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MMOSide Chat - Is There A Mechanic From Another Game You Wished Was In Your Favorite MMO? | MMORPG.c

SystemSystem Member UncommonPosts: 12,599
edited August 2021 in News & Features Discussion

imageMMOSide Chat - Is There A Mechanic From Another Game You Wished Was In Your Favorite MMO? | MMORPG.com

Recently Bradford has been thinking about MMOs and some of the unique mechanics that each game tries to bring to the table. While not every mechanic would directly translate, it got him wondering: if you could choose any mechanic from any game to inject into your favorite MMO, which would it be and why?

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Comments

  • KalafaxKalafax Member UncommonPosts: 601
    I wish for the return of SWG's system of passively harvesting resources. The underground "nodes" would shift around the planet based on some algorithm, and the players had to travel around the globes using scanners to find the right resource with the right qualities( because not all "iron" was the same ), and then you put down a Harvester, give it fuel, and then you can come check on it to collect the resources, ensure the node hasn't ran out and/or shift, and refuel it.

    I'm not sure why all these games have shifted to this mindless manual node harvesting, where you spend hours and hours just chasing spawn points and hitting nodes. I assume they just need a time sink for their game, because the Passive harvesting in SWG was amazing, and the player had more time to focus on active tasks, whether that was socializing at the local cantina, mission running, faction pvp, city/house building, or crafting.
    HengistScotMendelPr0tag0ni5t

    Mess with the best, Die like the rest

  • AeanderAeander Member LegendaryPosts: 8,061
    A few things from Guild Wars 1 that I wish were in GW2 (I won't say dual classes, because elite specs often function as a hybrid of 2 classes):

    1) Hundreds of skills.

    2) Fully assignable skill bars, alternative skills for each weapon.

    3) Skill capping.

    4) Weapon dyes.



    And just for balance, here's a few things from Guild Wars 2 that I'd like to see in Guild Wars 1:

    1) Dynamic events

    2) Open world, drop-in-drop-out patrol zones (1 per region)

    3) Multiple dye slots
    ElronirValdheim
  • ScotScot Member LegendaryPosts: 24,429
    edited August 2021
    Older MMOs are full of great systems that we hardly ever see again, meanwhile every new way of milking players in new cash shop and GaaS practices has moved at lightspeed to every other MMO out there. Priorities.
    SarlaKyleranHarikenBuschkatze
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Every MMORPG should feature a world like that of Ryzom. Period.

    /Cheers,
    Lahnmir
    Mendel
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    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • CommoXCommoX Member UncommonPosts: 85
    SWTOR has the legacy system. From an alt-aholic stand point this is great and adds a depth of customization my characters would have in other games.
    MindTricked
  • ultimateduckultimateduck Member EpicPosts: 1,309
    The PvP (RvR) character advancement system (realm Rank) from DAoC into virtually any other modern MMO.

    The dynamic loot system from DAoC into any modern MMO.

    I can't stand pointless PvP and I absolutely can't stand everyone wearing different tiers of the same armor and weapon set.
  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited August 2021
    SOLO movement. From the running around and triple jumping to the rocket boost flying take-offs.....the best feeling movement in any MMO I've played. FFXIV's job system all on one toon and Daoc's RvR system are both things we need more of too.
    KyleranBuschkatze
    Make MMORPG's Great Again!
  • mchattiemchattie Member UncommonPosts: 4
    Dye Bucket - Ultima Online (Allows you to select dye based on the color wheel. )

    PvP Rank - Dark Age of Camelot (Allowed you to advance your character for PvP from purely PvP) note that the PvP rank skills did not work for PvE so it did not force people to PvP

  • ultimateduckultimateduck Member EpicPosts: 1,309
    mchattie said:
    Dye Bucket - Ultima Online (Allows you to select dye based on the color wheel. )

    PvP Rank - Dark Age of Camelot (Allowed you to advance your character for PvP from purely PvP) note that the PvP rank skills did not work for PvE so it did not force people to PvP

    PvP skills did work for PvE in DAoC. MoBlock, MoParry, IP, MoP, Purge, etc. all worked in PvE.
    meerclar
  • cameltosiscameltosis Member LegendaryPosts: 3,847
    Vanilla LotRO's combat depth.......in virtually any other game, as nothing else I've played has come close. This would be my top request, depth in the gameplay mechanics the thing I seem to be forever searching for. I found it in LotRO, but the game changed and it isn't there any more. WAR had similar levels of depth in the PvP, but not in the PvE. Everything else has just felt shallow by comparison, and shallow = boring.


