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Hidetaka Miyazaki Talks Elden Ring's Open World, Lessons from Playtests, Multiplayer, and Accessibil

SystemSystem Member UncommonPosts: 12,599
edited January 2022 in News & Features Discussion

imageHidetaka Miyazaki Talks Elden Ring's Open World, Lessons from Playtests, Multiplayer, and Accessibility | MMORPG.com

Ahead of next month's Elden Ring release, FromSoftware's Hidetaka Miyazaki gave an interview in which he discusses the game's testing feedback, the choice of a beautiful and gruesome open world, multiplayer, and more.

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Comments

  • eoloeeoloe Member RarePosts: 864
    My $60 are ready.
    DhampirSovrathstrawhat0981ConstantineMerus
  • IceAgeIceAge Member EpicPosts: 3,203
    One Ring to Rule Them All !!
    SovrathConstantineMerus

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
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  • strawhat0981strawhat0981 Member RarePosts: 1,224
    Whenever a from software game comes out I just get so happy. :)
    ConstantineMerus

    Originally posted by laokoko
    "if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".

  • kitaradkitarad Member LegendaryPosts: 8,177
    This looks fantastic. I cannot play it. Too difficult the combat but it looks amazing. I'll watch some let's play when it does .
    cheyane

  • laseritlaserit Member LegendaryPosts: 7,591
    kitarad said:
    This looks fantastic. I cannot play it. Too difficult the combat but it looks amazing. I'll watch some let's play when it does .
    I don’t see how adding accessibility into a game can be negative in anything. I like how games add things like story mode so as many people as possible can enjoy the game.

     It takes nothing away from others enjoyment and is a win win imho
    kitaradThe_KorriganIceAge

    "Be water my friend" - Bruce Lee

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,649
    I'm a bit put off by the limited multiplayer.  Was hoping to play this with friends but it looks like you can just "call for help" to have people join for a limited encounter.

    [Deleted User][Deleted User]

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  • YashaXYashaX Member EpicPosts: 3,100
    eoloe said:
    My $60 are ready.

    Already pre-ordered!
    eoloe
    ....
  • ScorchienScorchien Member LegendaryPosts: 8,914
    mMmmm Spider Senses are tingling on this ..


    Not in a good way
    laseritViper482RungarMendel
  • fineflufffinefluff Member RarePosts: 561
    It will be their masterpiece and probably their last "souls" type game for a very long time. Demons' Souls, Dark Souls 1, 2, 3, Bloodborne, Sekiro, Elden Ring. I imagine they will want to try other genres now. There's rumors of a new Armored Core (mech game).
    eoloe
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    finefluff said:
    It will be their masterpiece and probably their last "souls" type game for a very long time. Demons' Souls, Dark Souls 1, 2, 3, Bloodborne, Sekiro, Elden Ring. I imagine they will want to try other genres now. There's rumors of a new Armored Core (mech game).
    There are rumors about Bloodborne 2 as well. 
    [Deleted User]Liniflaserit
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • LinifLinif Member UncommonPosts: 340
    finefluff said:
    It will be their masterpiece and probably their last "souls" type game for a very long time. Demons' Souls, Dark Souls 1, 2, 3, Bloodborne, Sekiro, Elden Ring. I imagine they will want to try other genres now. There's rumors of a new Armored Core (mech game).
    There are rumors about Bloodborne 2 as well. 
    Oh I do so hope those rumors are true.
    ConstantineMerus
  • lahnmirlahnmir Member LegendaryPosts: 5,052
    Scorchien said:
    mMmmm Spider Senses are tingling on this ..


    Not in a good way
    If it turns out to be really good, can we start yelling ‘Ohh shut up Scorch’ in every single thread about the game?  ;)

    /Cheers,
    Lahnmir
    YashaXstrawhat0981Sovrath
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    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • ScorchienScorchien Member LegendaryPosts: 8,914

    lahnmir said:


    Scorchien said:

    mMmmm Spider Senses are tingling on this ..





    Not in a good way


    If it turns out to be really good, can we start yelling ‘Ohh shut up Scorch’ in every single thread about the game?  ;)

    /Cheers,
    Lahnmir



    Absolutely , I've never ducked from being wrong , and welcome it .. I hope it proves me wrong ..

