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These Guys..........

KryzizKryziz Member UncommonPosts: 127
.....are the same peeps that are making STO. I hope they don't make STO instanced that would suck so bad it hurts. It makes the game cheap. There is always the chance things can be done right but a slim chance at best. I agree that a gamer and his/her game are unique as far as likes and dislikes are concerned, but this could really hurt also becuase of the locked feeling an instance gives.

Comments

  • Ztrike78Ztrike78 Member Posts: 28

    PE is making STO as well yes, however there are two entirely DIFFERENT developers working for each game.

    - Ztrike

  • dinkdink Member Posts: 438

    It's the same company but separate development teams.  They are both using the same in-house development engine though.

    Re: instancing.  Gods & Heroes will rarely use instances.  It will be occassional instances like those found in WoW.  Basically, they'll use them whenever they want to tell an interesting story by changing up an area after you've been to it, or let you fight an epic cool boss that you don't want to have to wait in line for.

    Instancing has been given a bad name because some people hate CoH's repetitive missions, DDOs forced grouping, and/or they are "killer" player types that want to impact other players. 

    Go read up on instancing at the G&H forums and you'll soon find out that they are only doing instances when they are needed to improve the game.  They aren't simply doing them to do them.

  • Neurox1Neurox1 Member Posts: 260


    Originally posted by Kryziz
    .....are the same peeps that are making STO. I hope they don't make STO instanced that would suck so bad it hurts. It makes the game cheap. There is always the chance things can be done right but a slim chance at best. I agree that a gamer and his/her game are unique as far as likes and dislikes are concerned, but this could really hurt also becuase of the locked feeling an instance gives.


    well ya but they have communicated that only some areas of the game are instanced .. much like everquest 2 .. ect..

    thats not so bad .. as long as say only 20 % or so of the content is instanced I wouldnt say thats a problem

    as ive said i dont plan to play this game simply because of the SOE tag ... but ill still throw my honest opinion at the game's design...

  • LaserwolfLaserwolf Member Posts: 2,383
    I'm liking PE. They are missing one of their balls when it comes to making the game level-based over skill-based, and having a weak death-penalty system. But at least they have 1 ball. Most MMORPG companies don't even have that.

    image

  • shaishai Member Posts: 34


    Originally posted by Laserwolf
    I'm liking PE. They are missing one of their balls when it comes to making the game level-based over skill-based, and having a weak death-penalty system. But at least they have 1 ball. Most MMORPG companies don't even have that.


    They don't have a weak death penalty.  It is a normal death penalty. . .  similar to that in the other successful MMOs out there like WoW and Guild Wars.

    It doesn't have xp debt or other weird ancient crappy game mechanics, but if you want that hardcore crap - go beta-test Vanguard for a week and realize that your nostalgia for that broken mechanic is just nostalgia. . .   just like Scooby-Doo sucks ass now that you are grown up, absurd death penalties are yesterday's news.

  • LaserwolfLaserwolf Member Posts: 2,383

    A death penalty means you don't want to die. In WoW a death penalty only meant a short walk.

    UO is what I am getting at. Or at least a variation.

    image

  • shaishai Member Posts: 34


    Originally posted by Laserwolf

    A death penalty means you don't won't to die. In WoW a death penalty only meant a short walk.
    UO is what I am getting at. Or at least a variation.


    Yeah, UO is popular too.  :p

    In G&H, you have to pay a fee or walk back to your corspe, plus your gear degrades, and even if you don't walk back to your corpse, you still have to walk back to the content that you were trying to do.  Plus, you just lost.  Nobody like losing.  I don't need some developer lumping me down with a penalty so that I'll dislike losing.  Thank you very much.   I'm plenty pissed off at myself for being a fug-nut and dying without having to spend an hour or more grinding out debt, or having to cry to my friends to help me fetch my corpse, or having some asshat gank me for PHAT LOOT, etc. etc.

    Death penalties are lame ass.  I even hate the one in WoW and I imagine I'll hate the one in G&H, though I know they are "light" in comparison to the massochist games that polluted this genre at it's inception.

  • DeodatusDeodatus Member Posts: 27

    We're not
    trying to create a game here you get punished for playing.  Our first and
    foremost priority is fun and enjoyment.  Why would we close off the game
    to potential players by enacting a death penalty that's so harsh it's equivalent
    of getting punched in the face? :)

     

    If a player
    doesn't feel like they're enjoying the world, then what's the point of
    playing?  We feel that with the death
    penalty we've enacted, we provide a compromise between those who believe in a
    strict penalty, and those who want to get in, explore, and have a fun time
    without the feeling of dread and/or panic.

  • LaserwolfLaserwolf Member Posts: 2,383

    No one said anything about an extremely harsh death penalty. In fact, from what I understand so far of Gods and Heroes, a UO death penalty system(Full Loot) wouldn't really work. But I feel, and I know I am not alone here, that an interesting death penalty system enhances fun and enjoyment. In other words, something other than just item decay and having to ressurect at the nearest "graveyard" with all your gear on you. CoH tried an Exp debt system that really was more of a hinder than full loot would be, though of course that was all they could really do with no real items.

    You are right when you say we shouldn't be punished for playing, but how about punished for not playing well? Heh

    Anyway, I know exactly why a weaker death penalty is chosen for most the MMORPGs out there, I just am one of those that believes sometimes people don't know what they like until it is forced down their throats.

    But the death penalty system is just 1 of many key factors that make up a good MMORPG and you can't win them all.

    image

  • shaishai Member Posts: 34

    i went off a bit on you above, but if you are committed to this concept because you want to be a game designer, etc. you should read up on the studies done using random samples of MMO players.

    The death penalties in the first generation of MMOs were absurdly backward.  If what those studies have shown about game players is true, then they predict that G&H will be a huge success and that games like Vanguard will be abysmal failures.

    Of course, if you are speaking just of your personal desires for a masochistic death penalty, then you could always just add one for yourself out-of-game. . .    How about. . .  every time you die, you spend an extra hour doing something you don't enjoy but that is good for you, like working out or spending time with your family.  That would probably be better for you in the long-run, and you wouldn't even need a developer to force the punishment on you.

  • LaserwolfLaserwolf Member Posts: 2,383

    Actually, now that I think of it, I could care less about PVM battles resulting in a harsh death penalty. PVP battles are really the only ones where a harsh death penalty makes everything more thrilling. I believe I read G&H will have PvP servers like WoWs except with completely open PVP not just PVP Zones. As long as these servers make being killed by other players a pain, I'm good.

    image

  • DeodatusDeodatus Member Posts: 27
    We've tossed a lot of ideas around, but we haven't finalized anything yet because we're still too far out from official launch.

    Read my response here for some more detailed information about PvP systems:

    http://community.godsandheroes.com/jive4/message.jspa?messageID=16118#16118


  • LaserwolfLaserwolf Member Posts: 2,383
    I guess I'll have to wait and see.

    image

  • arvainisarvainis Member Posts: 548
    Oh we went a few rounds about death penalty on the official forums.  I prefer a somewhat strict penalty that's like, "Ouch that hurt!  I don't want to die again" instead of "damn another corpse run." 

    "Government exists to protect us from each other. Where government has gone beyond its limits is in deciding to protect us from ourselves." ~ Ronald Reagan

  • LaserwolfLaserwolf Member Posts: 2,383


    Originally posted by arvainis
    Oh we went a few rounds about death penalty on the official forums.  I prefer a somewhat strict penalty that's like, "Ouch that hurt!  I don't want to die again" instead of "damn another corpse run." 

    That sums me up.

    image

  • SalvatorisSalvatoris Member Posts: 1,360
    My concern about these being the same guys making STO is that it means probable SOE involvement. I'd love to play a Star Trek MMO, but not bad enough to overlook SOE having their finger in the pie. :(
  • dinkdink Member Posts: 438


    Originally posted by Salvatoris
    My concern about these being the same guys making STO is that it means probable SOE involvement. I'd love to play a Star Trek MMO, but not bad enough to overlook SOE having their finger in the pie. :(


    I doubt that STO will have their CDs and boxes printed and/or distributed by SOE.  Gods & Heroes is going to get too much crap from people who aren't as bright or interested as you. 

    For every person that takes the time to post on a forum and find out that SOE isn't actually involved with the game beyond providing distribution and marketing services, there will be 3 or more that simply say, "SOE - SCREW THAT!"

    I'm sure P.E. would like to self-publish STO.  Self-publishing takes a whole lot of money and time though (setting up deals with vendors is the big deal).  If they do have to get a publisher though, I bet they'll go with a different company. . .   even if SOE is taking a loss to do the printing in the hopes that being associated with a game that is such a sure thing as Gods & Heroes will improve their terrible brand recognition.

  • dinkdink Member Posts: 438


    Originally posted by Laserwolf

    Originally posted by arvainis
    Oh we went a few rounds about death penalty on the official forums.  I prefer a somewhat strict penalty that's like, "Ouch that hurt!  I don't want to die again" instead of "damn another corpse run." 
    That sums me up.

    I don't need to get punished to feel pissed off about losing.  Also, corpse runs suck. . .  that's five to fifteen minutes of my life GONE away forever.

    If Gods & Heroes takes an hour or more to correct a death, then it will remove a lot of the challenge from the game for me.  I freaking HATE grinding xp, so I won't take ANY risks.  My friends and I were this way for Final Fantasy XI. . .  grinding was such a chore in that game, and deaths caused so much debt that we never did any content without first reading a FAQ on HOW to do it, and being sure that we were HIGHER than the recommended level of the content. 

    However, in WoW, where the penalty is to either take a huge hit to your gear and have a ten-minute death penalty, or to walk back out to where your corpse is located and take only a minor hit to your gear, I didn't have any problem taking on unknown content that might kill me or my group of friends.  Also, I didn't worry about getting killed on the PvP servers - or having mobs trained on me in the PvP servers.

    Life is too short, and studies of gamers show that insanely harsh death penalties are first generation crap that should never have existed.

    However, if you are a masochist, you can always inflict penalties on yourself.  Maybe for every death you get in Gods & Heroes, you could force yourself to go play Van-Masochist for an hour.

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