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New World has its first update, and while some of the usual bug fixes, quality of life updates, and tweaks are there, there are some adjustments related to capacity issues ahead of server transfers.
Comments
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I've been soloing a lot of corruptions as I pass by them and all it takes is kiting some of the mobs slightly away from the center of the corruption - so slight that the mobs don't leash back and you can fight them there, but that's enough to get the "abandoning" message box to pop-up and then stay there forever even if you do clear the corruption.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Hypothetically, if all my friends are playing on Valhalla, and after reading that I create a character on Glubbdubdrib... how am I going to "play on a server with my friends" if they restrict you from transferring to the high pop servers? Wasn't the whole point of creating your character on a low pop server so that you could transfer to the high pop server later on?
I was affected by this bug aswell and the patch fixed it for me. Unfortunately I can't say this about the annoying compass bug which somehow even got worse -_-
https://newworldstatus.com/
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018