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5 Things New World Must Change to Improve the Game | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

image5 Things New World Must Change to Improve the Game | MMORPG.com

Have you heard of this game New World? I've been playing it semi-obsessively since its release last week. There are so many things I love about it. But there are a bucket-load of things which I believe Amazon must change to improve the experience across the board.

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  • AlpiusAlpius Member UncommonPosts: 247
    Yeah, I don't really agree on any of these as being a 'must change' for the game. Sure, mail would be a nice feature, but it's mostly not needed. As for the others, I don't even want them to change, they're fine just as they are. Again, only my opinion, but this list is garbage.
    HatefullKyleranmoshraZenJellyHJ-Navarre[Deleted User]SiniestrohMallyxseraphis79Brainyand 2 others.
  • borghive49borghive49 Member RarePosts: 493
    The 5 things for me are

    1. More diversity in mobs while leveling

    2. More diversity in questing (this game has some of the dullest questing ever)

    3. More diversity in biomes, buildings, towns ecttt. (the entire world feels like it copied and pasted 1 MMO zone for the entire game)

    4. A gear sink, crafting heavy games like this need some type gear sink in order to keep materials and crafted gear from just over running the auction houses

    5. They just need to add some more damn content. This MMO has good bones, but they basically launched one of the most bare bones I've seen in a long time. This game needed more time to cook
    ScotTheocritusstrawhat0981HatefullbobbymcswansonMensurchrisnyc48KyleranKrisConwaycoderobertand 9 others.
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    I have to disagree with some of those points:

    Player mail? That would be fine if it was LOCALIZED... but what you describe (your friend is kilometers apart) would totally break their local economy idea where you have local auction houses, local banking etc... Now whether local banking/auctions are good/bad is a different topic, but simply saying "They need to let me mail stuff across the world" ignores the general concept of the game's local focus.

    Reduced Recall? I really do not get this one. The game world is pretty small. It's pretty rare that you will be any more than a couple of minutes from a portal. Then you have the Recall to Inn Function (1 per hour as you say) and then to top THAT off you have HOUSING which gives you another recall (and you have have multiple houses around). And the cherry on top is that you can just pay Azoth to reduce the timer on your house recall...

    After playing for just a few hours you have access to the portals (all around the world), the recall and the houses...

    For the Pve Player collision part... I don't mind if it was tweaked... but I think you are trying to address a symptom instead of a root cause. A better solution would be to not have mass amounts of players standing around waiting for a quest target to respawn.

    Inventory management and quest sharing... sure those are simply QOL improvements they should have had already.
    mklinicScotHengistAsm0deusMendelKyleranKrisConwayHJ-Navarre[Deleted User]EponyxDamorand 7 others.

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  • fs23otmfs23otm Member RarePosts: 506
    Don't implement mail... implement a courier system to have players deliver packages between settlements. 
    ScotSovrathAlpiusGlacianNexAsm0deusHatefullmunsil42KyleranKrisConwayetlarand 9 others.
  • ScotScot Member LegendaryPosts: 24,427
    I have to say I do skim threads, but not one of our posters has ever mentioned these issues. The only consistent concerns seem to be about the quality of the quests and how tagging and the control system play out.

    The only one I could see that would have no side effects is quest sharing, finally we need another expression for the game apart from "good bones". ;)
  • GarrikGarrik Member UncommonPosts: 965
    edited October 2021
    Never mind quest sharing, right now, that would be like passing your friend a turd, and even handling a turd might prove to be more interesting than the current quests in this game; Quests need an overhaul entirely imo, right now they are a cheap copy and paste job at best; the same can be said for the biomes and mobs too.

    The game may well have "good bones" and "good foundations" but that doesn't change the fact that considering the development time, and the money behind it, it isn't half boring and half baked. You repeat the same quests over and over in copy+paste environments, against copy+paste mobs, using the same 6 skills (3 per wep) the whole time whilst utilising the occasional block or dodge, but most importantly - hammering or holding LMB.

    PvP is either a zerg fest, or a level check, and the odd decent 1v1 now and then. You have to get to level 60 to participate in outpost rush so no idea what that is like. Wars have limited slots (50 players per side) so GL getting into them regularly.

    Crafting/gathering pretty much becomes spamming the same low tier items forever to get exp, this appears to be true even at higher crafting and gathering tiers.

    Apologies for the tangent. I just don't understand the hype (other than newness and twitch). Players say it's because the MMO market is stagnant, and this may be true; however, this game does nothing to solve that. There are plenty of older MMO's that are far more interesting than this, albeit not all of them were great on release, but a few have been more enjoyable than NW even on release. Right now I see little reason to spend time in NW when I could play GWs2, ESO, BDO, FFXIV, even Runescape?!

    I would say any joggers/runners/walkers/ramblers out there would enjoy the game, as it certainly has plenty of that going for it if that's your thing. I actually managed to nod off post work whilst running from quest to town, to quest town again. That will teach me for using the auto run key... Walking is actually such a big part of the game that they even have you walk under bodies of water instead of swimming - sorry swimmers, this is not the game for you!

    Maybe the game just isn't for me right now.
    Post edited by Garrik on
    chrisnyc48[Deleted User]borghive49SavageHorizonMallyxeoloest0rmM0nk3yEldritchWinter

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  • HengistHengist Member RarePosts: 1,315

    Garrik said:


    Maybe the game just isn't for me right now.




    Ya think?
    GarrikUrdenHatefullbobbymcswansonKyleranchrisnyc48KrisConway[Deleted User]borghive49Mallyxand 3 others.
  • olepiolepi Member EpicPosts: 3,053
    Mail would be nice, but no mailing of items or money. Don't let mail become another storage medium, or a way to transport items and money.

    Player collision is something I never even thought of. Don't care.

    Inventory while moving I never thought of. Nice to have I guess, low priority.

    Sharing quests can get tricky if not everybody has the requirements met. Would be nice to have.

    Reduce recall cooldown would be nice, but not a big deal. I could see that being a skill, perk, potion, etc, that a player has to get.
    st0rmM0nk3y

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  • PsYcHoGBRPsYcHoGBR Member UncommonPosts: 482
    Group/dungeon finder is needed. When those starting areas become quieter people will find it harder to get a group, the main quest requires you to do the first dungeon.
    HatefullkoldmiserMcSleazTokkenst0rmM0nk3y
  • flynn444flynn444 Member UncommonPosts: 67
    Sounds like a game that might be ready to non-annoyingly play in perhaps a year or two.
    KyleranAgent_JosephMallyxeoloe
  • bng28bng28 Member UncommonPosts: 102
    Gonna be a hard no for me on the reduced cooldown for recall. I havent played WoW in years but even their recall was 60 minutes.

    Meaningful travel is important. If you trivialize travel it really shrinks the game world. Having territory based storage will be an after-thought. Gathering and crafting will, plus taxes, will be majorly affected because everyone would just wait to recall to their hometown inn.
    KyleranPurplePepeTokkenMallyxTacticalZombeh
  • GarrikGarrik Member UncommonPosts: 965
    edited October 2021

    Hengist said:



    Garrik said:




    Maybe the game just isn't for me right now.








    Ya think?



    Maybe I should change that sentence to "Maybe I am correct and the game is as lacking as I believe it to be, and everyone is so high on copium and/or being hype sheeple that they still sing its praises... Or maybe the game just isn't for me right now."
    Mallyxeoloe

    ________________________________

    "once upon a midnight dreary, while i porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While i clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", i muttered, "give me back my free hardcore!"..... quoth the server, 404."

  • ScorchienScorchien Member LegendaryPosts: 8,914
    edited October 2021
    1. Mounts
    2.Flying Mounts
    3. PvP always on
    4. Combat that Helen Keller cant solo her way thru..
    5.a more robust P2W cash shop
    6.weather effects 
    7.all Syndicate models should  look like Oompa Loompas
    8.Mace Weapons 
    9.Fishing that isn't shit
    9.Zip Lines
    10.Themed skins like giant pink bears
    11.the ability to inflate areas on character creation ...
    12.Elves
    13.Voxel World...
    14. Half-elves
    15.Belching  and Farting emotes
    16.Playable race of Pandas"



    Post edited by Scorchien on
    Wizzurah84bobbymcswansonScotKyleranKrisConwayUngoodlaseritPurplePepeTokkenAgent_Josephand 5 others.
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  • TillerTiller Member LegendaryPosts: 11,485

    Wargfoot said:

    Most points are pretty solid; however, I disagree with removing PvE collision.

    I think running through someone breaks the immersion.



    In game mail is just fun and sharing of quests is essential.



    Immersion isn't a good enough reason tbh. While it may be funny at times to run by someone and nudge them slightly, it actually slows your momentum down for a bit which is also annoying. I think it's an oversight on their part to be honest and will eventually be fixed. There is a reason why most mmos, have collision turned off, because essentially people can block, push and effect other players pathing negatively. Even in games like SL you can turn it off.
    KyleranimershonTacticalZombehForkstabber
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  • LumeriaLumeria Member UncommonPosts: 61
    edited October 2021
    Storage is definitely an issue. That companies don't have a vault or in your house you can't have a chest unlocked to friends or company is a major set back.

    Parkour in this game is also a ton of fun but there is no hidden treasure/easter eggs, not even in sunken boats out in the world which is a real shame for the longevity of the game.

    Why no toe tingling world bosses AGS?!

    Not being able to have a map open or in the background also makes group questing a hindrance. There are bugs others are mentioning or hopefully fixes coming for things like gems (highest tier less effective than lower tier for example) but just for today it is a dang shame the prettiest house in the game is empty sitting in a zone with a crimson peacock and a big crimson boar that ate my face at level 16.

    So many positives also but long story short - purple life, best life.

    RemyVorender
  • hoenens1hoenens1 Member UncommonPosts: 321
    1: Fix teh quest system. it does not workj properly. Quest change numbers, some quest dont show up and i need to open the map and pin it to see where it is.. very anoying.
  • [Deleted User][Deleted User] Posts: 0
    edited October 2021
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  • kinkanatkinkanat Member UncommonPosts: 33
    The game is not perfect, but it is one of the best MMORPGs I have played in MANY years, far superior to current exponents like FFXIV or WoW or TESO.....

    But it's shameful that a website like this, which is supposed to specialize in MMORPG, has to ask for changes to a game that strives to be "realistic" to turn it into just another generic game.

    - Removing collision is... a mistake, collision is great for use in both PVP and PVE battles and gives it a necessarily realistic and immersive feel.
    If the writer complains that it took him 3 tries to kill a boss .... it's because he asked to join a party to kill it.

    Editor this is a MMORPG, I understand that you are used to current MMOs where you play alone and try to socialize as little as possible, especially outside of dungeons, but here you are encouraged to play in a group and talk to people.

    So this is your mistake, not the game's.

    - Reducing the cooldown of the inn is ridiculous, the game is not meant for you to be teleporting around all the time making the world dead like in FFXIV.

    Another point that makes the writer look ridiculous.


    The rest of the points I can understand, but these other two I find embarrassing and it shows the low level that exists in the editorial staff.

    Kyleranborghive49chrisnyc48Agent_JosephMallyxForkstabberAbscissa15Sabbyth
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited October 2021
    Only thing in the OP list I agree with is quest sharing...they need to add this ASAP.

    The rest however are non issues though a slightly shorter CD on back to inn would be nice...you can however buy yourself a house for more teleport options and use shrines to teleport to towns. Oh one things that annoys me quite a bit is the stupid low storage amount in the shed even if you take all the storage cards it'ss low 1200 lbs is where I am at right now(in windsward at town rep lvl 25) and that is no bloody near enough if you do a few crafting professions.....
    Kyleran

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • VorthanionVorthanion Member RarePosts: 2,749
    edited October 2021
    Short of a complete redesign, I'll pass. Not sure why they even bothered with PvE, it was so terribly implemented. 
    Great game for those who like crafting simulators and zerg PvP. As for the PvP, they should have taken a few pages out of the Warhammer Online book.
    chrisnyc48MallyximershonGarrik

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  • LumeriaLumeria Member UncommonPosts: 61

    Asm0deus said:

    Only thing in the OP list I agree with is quest sharing...they need to add this ASAP.



    The rest however are non issues though a slightly shorter CD on back to inn would be nice...you can however buy yourself a house for more teleport options and use shrines to teleport to towns.

    Oh one things that annoys me quite a bit is the stupid low storage amount in the shed even if you take all the storage cards it'ss low 1200 lbs is where I am at right now(in windsward at town rep lvl 25) and that is no bloody near enough if you do a few crafting professions.....



    Agree this should be a "Things New World Could Improve for Solo Players Early in The Game"

    I'm so happy we have a very pvp & crafting centric company to share stuff with but still 2 maxed sheds and its a juggle struggle
    ScotKyleran
  • FuryVFuryV Member UncommonPosts: 515
    What really needs to be addressed is the abhorrent toxicity of the global chat which goes on ceaselessly 24/7, like a domino effect which causes others to get involved and therefore ADD to the toxic environment. I know that every MMO has its fair share of toxicity in chat, but having played most of the big MMOs over the past 25 years, the toxic nature of the comments in New World's chat really pushes the envelope far beyond what I ever expected from an MMO. Makes Barrens chat seem like something out of a PG rated movie.
    Kyleran
  • TillerTiller Member LegendaryPosts: 11,485
    edited October 2021
    How about a dungeon/group finder? There could be an argument made that forming groups in chat is more organic like the olden days, but honestly time marches on, new mechanics are created to make things easier. It's like still using Windows 2000 just because.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
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