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There was a big moment in the Indie MMO scene this week with the Early Access release of Book of Travels. It has the usual early access issues, but the Tiny MMO has a promising future. Let's get started with this week's Indie MMO Spotlight.
Comments
Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
Its not a Litttle MMO
Its not a Tiny MMO
Its not a miniture MMO
Its not a midget MMO
Its not a Dwarf MMO
Its not fucking anything MMO its mutli player coop game .. at the very best ..
Otherwise near everything is an MMO by this half assed logic ..
It can have a MAX of 7 players on a server ...... you understand 7
Does the developer plan to increase the population in the future and if so when?
edit: If it was sold as a coop game instead of an MMO, it would take a lot of the negative and change it into a positive. imho
"Be water my friend" - Bruce Lee
Might and Delight call it a TMORPG, they are well aware 'massive' doesn't apply.
It definitely has 'mmo' gameplay systems just not 'massive' amounts of people on the same server. It would take old-man-yelling-at-clouds levels of grumpy pedantry to try claim it isn't of the genre.
"Be water my friend" - Bruce Lee
I'd rather have them talk about how big of a COOP RPG it is.
Just a marketing thing imho
edited for clarity
"Be water my friend" - Bruce Lee
Well Guild Wars 1 is considered an mmo and you can only party with 3 other people out in the world. Maybe its because of the town hubs where you meet alot more players /shrug
GW 1 is not an MMO even Arena says its not an MMO
https://en.wikipedia.org/wiki/Guild_Wars
"Guild Wars is an online role-playing game series developed by ArenaNet and published by NCSOFT. The games were critically well received[1][2][3][4] and won many editor's choice awards, as well as awards such as Best Value, Best Massively Multiplayer Online Role-Playing Game (MMORPG), and Best Game.[5] Guild Wars was noted for being the "first major MMO to adopt a business model not based on monthly subscription fees"
I apologize for adding the extra M. I usually call it a TMO but I slipped up when I wrote out Tiny this time.
I do agree that it is just a cooperative online rpg, but hey, if the developers want to call it a TMO I suppose I can respect their wishes. And as someone else already pointed out, it does have similar mechanics to MMOs.
In the end, it really doesn't matter what you call it, does it? If someone looks up in the sky and say "look there's a plane" do you scream "no it's a jet!" Well, maybe you do. Have fun with that.
You ready .. A Jet is a Plane
Book of Travels is not in anyway an MMO , unless of course you want to say that an MMO is now a game with chat where (maybe) if you just happen to x the path of one of the other 6 (yes 6) players on your server , you may get to chat with them... to call it an MMO is misleading and disingenuous, one would think you would have a better grasp on what an MMO is as you are writing for a site called MMORPG.. .
Texas Hold Em the new MMO .. right then
ScrabbleMMO . Lol
Agreed. Who cares. Move on.
It doesn't have JRPG mechanics. Or ARPG. It isn't a strategy RPG. It isn't a deck builder RPG.
From Wikipedia
"Although modern MMORPGs sometimes differ dramatically from their predecessors, many of them share the same basic characteristics. These include several common features: persistent game environment, some form of level progression, social interaction within the game, in-game culture, system architecture, membership in a group, and character customization."
Book of Travels has all these. But you understand this, you just want to fixate on the server numbers and bad faith arguments.
mmorpg junkie since 1999
Was Areanet claiming that? or was mmorpg the label that the player base started to use. I remember playing beta's and I don't recall Areanet calling the game a MMORPG.
"Be water my friend" - Bruce Lee