Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money. They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.
It won't ever be an industry changer. That train left the station like 3 years ago.
I wouldn't agree with such a thing. The mimimi that SC gets is vast majority is the "will never release" or similar type of go's people have at it. The dev time of the title would not overcome the impact a release would have, probably boosted by all the negative press it has gotten over the years "the game that they all called a scam releasing wtf" has some lmao momentum to it and that's good publicity if the product can hold its own.
I don't see the validity on your argument for 2 main reasons.
1) SC has been multiplying its numbers on the past years, the interest has not faded away, it has continued growth to a level any of us would say wouldn't happen a few years back, on that area don't see SC having issues.
2) It's been almost 10 years since SC was announced, and since then, nothing else has popped around that would actually comete with this pitch and this type of game that as SC funding proves there's no lack of want for. To me that's the main thing that explains this project still being going strong and continuously growing, and why the devs also don't feel any huge pressure to deliver ASAP.
For the train to leave the station, something that properly competes with SC would have to release to start with, as long the demand for an MMO like this stands, someone will have to be filling that void.
I stand by my assertion that, if it ever releases, the rest of the industry will, at most, see it as a lightning in a bottle moment that isn't sustainable nor is it replicable.
When the total cost and time is tallied, the rest of the industry will simply shrug and go "That's not a justifiable business plan."
Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money. They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.
It won't ever be an industry changer. That train left the station like 3 years ago.
I wouldn't agree with such a thing. The mimimi that SC gets is vast majority is the "will never release" or similar type of go's people have at it. The dev time of the title would not overcome the impact a release would have, probably boosted by all the negative press it has gotten over the years "the game that they all called a scam releasing wtf" has some lmao momentum to it and that's good publicity if the product can hold its own.
I don't see the validity on your argument for 2 main reasons.
1) SC has been multiplying its numbers on the past years, the interest has not faded away, it has continued growth to a level any of us would say wouldn't happen a few years back, on that area don't see SC having issues.
2) It's been almost 10 years since SC was announced, and since then, nothing else has popped around that would actually comete with this pitch and this type of game that as SC funding proves there's no lack of want for. To me that's the main thing that explains this project still being going strong and continuously growing, and why the devs also don't feel any huge pressure to deliver ASAP.
For the train to leave the station, something that properly competes with SC would have to release to start with, as long the demand for an MMO like this stands, someone will have to be filling that void.
I stand by my assertion that, if it ever releases, the rest of the industry will, at most, see it as a lightning in a bottle moment that isn't sustainable nor is it replicable.
When the total cost and time is tallied, the rest of the industry will simply shrug and go "That's not a justifiable business plan."
Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money. They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.
It won't ever be an industry changer. That train left the station like 3 years ago.
I wouldn't agree with such a thing. The mimimi that SC gets is vast majority is the "will never release" or similar type of go's people have at it. The dev time of the title would not overcome the impact a release would have, probably boosted by all the negative press it has gotten over the years "the game that they all called a scam releasing wtf" has some lmao momentum to it and that's good publicity if the product can hold its own.
I don't see the validity on your argument for 2 main reasons.
1) SC has been multiplying its numbers on the past years, the interest has not faded away, it has continued growth to a level any of us would say wouldn't happen a few years back, on that area don't see SC having issues.
2) It's been almost 10 years since SC was announced, and since then, nothing else has popped around that would actually comete with this pitch and this type of game that as SC funding proves there's no lack of want for. To me that's the main thing that explains this project still being going strong and continuously growing, and why the devs also don't feel any huge pressure to deliver ASAP.
For the train to leave the station, something that properly competes with SC would have to release to start with, as long the demand for an MMO like this stands, someone will have to be filling that void.
I stand by my assertion that, if it ever releases, the rest of the industry will, at most, see it as a lightning in a bottle moment that isn't sustainable nor is it replicable.
When the total cost and time is tallied, the rest of the industry will simply shrug and go "That's not a justifiable business plan."
I'm seriously questioning what will come first.
Star Citizen or a manned mission to Mars.
That is a tough wager.
Star Citizen or the second coming? Or the second coming of Star Citizen?
I *may* live to see (in great discomfort, duress, and strife) an actual manned mission to Mars. I'm not sure if it will be luck or not, given the parameters. Chances are probably better of seeing funding for a planned Mars mission scrapped in my lifetime.
