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Blizzard is Creating an Original IP Survival Game Set in a New Universe | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited January 2022 in News & Features Discussion

imageBlizzard is Creating an Original IP Survival Game Set in a New Universe | MMORPG.com

Blizzard has announced work on an unannounced new survival game with a completely new IP, new universe, and characters.

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Comments

  • jayheld90jayheld90 Member UncommonPosts: 1,726
    gonna be some copy and paste trash, blizzard is garbage nowadays.
    MachkeznhoFuryVChampieDiabhualmoroelTuor7alin1209qoma
  • DattelisDattelis Member EpicPosts: 1,675

    jayheld90 said:

    gonna be some copy and paste trash, blizzard is garbage nowadays.



    Well, when you think about Overwatch at its height, that's all it honestly was, a copy/paste of games like TF2 and the like, but it went strong at the time because of the Blizzard name behind it. This does have me interested. I guess we'll see when its in the hands of players though. One thing that is interesting is that a lot of predictions from a tweet about 1-2 years ago have already come to pass, like 9.2 being the last major patch of SL, Blizzard being sold, and Blizzard making a new IP. The only other thing I remember is that they said WoW2 was on the horizon I think, so only time will tell.
  • FuryVFuryV Member UncommonPosts: 515

    jayheld90 said:

    gonna be some copy and paste trash, blizzard is garbage nowadays.



    How very original of you.
    ultimateduckjayheld90eoloe
  • KillaatworkKillaatwork Member UncommonPosts: 20
    It will be about surviving working for Blizzard
    DarkpigeonTheocritus[Deleted User]MachkeznhoTuor7Diabhualmeerclarjayheld90KyleranDarkagesand 5 others.
  • elveoneelveone Member RarePosts: 430
    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.
  • AeanderAeander Member LegendaryPosts: 8,068
    You know what I'd like to see from Blizzard?

    Medieval fantasy themed looter shooter. Replace the guns with bows, crossbows, scepters, staves, and all manner of melee weapons.
    WalkinGlenn
  • TillerTiller Member LegendaryPosts: 11,489

    elveone said:

    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.



    They are doing what they always have done, take existing games and systems and put their own spin on it. They really never have been innovative, just good at polishing and more popular. That's like saying Blizzard created the first MMO, or Hearthstone was the first card game ever.
    [Deleted User]KyleranTacticalZombehWaanBrotherMaynardqomaSabbyth
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • laseritlaserit Member LegendaryPosts: 7,591
    I’m very very curious.

    Blizzard taking all the current survival games and creating their take on what they think is the best the genre has to offer.

    Ten years ago, I would be very excited. Today… I‘ll wait and see.

     I know they have the money but I am unfamiliar with their current talent pool.
    [Deleted User]DiabhualTacticalZombeh

    "Be water my friend" - Bruce Lee

  • namcostnamcost Member UncommonPosts: 35
    Survival Game?

    Well I have played 7 days to die and sadly as the developer is a complete moron he had a winning formula then ruined it. So that game is dead to me (and many others).

    Conan Exiles was okay, but the size is actually limited and don't get me started on the absolute bullshit lag you get, rather its loading in bases or NPC's lagging because the server can't handle it. So Conan is out.

    ARK survival garbage, don't even get me started, just ROFL.

    Then you have ATLAS which is just ARK but pirates. LMAO. Trash.

    Amazon New World is NOT an MMORPG. Its definitely a MMO-Survival game. Don't get me wrong, in the Alpha it was 100% "hardcore" survival and then a few crybabies wouldn't stfu on the forums so the lead developer changed his mind and decided to transition to MMO-RPG and honestly failed at it. Its still more Survival than RPG even now.... 900k during month one down to 100k because the game is trash. Steam generally has 25 million players online at any given time so to only peg 100k continuous shows the game isn't doing well (as well as server merges due to population dying down). What pissed me off about New World is that it was MARKETED as a hardcore survival game and after pre-purchasing they change their mind and went a different route. Heavy betrayal. Which is a reason why its not as popular as it could be. Because it lost its identity following this idea of "please everyone" instead of "make your dream game" which the dream was "hardcore survival" so LOL.

    HONESTLY. I have yet to play a great survival game. The best IMO is split between 7 days to die and conan exiles and those title are just "good" or "okay" not "great".... If blizzard can pull it off and make a quality survival game, more to them. But honestly at this point I just want an MMORPG with survival aspects and a giant open world with a player driven economy like star wars galaxies had.... that is the future of mmorpgs. Less hand holding and more player choice. Choose your stats, choose your skills, master your style of gameplay while NOT being able to master everything, and having to rely on others to move forward. The crafter relies on adventurers to find rare enemy drops as well as miner type players to harvest general materials to make their gear, and both of them rely on the crafter to craft it. I crave a game with true depth.
    Kyleran
  • elveoneelveone Member RarePosts: 430

    Tiller said:



    elveone said:


    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.






    They are doing what they always have done, take existing games and systems and put their own spin on it. They really never have been innovative, just good at polishing and more popular. That's like saying Blizzard created the first MMO, or Hearthstone was the first card game ever.



    They take an existing genre and add innovation on top of it. They did not create the first MMO, just the most popular one that is still copied to this day and while it is based on Everquest they got the people playing EQ and got them to be creative on how to make the game a lot better. They did not create the first hero shooter, just the most popular one that immediately changed the direction of its competition. They did not create the aRPG or the CCG genres - they just made them far more accessible to newcomers and helped popularize otherwise niche genres. Even when they made a MOBA they did not copy an existing formula but experimented with their own. The survival games though are already extremely popular and announcing the game that way is disappointing because it seems that they did not do enough to innovate and do not intend to and instead want to get developers already experienced in the genre for a quick cash in. I hope I am wrong.
    Urden
  • GSEffigyGSEffigy Member UncommonPosts: 3
    edited January 2022

    Aeander said:

    You know what I'd like to see from Blizzard?

    Medieval fantasy themed looter shooter. Replace the guns with bows, crossbows, scepters, staves, and all manner of melee weapons.



    This sounds like HeXen and Phil Spencer listed this as one of the IPs that is carried across Act/Blizz so you will probably get something like it.
  • Asm0deusAsm0deus Member EpicPosts: 4,619
    There so many survival mmo they are going to have to work real hard to get me excited about anything.

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • AstropuyoAstropuyo Member RarePosts: 2,178
    Hey look it's minecraft and a pixar movie made to fail.


  • AeanderAeander Member LegendaryPosts: 8,068
    elveone said:

    Tiller said:



    elveone said:


    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.






    They are doing what they always have done, take existing games and systems and put their own spin on it. They really never have been innovative, just good at polishing and more popular. That's like saying Blizzard created the first MMO, or Hearthstone was the first card game ever.



    They take an existing genre and add innovation on top of it. They did not create the first MMO, just the most popular one that is still copied to this day and while it is based on Everquest they got the people playing EQ and got them to be creative on how to make the game a lot better. They did not create the first hero shooter, just the most popular one that immediately changed the direction of its competition. They did not create the aRPG or the CCG genres - they just made them far more accessible to newcomers and helped popularize otherwise niche genres. Even when they made a MOBA they did not copy an existing formula but experimented with their own. The survival games though are already extremely popular and announcing the game that way is disappointing because it seems that they did not do enough to innovate and do not intend to and instead want to get developers already experienced in the genre for a quick cash in. I hope I am wrong.
    While HotS has some originality to it, like the shared team level, some of its most original aspects were done before. For example, having map bosses that would join you and push lanes was actually a defining feature of an obscure but awesome Chinese moba called Realm of the Titans. 
  • elveoneelveone Member RarePosts: 430

    Aeander said:


    elveone said:



    Tiller said:





    elveone said:



    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.









    They are doing what they always have done, take existing games and systems and put their own spin on it. They really never have been innovative, just good at polishing and more popular. That's like saying Blizzard created the first MMO, or Hearthstone was the first card game ever.






    They take an existing genre and add innovation on top of it. They did not create the first MMO, just the most popular one that is still copied to this day and while it is based on Everquest they got the people playing EQ and got them to be creative on how to make the game a lot better. They did not create the first hero shooter, just the most popular one that immediately changed the direction of its competition. They did not create the aRPG or the CCG genres - they just made them far more accessible to newcomers and helped popularize otherwise niche genres. Even when they made a MOBA they did not copy an existing formula but experimented with their own. The survival games though are already extremely popular and announcing the game that way is disappointing because it seems that they did not do enough to innovate and do not intend to and instead want to get developers already experienced in the genre for a quick cash in. I hope I am wrong.


    While HotS has some originality to it, like the shared team level, some of its most original aspects were done before. For example, having map bosses that would join you and push lanes was actually a defining feature of an obscure but awesome Chinese moba called Realm of the Titans. 



    If we are talking bosses pushing lanes - this has been done in the DDay Judgement map for Warcraft 3. Even the shared team level is not unique - it has been done in a few other second gen MOBAs as well. HotS didn't just add those though - it changed the way it dealt with leveling, character progression and added various events and quests of different nature in the variety of maps it has.
  • LuidenLuiden Member RarePosts: 337

    elveone said:



    Tiller said:





    elveone said:



    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.









    They are doing what they always have done, take existing games and systems and put their own spin on it. They really never have been innovative, just good at polishing and more popular. That's like saying Blizzard created the first MMO, or Hearthstone was the first card game ever.






    They take an existing genre and add innovation on top of it. They did not create the first MMO, just the most popular one that is still copied to this day and while it is based on Everquest they got the people playing EQ and got them to be creative on how to make the game a lot better. They did not create the first hero shooter, just the most popular one that immediately changed the direction of its competition. They did not create the aRPG or the CCG genres - they just made them far more accessible to newcomers and helped popularize otherwise niche genres. Even when they made a MOBA they did not copy an existing formula but experimented with their own. The survival games though are already extremely popular and announcing the game that way is disappointing because it seems that they did not do enough to innovate and do not intend to and instead want to get developers already experienced in the genre for a quick cash in. I hope I am wrong.



    To be clear, it wasn't based on Everquest. At the time WoW came out there were a number of MMORPGs already in the market. The thing WoW did was look at all the pain that those MMORPGs were putting players through and took that out of the game. It can't be understated how massive those decisions were. It was the most present when comparing EQ2 to WoW.. both of them released the same month (oh the glory days of MMORPGs).

    EQ2 decided to continue to include those pain features and WoW did not. The original EQ2 took from EQ1 with corpse runs, losing xp on death, all items dropping etc. Having to run a million miles to get back to where you died.. all that BS old games did WoW did the opposite. With WoW you didn't lose anything, it was focused on getting you back to having fun while EQ2 would take you on a journey of pain and suffering to get back to playing. That was the massive change that got everybody into WoW.

    WoW was fun, it was carebare, it appealed to the masses. Why play DAOC and lose 25% xp on death at level 45 (would take you a week to make it back) when WoW didn't give a crap? Those changes were huge.
    KyleranMallyxeoloe
  • elveoneelveone Member RarePosts: 430

    Luiden said:



    elveone said:





    Tiller said:







    elveone said:




    Say what you will but at least Blizzard did try to innovate in the past with their new games. This feels kind of disappointing.












    They are doing what they always have done, take existing games and systems and put their own spin on it. They really never have been innovative, just good at polishing and more popular. That's like saying Blizzard created the first MMO, or Hearthstone was the first card game ever.









    They take an existing genre and add innovation on top of it. They did not create the first MMO, just the most popular one that is still copied to this day and while it is based on Everquest they got the people playing EQ and got them to be creative on how to make the game a lot better. They did not create the first hero shooter, just the most popular one that immediately changed the direction of its competition. They did not create the aRPG or the CCG genres - they just made them far more accessible to newcomers and helped popularize otherwise niche genres. Even when they made a MOBA they did not copy an existing formula but experimented with their own. The survival games though are already extremely popular and announcing the game that way is disappointing because it seems that they did not do enough to innovate and do not intend to and instead want to get developers already experienced in the genre for a quick cash in. I hope I am wrong.






    To be clear, it wasn't based on Everquest. At the time WoW came out there were a number of MMORPGs already in the market. The thing WoW did was look at all the pain that those MMORPGs were putting players through and took that out of the game. It can't be understated how massive those decisions were. It was the most present when comparing EQ2 to WoW.. both of them released the same month (oh the glory days of MMORPGs).



    EQ2 decided to continue to include those pain features and WoW did not. The original EQ2 took from EQ1 with corpse runs, losing xp on death, all items dropping etc. Having to run a million miles to get back to where you died.. all that BS old games did WoW did the opposite. With WoW you didn't lose anything, it was focused on getting you back to having fun while EQ2 would take you on a journey of pain and suffering to get back to playing. That was the massive change that got everybody into WoW.



