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Not So MMO: HUMANKIND Review | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited August 2021 in News & Features Discussion

imageNot So MMO: HUMANKIND Review | MMORPG.com

Strategy games have come a long way, and Amplitude aims to push it further with Humankind, their latest 4X offering. But how does it stack up and does it do anything meaningful to help push the 4X genre along?

Read the full story here


Comments

  • ValdheimValdheim Member RarePosts: 711
    As a big fan of Amplitude Studios' Endless series I am very interested in this game but I think I'll wait for a few patches and a discount since I'm not in a hurry
  • HazenXIIIHazenXIII Member UncommonPosts: 163

    Valdheim said:

    As a big fan of Amplitude Studios' Endless series I am very interested in this game but I think I'll wait for a few patches and a discount since I'm not in a hurry



    Just sign up for Game Pass for $1 and play it there.

    I've been playing it since it came out and I still can't find a reason to keep playing it over the Civ series honestly.
    ValdheimKyleran
  • mercstermercster Member UncommonPosts: 71
    I searched the article, no mention of religion?
  • coleman11bcoleman11b Member UncommonPosts: 76

    mercster said:

    I searched the article, no mention of religion?



    There is a religion system in the game. That being said I picked shamanism(religion bonus based on population), as my first religion choice, built a single temple, and 50 turns later I received the achievement for one world religion. My generic "shamanism" took over the world with me clicking twice. This about sums up every single system in the game so far. I want to love the game, but not one single system has any real depth to it.
  • ZeGermanZeGerman Member UncommonPosts: 211
    A couple of notes about your review. The 300 turn limit is a setting when you create a game. It is considered the normal, most games of civ by experiences players end around 300 turns, so when you first play if you accept there default settings that's what you get but if you click create game you can set the turn limit between 5 settings with 300 being the middle. I also have played 6 games now on a variety of difficulty and the only one that ended with max turns was the one I lost to humankind level computers. The unit movement is pretty standard for a 4x game so I am assuming the writer of this is not an experienced 4x player based on some of the feedback so I figure ill add some notes below:


    Lets start with who this game is for. This game was designed for 4x strat fans. Many of the jokes in the game won't make sense to people who haven't played civ and pretty much every feature feels like a discord discussion I've had with 4x fans about what they don't like about x game.

    As far as 4X games go they tend to either be very simple, relatively speaking, to attract large player bases such as civilization series, or very complex, Master of Orion series. This game sits smack in the middle. Its got a lot more depth to its systems then civilization does, but a very simple UI that makes it less intimidating to starting players as it directs you to the most important stuff. Unlike most 4x game it has a player controlled combat system and features heavy use of strategic positioning using terrain and good mixes of unit types. Overall the top feature of this 4x game is the UI. From the best notification system I have seen in a strategy game, to the helpful search bar in the tech tree the developers nailed how to make a 4x UI. And for all of you who have 1K+ hours in civ 6 alone, you will have a tingly feeling every time the computer turn takes less than a second (the longest one I saw was maybe 5 seconds).

    Now for the bad stuff. The biggest fault I have found is how much the computer sucks at combat. It does not make use of the terrain or city walls effectively and can easily be baited into bad situations. Generally if you can pick where the battle will occur so that you have good terrain you can beat vastly stronger armies. The second biggest issue is the incomplete encyclopedia. There are several concepts in the game, where the UI does not provide you with all of the information there is. This is pretty typical for a 4X game as there is a lot to cram into that UI but most of the time there is a full encyclopedia to cover up that issue. While humankind has one its missing some pretty obvious areas such as what the grievances are and do, and what vassalage really does.

    The game does have some balance issues that need to be worked out but the bugs mentioned in the review I have not encountered. The biggest balance issues are:
    1. Luxury's are OP, you will probably have no stability or gold issues no matter how you play as long as you make as many friends as possible and buy every luxury you can.
    2. The war system works on using grievances to gain war support, its a very clever system that is designed to stop militaristic strats from snowballing as is common in most 4x games, that said there is a big loophole. Certain grievances, the main one being trespassing can be declared dropped and redeclared indefinitely leading to instant max war support. This is particularly easy to do as general when you finish a war they will still have units in your territory, or freshly conquered territory.
    3. Some of the civs are op and some just suck but learning that is the fun of playing so I won't spoil.

    All in all the faults and balance issues should be fixable and this game really has the potential to be a major shift in 4x games. May of the leaders of this genre have gotten stale and lazy in their development of new features, UI, and basic systems and an outsider like this will hopefully shake things up.
    lahnmir
  • ZeGermanZeGerman Member UncommonPosts: 211

    Valdheim said:

    As a big fan of Amplitude Studios' Endless series I am very interested in this game but I think I'll wait for a few patches and a discount since I'm not in a hurry



    There is a lot of stuff in this game that will feel similar to the endless series. Like legends there are a bunch of balance issues at launch but given their history they likely will fix them. That said I did not like the Endless series mostly because i found the UI to be overly complicated with too many features that had hidden mechanics. I find that they learned a lot from that when making this game.
  • lahnmirlahnmir Member LegendaryPosts: 5,054
    ZeGerman said:
    A couple of notes about your review. The 300 turn limit is a setting when you create a game. It is considered the normal, most games of civ by experiences players end around 300 turns, so when you first play if you accept there default settings that's what you get but if you click create game you can set the turn limit between 5 settings with 300 being the middle. I also have played 6 games now on a variety of difficulty and the only one that ended with max turns was the one I lost to humankind level computers. The unit movement is pretty standard for a 4x game so I am assuming the writer of this is not an experienced 4x player based on some of the feedback so I figure ill add some notes below:


    Lets start with who this game is for. This game was designed for 4x strat fans. Many of the jokes in the game won't make sense to people who haven't played civ and pretty much every feature feels like a discord discussion I've had with 4x fans about what they don't like about x game.

    As far as 4X games go they tend to either be very simple, relatively speaking, to attract large player bases such as civilization series, or very complex, Master of Orion series. This game sits smack in the middle. Its got a lot more depth to its systems then civilization does, but a very simple UI that makes it less intimidating to starting players as it directs you to the most important stuff. Unlike most 4x game it has a player controlled combat system and features heavy use of strategic positioning using terrain and good mixes of unit types. Overall the top feature of this 4x game is the UI. From the best notification system I have seen in a strategy game, to the helpful search bar in the tech tree the developers nailed how to make a 4x UI. And for all of you who have 1K+ hours in civ 6 alone, you will have a tingly feeling every time the computer turn takes less than a second (the longest one I saw was maybe 5 seconds).

    Now for the bad stuff. The biggest fault I have found is how much the computer sucks at combat. It does not make use of the terrain or city walls effectively and can easily be baited into bad situations. Generally if you can pick where the battle will occur so that you have good terrain you can beat vastly stronger armies. The second biggest issue is the incomplete encyclopedia. There are several concepts in the game, where the UI does not provide you with all of the information there is. This is pretty typical for a 4X game as there is a lot to cram into that UI but most of the time there is a full encyclopedia to cover up that issue. While humankind has one its missing some pretty obvious areas such as what the grievances are and do, and what vassalage really does.

    The game does have some balance issues that need to be worked out but the bugs mentioned in the review I have not encountered. The biggest balance issues are:
    1. Luxury's are OP, you will probably have no stability or gold issues no matter how you play as long as you make as many friends as possible and buy every luxury you can.
    2. The war system works on using grievances to gain war support, its a very clever system that is designed to stop militaristic strats from snowballing as is common in most 4x games, that said there is a big loophole. Certain grievances, the main one being trespassing can be declared dropped and redeclared indefinitely leading to instant max war support. This is particularly easy to do as general when you finish a war they will still have units in your territory, or freshly conquered territory.
    3. Some of the civs are op and some just suck but learning that is the fun of playing so I won't spoil.

    All in all the faults and balance issues should be fixable and this game really has the potential to be a major shift in 4x games. May of the leaders of this genre have gotten stale and lazy in their development of new features, UI, and basic systems and an outsider like this will hopefully shake things up.
    Reading about that UI got me all excited, its one of the breaking points in the genre for me and gaming in general. A good UI is half the game imo.

    Reading about the combat AI took that excitement away however, especially since you play an active part in it.

    Knowing the studio they will be releasing several expansions and improvements so I will be picking it up in a year or so for sure. Thanks for the insights!

    /Cheers,
    Lahnmir
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • vegetableoilvegetableoil Member RarePosts: 768
    if you play this on multiplayer it's broken balance from the minute you start the game. you run around for 5 turn looking for resources and found nothing meanwhile your enemies got lucky and already has a city and can advance to ancient civilization, and you left over with the undesirable civs (you keep changing civs on different era, but locked out of the one already chosen by other players) if you play on single player it's ok I guess (AI are not that smart in choosing civs)
  • ValdheimValdheim Member RarePosts: 711

    ZeGerman said:



    Valdheim said:


    As a big fan of Amplitude Studios' Endless series I am very interested in this game but I think I'll wait for a few patches and a discount since I'm not in a hurry






    There is a lot of stuff in this game that will feel similar to the endless series. Like legends there are a bunch of balance issues at launch but given their history they likely will fix them. That said I did not like the Endless series mostly because i found the UI to be overly complicated with too many features that had hidden mechanics. I find that they learned a lot from that when making this game.



    That's really interesting because if someone would ask me what I like most about the Endless series I would have said 'The beautiful, clean, funtional UI' So considering that I already liked the old UI a lot I should love Humankinds UI then
  • AbimorAbimor Member RarePosts: 919
    I love the game and was having a ton of fun it has some fresh ideas that are pretty cool. My problem are the bugs I have had game ending turns that wont advance both of my games I have played for about 12 hours and made it to around turn 105 each time I know I am very slow on my turns but I like to read and inspect and deliberate, this is game breaking for me and they dont seem to have a plan for this problem and from being on their website a ton of people are having the same issuse. Currently my steam review is positive I am giving them until Monday to announce they have a fix or am changing my review I am pretty frustrated right now with the lack of communication. there was a beta patch that i tried but it had the same problem. One thing that works is manually saving the game and reloading it this works but when it hangs every turn it gets tedious fast.
    Valdheim
  • AstropuyoAstropuyo Member RarePosts: 2,178
    I vandal savaged out with Stalin. My history is a hellscape.

    Every single endless game has been gold and this has been the same feels.

  • GregorMcgregorGregorMcgregor Member UncommonPosts: 263
    edited September 2021
    Makes Civ 6 look good.
    The maps are tiny (even the "Huge" one), the AI is dumber than sticks (not seen them in a ship yet... not once!, and the end game is you on an island building up cities because you cleared out the dumb AI early and the rest are on another continent fighting each other and not caring about you at all.
    Oh, and they love to spam you with "Be my ally" every damn turn! :( EDIT: Damn, missed another "good" one... Archers can kill/damage Tanks... oh my sides!! ;)

    No trials. No tricks. No traps. No EU-RP server. NO THANKS!

    image

    ...10% Benevolence, 90% Arrogance in my case!
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