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Opinion: MMOs Really Aren't As Dead As People Think | MMORPG.com

SystemSystem Member UncommonPosts: 12,599

imageOpinion: MMOs Really Aren't As Dead As People Think | MMORPG.com

The MMO is dead. This is a mantra we hear constantly in the MMO-space, whether from community members thinking back to yesteryear or games media trying to find a unique angle to cover. However, Bradford argues that they aren't dead, in fact far from it, especially if this week is any indication.

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Comments

  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited July 2021
    The be social or be stagnant, persistent world MMORPG that launched the genre is pretty dead. The resurgence of classic and unofficial servers shows there is still a market for this brand and it is not all nostalgia as some claim. Newer MMOs are just shallow in my opinion, they are a product of the times we live in with instant gratification and low attention span.
    deniterKyleranKidRiskultimateduckAreteoHarikenAmarantharalin1209Gdemamikrgwynneand 4 others.
    Make MMORPG's Great Again!
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 2021
    Naw it's not dead, just


    Viper482 said:
    The be social or be stagnant, persistent world MMORPG that launched the genre is pretty dead. 
    While there are plenty of MMOs around, the persistent virtual worlds I had expected them to evolve into never happened.

    Pity.


    KidRiskultimateduckNeanderthalRemyVorenderUngoodAmarantharkrgwynneobiivictorianrobotPalebaneand 2 others.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    This month has been the best MMORPG month we have had in years. Enjoying it while I can.
    ultimateduckKyleranTacticalZombehLiniflahnmir

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • deniterdeniter Member RarePosts: 1,438
    The genre is far from dead. More people than ever are willing to pay for a Ferrari but the best they can offer is a hybrid Kia Niro 2021 with all the accessories like:

    Alcosense Twin Pack, Rear Seat Entertainment Gradle, Ski Carrier, Led Footwell Illumination, Led Door Projectors, Spare Tire Kit, Dashcam, Puddle Lights, Warning Triangle, Bike Carrier - Pro, Roof Pack, He-Man HUD Speedo (wow!), Led Trunk and Tailgate Lights, Tow Bar Wiring Kit, Safety Kit, Cargo Separator, Take Away Hook, Boot Tidy Bag, Fire Extinguisher, Safety Vest, Roof Box, Trunk Organizer, Tow Bar, Front Parking Sensors, Wheel Storage Packs, Business Suit Hanger, Executive Roadside Safety Kit, Bumper Foil, Door Handle Recess Prote Foils, Trunk Liner, Trunk Mat, GPS Suction Mount, Front Mud Guard Kit, Rear Mud Guard Kit, Locking Wheel Nut, All Weather Mat Set, etc.

    No thanks, i'll walk or go by a bike, ty.
    ultimateduckKyleranAlec_Storm
  • ultimateduckultimateduck Member EpicPosts: 1,309
    edited July 2021
    Dead?... no. Drastically changed from it's original form?... absolutely.

    It's been mentioned many times the the "forced" community in older MMOs is what made them special and memorable. Now it seem they are all made to be played solo. Grouping is often an automatic function that can begin and end without uttering a single word to the people you were auto grouped with.

    I think if (and that's a big *if*) VR takes off, or if (another big *if*) a developer gambles a little before it takes off, that VR is the next evolution for MMOs. What makes more sense than your perpetual world being one that you can step into and see first person?
    DattelisUngoodkrgwynnemetareal
  • DattelisDattelis Member EpicPosts: 1,675
    edited July 2021
    Dead?... no. Drastically changed from it's original form?... absolutely.

    It's been mentioned many times the the "forced" community in older MMOs is what made them special and memorable. Now it seem they are all made to be played solo. Grouping is often an automatic function that can begin and end without uttering a single word to the people you were auto grouped with.

    I think if (and that's a big *if*) VR takes off, or if (another big *if*) a developer gambles a little before it takes off, that VR is the next evolution for MMOs. What makes more sense than your perpetual world being one that you can step into and see first person?

    I will agree with this statement and I will probably add another unpopular point that the social aspect hasn't diminished, just changed to outside of the gaming sphere. There are a lot of ways people can connect with each other outside of games now so many games will have a 'community' before people even play. It may not be ideal for people in the earlier generation of gaming but its popular because it fits the needs of many people today. Not everyone has the time to devote to games like they used but still want to be apart of them in some form. This also helps introduce more people that may have overlooked them in the past.

