I've really enjoyed the core story which is steeped xianxia mythology. For me, it's been a great window into modern takes on classic Chinese mythology without the modern geopolitical environment miring it down.
The experience is very "hand-holdy" for the first 20 levels or so and then starts to open up. I think this is because there are a lot of systems and the tutorial phase sort of leads the player through them.
Unfortunately, like most MMOs it heads straight into "Dungeons and Raiding" as the player moves towards end game. This just doesn't seem popular with the majority of Steam users, and rightly so in my opinion, and so it suffers. It really just shows that unless the stagnant MMO mindset changes they're really doomed to a very short interest life cycle. Outside of the MMO player niche this sort of game play isn't drawing in many new players. So, welcome to your "Top 10 MMOs to Play This Year" next year, same as the last.
I do enjoy a lot of Chinese and Asian mythology, I just don’t enjoy this presentation.
The game was never going to make it as a $40 B2P. It just doesn't have the quality or the soul. Almost every other F2P Asian MMORPG out there has similar quality, even old ones with outdated graphics and capabilities due to the technical limitations of their time.
It's like Lineage 2, Perfect World or Silkroad Online, but a bit newer.
I have nothing against the game, but the B2P model was the main problem for the low numbers. The second is, from what I hear from players is that the leveling is so fast you can max out in a week. That's another big problem with player retention and F2P won't remedy that.
They need to make it so a player has to play like 5+ hours a day and still need between 4 and 6 months to reach the level cap. This is how to retain players, it's not by emulating WoW Instant 60/70/80 private servers just to usher people into the end game ASAP.
Part of player retention is the player to build an emotional relationship with their character - all the hard times they had and managed to overcome, all the tedium, tough moments, happy moments, funny moments, etc. This can only happen in an MMORPG where the leveling speed is neither too fast or unbearably slow.
I've really enjoyed the core story which is steeped xianxia mythology. For me, it's been a great window into modern takes on classic Chinese mythology without the modern geopolitical environment miring it down.
The experience is very "hand-holdy" for the first 20 levels or so and then starts to open up. I think this is because there are a lot of systems and the tutorial phase sort of leads the player through them.
Unfortunately, like most MMOs it heads straight into "Dungeons and Raiding" as the player moves towards end game. This just doesn't seem popular with the majority of Steam users, and rightly so in my opinion, and so it suffers. It really just shows that unless the stagnant MMO mindset changes they're really doomed to a very short interest life cycle. Outside of the MMO player niche this sort of game play isn't drawing in many new players. So, welcome to your "Top 10 MMOs to Play This Year" next year, same as the last.
Yeah unfortunately most ppl left the game due to when raids came out and the raid drops were revealed. Your doing 6 bosses a week in the raid and its been set so that 1/6 will drop u a single piece of gear. With anymore being bonus sheer luck. This turned off most players. Because of how poor the drop rate was,
The piece dropped also has a 50% of being rolled the wrong stat depending on whether ur DPS, tank or heals. which also increased the difficulty of getting gear. Hence there was gradual decline in playerbase due to this mistake. Dev even revealed that it was minimum of 1 piece of gear per week which is ridiculous when your doing like 2-3 raids per week where 6 bosses which if 1 person messes up in the group could wipe the raid.
Great game story and overall game play and housing, ruined by silly devs who wanted to prolong endgame content by decreasing drop rates.
Poor pacing in the beginning and bad translations / voiceovers took away any momentum the game might have gained otherwise, and the setting, although pretty much perfectly executed, is also very niche. There is a good game in there, much better then many give it credit for.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Comments
Step 2 - Consolidate servers
Step 3 - Close servers due to lack of players
Sadly its the MMO trend on Steam if its not established before it goes to steam.
Just doesn’t grab me. You couldn’t even pay me to play it.
best of luck
They are going to need it imho
"Be water my friend" - Bruce Lee
How are the mechanics and writing?
"Be water my friend" - Bruce Lee
It's like Lineage 2, Perfect World or Silkroad Online, but a bit newer.
I have nothing against the game, but the B2P model was the main problem for the low numbers. The second is, from what I hear from players is that the leveling is so fast you can max out in a week. That's another big problem with player retention and F2P won't remedy that.
They need to make it so a player has to play like 5+ hours a day and still need between 4 and 6 months to reach the level cap. This is how to retain players, it's not by emulating WoW Instant 60/70/80 private servers just to usher people into the end game ASAP.
Part of player retention is the player to build an emotional relationship with their character - all the hard times they had and managed to overcome, all the tedium, tough moments, happy moments, funny moments, etc. This can only happen in an MMORPG where the leveling speed is neither too fast or unbearably slow.
Yeah unfortunately most ppl left the game due to when raids came out and the raid drops were revealed. Your doing 6 bosses a week in the raid and its been set so that 1/6 will drop u a single piece of gear. With anymore being bonus sheer luck. This turned off most players. Because of how poor the drop rate was,
The piece dropped also has a 50% of being rolled the wrong stat depending on whether ur DPS, tank or heals. which also increased the difficulty of getting gear. Hence there was gradual decline in playerbase due to this mistake. Dev even revealed that it was minimum of 1 piece of gear per week which is ridiculous when your doing like 2-3 raids per week where 6 bosses which if 1 person messes up in the group could wipe the raid.
Great game story and overall game play and housing, ruined by silly devs who wanted to prolong endgame content by decreasing drop rates.
This isn't a signature, you just think it is.
No fate but what we make, so make me a ham sandwich please.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer