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Elyon Addresses EU Server Issues, Temporarily Disables World Quests and RvR on All Servers | MMORPG.

SystemSystem Member UncommonPosts: 12,599
edited October 2021 in News & Features Discussion

imageElyon Addresses EU Server Issues, Temporarily Disables World Quests and RvR on All Servers | MMORPG.com

This past week, Elyon transitioned into their full release from their initial headstart that began on the 17th. As is common with most MMORPG launches, Elyon has not gone unscathed when it comes to server problems and bugs. In a post on their official news site, Elyon has addressed the long queues and server lag that players in the EU are experiencing.

Read the full story here


Comments

  • WarlyxWarlyx Member EpicPosts: 3,368
    the performances was bad on beta too sadly dunno why , i have seen games on that engine work well...
    Dekahn
  • ScorchienScorchien Member LegendaryPosts: 8,914
    I have not had trouble with performance at all on US server
    Dekahn
  • IceAgeIceAge Member EpicPosts: 3,203
    "So far, Elyon has seen a peak of nearly 15 thousand concurrent players in Steam."

    While true, keep in mind that Elyon can also be played as a "stand alone", since you can download the Kakao Launcher from their website and play outside Steam.
    Dattelis

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • DekahnDekahn Member UncommonPosts: 107

    IceAge said:

    "So far, Elyon has seen a peak of nearly 15 thousand concurrent players in Steam."



    While true, keep in mind that Elyon can also be played as a "stand alone", since you can download the Kakao Launcher from their website and play outside Steam.



    I mean even if those numbers are doubled it's still a low number for a mmorpg.
  • eoloeeoloe Member RarePosts: 864
    Around 15000 conccurent players is what steamcharts usually displays for BDO, which is considered quite successful. The question is: will the game retain those numbers?

    I'll try it. It's free. UE3 though...
  • IceAgeIceAge Member EpicPosts: 3,203
    edited October 2021

    Dekahn said:



    IceAge said:


    "So far, Elyon has seen a peak of nearly 15 thousand concurrent players in Steam."





    While true, keep in mind that Elyon can also be played as a "stand alone", since you can download the Kakao Launcher from their website and play outside Steam.






    I mean even if those numbers are doubled it's still a low number for a mmorpg.



    30k concurrent users, usually means few hundred k's active players, which for a MMO like Elyon this days, is pretty successful. Heck, WoW when it first released "begged" for 200k players/subs to keep it up.

    Concurrent players doesn't mean total active players playing the game.

    Problem is, this players will kinda drop, not rise. Now the question is, how much Kakao Games will keep the game alive.

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • DattelisDattelis Member EpicPosts: 1,675
    I would agree with the numbers not really being that accurate for steamcharts for this particular title mainly because there were a lot pre-launch promotions that could only be done directly through their site and not steam.
    Kyleran
  • Archlord2006Archlord2006 Member UncommonPosts: 22
    My friends and Ibare playing out of Steam. The game is good, it allows you to pvp without the need of lvl 20 Caphras full PEN.
    KyleranDekahn
  • AbimorAbimor Member RarePosts: 919
    So if I compared this to black dessert is it similar? I played bdo for about a month and enjoyed aspects of it like farming and cooking I wished there was a sub for it as I do not mind p0aying for it.
  • vegetableoilvegetableoil Member RarePosts: 768

    IceAge said:

    "So far, Elyon has seen a peak of nearly 15 thousand concurrent players in Steam."



    While true, keep in mind that Elyon can also be played as a "stand alone", since you can download the Kakao Launcher from their website and play outside Steam.



    because it has IP block.
  • The user and all related content has been deleted.
  • hyllyhhyllyh Member UncommonPosts: 477
    it's free,
    they added a server in EU cause of issue now (lag mostly)
    for the p2w debate, there's nearly none.
    hoenens1Dekahn
  • eoloeeoloe Member RarePosts: 864
    I am still at the beginning, but my first impression is really positive. Even if it the same solo campaign seen in other games, I like the combat and the fact that PvP seems well integrated in the game.

    I wish there would be more character customization options. But I am quite happy with my white rabbit assassin that I named Kaerbannog (with a K to avoid a possible frustration).
    Dekahn
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    edited October 2021
    Is there any plans of a console release? F2P MMOs are doing rather well on consoles. Us peasants like our free stuff. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • mcrippinsmcrippins Member RarePosts: 1,642
    Still can't rebind the 'F' key - quickest uninstall I've ever done.
    Kyleran
  • hoenens1hoenens1 Member UncommonPosts: 321
    P2e noob trash game
  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    edited October 2021

    Warlyx said:

    the performances was bad on beta too sadly dunno why , i have seen games on that engine work well...



    Games, single player video games work pretty well and have worked pretty well on Unreal engine 3.

    The same cannot be said for mmorpg's. Unreal engine 3 has a historically bad track record with handling mmorpg spaces, particularly once those spaces get to a certain influx- things always begin to slowly break down, from rendering issues, to interface script protocols struggling to keep up with player demands that they make of it, to just the basics; like being able to handle a certain number of players onscreen all at once to to properly load in.

    And this ties back to the Unreal engine 3 netcode; this engines netcode was never designed for large scale game worlds with hundreds or thousands of players; it just wasn't- it was designed specifically for single player games and small-scale multiplayer activities; like 4 v 4 death matches.

    Now yes, the netcode has been tweaked; ALOT- by different game developers; same with it's basic engine tools- with at one point NCsoft labeled "Modified UE3" when they were building Blade & Soul's very stylish aesthetic and world; which functioned differently then a standard mmorpg space, as the world was built vertically in attempt to use up less space the engine had to render by distance and instead by height.

    While playing Elyon I definitely noticed a lot of engine issues coming back to haunt me; namely rendering issues when the game defacto forces players into small little town hubs due to so many things they need being right there.

    This is something TERA suffered from greatly; players would only populate certain places in-flux, which this engine isn't good at doing while also rendering a lot of needless background environment that serves zero purpose except to make the game appear grander then it really is.

    Out of all the UE3 mmorpg's I've played for a length of time, so far- Lost Ark feels like the most stable in what i experienced in the technical alpha. (which isn't a lot, but so many people praise it like it's the 2nd coming of Christ)

    To me, i feel like the advantage Lost Ark has in utilizing UE3 to run their game, is how the world itself is built and the game's viewpoint; which is the traditional top-down isometric viewpoint seen in dungeon crawlers like Diablo and other arpg games of it's ilk.

    The isometric viewpoint, and just how Smilegate makes such great use of building worlds in very small places and not spreading everything out needlessly, this allows the engine to actually breathe and function better; this is at least from my observations when i played Lost Ark.

    I really hope that this is at least the last we will see of Unreal Engine 3 at this scale, because there are better alternatives out there, but those alternatives require real commitment, talented artistry, technical knowhow, and resources.


    Fishing on Gilgamesh since 2013
    Fishing on Bronzebeard since 2005
    Fishing in RL since 1992
    Born with a fishing rod in my hand in 1979
  • DekahnDekahn Member UncommonPosts: 107
    edited October 2021
    After about 45 hours in.
    Stiff melee combat for some classes.
    Using systems from the dark ages of gaming. (Gear breaking and poofing on failure)
    Sketchy cash shop items, and game systems are perfectly setup for more.
    Graphics are not great / dodgy performance.
    Forced PvP (personal negative)
    Overly convoluted and annoying upgrade systems.

    Seems like a huge step backward from both Tera and BDO imo.
    Neoyoshisschrupp
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    "Forced PvP (personal negative)"

    That is always uninstall  reason #1
    sschrupp
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