    Ill be the first to admit it .. But something is really buggin me with this entire presentation and PR , it feels like they are holding back .. We will find out soon enough..
    lahnmirYashaX
  • fineflufffinefluff Member RarePosts: 561
    finefluff said:
    It will be their masterpiece and probably their last "souls" type game for a very long time. Demons' Souls, Dark Souls 1, 2, 3, Bloodborne, Sekiro, Elden Ring. I imagine they will want to try other genres now. There's rumors of a new Armored Core (mech game).
    There are rumors about Bloodborne 2 as well. 
    I think Bluepoint is either working on that or a remaster. Sony owns the IP and Bluepoint, so if there was another game, it would be from them. 
    ConstantineMerus
  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    laserit said:
    kitarad said:
    This looks fantastic. I cannot play it. Too difficult the combat but it looks amazing. I'll watch some let's play when it does .
    I don’t see how adding accessibility into a game can be negative in anything. I like how games add things like story mode so as many people as possible can enjoy the game.

     It takes nothing away from others enjoyment and is a win win imho

    Pretty much what's stopping me from buying.

    I'm deeply attracted in a RPG, with a cooperative multiplayer mode, and with G.R.R. Martin in its shadows, but I'm too old to deal with "Dark Souls" kind of frustrating gameplay.

    https://www.eurogamer.net/articles/2022-01-28-dark-souls-creator-hidetaka-miyazaki-discusses-elden-ring-difficulty

    Not good, not good... not good at all.

    GrandpaDJViper482kitaradArglebarglelaseritUngood
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  • Viper482Viper482 Member LegendaryPosts: 4,101

    Scorchien said:

    mMmmm Spider Senses are tingling on this ..





    Not in a good way



    It's the hype man, we've been taught to mistrust it due to all the hype gone wrong.
    TacticalZombehScorchien
    Make MMORPG's Great Again!
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    finefluff said:
    finefluff said:
    It will be their masterpiece and probably their last "souls" type game for a very long time. Demons' Souls, Dark Souls 1, 2, 3, Bloodborne, Sekiro, Elden Ring. I imagine they will want to try other genres now. There's rumors of a new Armored Core (mech game).
    There are rumors about Bloodborne 2 as well. 
    I think Bluepoint is either working on that or a remaster. Sony owns the IP and Bluepoint, so if there was another game, it would be from them. 
    I'm not absolutely sure but as far as know Bluepoint is working on the PS5 upgrade and rumor is FromSoftware is working on the sequel. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • NeoyoshiNeoyoshi Member RarePosts: 1,489
    I like the idea that the open world environment will play a roll in tackling difficult encounters; I have never been good at this games from FromSoftware, but I'm optimistic about the prospect of having more stealth tactics- which is where more of my gaming strength lay.


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  • SovrathSovrath Member LegendaryPosts: 32,931
    laserit said:
    kitarad said:
    This looks fantastic. I cannot play it. Too difficult the combat but it looks amazing. I'll watch some let's play when it does .
    I don’t see how adding accessibility into a game can be negative in anything. I like how games add things like story mode so as many people as possible can enjoy the game.

     It takes nothing away from others enjoyment and is a win win imho

    Pretty much what's stopping me from buying.

    I'm deeply attracted in a RPG, with a cooperative multiplayer mode, and with G.R.R. Martin in its shadows, but I'm too old to deal with "Dark Souls" kind of frustrating gameplay.

    https://www.eurogamer.net/articles/2022-01-28-dark-souls-creator-hidetaka-miyazaki-discusses-elden-ring-difficulty

    Not good, not good... not good at all.


    I wouldn't go that far.

    He says that they design their games so that players can overcome adversity. I can confidently say that is how I approach Dark Souls. Though I do have Dark Souls II and III in my steam list.

    My thought was, if I can practice and learn the guitar I can practice and learn a controller as the keyboard and mouse for Dark Souls is still "iffy" for me.

    Am I amazing? no. Have I downed a few bosses with the first try? Yes! That's a great feeling. Sometimes the defeats drain my energy and I put the game down in order to take a break.

    Some say the games aren't difficult but if that was true then this conversation wouldn't be happening. There is truth to the fact that the games get a lot more forgiving the higher you go in level.

    Unfortunately many don't get that high as they give up in the lower levels. My opinion is that people don't take the correct attitude and that is their biggest downfall. Instead of finding the deaths funny, finding your mistakes amusing, and getting an enjoyment out of failing, people take it out on themselves, the game and just rage quit in worst case scenarios.

    To help that, I've gone into fights with the thought "let's see if I can play my best but STILL die 5 times." Or some such thing. So dying was the real goal. You then relax, and lo and behold sometimes you don't die at all.