    I will also agree with another poster that the market should expand to fit more types of players instead of being an umbrella for everyone per game. Even just having two types of the same game (retail and classic versions) would help people feel there was something for them rather than feeling they need to adjust to certain changes that are obviously made with business goals in mind. Unfortunately, the people at the top in many of these companies view success as numbers on a spreadsheet rather than actual player enjoyment.
    ultimateduckAreteo
  • AreteoAreteo Member UncommonPosts: 55
    There can be 1000 MMOs on the market, but if not one of them offers the gaming experience I enjoy in an MMO anymore, what of it?
    victorianrobot
  • IceAgeIceAge Member EpicPosts: 3,203
    Well, they were, until recently.

    There are some interesting ones coming up, including from AAA Studios.

    ..but, they were pretty much dead until, say .. last year!

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • Randomuser2020876Randomuser2020876 Member UncommonPosts: 81
    Let's see, what's that popular phrase regarding opinions? Oh, yeah...
  • ultimateduckultimateduck Member EpicPosts: 1,309
    Dattelis said:
    Dead?... no. Drastically changed from it's original form?... absolutely.

    It's been mentioned many times the the "forced" community in older MMOs is what made them special and memorable. Now it seem they are all made to be played solo. Grouping is often an automatic function that can begin and end without uttering a single word to the people you were auto grouped with.

    I think if (and that's a big *if*) VR takes off, or if (another big *if*) a developer gambles a little before it takes off, that VR is the next evolution for MMOs. What makes more sense than your perpetual world being one that you can step into and see first person?

    I will agree with this statement and I will probably add another unpopular point that the social aspect hasn't diminished, just changed to outside of the gaming sphere. There are a lot of ways people can connect with each other outside of games now so many games will have a 'community' before people even play. It may not be ideal for people in the earlier generation of gaming but its popular because it fits the needs of many people today. Not everyone has the time to devote to games like they used but still want to be apart of them in some form. This also helps introduce more people that may have overlooked them in the past.

    I will also agree with another poster that the market should expand to fit more types of players instead of being an umbrella for everyone per game. Even just having two types of the same game (retail and classic versions) would help people feel there was something for them rather than feeling they need to adjust to certain changes that are obviously made with business goals in mind. Unfortunately, the people at the top in many of these companies view success as numbers on a spreadsheet rather than actual player enjoyment.
    Connecting outside of the game has always been around.

    Before all DAoC servers were made into one, you used to be fairly locked in to the realm that you chose. I remember a huge "social" aspect of that game was to get onto the VN boards. There would be thousands of posts a day talking shit, say "good fight", share templates, etc. I do miss that aspect.

    Mars_OMG said:
    a live and well. people seem to want cling to "used to be" instead of embracing and finding something "that is".
    What "used to be" would keep hundreds of thousands of players willing to spend $15 a month (many of which had more than one account) for years. 

    The games that have the "that is" aspect are lucky to keep 10% of their player base past a few months even though it's free to play.

    New games just don't have it... or the people that loved the older games just don't have the time to sink into a new game with old school aspects... or both.

    DattelisvictorianrobotPalebane
  • NeanderthalNeanderthal Member RarePosts: 1,861
    MMOs may not be dead but they are dead to me.  Well, almost.  If it weren't for emulators I couldn't even really call myself a MMO player anymore and, honestly, I don't even play on emulators very much.

    Right now I know of exactly one MMO in development which I actually want to try and that may change when I learn more about it.  Yeah, my attachment to the genre is hanging by a thread and I'm not sure if I even really care anymore.  I used to have such high hopes for these games but now.....I don't know, whatever.
    Palebane
  • HarikenHariken Member EpicPosts: 2,680
    edited July 2021

    Viper482 said:

    The be social or be stagnant, persistent world MMORPG that launched the genre is pretty dead. The resurgence of classic and unofficial servers shows there is still a market for this brand and it is not all nostalgia as some claim. Newer MMOs are just shallow in my opinion, they are a product of the times we live in with instant gratification and low attention span.



    They are solo games now. Most people just want to avoid group content now. Even friends of mine from back in the days of Anarchy Online and DAOC say the communities are just annoying to them now. But if they can solo then it's ok. And what old mmo's you played that forced you to play with others because I don't remember that?
    Buschkatze
  • ShankTheTankShankTheTank Associate Editor / News ManagerMMORPG.COM Staff, Member RarePosts: 232
    I've heard that the author once received a POTG in Overwatch while playing as Mercy. But this can't be true because Overwatch and Blizzard hate healers.
    ultimateducklotrlore[Deleted User]
  • ultimateduckultimateduck Member EpicPosts: 1,309
    edited July 2021
    I've heard that the author once received a POTG in Overwatch while playing as Mercy. But this can't be true because Overwatch and Blizzard hate healers.
    He was probably playing combat Mercy using her little pew pew.


    Hariken said:

    Viper482 said:

    The be social or be stagnant, persistent world MMORPG that launched the genre is pretty dead. The resurgence of classic and unofficial servers shows there is still a market for this brand and it is not all nostalgia as some claim. Newer MMOs are just shallow in my opinion, they are a product of the times we live in with instant gratification and low attention span.



    They are solo games now. Most people just want to avoid group content now. Even friends of mine from back in the days of Anarchy Online and DAOC say the communities are just annoying to them now. But if they can solo then it's ok. And what old mmo's you played that forced you to play with others because I don't remember that?

    Most older MMOs didn't "force" grouping, but many vital aspects were 100% impossible without a group. Many people refer to this as "forced grouping" because you had to group to progress... even though nobody held a gun to your head.

    McSleaz[Deleted User]TacticalZombehBuschkatze
  • WizardryWizardry Member LegendaryPosts: 19,332
    MMOs aren't dead but they are stagnant,all we have been seeing for the last  10-15 years is reskins of the exact same game play.Devs have the technology,the software to make some REALLY good games but are both incompetently run and with more vision on making money than making games.

    Even shooters are just sickening to see oen after another,grab a pistol grab a shot gun and pew pew.None of these developers are putting in the work to make scripted cotnent,instead they give us grinds and tons of monetization.
    The worlds don't behave liek worlds they might as well be a giant unskinned box  with a bunch of npc's or not jotted around.

    Very little looks hand crafted but more so devs taking advantage of technology to do less work and just automate a lifeless world that we can't even interact with.
    I don't want yoru stupid colored lights glowing off of loot,i don't want to pew pew other players and i don't want to take part in your stupid RANK systems,omg i need to get a better rank !!!,pffft.

    GIve me real looking worlds,real AI,scripted content,give me games that look like some effort was put into it.
    On that note VR  is even more laughable,i have been waiting to see a developer give us the AAA game we deserve but instead of better games they try and sell us new gimmicks to make more money.

    Here is a hint,learn to make a AAA game FIRST then we can start talking about over priced gimmicks.Design a game that looks like your own and not like someone else's game with new textures and a new title.
    Great ideas devs,let's not make better games,let's utilize loot boxes and season passes and these so called COSMETIC cashg shops lmao,hey i know let's bring in blockchain,lol great ideas.../not.



    ultimateduckdenitercorrosivechainsPalebaneBuschkatze

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ultimateduckultimateduck Member EpicPosts: 1,309
    edited July 2021
    Wizardry said:

    On that note VR  is even more laughable,i have been waiting to see a developer give us the AAA game we deserve but instead of better games they try and sell us new gimmicks to make more money.


    I suppose this is proof that you often trash things you seemingly know little about. Half Life: Alyx is a AAA game made exclusively for VR. No Mans Sky, Star Wars Squadrons, Fallout, Elder Scrolls, Valheim, Borderlands, Medal of Honor etc. All 100% functioning AAA VR titles.

    There are currently a handful of small developers making VR titles. If one of them is even a little engaging, they will probably have close to a million instant subs. VR people want a big, persistent, multi-facet  growing world to hang out in. And MMO fits all of those. I think it will do well.

     
    metarealBuschkatze
  • BrainyBrainy Member EpicPosts: 2,206
    So the point of the article is to say because devs want games to be called MMO's then MMO's are not dieing?

    Well if you change the definition of MMO, then it will never die. Soon people will say 4 people in a lobby online game is a mass amount, therefore its an MMO. Or next up is a Mass amount of people playing single player online like No Man's Sky is an MMO..

    Why even expand to MMO's on this site? Oh thats right MMORPGs are sucking so bad the only way to grow the website is to expand it out to MMO instead.
    corrosivechainsvictorianrobotPalebane
  • AntariousAntarious Member UncommonPosts: 2,846
    I've played quite a few things called "MMO's" over the last decade or so... Well if the author of the article believes MMO's are alive and well good for them.

    I haven't found any MMO I would put the time into that I used to and it's not because now that I'm retired I have less time.

    I wish I agreed.... I really do.
    Randomuser2020876metareal
  • KyleranKyleran Member LegendaryPosts: 44,057
    Mars_OMG said:
    a live and well. people seem to want cling to "used to be" instead of embracing and finding something "that is".
    For me not such much what was but I do wish for what they "could" have been instead of what they are now.

