Comparing WoW and FF14 to ESO and NW is not a good example. They are games that play very differently from each other, and require different UIs. ESO and WoW both allow for modders to do their thing, and are better for it. FF14 has some tweaks that have been made by people, but it is mostly cosmetic, and has dubious legal standing. NW does not appear to have any mod support or a way to tweak the UI to your liking.
Clean UI != "Dumbed down" video games literally came from the simplest UI, a button and a joystick/dial. It can also make the difference between being able to play a game or not for some with accessibility issues.
I agree to a point. Less UI is not always better, especially when it goes at the cost of usability or customization. But in general I prefer the UI to use less space, because a cluttered UI goes at the cost of immersion imo.
I am also done with MMORPG's that have a gazillion abilities and force you to watch your skill bars instead of the combat. In some it even feels as if the devs add abilities for the sake of adding abilities in each expansion(looking at you, FFXIV), instead of adding more depth to a class. To be clear, I don't mind having the choice between a gazillion abilties (GW1 for example) so you can customize your character, but having to put them all on multiple rows of skill bars is just lame design imo.
Having a less is more UI is nice I agree.
The only thing I do not like of the current mmorpg's are the skills.
Having just a few attacks makes the game boring.
I prefer an action bar packed with attacks
To me that can be just as boring. Making rotations longer is still just a rotation that makes you repeat the same thing over and over.
As for less actions. That kind of depends on the design imo. Key is useful character customization on the fly I think. GW2 does this quite well I think. I also like how many skills have several stages, so you are actually using more skills than the number of slots allows.
See, I'm of the other opinion. I prefer my games to treat me like an intelligent human being that has a reasonable grasp of how a game functions with basic reading skills instead of treating me like an illiterate caveman with autism who needs everything dumbed down to the lowest common denominator.
I much prefered when MMORPGs were, y'know, MMORGPs.
Happy they're ditching bad UI, not happy theyre ditching class progression and utility for controller friendly hotbars.
Blaming it on controllers is an irrelevant issue. In the last 3 expansions for WoW, I used a controller to clear Mythic raids. Of course, I had a custom UI that simplified it more than the base game, it was pretty amazing, I had a maximum of 8 hotkeys on the screen at any one time and I'd merely need to hold LT, RT, or LT+RT to access any additional hotkey bars that I stuck useless crap into.
being able to play a game with a gamepad after you set up 2 third party tools to get it working isn't the same thing as a game designed around gamepad limitations. It's not just the lack of buttons either, analog sticks are also an inferior input tool.
Happy they're ditching bad UI, not happy theyre ditching class progression and utility for controller friendly hotbars.
Blaming it on controllers is an irrelevant issue. In the last 3 expansions for WoW, I used a controller to clear Mythic raids. Of course, I had a custom UI that simplified it more than the base game, it was pretty amazing, I had a maximum of 8 hotkeys on the screen at any one time and I'd merely need to hold LT, RT, or LT+RT to access any additional hotkey bars that I stuck useless crap into.
A cleaner User Interface is my personal preference. I'd rather focus on playing the game not the UI, but I get that people get stuck in their ways.
Oh, yeah I agree. I work as a UX designer and so I can really tell how difficult it is to sometimes balance it to make it playable by a wider public and yet keep it clean. This week I found WorldWideHack game and over and over again I have to say how little you need to have a damn good fun. Sometimes just a command line and a great story.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
A cleaner User Interface is my personal preference. I'd rather focus on playing the game not the UI, but I get that people get stuck in their ways.
Oh, yeah I agree. I work as a UX designer and so I can really tell how difficult it is to sometimes balance it to make it playable by a wider public and yet keep it clean. This week I found WorldWideHack game and over and over again I have to say how little you need to have a damn good fun. Sometimes just a command line and a great story.
Torval can you stop it with all the secondary accounts on here?
The user and all related content has been deleted.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
"But I'm hoping what we're seeing with ESO and New World is a trend"
This is a trend towards arcade-style action games. Both of these games allow only a few skills at a time. If you only have 3-5 skills, you can have a minimal UI.
I like to play games that allow a lot of options, and part of the skill is to pick the right power at the right time. ESO and NW won't let you play like that.
"I love my new radio! It's so easy to use! No complicated buttons or dials."
Comments
I am also done with MMORPG's that have a gazillion abilities and force you to watch your skill bars instead of the combat. In some it even feels as if the devs add abilities for the sake of adding abilities in each expansion(looking at you, FFXIV), instead of adding more depth to a class. To be clear, I don't mind having the choice between a gazillion abilties (GW1 for example) so you can customize your character, but having to put them all on multiple rows of skill bars is just lame design imo. To me that can be just as boring. Making rotations longer is still just a rotation that makes you repeat the same thing over and over. As for less actions. That kind of depends on the design imo. Key is useful character customization on the fly I think. GW2 does this quite well I think. I also like how many skills have several stages, so you are actually using more skills than the number of slots allows.
I much prefered when MMORPGs were, y'know, MMORGPs.
being able to play a game with a gamepad after you set up 2 third party tools to get it working isn't the same thing as a game designed around gamepad limitations. It's not just the lack of buttons either, analog sticks are also an inferior input tool.
Not blaming it on controllers.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
I think this may be an adbot, not sure.
Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
This is a trend towards arcade-style action games. Both of these games allow only a few skills at a time. If you only have 3-5 skills, you can have a minimal UI.
I like to play games that allow a lot of options, and part of the skill is to pick the right power at the right time. ESO and NW won't let you play like that.
"I love my new radio! It's so easy to use! No complicated buttons or dials."
"Yeah, but it only picks up 3 stations."
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2024: 47 years on the Net.
I didn't mind it either until they kept adding more and more buttons each patch.