    If players would shift their paradigm a bit they might be able to enjoy these games and do reasonably well.
    [Deleted User]fineflufflaseritbobbersocks
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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MendelMendel Member LegendaryPosts: 5,609
    Scorchien said:

    lahnmir said:


    Scorchien said:

    mMmmm Spider Senses are tingling on this ..





    Not in a good way


    If it turns out to be really good, can we start yelling ‘Ohh shut up Scorch’ in every single thread about the game?  ;)

    /Cheers,
    Lahnmir



    Absolutely , I've never ducked from being wrong , and welcome it .. I hope it proves me wrong ..

    Ill be the first to admit it .. But something is really buggin me with this entire presentation and PR , it feels like they are holding back .. We will find out soon enough..

    This interview gives me the feeling that it will be mostly a solo game.  They are hoping that the players 'embrace the need for help'.  No talk about incentives to group up for help and a seeming 'grouping is secondary'/'everyone can overcome' attitude.

    With that kind of attitude, how will it distinguish itself from other wanna-be MMORPGs?  They talk about art work.  There are any number of pretty games that turn out to be empty.  Will Elden Ring be great or just another on the inferior pile?



    Logic, my dear, merely enables one to be wrong with great authority.

  • IselinIselin Member LegendaryPosts: 18,719
    I've never thought of this as anything other than a single player game with some minor multiplayer interactions like in all previous souls games.

    I don't get all the comments about it not being multiplayer enough. Where's that coming from? Did they hype it as multiplayer?
    SovrathConstantineMerusYashaXThe_Korrigan
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  • SovrathSovrath Member LegendaryPosts: 32,931
    Iselin said:
    I've never thought of this as anything other than a single player game with some minor multiplayer interactions like in all previous souls games.

    I don't get all the comments about it not being multiplayer enough. Where's that coming from? Did they hype it as multiplayer?

    I think it's more about players supplying their own narrative. I've never seen them advertise it as a multiplayer game.

    Just as an open world game similar in game play to some of their other games, where you can get help from others.
    ConstantineMerusYashaX
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Sovrath said:
    laserit said:
    kitarad said:
    This looks fantastic. I cannot play it. Too difficult the combat but it looks amazing. I'll watch some let's play when it does .
    I don’t see how adding accessibility into a game can be negative in anything. I like how games add things like story mode so as many people as possible can enjoy the game.

     It takes nothing away from others enjoyment and is a win win imho

    Pretty much what's stopping me from buying.

    I'm deeply attracted in a RPG, with a cooperative multiplayer mode, and with G.R.R. Martin in its shadows, but I'm too old to deal with "Dark Souls" kind of frustrating gameplay.

    https://www.eurogamer.net/articles/2022-01-28-dark-souls-creator-hidetaka-miyazaki-discusses-elden-ring-difficulty

    Not good, not good... not good at all.


    I wouldn't go that far.

    He says that they design their games so that players can overcome adversity. I can confidently say that is how I approach Dark Souls. Though I do have Dark Souls II and III in my steam list.

    My thought was, if I can practice and learn the guitar I can practice and learn a controller as the keyboard and mouse for Dark Souls is still "iffy" for me.

    Am I amazing? no. Have I downed a few bosses with the first try? Yes! That's a great feeling. Sometimes the defeats drain my energy and I put the game down in order to take a break.

    Some say the games aren't difficult but if that was true then this conversation wouldn't be happening. There is truth to the fact that the games get a lot more forgiving the higher you go in level.

    Unfortunately many don't get that high as they give up in the lower levels. My opinion is that people don't take the correct attitude and that is their biggest downfall. Instead of finding the deaths funny, finding your mistakes amusing, and getting an enjoyment out of failing, people take it out on themselves, the game and just rage quit in worst case scenarios.

    To help that, I've gone into fights with the thought "let's see if I can play my best but STILL die 5 times." Or some such thing. So dying was the real goal. You then relax, and lo and behold sometimes you don't die at all.

    If players would shift their paradigm a bit they might be able to enjoy these games and do reasonably well.
    My 'correct attitude' is that I don't like that sort of game play.  Not interested in suffering through hairshirt games.  Not interested in continually replaying stuff til I learn the trick.  Don't like checkpoint saving.  There was a time when hardware and memory constraints were such that that made a certain sense.  Now it has evolved into a stylistic decision.  A decision I don't like, but hey, not every game is for everyone. 