    LotRO's combat roles.....in any other MMORPG. I find the trinity to be too limiting and a bit too easy. I need more roles! LotRO's three different support roles (buffer, debuffer and cc) added so much to the combat and the tactics, we were forever finding new possibilities.


    SWG's crafting / economics.......in any mmorpg that is attempting to move away from streamlined themeparks and towards virtual worlds. Now, don't get me wrong, the actual gameplay of crafting sucked and was boring, but the economics, the meta-game, and the positive influence on the entire game cannot be understated.


    WAR's Crowd Control......in any mmorpg with PvP. Every class had some sort of CC and stunlocking wasn't really a thing. But knockbacks! I loved punting people off walls and bridges!




    In terms of bringing mechanics from outside the mmo space into mmos:

    ARK's housing system.....in any mmorpg with a large open world. I loved building huge castles, or crazy treehouse villages, or weird steampunk fortresses hanging off the side of a cliff. But more than the creativity, ARKs housing was useful, something I've yet to see in an mmo.
    WhytewulfBuschkatze
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • ScorchienScorchien Member LegendaryPosts: 8,914
     Have Mobs be able to loot your corpse , like UO does ..

       We loot there corpses all day , its only fair , and adds some really great exciting times getting back to your corpse and then hunting down the mob that looted you , before another player kills it ..


    SovrathPalebaneWhytewulf
  • SovrathSovrath Member LegendaryPosts: 32,938
    Scorchien said:
     Have Mobs be able to loot your corpse , like UO does ..

       We loot there corpses all day , its only fair , and adds some really great exciting times getting back to your corpse and then hunting down the mob that looted you , before another player kills it ..



    In the reincarnation of "Dark and Light" I was killed by a goblin and it looted my corpse. I thought it was an awesome touch.
    Scorchien
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  • JDexterJDexter Member UncommonPosts: 130
    Mine would be from Rift. Dimensions was top-notch, and the wardrobe/dyeing system also. The Rifts themselves were a lot of fun, especially the variety. Oh, and the shinies! I know EQ2 has them, but I like Rift's implementation better.
    Pr0tag0ni5t
  • MendelMendel Member LegendaryPosts: 5,609
    lahnmir said:
    Every MMORPG should feature a world like that of Ryzom. Period.

    /Cheers,
    Lahnmir

    The world was amazing, however the spawn points for the materials was a bit wonky.  If you needed a specific mat, you had to go to very specific map coordinates and basically pray.  The dictionary/spoiler site was tied into this -- hard.  It put too much emphasis on external information while diminishing the usefulness of the in-game mechanisms to capture that same information (i.e., scanning).



    Kyleran

    Logic, my dear, merely enables one to be wrong with great authority.

  • IselinIselin Member LegendaryPosts: 18,719
    For me it would be the Rift zone invasions that weren't just discreet little rifts with mobs that stay nicely there but giant rifts spawning zone raiding roving bands of mobs that killed NPCs in their path in the whole zone if left unchecked.

    They required an impromptu PvE zerg to put down and eventually overcome. It was even more fun when it happened in PvP zones and players let the other faction be for a while since they were also helping deal with the mob invasion... except when you happened to be fighting the same group of mobs and someone accidentally on purpose killed someone from the other faction and then all hell would break loose in a 3-sided battle on the spot lol.

    New World is actually a good candidate to recreate that. It already has the Rift-like corrupted breaches except there they don't grow and take over zones if left unchallenged. A couple of tweaks to let breaches in general, or special types of breaches, expand and spawn tougher boss level mobs that roam the countryside and they'd have pretty well the same system with all that extra chaos.

    I'd love to see that there.
    KyleranPr0tag0ni5tWhytewulf
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  • UngoodUngood Member LegendaryPosts: 7,534
    I guess this needs to start off with saying what the base game is.

    So in my case, I would say working from the Base Game of Dungeons and Dragons Online.