Logic, my dear, merely enables one to be wrong with great authority.
Please explain to me what SC does that makes it so special. I've happily paid tens of thousands and I'm constantly searching for software that will give me the illusion flying. I search high and low for immersion, it doesn't matter whether its airplanes or space ships. I want to fly and I want the software to trick me into thinking I'm doing it.
I've extensively tested SC in this regard and I'm very disappointed.
Does anyone remember a game called Icarus from the 80's or early 90's? The flight dynamics in that game kick ass on SC imho
To me it's not about the flight sim, it's about the game-world, that open sandbox where they throw the mechanics and play shenanigans and you just have that freedom to play as you want on a really immersive game-world, so it feels and looks right. Be that FPS play or dogfighting or just exploring around.
If you're not on that line as far a game you'd enjoy then I don't think SC is a game you'd be playing, to me it's more what I look for, I find myself entertained on MMOs just exploring the areas that are well crafted and stuff of the likes.
I stand by my assertion that, if it ever releases, the rest of the industry will, at most, see it as a lightning in a bottle moment that isn't sustainable nor is it replicable.
When the total cost and time is tallied, the rest of the industry will simply shrug and go "That's not a justifiable business plan."
But this is not about the industry, is about the players.
Obviously, development wise, what SC goes for is the hardmode of it all, MMO already defines a longer-term and more costly undertaking and just that has been enough to deter the industry from seriously investing with large-budget MMO projects, so it's no surprising that this is something that would be deemed to risky when there are cows to milk around (like the BR game-type on recent times).
But it is why and has been talked around many times, to see a great MMO rising in the future it seems it will have to come from an independent studio and not from the current publishers.
I'm not the one who predicted or promised the previous launch dates, particularly puzzling since clearly so many systems remain far from ready, they should have known better yes?
BTW, wasn't surprised at all after opening the shared link to get this message....kind of keeps in fitting with most every part of these games development, yes?
"The mobile experience for the roadmap progress tracker is not optimized, don’t worry, you can still use this application on your mobile device. For an optimal user experience please visit the roadmap app on a desktop device."
SQ42 facing the same drag SC does, new things, things being redone, new tech this, new tech that and CR being CR will never deny is baby all the fancy it can get. SQ42 didn't have planets at first, then SC added them, then on the latest gameplay demo of it there are pcgen planets integrated on missions. Lots of situations like that haunted the sp campaign for better or worse.
The moment I was seeing past years the rendering was being refactored and vulkan was sitting on top, to what they will want to follow with the visual improvements the API allows, such as ray-tracing, it became more obvious to me that SQ42 would never release with a placeholder renderer that is being replaced and performs terribly.
That also leaves the "whens" really up in the air, but seeing what is left to do that is more base to its tech, mechanics and gameplay feats, that transpires on itself an obvious not soon.
The roadmap is also a rather complex timeline webapp, so desktop for that one xD
Again: if they released tomorrow with every promised feature working perfectly, the industry would still look on it as a dismal failure in terms of development time and money. They've backed themselves into a corner where the best they can realistically hope for is enough interest to keep the servers running.
It won't ever be an industry changer. That train left the station like 3 years ago.
I am going to have to disagree on a couple of points.
1. As far as the business model goes...what could be better? I mean according to all the naysayers they have generated more than 400 Million based on nothing but promises.
I disagree with the nay sayers as well, since I play the game almost daily. (just SC not SQ42).
2. The player base has done nothing but grow...and the game is still in the early stages of development. All of the game loops, mechanics, art, systems, hell even the engine is still getting work done to it. All are still being worked on. In comparison, it took Sweeny about 3 years (I know others had access to the engine sooner) to finish work on Unreal engine, and by comparison that was literal childs play compared to writing engines now.
3. I do agree with one point you make. I do not think we will see a reproduction of a game on this scale any time in the near future. So as far as a sustainable business model for another studio to pick up the concept and run with it, I doubt that will happen.
As far as SC goes, along with the player base growing, do you know there are already subscribers? So they have already begun to generate repeatable insured income. Is it million/yr? I do not think so, but it is income. I don't do the books for CIG (or work for them in any capacity) so I cannot discuss actual numbers here.
I used to be a hater of this game. I decided to put my money where my mouth is about 2 years ago now, and I am pretty impressed with the improvements I have seen in that time. I like to point out, however, that I do not encourage people to buy in and play right now as it is still (even after so long) in the very early stages of development. I do encourage people to look at free fly events though. That, in my opinion, is as much as the game is worth at this point.
I do believe all of the games CIG has cooking will release, and based on the success it has seen thus far I believe they will do just fine post-release and that the continued profits will justify the long development and production time.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
As far as SC goes, along with the player base growing, do you know there are already subscribers? So they have already begun to generate repeatable insured income. Is it million/yr? I do not think so, but it is income. I don't do the books for CIG (or work for them in any capacity) so I cannot discuss actual numbers here.
According to the 2020 financial report they made
$4.690M in Subscriptions that year.
Since we know CIG has 2 monthly subscription options at $12.30 and 24.60$ that means there can be 15k+ to 31k+ subscribers or around 23k average.
Considering the continuous growth this year their numbers should be probably be higher by now.
I used to be a hater of this game. I decided to put my money where my mouth is about 2 years ago now, and I am pretty impressed with the improvements I have seen in that time. I like to point out, however, that I do not encourage people to buy in and play right now as it is still (even after so long) in the very early stages of development. I do encourage people to look at free fly events though. That, in my opinion, is as much as the game is worth at this point.
I'm far from a hater. I don't really have a huge problem with SC itself. My main issue is that I want SQ42. It's what I signed up for. So sure you SC folks got at least part of what you paid for. All I got are videos and sizzle reels. And the fact that they changed the game from the promised multiplayers to a fully solo game is pretty unforgiveable in light of the ridiculously long delay. I was sold on the dream of playing a new Wing Commander, but this time with some friends... so I bought multiple copies.
SC may end up being a great game... but it will never be the story driven, interactive movie that SQ42 is supposed to be. And I think it's justified to be salty about sitting here in 2022 while never having played a single second of that game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Chris Roberts was right about the interest in space gaming. CR was right about the desire for a big space game. Chris Roberts was right that Cult Marketing would be successful in this instance.
CR was wrong (multiple times) about his ability to manage getting a single player game out, even one based on a noted single player engine. He tied the two games together, thus leading to a single player game being held hostage to years of inconstant development on an MMO, an MMO that still does not have basic game necessities done. His choice. He was wrong (multiple times) about his project management goals and paths for the SC development. Certainly, the Alpha has improved. I guess it should've, it's ten years in and the most expensive game ever. And it's still years away.
At this point, anything but a steller release of SQ42 would endanger the golden goosies. Financially best to just sit on it.
So yeah, I kinda agree with the OP.
If you are holding out for the perfect game, the only game you play will be the waiting one.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
Is he going for Guinness?
Ready when it's ready.
No point in having another Cyberpunk.
I agree, after all this time, SQ42 better release in a more perfect launch state than any single player game in history
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
Is he going for Guinness?
Ready when it's ready.
No point in having another Cyberpunk.
I agree, after all this time, SQ42 better release in a more perfect launch state than any single player game in history
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
Is he going for Guinness?
Ready when it's ready.
No point in having another Cyberpunk.
I agree, after all this time, SQ42 better release in a more perfect launch state than any single player game in history
But... considering the whole package of [Kickstart/Company Building]+[Squadron 42] +[Star Citizen] 10+ years is on par with the scale of the project.
Specially when looking into how long smaller projects by established companies have taken. The Red
Dead Redemption's, GTA's, Beyond Good & Evil's, Overwatch's,
Diablo's and so on.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
Is he going for Guinness?
Ready when it's ready.
No point in having another Cyberpunk.
Cyberpunk's crash and burn was due to trying to fit it into the previous generation of consoles. If they'd dumped that....
No issues with SC's requirements for bleeding edge computers. That was something they were pretty transparent about from day one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Pretty much in agreement with that first paragraph. Though I'd say it's due to nostalgia from 10-12 year olds back in the day, playing through Wing Commander.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Cyberpunk's crash and burn was due to trying to fit it into the previous generation of consoles. If they'd dumped that.... No issues with SC's requirements for bleeding edge computers. That was something they were pretty transparent about from day one.