    When I look at my game backlog, fitting into game styles I don't prefer starts to look like a poor use of my time.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • cheyanecheyane Member LegendaryPosts: 9,404
    Here's the thing I feel that people who manage to play a game like Dark Souls and kill the mobs do not really understand that certain people just cannot do it. They think that if you practice enough you'll eventually get it and that the reason you don't is because you give up.

    For me I get massive headaches when I keep trying. I mean really bad headaches from trying and trying. I was trying to get across a cliff and progress in Shadow of the Tomb Raider. I tried like a 100 times and may be made it twice then faced my next obstacle after that and kept dying again. I just don't have the motor ability to succeed. Most people say you can achieve that by practice but it's because they have never actually faced this inability themselves. Not everything can be solved this way and it is horribly unfun and not worth it even when you manage it after a hundred tries. I just felt drained and completely wasted. Thank goodness it was the demo and I had not bought the game.

    I prefer to just watch the game on youtube if I really want it.

    I could play Horizon Zero Dawn because they had a lot of assisted climbing.

    I am not saying games should make that allowance for people like me . I merely wish to dispel the notion that the reason we never get past the first past is because we are not trying enough.
    finefluffbobbersocks
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  • lahnmirlahnmir Member LegendaryPosts: 5,052
    edited January 2022
    Sovrath said:
    laserit said:
    kitarad said:
    This looks fantastic. I cannot play it. Too difficult the combat but it looks amazing. I'll watch some let's play when it does .
    I don’t see how adding accessibility into a game can be negative in anything. I like how games add things like story mode so as many people as possible can enjoy the game.

     It takes nothing away from others enjoyment and is a win win imho

    Pretty much what's stopping me from buying.

    I'm deeply attracted in a RPG, with a cooperative multiplayer mode, and with G.R.R. Martin in its shadows, but I'm too old to deal with "Dark Souls" kind of frustrating gameplay.

    https://www.eurogamer.net/articles/2022-01-28-dark-souls-creator-hidetaka-miyazaki-discusses-elden-ring-difficulty

    Not good, not good... not good at all.


    I wouldn't go that far.

    He says that they design their games so that players can overcome adversity. I can confidently say that is how I approach Dark Souls. Though I do have Dark Souls II and III in my steam list.

    My thought was, if I can practice and learn the guitar I can practice and learn a controller as the keyboard and mouse for Dark Souls is still "iffy" for me.

    Am I amazing? no. Have I downed a few bosses with the first try? Yes! That's a great feeling. Sometimes the defeats drain my energy and I put the game down in order to take a break.

    Some say the games aren't difficult but if that was true then this conversation wouldn't be happening. There is truth to the fact that the games get a lot more forgiving the higher you go in level.

    Unfortunately many don't get that high as they give up in the lower levels. My opinion is that people don't take the correct attitude and that is their biggest downfall. Instead of finding the deaths funny, finding your mistakes amusing, and getting an enjoyment out of failing, people take it out on themselves, the game and just rage quit in worst case scenarios.

    To help that, I've gone into fights with the thought "let's see if I can play my best but STILL die 5 times." Or some such thing. So dying was the real goal. You then relax, and lo and behold sometimes you don't die at all.

    If players would shift their paradigm a bit they might be able to enjoy these games and do reasonably well.
    The oversight is that people don’t realize that dying and doing it over again are an essential part of the Souls genre, you are supposed to learn through defeat. Many call the dying part failing and give up, the dying part is an essential part of the experience though. This has been boiled down to the indeed toxic ‘git gud’ but there is truth in there, learn, adapt, try again. And then, by the skin of your teeth, succeed. 

    Sekiro for instance ups these stakes times hundred. It is a ruthless rock, paper, scissors game of blocking, dodging and parrying where you have to learn every enemy move and learn how to time each countermove perfectly. You do so by trying, dying, adapting. The Souls game leave room for cheesing, levelling etc. Sekiro strips all of that away and leaves the essential part in tact, honed to perfection and more brutal than anything Souls can ever throw at you.

    The Soulsborne genre requires a different mindset, defeat and dying are simply lessons to learn, not failure. You don’t even have to be fast for the Souls games (Sekiro is a different matter), just patient, methodical and composed.

    Got Elden Ring preordered, we’ll see how it turns out.

    /Cheers,
    Lahnmir
    Post edited by lahnmir on
    YashaXSovrathKyleran
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

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