    I'll take alternate reality for $500 Alex.


    BruceYeeUngoodTacticalZombeh

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GroqstrongGroqstrong Member RarePosts: 826
    Its not dead its old AF.
  • KnightFalzKnightFalz Member EpicPosts: 4,583
    MMORPGs didn't die. They simply changed over time as things generally do. One can choose to adapt to what is and have a wealth of play opportunities or remain mired in what was and suffer a dearth of them.
    Dattelis[Deleted User]BodeanG
  • inmysightsinmysights Member UncommonPosts: 450
    Those developers need to start moving into the next gen MMO, I know they can, I wish someone would just burst that fugging F2P, cash shop bullshit and make a real damn MMO again.
    victorianrobotPalebane

    I am so good, I backstabbed your face!

  • NicoleCNicoleC Member UncommonPosts: 29



    Wizardry said:


    On that note VR  is even more laughable,i have been waiting to see a developer give us the AAA game we deserve but instead of better games they try and sell us new gimmicks to make more money.




    I suppose this is proof that you often trash things you seemingly know little about. Half Life: Alyx is a AAA game made exclusively for VR. No Mans Sky, Star Wars Squadrons, Fallout, Elder Scrolls, Valheim, Borderlands, Medal of Honor etc. All 100% functioning AAA VR titles.

    There are currently a handful of small developers making VR titles. If one of them is even a little engaging, they will probably have close to a million instant subs. VR people want a big, persistent, multi-facet  growing world to hang out in. And MMO fits all of those. I think it will do well.

     



    Calling the 5 man dev team behind Valheim AAA just goes to show how refreshing and impactful they made what was otherwise just going to be yet another survival game. :D
    KyleranUngoodBrainy[Deleted User]TacticalZombehcorrosivechainsLinif
  • BigSquishyInterfaceBigSquishyInterface Newbie CommonPosts: 7
    The term "dead" is overused by gamers on the internet and shouldn't be taken literally. Of course, the MMO genre is not dead. There are still MMO's being released, as well as expansions. However, the genre has definitely stagnated.

    Crowfall is a poor example here. It released with abysmal player counts, and I give it a year or two before it goes offline. The market for players who want a game designed almost solely around PvP campaigns is tiny, especially as they have implemented it. The PvE is reportedly pretty sad and lackluster. Graphically, the game also looks extremely dated. I thought I had taken a time machine to 2008 when I saw footage of it.

    Eve is also a poor example of a game that is supposedly in a good state. Its concurrent player count has dipped to 13k recently, and this is likely to drop off even further after the summer. The game has been continuously plagued by mismanagement, CCP being one of the more incompetent and tone-deaf developers out there in this space. It is also full of botters and simultaneous multiple accounts, meaning the player counts are that much more inflated. The actual concurrent player counts are probably half or less than that seen on their launcher. The player base has recently been up in arms over changes to the economy and manufacturing systems that have inflated prices across the board. I really don't think you have an accurate feel of the game state if you are using it as a positive example.

    You would have been better to use Albion Online as a success story for MMOs. It launched with pretty low numbers, but they have pivoted to a F2P model with an optional paid subscription. The player numbers are from what I have seen through the roof to the point that people are saying certain zones and cities are TOO crowded. It seems like a game that combines a kind of casual UI and combat system with mechanics that support large-scale PvP and territory wars.

    From my perspective, the genre has just become plain BORING. The minute I start a new MMO and I get a "kill 10 rats" type of quest as the introduction to the game, I feel like uninstalling. The medieval fantasy setting is also way, way, way overplayed (*cough* Ashes of Creation *cough*). At least New World is taking a slightly different direction with its setting, placing the game in a kind of imagined 16th or 17th century.

    What I would like to see is MMOs that revolve around more than just combat. Is anyone else just completely sick of this "go kill the mobs and do quests to level up and get gold to kill more mobs and do more quests and get more gold" hamster wheel? How about some more interesting world and "sandbox" systems that revolve around more than just killing anything that moves?
  • BigSquishyInterfaceBigSquishyInterface Newbie CommonPosts: 7
    Mars_OMG said:
    when reading this read, you can truely see who plays mmos and who just come to forums and whine. There's so many choices in every specific genre, it is the greatest mmo era of our time and people are trying to drag the mmos down because "they" can't find something to play.

    News flash. that on you, not the mmo genre.
    It is for sure not "the greatest MMO era of our time." Not by player counts. Not by the current set of games on offer. Not by the games in development.
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