replayability isn't fun if build customization is reduced to a bare minimum.
    BruceYeeWhiteLanternTacticalZombehFrodoFraginselveone
  • BruceYeeBruceYee Member EpicPosts: 2,556
    Yesterday someone pointed out that there were 3k users on launch day.

    3k x $40 = $120k = nothing

    People will disagree but I think they would've been better off sticking with the MMO no matter how terrible it was and just work on it slowly. They could've sold cosmetics, pets and maybe even classes.
    [Deleted User]
  • AeanderAeander Member LegendaryPosts: 8,060
    BruceYee said:
    Yesterday someone pointed out that there were 3k users on launch day.

    3k x $40 = $120k = nothing

    People will disagree but I think they would've been better off sticking with the MMO no matter how terrible it was and just work on it slowly. They could've sold cosmetics, pets and maybe even classes.
    Actually agreed. An entire game functioning like MH patrols zones, even if it takes a while to get there, is something I'd play.
  • learis1learis1 Member UncommonPosts: 169

    BruceYee said:

    Yesterday someone pointed out that there were 3k users on launch day.



    3k x $40 = $120k = nothing



    People will disagree but I think they would've been better off sticking with the MMO no matter how terrible it was and just work on it slowly. They could've sold cosmetics, pets and maybe even classes.



    Yeah I disagree. If this would have been an mmo, they would have probably lost every bit of their money and had nothing playable to show for it. They made the right move, cut your loses, release something crappy and hope for a loyal group of followers to make your money up over time.

    Mend and Defend

  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    edited October 2020
    BruceYee said:
    Yesterday someone pointed out that there were 3k users on launch day.

    3k x $40 = $120k = nothing

    People will disagree but I think they would've been better off sticking with the MMO no matter how terrible it was and just work on it slowly. They could've sold cosmetics, pets and maybe even classes.

    That's 3k concurrent and so they probably 10k or more in total over the course of the day.  Wolcen had about 120k concurrent I think and they announced they sold one million copies in the first month.  We have no idea how many bought it on the XBOX or PS4, but I doubt it's enough to save the studio from at least cutting back jobs.  

    Their current model means they will save content updates for expansions, for the most part.  I doubt they'd have as many free updates as say Grim Dawn has.

    I think they could have kept the MMO and just ditched horizontal progression, which is where most of the complaints came from.  But having sets for each resist type, based on frontier, really would have been boring.  But even then, there was no real incentive to buy MTX for such a shallow game.  

    And they literally had no clue what end game they wanted for Frontiers.  Their priorities were just a mess from the very start.  I really don't know what Max and Tyler were thinking honestly.  




  • kitaradkitarad Member LegendaryPosts: 8,177
    So they could not make the remnants of the MMORPG structures to work for an ARPG. They didn't have time to redo the whole game of course but this is really a terrible waste.

  • mibgeneralmibgeneral Member UncommonPosts: 41
    All I can say is I want my money back.
  • GoromhirGoromhir Member UncommonPosts: 463
    Its a broken unfinished game.

    Pets are all broken, they often disappear or act weird.

    Pirate is broken because the Skeletons arent re-summoning.

    Horrible Managers and Developers.

    I wonder if they sold the company to someone that doesnt care 
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