Usually it takes only a few hours to see if i like the game or not. Sometimes it can take even some months. Aion was a good example. The game was relatively fun up until i got into the abyss zone, forced pvp and stupid fortress sieges.
Give them a fair chance 1-5 hours. I've played games where you just stand there and click on a rock that has kept me entertained for longer than 1-5 hours which is longer than what it should have. Depends what I'm looking for in a game. The f2p auto questers are pretty much insta uninstall. Usually 1-5 hours to decide if I want to play it long term or not.
First step is getting me to play at all, which is a challenge in itself!
If it can do that, then I'll give the game a go through a beta. So, typically 15-20 hours over a long weekend.
If that goes well and I actually play the game at launch, then I'll see it through until endgame. I never particularly enjoy leveling, i get all my fun at the level cap so I can put up with a fairly long time period of not enjoying myself. I'd guess this to be around the 100-150 hour mark, plenty of time for the game to reveal whatever depth and longevity it may have before i make my final decision.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
I spent weeks playing WildStar before getting frustrated with the combat. One reason I gave it so long is that it was such a big departure from the other MMOs I played in terms of game mechanics so there was a long adjustment period. I'm enjoying ESO now but the problem I have is my inventory space is so limited. They want me to subscribe and I may have to so I have room to get all those little items I love to get. There's just not a good time for me to start a subscription. I want to wait until my credit card cycles but then I have things going on and next thing I know, it's late in the pay period so I wait for the next one.
40-50 hours if it looks interesting , if it is a mmorpg i am remotely interested then i make my decision in 10 hours. also currently i am playing guild wars 2 after having tried new world , lost ark , wow ,ffxiv and eso.
I spent weeks playing WildStar before getting frustrated with the combat. One reason I gave it so long is that it was such a big departure from the other MMOs I played in terms of game mechanics so there was a long adjustment period. I'm enjoying ESO now but the problem I have is my inventory space is so limited. They want me to subscribe and I may have to so I have room to get all those little items I love to get. There's just not a good time for me to start a subscription. I want to wait until my credit card cycles but then I have things going on and next thing I know, it's late in the pay period so I wait for the next one.
that is why i stopped playing eso .the game forces you to buy eso pus or else you are playing catch up with inventory bags space all the time.
Depends on the type of game really. I usually try to get out of the early stage to see how the game starts to shape up. If it holds me ill continue on but if it gets bland, I tend to drift away.
The more I like the IP, the more time I'll give it to grow on me.
Do I like Graphics?
Not gonna lie, the Graphics play a role in how well I wall tolerate a game. But, it's about cohesion and fitting, not just looks pretty. Like for example, I really liked Trove because their whole system worked together, and made sense.
Then I give the game some time to grab me. A few hours typically, if their is a tutorial, I'll play it out, but gonna be honest, the longer the tutorial the more it feels like an info dump, the less I will like it. Make the intro short, simple, and get to the fun of the game.
I think GW2 had about the perfect tutorial length, short, sweet, and right to the point.
Personally the Norn story was IMHO, the best, go slay this giant worm as part of a coming of age event for the young Norn warriors.. and then.. bam, you jump right into the game, ready to go and do whatever you want.
DDO was also pretty good, if a bit long at the start, but it was not an info dump, it was mainly a gearing quest line.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
until you actually see and get a taste of true end game,. played bdo casually forever but decided to finally try PVP and found out it was nothing but a spamfest clusterfuck and i dropped the game and never looked back
a lot of pvp in mmos are spamfest, but BDO was on a whole new level
I usually know in the first hour or two if I'm willing to give a game a chance. By that time I know if there is some nagging issue that I won't be able to put up with. Maybe I don't like the art style, or the camera angle is janky. It's not a testament to whether the game is good or bad, just whether it is something I am willing to try. If it can't pass that simple test, then the game isn't for me.
At the 10 hour mark I have a pretty good idea if the story, game mechanics, and combat are going to catch my attention and keep me playing. If that hasn't happened by 20 hours, then I move on to something else.
I find a couple of hours is usualy enough. Some take even less. I knew in less than 30 mins with Guild wars 1 i would love it. And 7000 hours playing it over the next 6-7 years showed it to be true. Same with GW2 and Lotro. I was bored of wow in about 30 mins but gave it 2 hours and was even more bored. I tired EvE quite a few times for quite a few hours each time but could'nt get into it
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
Up to 20 hours. If it doesn't show me enough depth during that time, I am out. Sometimes all it takes is a few hours.. when all the leads to a shitgame are there in shining writing on the wall; when the cup of crap gets filled to 3/4 so fast that there is no amount of good stuff that can pull it back to "decent".
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'll give an MMO a fair shot of anywhere from a few days to a few weeks. If it's a fresh MMO with that has just launched and it has parts of game play that I enjoy, I'll try to give it time to improve; but if after 6 or so months from it's launch, there aren't any vast improvements, I'll abandon it.
I have to like the avatars first. Both mine and others’. As much time as I will spend I want to like seeing my character. The best game play won’t keep me if I can’t stand looking at my ugly character. That was New World’s problem before ever logging in.
Mechanics next. If the controls are awkward or if the game wastes my time on meaningless wasters then I will give up. If I have to hotkey my entire keyboard that’s too much. It’s a game, not a piano.
It really doesn't take me more than an hour. New world is a great example. You can tell the questing is full pretty early on so it wasn't worth giving any more of my time to. It's so interesting to me how so many people enjoyed that game. All look and no substance and a ton of bugs. Amazon probably made a ton of their money back so expect more games like that in the future.
