I spent an absurd, for me, 33 hours screwing around the Open Beta this weekend.
I'd spent a little time in one of the Alpha's a few years ago, and was not all that impressed, and in the June (was it?) beta I did the tutorial, killed the Captain, and then logged out, and was done. I just didn't feel like I was interested enough to see more, and I was in the "wait 6 months and see camp. I went from that to 33 hours in 4 days. That was quite a change in attitude for me.
I'll certainly agree with the other posts that I've seen here that say character creation is a bit limited, and I'm not sure there is enough, or enough quality PvE content, but then comparing it to other games that have had time to have several expansions isn't really fair. No, the game isn't perfect, and like others, I had a couple of sound issues, and starting on a different beach than friends made things a little more challenging, but it definitely wasn't more than a minor annoyance.
That said, walked away pretty impressed by what Amazon has done, especially since they seemed to change direction with the game several times before release. That kind of thing just didn't bode well in my mind. Classless system reminded me of the days of UO, and I appreciate the ability to level a skill, by...using the skill. For better or worse, that reduces my desire to play alts, which the past few years, I've found myself having to play multiple characters to experience skills, ability's, and based on what I felt like doing that day.
It's been awhile since I've really enjoyed crafting in a game, because for me, post UO and SWG, crafting just never was quite as fun, but New World nailed it for me. Gathering resources felt rewarding, and since just about everything is gatherable I could never go someplace directly, but I'd be constantly looking for new materials, or things that I needed. Plus the crafting itself felt rewarding, the items were pretty solid and useful, and even in an Open Beta, I made a decent chunk of gold from folks who couldn't find, or didn't want to look for saltpeter to make their musket ammo. I could easily see spending time crafting again, and enjoying it.
Fishing....I remember doing it in UO, but since then? Not a whole lot. For some reason, fishing felt fun, and somehow I ended beta with my fishing at level 42....yeah...I spent way too much time doing it, and it was the biggest distraction from doing PvE or PvP. I'd be on my way somewhere, and see water, and I'd have to make a couple of casts, just to see what was out there. Got a Legendary Fish and then I was hooked, fishing hole or not, if there was a puddle, I was trying to reel something in.
I guess the sum of those things, is that I felt like Amazon created a world. It wasn't just a PvE quest hub to quest hub theme park, and yes, I'm well aware that in many ways it definitely is hub to hub to level, but it took the sting out some of the faction and town quests that were rinse and repeat, with almost no thought to them. I'm not saying it absolves that quest design, but I was less bothered by it than in other games, because when I was out "doing something", it was so easy to get distracted by the world itself, and if I had one quest, I'd still find a half dozen other things that I ended up doing, just because....In a world of theme park games, and some attempts at sandboxes, the blend here actually felt good. Yeah..again, quest quality could be quite a bit better, because I felt the repeatable quests were more tacked on than anything, but the mix, and the fact that the world itself lends itself to exploring were absolutely outstanding.
The other thing it got me to do was to join a company. It's been a while since I have done that, because too many games are easy enough to play solo, or just with friends, and dungeon/raid finders are convenient, but it does take away a sense of satisfaction. Random company, didn't know the people in advance, and we put together enough coin, and on our server were the first ones claiming a town. Windward Hamlet was ours, and we spent time working to earn the coin, I had a group of people I could craft worthwhile items for, and it restored the sense of community from MMO's that I'd obviously lost. In some ways, it took me back to SWG, where the guild rushed and worked together to gather resources to build a city, and how crafters donated time and materials in that cause, how everyone pulled together. Maybe I'm wrong, but just raiding never had that sense of satisfaction. While it was great to progress thru raids (and in my first go around in WoW, I was with a group that was always shooting for the "server first" raid completions, it still felt like work, and required a large investment of time. Since I don't have that kind of time anymore, or desire, being able to still contribute, and be a part of things, was a huge draw.