    WoW was fun, it was carebare, it appealed to the masses. Why play DAOC and lose 25% xp on death at level 45 (would take you a week to make it back) when WoW didn't give a crap? Those changes were huge.



    So because they changed the death penalty and made it less severe the game is not based on EQ? What? Blizzard hired a bunch of EQ players, mostly guild leaders, as game designers for WoW. Yeah, there were a lot of other MMOs at the time but the influences from Everquest are pretty obvious and become even more so if you compare other popular MMOs at the time with Classic.
  • LobotomistLobotomist Member EpicPosts: 5,981


    HONESTLY. I have yet to play a great survival game. The best IMO is split between 7 days to die and conan exiles and those title are just "good" or "okay" not "great".... If blizzard can pull it off and make a quality survival game, more to them. But honestly at this point I just want an MMORPG with survival aspects and a giant open world with a player driven economy like star wars galaxies had.... that is the future of mmorpgs. Less hand holding and more player choice. Choose your stats, choose your skills, master your style of gameplay while NOT being able to master everything, and having to rely on others to move forward. The crafter relies on adventurers to find rare enemy drops as well as miner type players to harvest general materials to make their gear, and both of them rely on the crafter to craft it. I crave a game with true depth.


    You never played Valheim ?
    Kyleranobii



  • DigDuggyDigDuggy Member RarePosts: 694
    Like all others I'll follow at a distance.  With Microsoft now with ownership, I'll be curious to see what they can do 
  • ScotScot Member LegendaryPosts: 24,476
    Survival game....Zzzzz Zzzzz Zzzz.
    Kyleranelveone
  • AsturiosAsturios Member UncommonPosts: 47

    jayheld90 said:

    gonna be some copy and paste trash, blizzard is garbage nowadays.



    like your comment ? XD
    Linif
  • cheyanecheyane Member LegendaryPosts: 9,407
    I am actually hopeful considering what they did with the Everquest model. Let's see and perhaps pray a little that it turns out well.
    Garrus Signature
  • KyleranKyleran Member LegendaryPosts: 44,086
    edited January 2022
    Scot said:
    Survival game....Zzzzz Zzzzz Zzzz.
    In all fairness, I always wondered what a high quality, big budget survival game might look like, especially if it could be done on a truly MMO scale.

    I thought New World was going to be that game, remember their early claims of 10K in a world?  Well they walked back quite a bit on that as well as much of the survival aspects and as for the quality, well yeah..

    So perhaps this time around things will be different, but if it is just starting out, knowing the pace Bilzzard delivers games (assuming they don't cancel it mid way for not being fun) I might not live long enough to see it's release.

    As for a new IP? Bleh.  Totally missing out on a great opportunity to tie into the StarCraft lore.

    Instead of being stranded on a desert island beach, imagine being a survivor(s) of a crashed escape pod(s) who've landed on a planet overrun by....

    The Zerg






    cheyaneScotMallyx

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MensurMensur Member EpicPosts: 1,531
    way to go blizzard. Join the survival hype..for chirst sake, when will this survival shit end.
    BrotherMaynardelveone

    mmorpg junkie since 1999



  • ScotScot Member LegendaryPosts: 24,476
    edited January 2022
    Kyleran said:
    Scot said:
    Survival game....Zzzzz Zzzzz Zzzz.
    In all fairness, I always wondered what a high quality, big budget survival game might look like, especially if it could be done on a truly MMO scale.

    I thought New World was going to be that game, remember their early claims of 10K in a world?  Well they walked back quite a bit on that as well as much of the survival aspects and as for the quality, well yeah..

    So perhaps this time around things will be different, but if it is just starting out, knowing the pace Bilzzard delivers games (assuming they don't cancel it mid way for not being fun) I might not live long enough to see it's release.

    As for a new IP? Bleh.  Totally missing out on a great opportunity to tie into the StarCraft lore.

    Instead of being stranded on a desert island beach, imagine being a survivor(s) of a crashed escape pod(s) who've landed on a planet overrun by....

    The Zerg


    Well if scaled back MMOs are either survival games or BR's it strikes me that if you have the money you go for MMO. But as we discussed before it is what you do in survival games that puts me off. If you spent your time building home defences, preparing for an overnight zombie raid that's fine, if you spend you time collecting food so you don't starve, water so you don't get thirsty and keep running for shelter to avoid "exposure" from rain, then I just get frustrated to me that's not gameplay.
    Kyleranelveone
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