It was a mix of many factors not just that one. The truth is that even without all the technical problems the game released was still a big shadow of what was promised with a ton of missing features and questionable design decisions.
After 10 years of annoucing it's game Chris Roberts is still living rent free in the head of jaded gamers eager to play anything he releases hoping it will bring them back the joy of video-games.
The one and only Space Sim God.
Can you tell him to just release the damn thing already.
Is he going for Guinness?
Ready when it's ready.
No point in having another Cyberpunk.
I agree, after all this time, SQ42 better release in a more perfect launch state than any single player game in history
But... considering the whole package of [Kickstart/Company Building]+[Squadron 42] +[Star Citizen] 10+ years is on par with the scale of the project.
Specially when looking into how long smaller projects by established companies have taken. The Red
Dead Redemption's, GTA's, Beyond Good & Evil's, Overwatch's,
Diablo's and so on.
Too bad Mr. Genious didn't realize that, and kept proclaiming BS and unworkable deadlines. Almost like he didn't know what he was doing....aside from getting rafts of money.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Too bad Mr. Genious didn't realize that, and kept proclaiming BS and unworkable deadlines. Almost like he didn't know what he was doing....aside from getting rafts of money.
It worked out nicely though. If game development was easy to predict we wouldn't have delayed games every single year now would we.
Honestly, if I were SC I'd hold off on the single player game until the full MMORPG was about 3 months from release. I'd then use the single player game's success to funnel people to the MMORPG.
I'd give people who finished the single player a little leg up in the MMORPG.
Makes sense to me.
MaxBacon's explanation of the back end focus and work on narrative design coming later seems sensible from a development aspect.
Releasing SQ42 years early seems like a bad choice especially if systems and mechanics for SC itself may change over time.
Don't get me wrong. I'm not a huge fan of how the project has been run or their revenue strategy or how long they've milked it all out. But I don't personally see some crazy conspiracy theory behind the SQ42 delays.
The MMO doesn't sound interesting to me at all after watching a few streamers and a bit of asshattery. SQ42 is a maybe, but I'm not chomping at the bit. If they incorporate NFTs and crypto or some other sketchy monetization in the single player game then I'll for sure just skip it. Now, if it comes to GamePass then maybe.
See, the problem here is that they filmed all these SQ42 scenes years ago. If they start adding/changing things... they would need reshoots.
How would they ever get the whole cast back together?
What was the point of shooting the film in 201415 if its now 2022 and no where close to release?
I want this:
Just think about how much technology has changed over the last 7 years. Even these movie scenes which looks awesome 6 years ago now look like they are starting to get long in the teeth... What a waste.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Too bad Mr. Genious didn't realize that, and kept proclaiming BS and unworkable deadlines. Almost like he didn't know what he was doing....aside from getting rafts of money.
It worked out nicely though. If game development was easy to predict we wouldn't have delayed games every single year now would we.
All Chris Roberts fault too ofc.
Well if we didn't have copious examples of this particular type of failure with his games at Origin and then Digital Anvil, it would be easier to ignore. For most folks, anyway.
Granted that other developers do it to: It's not an uncommon failing. Levine seems to be doing the same thing with his new game-in-production Ghost Story.
It does help to be self aware though.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I was thinking more of systems mechanics and how things are put together. But yeah, I agree strange filming those things so many years ago. I have a feeling they didn't plan on milking it out but rather vastly overestimated their ability to deliver. I haven't thought that far into it. Honestly don't care much one way or the other about whether this is released or not. I just thought Occam would probably have a simpler solution than a well planned conspiracy.
I lay that at Roberts being so enthused with all that unexpected moolah, that he launched into being a pretend director again. He contracted extensive lockouts with one of the most expensive mocap studios, and signed up a bunch of actors. In part, it was very useful in marketing, but it now shows the failure to keep a focused direction. As more money rolled in, more and more got thrown into the cookpot. Without a coherent plan.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
When the total cost and time is tallied, the rest of the industry will simply shrug and go "That's not a justifiable business plan."
Star Citizen or a manned mission to Mars.
That is a tough wager.
"Be water my friend" - Bruce Lee
Logic, my dear, merely enables one to be wrong with great authority.