Game isn't without it's flaws, and I didn't make mention of combat really at all, which is a huge part of a game. (I liked it, for the first time really enjoying an "action combat" style game, instead of tab-targeting. I think New World did a better job of what ESO tried, and I absolutely can't stand, to the point that I want to like ESO, having gone back multiple times, but just not caring for.) Again, not perfect, but in this case, more than acceptable for me. I saw people saying that it's DOA, or that it's awful, and while I realize it's just people's taste, I think Amazon did an awful lot right, even if they did a few things poorly. I was going to wait, but the weekend change my mind, instead of re-hashing something else again, (how many times can I go back to a WoW, or FFIV, or ESO?) I think New World actually has a "World" in their game worth exploring, and experiencing. The extension of that, is that I think I was wrong before.
Finally, sure, it could be that it's just a new game world, or a new experience, but it does feel like it blends some of my favorite experiences of the last 20+ years together, and gives me enough vibes from those old games, that I haven't seen since them. So while I do wonder if the PvE content will last, or if the repetitiveness will be it's doom, I do think for me, it'll be worth the box price to scratch those itches, and see how far the content at hand takes me, because the game is definitely greater than the sum of the PvE and PvP....there's a world I do want explore, and things for me to do above and beyond just the PvE or PvP.
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Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I have to agree...last night a buddy called me, said he finally had time to try it, and did I want to go with. I spawned in Monarch's Reach for the first time, and loved it. It was nice to explore someplace different, find out where things were. It's a solid design, and while you may not start off where a friend is, the reality is that we are talking a short amount of time to complete the beach, drop off the quest to the town, and not take the next, and go meet where you want to start. In truth? I loved the adventure to where my friends were. I took an "off road" adventure, that about got me killed a few times, and then found that on-road in one case was not any better. Point is...those will be good memories, and that's what I think a game is supposed to deliver.
30 minutes total was smart. While I knew the wipe was coming, I wanted to really see where the game was at, since I went from excited about it in 2017-2018, to ambivalent as they changed directions. I did "limit" myself from doing a bunch of quests, left the main story alone, and did the faction/town quests, and just "explored". I think my character was level 24, but gathering and crafting skills were in the 50's and 60's. So even without doing all the game had to offer, I still found I enjoyed things beyond it.
Part of me wishes I had convinced myself in 30 minutes so it would all be new, but I suspect within an hour I was interested, and the more I played, the more hooked I got. It's funny, I think I do myself a disservice by following games so far in advance, and then feeling disappointed when a feature doesn't materialize at launch. Probably better off just not following things, and taking a game for what it is at launch, with no-preconceptions to burden me.
I also enjoy gathering and crafting in NW despite being a reluctant crafter in most games who only usually does it when I have no other choice. It's different in NW. The gathering time (much improved wit better tools... which you craft), gathering visuals and sounds are all stellar and when it comes to actually refining and crafting the items at the various stations I really, really appreciate the modern QOL where I can craft 30 potions in the same amount of game time it takes to craft one.
It's also so easy to get side tracked when you head out of town thinking about doing one or two things but you end up doing 4 or 5 other thing instead - I love that!
I leveled my healer enough to heal a couple of expeditions because I wanted to get a feel for more formal group play and it was a blast. A bit chaotic since at level 23-25 no one is at their best: tanks can't tank so well, healers need help from players playing smart and DPS is still weak. The rewards from mob drops and chests are also outstanding and well worth the effort.
It has imperfections just like any other game but no question that it's worth the $40 .
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I've got mixed feelings. I understand that new players won't be able to join the top faction on each server eventually, but that completely stops people from potential joining friends who declared early on. On the "main" server I was on, Syndicate and Marauders each had a zone, and the Covenant had none. When I rolled a different server on Sunday night to play with a friend Syndicate had two, Marauders two, and Covenant one.
Definitely an imbalance there, but then 3 faction PvP does ebb and fade over time, so I'm not entirely sure it'll be different than something like DAoC was back in the day.
Good bones is the way to start, but I do agree, more content will likely determine the long term success of the title. While I enjoy the exploration, and crafting, and other aspects, the health of a game is always going to be determined by the quantity of content that most players enjoy...
OPEN beta I played with friends and the experience was much less rewarding. I felt the content was way to weak for the group, we couldn't go to higher zones because the quests wouldn't open up to us until we hit a certain level, so everything was just under our skill level PVE wise. We finally just started killing corruption for a challenge.
Additionally when grouped we had a hard time finding similar quests to do. The only thing we could get was faction PVP quests that were the same. The faction PVE quests were different for everyone in our party. Also with quests if you go to a new zone you have to do the lower level quests in order to get higher level quests. So basically you are clearing easy content most of the time.
I think New World has the start of something, but they really need to work out the simple PVE bugs and grouping problems. Quest sharing would be a huge benefit. Allowing people to take on quests of higher level would be good also.
There's not much variety in builds, and that is going to be an issue especially for those that want to pvp.
Don't agree with your lack of variety comment though. They've done a good job of making each weapon feel distinctive. They play very differently from each other and have unique multi-purpose skills.
Using one pair of weapons instead of another pair makes more a difference here than playing 2 different classes in some MMOs that homogenize classes to make them all functional in any given content.
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I read that they looked at a faction cap per server, but that would only cause so much hassle if you were in team green and your friends found it locked to them, though you faction swap every so often, but that to me was even more weirder, everyone will just swap to the flavour of the month team.
Think DAoC also had a touch of faction pride to it (I know it did for us... Go Albs!!). If the dirty Mids or Hibbies were relic raiding the whole server came out to defend. NW may find that no one cares about "their" town if they are being swamped 4 to 1 and they can just jump ship every month to the winning team.
So far (after 2 betas) the only thing I've liked was the crafting/gathering, and that isn't healthy for a game.
No trials. No tricks. No traps. No EU-RP server. NO THANKS!
...10% Benevolence, 90% Arrogance in my case!
LOL I agree there was some faction pride in DAOC, Our scruffy Midgard 8 man would routinely skirmish and beat down the Alb Zerg. A nice AOE stun on the tree huggers bard and Hib's was toast also. But in all seriousness.
In NW closed beta, Syndicate had all the zones on my server. It seems to me on most servers Syndicate was dominating. No clue what made Syndicate so popular, but their are real advantages for being in the top faction. They need to figure out ways to give advantages to other factions or its going to be completely one sided.
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For me, I don't enjoy being ranged, but understand the necessity of one for these types of games so I'll probably be trying the hatchet, blunderbuss, or the ice gauntlet.
That's one I kind of forgot about, and I do agree with you. No quest share, and the ability to get synched on quests would be a big improvement. Since the faction and town boards both have random quests that rotate, I can why it's hard to do that, but there should be a better solution. If it's a faction quest, let me at least get some "quest XP" for doing it with a friend.
It is 120 days before you can switch factions. And yeah...for new players, how do you connect with friends who have been playing?
https://www.pcgamesn.com/new-world/factions-best
If you could switch every 30 days, that would be an issue, but at 120 days at least you force folks to give a chance/stick with their faction choice and make a fight of it. But that said, yeah a buff or higher reward hoping to even things out would be a good thing.
Early on in ESO, I remember working with another faction (we were the lowest population) to both take some territory in Cyrodiil. We took some turns with them attacking first on one side of the map, with us waiting until the keep siege part started, and then we would launch an attack on the other side. Then we would go first, draw the defenders, and they would have an easier go. Didn't last too long, maybe a couple of weeks? But again, PvP in Cyrodiil is far different story, than in New World, where the Company that owns the town can set taxes, and impact everyone, even those who are just there for the PvE....
I don't know what the solution is, but I think what you suggested about a buff, or something to try to even the numbers a little would be a smart move.
I have to agree with that, maybe especially for the mana weapons, where the light/heavy only can get to be really boring. I didn't try those out until the last night, because I didn't like the light/heavy combat. When I finally spent a little bit of time using them, and getting some more skills, I started to find them really enjoyable. I regret not putting the time in to them sooner, and getting a better feel for them.
Early on, when I didn't have the skills with the other weapons, my combat was slower, in that I was trying to learn what kind of attacks NPC's were using, what those animations were, and when I needed to block/dodge. That definitely made a difference down the road for me when I had skills.
100% agree with how the weapon pairs here make a real difference. I still wish I could find a way to make better use of the rapier....lol, if I could land all my hits with it, that would so be my favorite melee weapon.