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Fractured Online won't use level or skill-based character progression. Get a look inside the Knowledge system, which lets you shape your character through exploration, hunting, resoruce gathering and more to learn talents and abilities.
Comments
Logic, my dear, merely enables one to be wrong with great authority.
If they have an interpretive dance skill it will be by far the best game ever, hands down.
So do I fight each Creature only once? Discover each area once ect? Since we can't "Farm" knowledge, I'm trying to understand it.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
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"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
The "solely cooperative" server sounds like something I might be into, and the whole growing by discovering thing sounds like something I would enjoy, but a fan of exploration. The lack of grind in this system, and the whole being able to respec for free at any time sounds amazing too, making it more likely I would experiment and try different things.
Kinda need more info though. WHEN is this game due out? What stage of development are they in atm? Early alpha?
This is my gameplay last year. Didn't like it shrug.
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2024: 47 years on the Net.
Not increase abilities -- learn new abilities. You learn to do new things instead of just getting bigger numbers, which means you never really outlevel any of the content. You might learn better ways to deal with it, but every enemy is still a threat.
If the progression truly is horizontal instead of vertical, this is huge. It's about time some developer was willing to commit to such a system.
Logic, my dear, merely enables one to be wrong with great authority.
This results in players tracking down the mobs that have the skills that they want/need and then camping them for the information, then learning the skills. It seems a fair way to get a new skill.
The promise of free respecs at any time and the idea of discovering skills from seeing them sounded interesting, but I just learnt that while you can change your skill loadout at any time for free... the respecing of stats isn't, so you are basically locked in to a same limited set of meta skills for your stats.
Doesn't look like there are many skills out there to discover either. Sadly it sounds like a more limited version Guild Wars 1's capture skill system, which was a lot more interesting IMO, and with the large number of skills in that game it made for more interesting builds and gameplay. I kinda miss that, that and The Secret World's skill system. It's a shame they both lost their systems when the sequel and the reboot were launched.