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Breaking Down LotRO's Legendary Item Revamp | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited September 2021 in News & Features Discussion

imageBreaking Down LotRO's Legendary Item Revamp | MMORPG.com

The long, long awaited Legendary item revamp is finally coming to the Lord of the Rings Online. But how does the new system work? Check out our impressions from the preview server late last week!

Read the full story here


Comments

  • perrin82perrin82 Member UncommonPosts: 285
    Very thorough article. Nicely done.
  • LithuanianLithuanian Member UncommonPosts: 559
    Thanks for quality article. Yet SSG seems to fail. Again.
    So, Anfalas scrolls, hard to get, are replaced with "Ancient Scripts" and then to Cracked Tracery.
    Traceries are tiered.
    Reforging each 10 levels is replaced with...drums...reforging each level. Very "helpfull"
    In short, they keep the same super-grindy Anfalas scroll system, just renaming it. Absolutely nothing changes so far in terms of insane grind.
    Anfalas crystals and scrolls may be freely thrown right now. Maybe we will get some 1 silver coin for each. A kind of compensation from $$G.
    And SSG task was extremely simple: make Legendary item, make it grow with you and that you have normal way to add enhancements, add and replace them. Period. Just look, oh icons of little competence, at Istaria's socketed armour/weapons! Look, copy-paste and use.

    Instead of revamp, we get another insane grind for capped currencies and total removal of whatever good LI stuff we had. Yeah, SSG, you are example of phrase "epic fail".
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Thanks for quality article. Yet SSG seems to fail. Again.
    So, Anfalas scrolls, hard to get, are replaced with "Ancient Scripts" and then to Cracked Tracery.
    Traceries are tiered.
    Reforging each 10 levels is replaced with...drums...reforging each level. Very "helpfull"
    In short, they keep the same super-grindy Anfalas scroll system, just renaming it. Absolutely nothing changes so far in terms of insane grind.
    Anfalas crystals and scrolls may be freely thrown right now. Maybe we will get some 1 silver coin for each. A kind of compensation from $$G.
    And SSG task was extremely simple: make Legendary item, make it grow with you and that you have normal way to add enhancements, add and replace them. Period. Just look, oh icons of little competence, at Istaria's socketed armour/weapons! Look, copy-paste and use.

    Instead of revamp, we get another insane grind for capped currencies and total removal of whatever good LI stuff we had. Yeah, SSG, you are example of phrase "epic fail".
    The last I looked into LI's you had to do down leveled content in Minas tirith and they never updated it as they released new content.  I assume they are at least fixing that part.

    I mean it should be a grind, they just shouldn't make it so bad that players keep buying P2W shortcuts.
  • AbimorAbimor Member RarePosts: 919
    I like the new system and am willing to give it a fair chance I don't understand the grind comments as getting anything in this game is a grind. You want that new zones armor grind missions for tokens and rep. so if we are getting the tokens from doing stuff along the way I have no problem. The best feature here is it levels with you. I do not think that makes them less legendary has honestly no legendary weapon earned its reputation on day one their lore or reputation grew while being used. The base dps without anything on it is much better then a regular weapon. Also having more control over what you put on it is a great feature. Champs and wardens take a hit with this new system and those are the two classes I have at cap and I am okay with it changes in mmo's happen and I have learned to roll with that better lately.
    My big hope for this new system is they will adjust and refine it as we go and just make it as good as possible.

    I do understand the changes might make some people mad.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,057
    Abimor said:
    I like the new system and am willing to give it a fair chance I don't understand the grind comments as getting anything in this game is a grind. You want that new zones armor grind missions for tokens and rep. so if we are getting the tokens from doing stuff along the way I have no problem. The best feature here is it levels with you. I do not think that makes them less legendary has honestly no legendary weapon earned its reputation on day one their lore or reputation grew while being used. The base dps without anything on it is much better then a regular weapon. Also having more control over what you put on it is a great feature. Champs and wardens take a hit with this new system and those are the two classes I have at cap and I am okay with it changes in mmo's happen and I have learned to roll with that better lately.
    My big hope for this new system is they will adjust and refine it as we go and just make it as good as possible.

    I do understand the changes might make some people mad.
    You think the existing grind where they make you go to minas tirith to do dailes is great?  How about the shortcuts to completing it that so many buy?

    The tedious LI grind is a common complaint and reason why people quit the game completely.
    Mendel
  • AbimorAbimor Member RarePosts: 919



    Abimor said:

    I like the new system and am willing to give it a fair chance I don't understand the grind comments as getting anything in this game is a grind. You want that new zones armor grind missions for tokens and rep. so if we are getting the tokens from doing stuff along the way I have no problem. The best feature here is it levels with you. I do not think that makes them less legendary has honestly no legendary weapon earned its reputation on day one their lore or reputation grew while being used. The base dps without anything on it is much better then a regular weapon. Also having more control over what you put on it is a great feature. Champs and wardens take a hit with this new system and those are the two classes I have at cap and I am okay with it changes in mmo's happen and I have learned to roll with that better lately.

    My big hope for this new system is they will adjust and refine it as we go and just make it as good as possible.



    I do understand the changes might make some people mad.


    You think the existing grind where they make you go to minas tirith to do dailes is great?  How about the shortcuts to completing it that so many buy?

    The tedious LI grind is a common complaint and reason why people quit the game completely.



    I was looking through my post and didn't say it was great any where. I said getting anything in the game is a grind and no I have zero issue with people buying things from the store that supports a pve game. I do not understand why anyone cares if their neighbor buys some thing from the store that might save them some time if that is what they are short on. The issue I would have is if it is only buyable. I play a few hours at night with my wife and very little on the weekend and yet I feel like everything is within reach of our two person group and not overly grindy. Before the game went free to play and you could buy shortcuts it was grindy how many groups did we form for grinding sarnur deeds or angmar or mm it has always had a grindy nature. We can agree to disagree on that point for me I am looking forward to the implementation
  • [Deleted User][Deleted User] Posts: 927
    edited September 2021
    The user and all related content has been deleted.
    Sometimes we need fantasy to survive reality 
    https://biturl.top/rU7bY3
    Beyond the shadows there's always light
  • [Deleted User][Deleted User] Posts: 927
    edited September 2021
    The user and all related content has been deleted.
    Sometimes we need fantasy to survive reality 
    https://biturl.top/rU7bY3
    Beyond the shadows there's always light
  • LithuanianLithuanian Member UncommonPosts: 559
    In fact, they just made LI grind worse.
    Facts.
    Current situation: 4-tiered Anfalas scrolls. Cap: none, keep as much as you have inventory/bank space.
    Future situation: 4-tiered stuff. Cap: 1000.
    Current situation: easy to get (Festivals!) Anfalas crystals. Cap: none, keep as much as you have inventory/bank space.
    Future situation: very rare stuff. Cap: some (1000?)
    Current situation: reforging LI every 10 levels.
    Future situation: reforging LI every 1 level.

    So, grind in fact is made worse than it is now. We have "revamp" that makes us grind very hard just to survive group of nearby on-level Orcs. But of course, store is nearby - feel free to spend hundreds of dollars/euros...

    SSG had historic chance to make a truly legendary items. Of course, they failed and now all players would be doomed for maybe year-long grind. Year long (2 LIs!) to have chance to survive a fight...
    FrodoFragins
  • AbimorAbimor Member RarePosts: 919
    edited September 2021
    test servers back up they raised the cap for ancient scrolls  significantly to 10k.

  • The user and all related content has been deleted.
  • ShreddiShreddi Member UncommonPosts: 320
    Wargfoot said:

    I mean it should be a grind, they just shouldn't make it so bad that players keep buying P2W shortcuts.
    I hate to sound like a broken record but in LOTRO the store isn't a feature of the game, the game is a feature of the store.  

    This is an example of design decisions being about getting people to use the store and not design decisions about the game being fun.

    The entire point is grind that drives people to the store.

    To all the F2P advocates out there: Thank Frodo we ain't paying that monthly sub, eh?
    Hey,  Are people still playing LotRo?  Hope so.  I started as pre order and wanna try it again.

    This post is intentionally written as to not make any sense what so ever. Thank You Very Much.

  • The user and all related content has been deleted.
  • reanorreanor Member UncommonPosts: 441
    edited September 2021

    Stizzled said:

    What a pointless change. They exchanged one grind for another and found a way to make these items seem even less legendary. Lore wise, I don't see how a blank, statless item is some "legendary" thing from the past.



    And Traceries? Just call them Relics, it sounds better.




    There will always be grind in F2P to promote cash shop sales. I am not defending them though, just stating a fact. In games with cash shops, as more people with deep pockets agree to pay, as more the developer will cater to that kind of 'investment'. I hate systems like that, but people seem to want to spend thousands of dollars, generally speaking, and as long as players support that system by spending insane amounts of money, SSG will continue doing this. So yeah, there will always be an awful grind to promote specific item sales in the cash store. And F2P will always be P2W, as long as whales continue emptying their pockets... It's a sad reality we live in.
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