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Bradford doesn't too much care for character creation tools. The identity of the character's he plays in games is moreso in his own head rather than on display on screen. However, Pathfinder: Wrath of the Righteous might just hold the record for the longest he's ever spent in a creation tool - and he regrets nothing.
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The crusade mechanics were an absolute immersion destroyer for me and I find myself having a hard time forcing my way through Act II because I've heard Act III is even worse for the crusade.
I wish they didn't bolt on these half baked mechanics on the RPG. It's a shame because I was absolutely loving the game up to that point. I'm gonna look for some mods that will remove/speed it up without breaking side quests.
I believe this reviewer mentions it ...
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I made a charachter and the problem is you dont know if your even going to like it or its viable I wish the had some training room to just test out different things before making a commitment.
Unless you are saying that once you take that chunk out there's not much left?
To me, if they offer the option then they recognize that it's a whole different experience and not one that everyone will like.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Me. Bradford is talking about me
Agreed. Options are great until it gets to the point where you are doing a research paper just to figure out how to create your character.
You get an overview of normal gameplay and the management play, if you want to be perfect then check every quest and read up but you don't need to do that. Just get the idea that time marches slowly by as you move, check every road as something may appear off it. That sort of thing, you don't need a degree for this.
Some tips:
Get a pet they are great.
Spell conservation can be tricky, so you may want to limit how many mages and clerics you have but do have one proper "mage" and one proper "cleric".
You can't cover every option of character creation and work out what you need all the way to top level without losing some hair, so just save your hair and follow the guide.
Some management tasks immediately make weeks go by only do these when the map is as clear as it can be.
Do follow the tip guides and introduction guides to gameplay and when management starts look at that. Use "Kingdom cannot be destroyed" if you like but not "Turn Off management." Thats just boring.
I should say this is not a favourite RPG, but I liked that they tried to do something different and be as faithful to the table top game as possible.
i sat there looking at the creation screen for kingmaker for like days, multiple headaches. but you can boil it down, strip away the fluff and you have like really only 2 or 3 choices of classes. and you should just go with your gut and whatever you desire to play, rather than what the game tries to railroad you into being.
Sadly it seems many players want more simplified rpgs.
the whole argument of "old school is better" game design is based on this flawed mentality. you are failing as a developer and product designer if your product doesn't thoroughly display information and assist the player with making the right choices
you're like the kind of person who legitimately believes path of exile has a well designed skill tree
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
When it comes to table top I have dallied with some kingdom management myself but usually it has been small scale or more about handling a "headquarters". Anything that opens up new ideas about play is of interest.
Enabling auto mode for crusade actually prevents the player from accessing certain content, and also has the ability to brick progression for Lich mythic path.
Overall the game is “okay”, I’d say. It’s very, very buggy though; the further you progress into the game (past act 3) the more apparent it becomes. Ive had to restart completely twice because of them.
The crusade mode is unpolished, crunchy, and poorly balanced/implemented. Kingdom management made sense in Kingmaker because it provided additional context and an avenue for the “building a kingdom” loop of gameplay. In Wrath, however, Crusade mode only really allows you to fight demons … which you can already do. And it does so poorly, making this game mode feel like a poor supplement to the main gameplay loop.
On top of that, it is super easy to fail an entire campaign because of how easy it is to snowball. Which is what happened in my first play through. You lose your army to poorly balanced game mechanics (like an enemy mage being able to completely obliterate your units in a single cast without any form of counter play). As a result, your morale spirals down, you have no units, your unit replenishment is reduced, so you can’t make more units … and it just spirals down from there.
Lots of inconsistencies in the way in which rules are applied and what they are and are not applied to, and in several cases they attempt to apply tabletop rules to mechanics that just *shouldn’t* work that way in a CRPG. For instance, some buffs cast on your own party members are subject to your parties spell resistance, therefore can “fail”. While this is technically a mechanic in 3.5e, it has a work around (albeit quite a silly one, IMO) which is not present in the CRPG rendition.
Most classes that weren’t in Kingmaker are fundamentally broken somehow. Arcanists not being able to regenerate spell slots. Bloodrager abilities not working. Cavalier being borked because of how broken Charge is.
Wrath should’ve spent another 6-8 months in the oven. Honestly, Wrath will be a *great* game … in a year when Owlcat releases the Definitive Edition. Just like Kingmaker.
Having so many classes in the game is fine, but not when so many of them are broken or not working as intended. The variety of base classes is a welcome change from so many RPGs, but the sheer volume for a CRPG is a bit unnecessary. Especially when the majority of the variations are so minor and mostly serve RP purposes on tabletop. Furthermore, mods did a much better job implementing these same classes in Kingmaker than Owlcat has done in Wrath.
Its also very easy for someone new to build incorrectly and become very frustrated with the game. Pathfinder and 3.5e is a confusing system even for those that actually play regularly. There are so many different rules and exceptions to those rules that it is hard to track them all while playing an actual tabletop game. So, for someone unfamiliar with Pathfinder, playing Wrath it will be very frustrating when there are lots of places in the game where encounter balance is very skewed.
Power spikes happen frequently, and enemies become exponentially tougher as you go on even on Normal difficulty (which is significantly easier than true tabletop rules). If a player doesn't understand the concept of AC vs Touch AC it can become impossible; some enemies will have an AC of 45+ but a Touch AC of only 20+. The game tries to explain this concept, but does a poor job of it. The similarity in naming can be very confusing for someone new, especially when you get into the differences of Melee Touch vs Ranged Touch. At moments like this, its very easy for a new player to just give up or stop playing because it truly does seem impossible to beat at times.
Honestly, I don't think there's *any* amount of hand holding that could make Pathfinder or 3.5e acccessible to someone unfamiliar with the rules. Unless someone has the desire to know more about how the mechanics work and opens up D20PFSRD its not likely that they will understand these concepts from the game itself. I truly feel bad for any "casual" player buying Wrath (or Kingmaker, honestly) expecting a CRPG experience like DOS, POE, or BG3.
I probably went a bit too deep on the flaws — It’s really not a bad game, it’s just a poorly balanced CRPG that needs a lot of bug fixing and polishing still. Heck, even building “correctly” you’re likely to run into 1-3 feats or abilities that don’t work according to the tool tip (or at all) which could easily make your build ineffective enough to warrant frustration. After getting to Lv 15 and finding out that the abilities I wanted to use don’t work as intended, I had to make a new one. Ive done that a few times as I’ve leveled. A slew of minor bugs that cause more irritation as you play, and on a game that can easily last 100+ hours, those small bugs add up quickly.
Have I enjoyed the game? Overall, yeah. There are some great moments, fun fights (in turn based), semi interesting storyline, and what I consider to be some well-written characters. Ive played about 100 hours across three incomplete playthroughs and easily got my $50 worth even if I don’t finish. Cheat mods like ToyBox are basically keeping the game duct-taped together for me, allowing me to fix broken things and avoid Crusade mode entirely.
Owlcat is releasing a lot of patches on fix stuff, but that speaks to the volume of things that are broken; even then, they break a few things more with each patch, requiring more hot fixes.
Would I recommend the game to someone who wants to play a CRPG (someone who played DOS/POE on normal/story)? Absolutely not. Right now, I would only recommend Wrath if you’re very into Pathfinder/3.5e rulesets and have the patience to beta test. Wrath/Kingmaker are *very* accurate to tabletop, and I’ve gotta commend Owlcat for that.
https://www.reddit.com/r/Pathfinder_Kingmaker/comments/pnzyzj/avoid_respecs_until_the_next_patch/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
While going to computer based gaming should help apply all those number cruncher situations, it appears the Pathfinder Kingmaker guys are not firing on all cylinders. I've enjoyed the early parts of Wrath, but I suspect I should stop playing for a while to wait for a fully working game.
If you are holding out for the perfect game, the only game you play will be the waiting one.
A myriad of fixes came with today's patch, but they clearly have broken previous saves. There's a slew of forums and reddit posts with new issues introduced.
It really is baffling. I would commend them for all the fixes, but it seems like the game is far, far closer to a beta state that previously thought.