why bother having 2 factions..... this is stupid, next comes selling and buying gear from the other faction..........
Oh, this actually will make sense, sadly.
The people praising and cheering this ..move, will sooner or later be like "My faction AH has higher prices than the...other faction!! PLZ Blizzard!! Same AH for both factions or I QUIT!!!".
So glad there is still WoTLK Classic to come. The release will literally blow up every other X-Pacs in terms of players and I will be playing it as I'm sure, the 10.0 X-Pac will be a ..glorious mess signed by no other than Ion. He might say "the 3rd time with charm". Erm .. he should of be fired max 6 months into BfA.
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
That's the one I'm waiting for. I've been waiting for WotLK since they announced Classic. That was IMO, WoW at its very best.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I think you mean it's a huge step in the right direction, if they first, you know, fix and remedy the massive and problematic issues of sexual harassment and vile shit that is going on internally within the company, right?
Or are we just going to forget all that exists and give them a pass because they're finally "fixing" the game based on feedback, the very same feedback, by the way, that they've consistently told everybody they didn't need or that wouldn't make for a good game, or that the player base didn't actually know what was good for them or the game.
I'm sure the woman that offed herself because she felt trapped and alone while contending with mental abuse and sexual harassment on an Acti-Blizz business trip would be proud.
Someone in the United States murdered someone today. Therefore I'm going to boycott the United States.
C'mon, the whole company isn't liable. There are still thousand of people working hard to make the best games they can. People relying on a paycheck who did no wrong.
I've been a proponent of players not being bound to their factions since Cata, it just hasn't made sense for the player. What you do as a player is your own business, you can still spit on horde/alliance races all you want.
The 2 faction system ruined Warcraft and pigeonholed it into worse story telling. The Forsaken should have been their own Faction but couldn't because of RvR restrictions. The Night Elves again should have remained their own faction but couldn't.
Alliance vs Horde story telling ended in WC2 and became more sidestory in WC3.
This just isn't true. In fact, I would go as far to say *WARCRAFT*, and all it's subsequent story telling was due to the fact that there was a 2 faction system.
It literally started in Warcraft 1 - Humans vs Orcs. Same with Warcraft 2, the story is about the Alliance warring against the oppressive Horde which ended in the Dark Portal, which then kept the warring factions going in the expansion 'Beyond the Dark Portal'. Same with WC3. Then, when WoW first launched, the story of Alliance vs. Horde was a huge part of everything Warcraft was in terms of identity.
While I agree the Forsaken probably should has been it's own thing after WotLK, or perhaps the story should have went a different way, to suggest that the 2 faction system, a system the entire lore and foundation of Warcraft is based around pigeonheld the story is just factually incorrect. It's what made Warcraft what it was - it didn't do anything except propel Warcraft as one of the top MMORPGs for over a decade. Not by the story alone, but it certainly helped.
Story-wise, people were excited Warcraft back in those days. You'd hear things all the time like, "FOR THE HORDE", they made literal commercials around it. Then Cata hit - which made it go downhill in story. It started to become nonsense.
Don't blame the lore for shitty story-telling. Warring faction were and always been, and should be, a part of Warcraft. It's named after it.
Seems like an odd move, but I feel the main reason is lack of players / queue time. I dont play WOW anymore, but if I did I would be happier to get into the dungeon faster. I dont care much about lore / factions / PVP in games. I think the only MMORPGs where i like the lore was LOTRO and SWTOR.
This is a stupid move for a MMO that is based on faction conflict.
If Blizz really cares only about player numbers, then they have to remove all faction restrictions allowing for chat, open quests cities to be cross faction, etc.
On a lighter side - imagine this :-D
Four taurens and a gnome venture into the dungeon..
So the writer who admits he never really played WoW tells the WoW community cross faction is a good thing. I think you maybe better writing opinion articles on something you know and understand.
The title of this article tells me the mmorpg writers of new know nothing about mmorpgs...
Really?
There has been a balance issue with Factions for years, with majority of player base playing Horde. Leaving Alliance players struggling to fill rosters and achieve the same goals with limited resources.
I know for a fact that community members on Alliance side were encouraging, however, they didn't know if it will ever happen.
So MR/MS non MMORPG writer, what is your solution for retention on Alliance side which would keep both parties balanced?
So.....make Alliance more interesting and stop catering to Horde. Mismanagement on their part when it came to balancing does not excuse this lazy "fix".
The game is dying, everyone knows it. That is all this is about. I was more excited than ever when BFA was announced because we were getting back to real Warcraft, it was a disappointment in the end, but this here is the opposite of what I would want.
I'd have to disagree with this move. I've played for years and in my opinion this is the first stage to taking the "War" out of Warcraft.
A change like this feels more like the "everyone deserves a ribbon" attitude flooding the world today. Everything and everyone doesn't have to be included. Not everyone is in first place. And that's ok....there's nothing wrong with conflict, in the real world, sometimes not everyone is included.
If they want to address the decline in player base....fine, but not like this.
I still consider it was a good decision to quit this game in 2015. This change goes against the lore of Azeroth and original game format. It may have been plausible with class roles remaining separate (Shaman/Horde and Paladin/Alliance) to play cross faction mercenaries requiring legendary quest lines for this dungeon mix up. This change merely shows the death rattle of WoW.
I find it funny many people in this past always claimed a new game on the market each year would overtake WoW subscribership. In the end, a harassment lawsuit broke WoW...
I agree that its a bad thing in terms of why its being done. The game is losing players and this is yet another panic move by Blizz to deal with that. Also, its obvious many people did NOT read how its going to work whatsoever lol. NO, you cannot just waltz into the other sides cities and chill. You will still be killed on sight by the guards. How it will work is you can party with people on your BNET friends list and I also read something about teaming up via LFR? But this idea you can now go into the enemy cities is dead wrong. You also cannot suddenly talk to that other faction player in chat or any such thing.
Comments
The people praising and cheering this ..move, will sooner or later be like "My faction AH has higher prices than the...other faction!! PLZ Blizzard!! Same AH for both factions or I QUIT!!!".
So glad there is still WoTLK Classic to come. The release will literally blow up every other X-Pacs in terms of players and I will be playing it as I'm sure, the 10.0 X-Pac will be a ..glorious mess signed by no other than Ion. He might say "the 3rd time with charm". Erm .. he should of be fired max 6 months into BfA.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Someone in the United States murdered someone today. Therefore I'm going to boycott the United States.
C'mon, the whole company isn't liable. There are still thousand of people working hard to make the best games they can. People relying on a paycheck who did no wrong.
This just isn't true. In fact, I would go as far to say *WARCRAFT*, and all it's subsequent story telling was due to the fact that there was a 2 faction system.
It literally started in Warcraft 1 - Humans vs Orcs. Same with Warcraft 2, the story is about the Alliance warring against the oppressive Horde which ended in the Dark Portal, which then kept the warring factions going in the expansion 'Beyond the Dark Portal'. Same with WC3. Then, when WoW first launched, the story of Alliance vs. Horde was a huge part of everything Warcraft was in terms of identity.
While I agree the Forsaken probably should has been it's own thing after WotLK, or perhaps the story should have went a different way, to suggest that the 2 faction system, a system the entire lore and foundation of Warcraft is based around pigeonheld the story is just factually incorrect. It's what made Warcraft what it was - it didn't do anything except propel Warcraft as one of the top MMORPGs for over a decade. Not by the story alone, but it certainly helped.
Story-wise, people were excited Warcraft back in those days. You'd hear things all the time like, "FOR THE HORDE", they made literal commercials around it. Then Cata hit - which made it go downhill in story. It started to become nonsense.
Don't blame the lore for shitty story-telling. Warring faction were and always been, and should be, a part of Warcraft. It's named after it.
Why not? We need this. This has been requested for years.
Personally, glad it's here.
Not for you? don't opt in....and stop complaining.
If Blizz really cares only about player numbers, then they have to remove all faction restrictions allowing for chat, open quests cities to be cross faction, etc.
On a lighter side - imagine this :-D
Four taurens and a gnome venture into the dungeon..
So.....make Alliance more interesting and stop catering to Horde. Mismanagement on their part when it came to balancing does not excuse this lazy "fix".
The game is dying, everyone knows it. That is all this is about. I was more excited than ever when BFA was announced because we were getting back to real Warcraft, it was a disappointment in the end, but this here is the opposite of what I would want.
A change like this feels more like the "everyone deserves a ribbon" attitude flooding the world today. Everything and everyone doesn't have to be included. Not everyone is in first place. And that's ok....there's nothing wrong with conflict, in the real world, sometimes not everyone is included.
If they want to address the decline in player base....fine, but not like this.
#dontmixfactions
I find it funny many people in this past always claimed a new game on the market each year would overtake WoW subscribership. In the end, a harassment lawsuit broke WoW...