I'll give an MMO a fair shot of anywhere from a few days to a few weeks. If it's a fresh MMO with that has just launched and it has parts of game play that I enjoy, I'll try to give it time to improve; but if after 6 or so months from it's launch, there aren't any vast improvements, I'll abandon it.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I'm all over the map on this one. Some fail to grab me during the tutorial, STO's ship combat was a turn off, didn't care for the spiraling ship climbing or something like that.
Some games lost me at "end game", as I quit them shortly after reaching it. (Rift, Terra, TSW)
I burned out on the grind to max level in a few titles, (Lineage 2, Aion) though it's been many years since that occurred as they just don't make them like that anymore.
A few titles were too similar to others in gameplay, especially during the WOW clone days which hit me during the leveling process, LOTRO was the first one to hit me that way, but some others followed.
ESO was a special case back at launch, I thought they were going to be a spiritual successor to DAOC (my fault I guess) with a similar design. My friends and I joined, planning to level to cap (50 as I recall) and hit the RVR campaigns.
Not too long after launch they announced their next expansion would increase the level cap to 60, with players being asked to complete quest content in the other two factions via a very slowed down level grind to get there.
I quit immediately as I already had fallen well behind my friends so had been mostly solo playing and this change would only mean many more months of going it alone, so back to EVE I went.
I much prefer the newer One Tameril design in place when I returned this year which has been far easier to hang with friends and guildies, though I realize the system has its flaws and doesn't appeal to some.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
ESO was a special case back at launch, I thought they were going to be a spiritual successor to DAOC (my fault I guess) with a similar design. My friends and I joined, planning to level to cap (50 as I recall) and hit the RVR campaigns.
Not too long after launch they announced their next expansion would increase the level cap to 60, with players being asked to complete quest content in the other two factions via a very slowed down level grind to get there.
I quit immediately as I already had fallen well behind my friends so had been mostly solo playing and this change would only mean many more months of going it alone, so back to EVE I went.
I much prefer the newer One Tameril design in place when I returned this year which has been far easier to hang with friends and guildies, though I realize the system has its flaws and doesn't appeal to some.
It's always hard when a game changes on you.. and what you have come to expect, even love about a game, gets ram rodded off into the corner, and they just try to change the whole feel of how things should go.
That is not the same as "giving the game a try" you were already at the "I am enjoying this game" part, so they hooked you, at least until they did something that made you jump ship.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
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I feel, after a couple major updates and expansions.......The mmo is pretty much what you see, is what you are getting.....
ESO
FFXIV
DCUO
Are a few mmo I gave a chance, but they couldn't grab me.
also currently i am playing guild wars 2 after having tried new world , lost ark , wow ,ffxiv and eso.
Do I like the IP ?
The more I like the IP, the more time I'll give it to grow on me.
Do I like Graphics?
Not gonna lie, the Graphics play a role in how well I wall tolerate a game. But, it's about cohesion and fitting, not just looks pretty. Like for example, I really liked Trove because their whole system worked together, and made sense.
Then I give the game some time to grab me. A few hours typically, if their is a tutorial, I'll play it out, but gonna be honest, the longer the tutorial the more it feels like an info dump, the less I will like it. Make the intro short, simple, and get to the fun of the game.
I think GW2 had about the perfect tutorial length, short, sweet, and right to the point.
Personally the Norn story was IMHO, the best, go slay this giant worm as part of a coming of age event for the young Norn warriors.. and then.. bam, you jump right into the game, ready to go and do whatever you want.
DDO was also pretty good, if a bit long at the start, but it was not an info dump, it was mainly a gearing quest line.
a lot of pvp in mmos are spamfest, but BDO was on a whole new level
At the 10 hour mark I have a pretty good idea if the story, game mechanics, and combat are going to catch my attention and keep me playing. If that hasn't happened by 20 hours, then I move on to something else.
Top 3 MMO's PRE-CU SWG GW1 GW2
Worst 2 wow and Lotro Under standing stones it went woke
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Mechanics next. If the controls are awkward or if the game wastes my time on meaningless wasters then I will give up. If I have to hotkey my entire keyboard that’s too much. It’s a game, not a piano.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Some games lost me at "end game", as I quit them shortly after reaching it. (Rift, Terra, TSW)
I burned out on the grind to max level in a few titles, (Lineage 2, Aion) though it's been many years since that occurred as they just don't make them like that anymore.
A few titles were too similar to others in gameplay, especially during the WOW clone days which hit me during the leveling process, LOTRO was the first one to hit me that way, but some others followed.
ESO was a special case back at launch, I thought they were going to be a spiritual successor to DAOC (my fault I guess) with a similar design. My friends and I joined, planning to level to cap (50 as I recall) and hit the RVR campaigns.
Not too long after launch they announced their next expansion would increase the level cap to 60, with players being asked to complete quest content in the other two factions via a very slowed down level grind to get there.
I quit immediately as I already had fallen well behind my friends so had been mostly solo playing and this change would only mean many more months of going it alone, so back to EVE I went.
I much prefer the newer One Tameril design in place when I returned this year which has been far easier to hang with friends and guildies, though I realize the system has its flaws and doesn't appeal to some.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That is not the same as "giving the game a try" you were already at the "I am enjoying this game" part, so they hooked you, at least until they did something that made you jump ship.