    What I would like Added:

    • Dyes - like GW2.
    • The Wardrobe System - Like GW2.
    • Loadouts - like Eternal Crusade/GW2, either system was cool.
    • Useful Mini System - Like Trove.
    • Pet Collecting System - Like GW2.
    • A Total Graphics Upgrade - the game is old, and the graphics look very dated. Since it is an old school D&D game, I think embracing that, and either going full on cartoonish like Crowfall (alpha style) or real high larger than life fantasy style of GW2, the often hyped ultra realistic look of games like BDO and Bless, I think would not vibe well with a D&D game, just my feels on that one.
    Really, I think just a new graphics overhaul, and clearing up the lag/stability issues, would revitalize the game to the point that it could be a contender in the modern market.

    Valdheim
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • KyleranKyleran Member LegendaryPosts: 44,059
    edited August 2021
    Jumping....super jumping, jet packs, raptor mounts, whatever it takes to make extraordinary leaps possible in the later stages of a character's development, along with of course terrain high enough to make it matter.


    FO76 was great for this, really high places to climb and more importantly, jump off of.

    Used to see how far we could fall without dying, easy in power armor, w/o it, not so much.

    I loved the raptor mounts in EQ2, of course no question in CoH/CoV, there's something about it which is why I enjoy jumping far more than just flying, perhaps just the fact you never quite know what you might land in on impact.


    Pr0tag0ni5tUngoodPalebane

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  • MindTrickedMindTricked Member UncommonPosts: 41
    I'd want the dodge roll from GW2 in games like SWTOR, as well as GW2's crafting systems, account-wide wardrobe and dyes, and account-wide currency in both SWTOR and LotRO. (I know LotRO has an account-wide wardrobe, but MAN it gets full quick as well as cost-prohibitive.)
    UngoodBuschkatze
  • Pr0tag0ni5tPr0tag0ni5t Member UncommonPosts: 263
    For me it was the classes, combat, crafting and diplomacy from Vanguard Saga of Heroes. From the bloodmage and disciple that healed by dealing dmg, to the tanks that would have reactions skills only appear based on how the fight was going to include rescues. Crafting was reactionary as well, having counter abilities pop up as stuff overheated, etc. Diplomacy was a system where you engaged NPC in a conversation that was like a mini game of cards from your deck of skills. Unfortunately the game was bug ridden and unplayable on the best of rigs.
    ValdheimWhytewulf

    image
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    I gotta find the favorite MMO first.......
    Buschkatze
  • corrosivechainscorrosivechains Member UncommonPosts: 50
    I'd love for MMORPG's to be multiplayer games again. That'd be nice. The always online single-player games with megaserver chatrooms we have now are pretty abysmal.
    ashiru_1978ScotPalebane
  • ValdheimValdheim Member RarePosts: 711
    @article
    I agree on the verticality. GW2 Heart of Thorns was great on that aspect. Verticality combined with better movement would be something I'd love to see.

    From other games (you didn't ask specifically for other MMORPGs) I'd like to see better combat. NW is going in a good direction with Dark Souls lite but that's not enough for me. Imagine a MMORPG with For Honors combat for example!

    Better storytelling because most MMORPGs still suck on this department. FFXIV should be a role model on epic storytelling. Imagine a MMORPG with Star Wars KOTOR/Mass Effect quality story!

    Metroidvania/Zelda mechanics. Imagine your hero not only gaining combat strength but also new tools to interact with the world and reach new locations that way. I know we got lite versions of this with flying mounts, graple hooks but those are just fractions of whats possible.

    Better graphics/sounddesign. MMORPGs often looks worse than singleplayer games because of the huge world and with it technical issues but this is the wishing thread so yes it would be nice if MMORPGs could look and sound like The Last of Us 2/ Doom Eternal/ Kingdom Come: Deliverance you name it. At least soundwise with New World we might get a game that is truely up to date. BDO is so old and still the undisputed king of MMORPG graphics. Imagine Final Fantasy XIV, Dungeons and Dragons Online or LotRO with grapics like these
    Buschkatze
  • [Deleted User][Deleted User] Posts: 0
    edited August 2021
    The user and all related content has been deleted.

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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • [Deleted User][Deleted User] Posts: 0
    edited August 2021
    The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • cobaltshadowcobaltshadow Member UncommonPosts: 40
    Don't know if any of you guys played the game Horizon's (Its now called Istaria Chronicles)

    It let you play as a dragon.  That was pretty amazing, and it required a community to really progress.

    Non-Dragon character progression was initially so customizable you could become anything you could think of!  It was such a great concept at the start.
    Cobaltshadow

    • "The face of tomorrow is forged from the broken mask's of yesterday."
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