It looks like you're new here. If you want to get involved, click one of these buttons!
EVE Online has been a flurry of activity both in game and outside of New Eden this past weekend with players protesting and showing displeasure at proposed changes coming with the latest New Dawn quadrant. We sat down with CCP Games to talk about the feedback and how the team is moving forward from here.
Comments
For me as a small time capital builder in low sec, the Industry change killed that for me, and now the mining change is likely going to kill the fun for me, so guess time will tell if i stay in the game or just become another pilot in some null corp.
Respect is not a god given right ?
Logic is totally flawed. No one sane will undock 13B ship to make less then 100m ISK per hour when you can get better results without any risk inside high security space. Most lucrative ISK per hour at the moment is high tier abyssal instances, that can be accessed with less risk inside high security. EVE i supposed to be risk versus reward and while to some degree increasing risk in null security space was needed it has gotten upside down. Most vocal opinion is that crabs shouldn't be able to defend at all and should just roll over and die in shiny ship when hunters decide so and CCP is listening to this.
Conserning this particular patch there is lot of smoke and mirrors with doubling resources in asteroids. Sure you will get more resources, but waste will eat it away unless you swap to very easy to kill ships and mining amounts will drop significantly unless you are willing to risk 300+m that can be killed by single roaming bomber without any chance of defense or even just any belt rat spawn. Reason why orcas and rorquals are popular is their ability to withstand some ganks or hunters. Forcing people to either stay in broken industry or increase risk massively is again listening to the voice of minority who likes to hunt these ships. And supricingly reddit is full of ideas to make their tank even less to give more yield.
It is natural that spine and will to play of any null sec crab is broken and protests will continue. They, and me included, don't want to be content without good reward that can actually earn some and keep them in tools.
Finally it is somewhat funny to see Snorri "whine" about tone of comments. It is CCP themselves who started this tone by stating that players whining on twitch chat is good salt for their popcorn and that it isn't god given right to solo moon mine. It makes me just more annoyed to see how Snorri returns this salt for my popcorn by whining on interview instead of giving a public apology about these communications. CCP promised to look at things after weekend and we are now at thursday in Europe. CCP hasn't given out any communications after weekend concerning these changes to their players.
Yes, this literally is the whole point. Yet for some reason it is always the nulltards who whine and whine endlessly and are never happy until they get to print unlimited assets in perfect safety. I'm happy Devs are finally administering a dose of HTFU.
One of their big selling points they rub under your nose is the generous doubling of space-rock sizes. But if you actually use their numbers to varify these statements a whole diferent picture is painted.
Lets take ice (yes that stuff known from the Titanic) its a popular harvested good by miners and industrials throughout EvE. With math skills teached during elementary school the overly repeated end of scarcity and doubling of resources becomes nothing but a farce.
So in the age of Posperity the amount of Ice cubes in your EvE icebelt will be doubled so instead of 1 you'll have 2 Icecubes, additionally they implented a loss during the compressing process wich is understandable as ice under pressure starts melting at a loss ratio of 21% on top of that they implemnted the waste mechanic wich will render some of the parts of the original iceberg to be mined useless. The most commenly used Ice-Mininglaser will have 34% chance to render one part of the iceberg useless.
as we learned during school to calculate with percentages the calculation becomes quite obvious:
2 * 0.79 (21% reduction of the compressing process) * 0.66(34% reduction by the mining tool) =
1.043 !!!
So the age of prosperity is innitiated by a meager 4,3% more resources but that insane prosperity increase is not something you will get as a free "wage increasement" no no...
instead to get it you'll have to work 4,3% longer...
or in other words they are not going to improve the player situation but keep everything the same but cover it behind a convoluted amount of new skills, items and hollow words.
This item has generated more new posters than nearly anything else the site's done this year, seems to me there's posting gold in them thar hills!
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon