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Preview the Knowledge System for Character Progression in Fractured Online | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2022 in News & Features Discussion

imagePreview the Knowledge System for Character Progression in Fractured Online | MMORPG.com

Fractured Online won't use level or skill-based character progression. Get a look inside the Knowledge system, which lets you shape your character through exploration, hunting, resoruce gathering and more to learn talents and abilities.

Read the full story here


Comments

  • RungarRungar Member RarePosts: 1,132
    edited January 2022
    actually sounds pretty good. Maybe all my whining will pay off one day. lol. all they need now is situational mitigation instead of the trinity and this might be interesting unless they fuck it up with nfts etc.
    MendelChampie
    .05 of a second to midnight
  • MendelMendel Member LegendaryPosts: 5,609
    How well this will work remains to be seen.  At least, it's something new, or at least something we haven't seen before.  That's a big thing for me. 

    Of course, it's probably going to lead to a lot of this:

    /world How can I learn the Interpretive Dance skill?



    Rungar

    Logic, my dear, merely enables one to be wrong with great authority.

  • RungarRungar Member RarePosts: 1,132
    i suppose theres no fix for that or gamigo for that matter lol. At least they are trying. 
    .05 of a second to midnight
  • BeerninjaBeerninja Member UncommonPosts: 5

    Mendel said:

    How well this will work remains to be seen.  At least, it's something new, or at least something we haven't seen before.  That's a big thing for me. 

    Of course, it's probably going to lead to a lot of this:

    /world How can I learn the Interpretive Dance skill?






    If they have an interpretive dance skill it will be by far the best game ever, hands down.
  • AvanahAvanah Member RarePosts: 1,627
    I'm trying to understand the concept. So I have to discover places, fight things to gain their knowledge.
    So do I fight each Creature only once? Discover each area once ect? Since we can't "Farm" knowledge, I'm trying to understand it.

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • jtckline3jtckline3 Member UncommonPosts: 60
    Sounds great on paper, and usually on paper only
    Champie
  • McSleazMcSleaz Member RarePosts: 280
    Unfortunately, I lost interest in playing this game when they let Gamigo through the door.
    Haki88Sarla
  • BC_AnimusBC_Animus Member UncommonPosts: 115
    Was thinking this will probably turn into another Albion Online type deal, but then saw this on their site "IS FRACTURED JUST ANOTHER “GANKBOX”? - It’s not. We’ve always felt that sandbox MMOs tend to discourage players who don’t appreciate hostile interactions. Because of this, we have designed a unique universe that will allow you to choose whether to start in a brutal open-PvP environment (Tartaros), a solely cooperative one (Arboreus) or a mix of the two (Syndesia), according to your race of choice. Travels between planets and interactions with other races will be possible, but subject to limitations."

    The "solely cooperative" server sounds like something I might be into, and the whole growing by discovering thing sounds like something I would enjoy, but a fan of exploration. The lack of grind in this system, and the whole being able to respec for free at any time sounds amazing too, making it more likely I would experiment and try different things.

    Kinda need more info though. WHEN is this game due out? What stage of development are they in atm? Early alpha?
    Phoenix_Hawk
  • vegetableoilvegetableoil Member RarePosts: 768

    BC_Animus said:

    Was thinking this will probably turn into another Albion Online type deal, but then saw this on their site "IS FRACTURED JUST ANOTHER “GANKBOX”? - It’s not. We’ve always felt that sandbox MMOs tend to discourage players who don’t appreciate hostile interactions. Because of this, we have designed a unique universe that will allow you to choose whether to start in a brutal open-PvP environment (Tartaros), a solely cooperative one (Arboreus) or a mix of the two (Syndesia), according to your race of choice. Travels between planets and interactions with other races will be possible, but subject to limitations."



    The "solely cooperative" server sounds like something I might be into, and the whole growing by discovering thing sounds like something I would enjoy, but a fan of exploration. The lack of grind in this system, and the whole being able to respec for free at any time sounds amazing too, making it more likely I would experiment and try different things.



    Kinda need more info though. WHEN is this game due out? What stage of development are they in atm? Early alpha?



    This is my gameplay last year. Didn't like it shrug.

    [Deleted User]BC_Animus
  • RungarRungar Member RarePosts: 1,132
    edited January 2022
    Avanah said:
    I'm trying to understand the concept. So I have to discover places, fight things to gain their knowledge.
    So do I fight each Creature only once? Discover each area once ect? Since we can't "Farm" knowledge, I'm trying to understand it.
    the video above sums it up pretty good. Each creature is a unique level. 

      
    Post edited by Rungar on
    .05 of a second to midnight
  • olepiolepi Member EpicPosts: 3,055
    So, we get knowledge points to spend on increasing our abilities. Sounds unique all right.

    ------------
    2024: 47 years on the Net.


  • ShinyFlygonShinyFlygon Member RarePosts: 611

    olepi said:

    So, we get knowledge points to spend on increasing our abilities. Sounds unique all right.



    Not increase abilities -- learn new abilities. You learn to do new things instead of just getting bigger numbers, which means you never really outlevel any of the content. You might learn better ways to deal with it, but every enemy is still a threat.

    If the progression truly is horizontal instead of vertical, this is huge. It's about time some developer was willing to commit to such a system.
    Mendel
  • MendelMendel Member LegendaryPosts: 5,609

    olepi said:

    So, we get knowledge points to spend on increasing our abilities. Sounds unique all right.



    Not increase abilities -- learn new abilities. You learn to do new things instead of just getting bigger numbers, which means you never really outlevel any of the content. You might learn better ways to deal with it, but every enemy is still a threat.

    If the progression truly is horizontal instead of vertical, this is huge. It's about time some developer was willing to commit to such a system.

    It wouldn't even need to be 100% horizontal progression.  They could mix the two to produce a set of tiers, each with a horizontal scheme.  Advancement to another tier could be done vertically.

    The advantage that vertical progression has is that it is relatively open-ended; the developers can always add a higher tier.  Whereas with horizontal, it is generally much more difficult to add new options.

    A mixed progression system could offer new ways to progress, by allowing only a limited number of your horizontal 'gains' to follow you vertically.  Imagine having to choose which abilities to keep and which to discard.  Giving players more choices is rarely a bad thing.



    Champie

    Logic, my dear, merely enables one to be wrong with great authority.

  • RungarRungar Member RarePosts: 1,132
    according to the videos the tier 5 armor is twice as good statwise as the tier 1. Im not sure how that translates but it seems the power curve is generally lower than in other games which makes sense for a pvp game. 
    .05 of a second to midnight
  • Superman0XSuperman0X Member RarePosts: 2,292
    Avanah said:
    I'm trying to understand the concept. So I have to discover places, fight things to gain their knowledge.
    So do I fight each Creature only once? Discover each area once ect? Since we can't "Farm" knowledge, I'm trying to understand it.
    You (mostly) learn new skills from killing mobs. The more you kill a mob, the more information about them unlocks. This includes the skills that they use. Once you have learned enough about them, you have the option to allocate some of your knowledge points to learn the skill. 

    This results in players tracking down the mobs that have the skills that they want/need and then camping them for the information, then learning the skills. It seems a fair way to get a new skill.
    Champie[Deleted User]
  • RungarRungar Member RarePosts: 1,132
    from what ive gathered you cant repair armor so its expected to replace it occasionally. I dont think there is any rare gear at all. 
    .05 of a second to midnight
  • BC_AnimusBC_Animus Member UncommonPosts: 115
    The more I see the less hyped I am for the game.

    The promise of free respecs at any time and the idea of discovering skills from seeing them sounded interesting, but I just learnt that while you can change your skill loadout at any time for free... the respecing of stats isn't, so you are basically locked in to a same limited set of meta skills for your stats.

    Doesn't look like there are many skills out there to discover either. Sadly it sounds like a more limited version Guild Wars 1's capture skill system, which was a lot more interesting IMO, and with the large number of skills in that game it made for more interesting builds and gameplay. I kinda miss that, that and The Secret World's skill system. It's a shame they both lost their systems when the sequel and the reboot were launched.
    [Deleted User][Deleted User]
  • Superman0XSuperman0X Member RarePosts: 2,292
    Torval said:
    Avanah said:
    I'm trying to understand the concept. So I have to discover places, fight things to gain their knowledge.
    So do I fight each Creature only once? Discover each area once ect? Since we can't "Farm" knowledge, I'm trying to understand it.
    You (mostly) learn new skills from killing mobs. The more you kill a mob, the more information about them unlocks. This includes the skills that they use. Once you have learned enough about them, you have the option to allocate some of your knowledge points to learn the skill. 

    This results in players tracking down the mobs that have the skills that they want/need and then camping them for the information, then learning the skills. It seems a fair way to get a new skill.

    How do you increase your expertise in a skill?

    The system sounds similar to how Guild Wars 1 has players unlock skills. This is fine, but the entire game is balanced quite differently from most MMO style games and gear has a very shallow power curve with "top end" gear being easily accessible to everyone.

    The problem with that system is it's quite shallow. It has great breadth but very little depth in single character builds. What depth it has really comes from party synergy.

    This sounds like progression will be shallow and boring. Yes, it sounds fair, but not engaging in the long term.
    I havent played in an alpha/beta in a year... but you used to be able to add points in a skill (once learned). You were capped out in how many points total you can have active at one time, and not all skills have the same point values. This resulted in people mixing/matching skills more often than going for less (but more powerful) skills. If you were planning on fighting people/mobs vulnerable to fire, you might choose to go with fireball 2 (vs1), but usually the utility (and cycle times) were generally better with multiple skills.
    [Deleted User][Deleted User]
  • xDjevikxDjevik Member UncommonPosts: 26
    Avanah said:
    I'm trying to understand the concept. So I have to discover places, fight things to gain their knowledge.
    So do I fight each Creature only once? Discover each area once ect? Since we can't "Farm" knowledge, I'm trying to understand it.
    So in this game some creatures have more than 1 skill that you can unlock some have 3-4.. the more you kill it the more knowledge you gain. The more knowledge you gain the more skills you unlock.. If I remember correctly.. you get it to 50% knownledge with 2 skills you unlock the first one.. but depending on your class.. you might already have those skills unlocked so you do have to look through the monster you killed once and see what skills they have.. 
  • ShinyFlygonShinyFlygon Member RarePosts: 611
    edited April 2022
    Mendel said:

    The advantage that vertical progression has is that it is relatively open-ended; the developers can always add a higher tier.  Whereas with horizontal, it is generally much more difficult to add new options.

    A mixed progression system could offer new ways to progress, by allowing only a limited number of your horizontal 'gains' to follow you vertically.  Imagine having to choose which abilities to keep and which to discard.  Giving players more choices is rarely a bad thing.

    It is easy enough to do that without the verticality, though. You can require a separate character build for each area without inflating the numbers. The only thing verticality does is force players to experience the content in a predetermined, linear order. It makes older areas into ghost towns as the majority of players outlevel them.

    Among other things, a fully horizontal system lets you team up with new players and friends you recruit into the game. The vertical barrier to entry is one of the biggest reasons MMO population growth tends to stagnate after just a few years.

    EDIT: Just noticed that Gamigo is the publisher, so I guess all of this is very, very moot. The game is DOA for sure.

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