To me it's not about the flight sim, it's about the game-world, that open sandbox where they throw the mechanics and play shenanigans and you just have that freedom to play as you want on a really immersive game-world, so it feels and looks right. Be that FPS play or dogfighting or just exploring around.
If you're not on that line as far a game you'd enjoy then I don't think SC is a game you'd be playing, to me it's more what I look for, I find myself entertained on MMOs just exploring the areas that are well crafted and stuff of the likes.
But this is not about the industry, is about the players.
Obviously, development wise, what SC goes for is the hardmode of it all, MMO already defines a longer-term and more costly undertaking and just that has been enough to deter the industry from seriously investing with large-budget MMO projects, so it's no surprising that this is something that would be deemed to risky when there are cows to milk around (like the BR game-type on recent times).
But it is why and has been talked around many times, to see a great MMO rising in the future it seems it will have to come from an independent studio and not from the current publishers.
1. As far as the business model goes...what could be better? I mean according to all the naysayers they have generated more than 400 Million based on nothing but promises.
I disagree with the nay sayers as well, since I play the game almost daily. (just SC not SQ42).
2. The player base has done nothing but grow...and the game is still in the early stages of development. All of the game loops, mechanics, art, systems, hell even the engine is still getting work done to it. All are still being worked on. In comparison, it took Sweeny about 3 years (I know others had access to the engine sooner) to finish work on Unreal engine, and by comparison that was literal childs play compared to writing engines now.
3. I do agree with one point you make. I do not think we will see a reproduction of a game on this scale any time in the near future. So as far as a sustainable business model for another studio to pick up the concept and run with it, I doubt that will happen.
As far as SC goes, along with the player base growing, do you know there are already subscribers? So they have already begun to generate repeatable insured income. Is it million/yr? I do not think so, but it is income. I don't do the books for CIG (or work for them in any capacity) so I cannot discuss actual numbers here.
I used to be a hater of this game. I decided to put my money where my mouth is about 2 years ago now, and I am pretty impressed with the improvements I have seen in that time. I like to point out, however, that I do not encourage people to buy in and play right now as it is still (even after so long) in the very early stages of development. I do encourage people to look at free fly events though. That, in my opinion, is as much as the game is worth at this point.
I do believe all of the games CIG has cooking will release, and based on the success it has seen thus far I believe they will do just fine post-release and that the continued profits will justify the long development and production time.
If you want a new idea, go read an old book.
In order to be insulted, I must first value your opinion.
SC may end up being a great game... but it will never be the story driven, interactive movie that SQ42 is supposed to be. And I think it's justified to be salty about sitting here in 2022 while never having played a single second of that game.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
CR was wrong (multiple times) about his ability to manage getting a single player game out, even one based on a noted single player engine. He tied the two games together, thus leading to a single player game being held hostage to years of inconstant development on an MMO, an MMO that still does not have basic game necessities done. His choice. He was wrong (multiple times) about his project management goals and paths for the SC development. Certainly, the Alpha has improved. I guess it should've, it's ten years in and the most expensive game ever. And it's still years away.
At this point, anything but a steller release of SQ42 would endanger the golden goosies. Financially best to just sit on it.
So yeah, I kinda agree with the OP.
If you are holding out for the perfect game, the only game you play will be the waiting one.
The one and only Space Sim God.
Is he going for Guinness?
"Be water my friend" - Bruce Lee
No point in having another Cyberpunk.
edit: would make for a good meme wouldn’t it?
"Be water my friend" - Bruce Lee
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"Be water my friend" - Bruce Lee
No issues with SC's requirements for bleeding edge computers. That was something they were pretty transparent about from day one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
How would they ever get the whole cast back together?
What was the point of shooting the film in 201415 if its now 2022 and no where close to release?
I want this:
Just think about how much technology has changed over the last 7 years. Even these movie scenes which looks awesome 6 years ago now look like they are starting to get long in the teeth... What a waste.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Granted that other developers do it to: It's not an uncommon failing. Levine seems to be doing the same thing with his new game-in-production Ghost Story.
It does help to be self aware though.
If you are holding out for the perfect game, the only game you play will be the waiting one.
If you are holding out for the perfect game, the only game you play will be the waiting one.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon