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I'm Happy Newer MMOs Are Ditching The Cluttered UI Of MMOs Past | MMORPG.com

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  • ScotScot Member LegendaryPosts: 24,423
    Comparing WoW and FF14 to ESO and NW is not a good example. They are games that play very differently from each other, and require different UIs. ESO and WoW both allow for modders to do their thing, and are better for it. FF14 has some tweaks that have been made by people, but it is mostly cosmetic, and has dubious legal standing. NW does not appear to have any mod support or a way to tweak the UI to your liking.

    Clean UI != "Dumbed down" video games literally came from the simplest UI, a button and a joystick/dial. It can also make the difference between being able to play a game or not for some with accessibility issues.
    Welcome to the forums! :)
  • someforumguysomeforumguy Member RarePosts: 4,088
    edited September 2021
    I agree to a point. Less UI is not always better, especially when it goes at the cost of usability or customization. But in general I prefer the UI to use less space, because a cluttered UI goes at the cost of immersion imo.

    I am also done with MMORPG's that have a gazillion abilities and force you to watch your skill bars instead of the combat. In some it even feels as if the devs add abilities for the sake of adding abilities in each expansion(looking at you, FFXIV), instead of adding more depth to a class. To be clear, I don't mind having the choice between a gazillion abilties (GW1 for example) so you can customize your character, but having to put them all on multiple rows of skill bars is just lame design imo.
    Having a less is more UI is nice I agree.
    The only thing I do not like of the current mmorpg's are the skills.
    Having just a few attacks makes the game boring.
    I prefer an action bar packed with attacks :)
    To me that can be just as boring. Making rotations longer is still just a rotation that makes you repeat the same thing over and over. As for less actions. That kind of depends on the design imo. Key is useful character customization on the fly I think. GW2 does this quite well I think. I also like how many skills have several stages, so you are actually using more skills than the number of slots allows.
    [Deleted User]
  • corrosivechainscorrosivechains Member UncommonPosts: 50
    See, I'm of the other opinion. I prefer my games to treat me like an intelligent human being that has a reasonable grasp of how a game functions with basic reading skills instead of treating me like an illiterate caveman with autism who needs everything dumbed down to the lowest common denominator.

    I much prefered when MMORPGs were, y'know, MMORGPs.
  • corrosivechainscorrosivechains Member UncommonPosts: 50



    Utinni said:

    Happy they're ditching bad UI, not happy theyre ditching class progression and utility for controller friendly hotbars.


    Blaming it on controllers is an irrelevant issue. In the last 3 expansions for WoW, I used a controller to clear Mythic raids. Of course, I had a custom UI that simplified it more than the base game, it was pretty amazing, I had a maximum of 8 hotkeys on the screen at any one time and I'd merely need to hold LT, RT, or LT+RT to access any additional hotkey bars that I stuck useless crap into.



    being able to play a game with a gamepad after you set up 2 third party tools to get it working isn't the same thing as a game designed around gamepad limitations. It's not just the lack of buttons either, analog sticks are also an inferior input tool.
  • UtinniUtinni Member EpicPosts: 2,209



    Utinni said:

    Happy they're ditching bad UI, not happy theyre ditching class progression and utility for controller friendly hotbars.


    Blaming it on controllers is an irrelevant issue. In the last 3 expansions for WoW, I used a controller to clear Mythic raids. Of course, I had a custom UI that simplified it more than the base game, it was pretty amazing, I had a maximum of 8 hotkeys on the screen at any one time and I'd merely need to hold LT, RT, or LT+RT to access any additional hotkey bars that I stuck useless crap into.



    Not blaming it on controllers.
  • Goefry7Goefry7 Newbie CommonPosts: 1
    Torval said:
    A cleaner User Interface is my personal preference. I'd rather focus on playing the game not the UI, but I get that people get stuck in their ways. 

    Oh, yeah I agree. I work as a UX designer and so I can really tell how difficult it is to sometimes balance it to make it playable by a wider public and yet keep it clean. This week I found WorldWideHack game and over and over again I have to say how little you need to have a damn good fun. Sometimes just a command line and a great story.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Hurray for the end if UIs like BDO that require PhD to use!
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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • MikeJezZMikeJezZ Member UncommonPosts: 1,268
    Eso suffered a lot for missing simple features like a mini map (thank god for the pc version) 
    Kyleran
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    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • TillerTiller Member LegendaryPosts: 11,485
    MaxBacon said:
    Hurray for the end if UIs like BDO that require PhD to use!
    Here's the most complex combo in BDO:

    Some of the combos in BDO are crazy, but I think he may mean the menus. The legacy menu was awful.

    new vs old






    Kyleran
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ScotScot Member LegendaryPosts: 24,423
    Goefry7 said:
    Torval said:
    A cleaner User Interface is my personal preference. I'd rather focus on playing the game not the UI, but I get that people get stuck in their ways. 

    Oh, yeah I agree. I work as a UX designer and so I can really tell how difficult it is to sometimes balance it to make it playable by a wider public and yet keep it clean. This week I found WorldWideHack game and over and over again I have to say how little you need to have a damn good fun. Sometimes just a command line and a great story.
    Torval can you stop it with all the secondary accounts on here? ;)

    I think this may be an adbot, not sure.
  • The user and all related content has been deleted.

    image

    Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.
  • olepiolepi Member EpicPosts: 3,053
    "But I'm hoping what we're seeing with ESO and New World is a trend"

    This is a trend towards arcade-style action games. Both of these games allow only a few skills at a time. If you only have 3-5 skills, you can have a minimal UI.

    I like to play games that allow a lot of options, and part of the skill is to pick the right power at the right time. ESO and NW won't let you play like that.

    "I love my new radio! It's so easy to use! No complicated buttons or dials."

    "Yeah, but it only picks up 3 stations."

    ------------
    2024: 47 years on the Net.


  • TillerTiller Member LegendaryPosts: 11,485
    Tiller said:
    MaxBacon said:
    Hurray for the end if UIs like BDO that require PhD to use!
    Here's the most complex combo in BDO:

    Some of the combos in BDO are crazy, but I think he may mean the menus. The legacy menu was awful.

    new vs old






    I liked the old menu :(

    I  didn't mind it either until they kept adding more and more buttons each patch.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • ScotScot Member LegendaryPosts: 24,423
    edited September 2021
    Hmm I guess every activity is not like riding a bike then? ;)
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