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What MMORPG IsEveryone Currently Playing?

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  • VyavaVyava Member Posts: 893

    Current subscriptions:

    WoW, CoV/CoH, EQ2, L2

    YesI am an insomniac. Why do you ask?

  • nomadiannomadian Member Posts: 3,490
    Been trying Ferentus, an Everquest inspired Korean game. Its not bad but its like a nofrills mmorpg. If it will be free it could be quite popular.

  • AlcananAlcanan Member UncommonPosts: 268
    Well I was playing DDO but after a month decided it wasn't worth it. Currently looking for a MMO to call home oh well time to look into a few of the free ones for now

    Alcanan

    "The True North Strong and Free"
    "Faith Manages"

  • GreyfaceGreyface Member Posts: 390

    I just quit CoV and went back to DAoC after two years away.  I'll probably stick around until Warhammer and/or Conan comes out.

    On a side note: does Eve actually have it's own forums or do all Eve players just post here?

  • LasraikLasraik Member Posts: 170


    Originally posted by Greyface

    I just quit CoV and went back to DAoC after two years away.  I'll probably stick around until Warhammer and/or Conan comes out.
    On a side note: does Eve actually have it's own forums or do all Eve players just post here?


    It's EVE's own forums, CCP does a great job of having employees and devs communicate with the playerbase.

    Playing EVE Online atm too

  • ConnoisseurConnoisseur Member Posts: 273
    Eve Online and Face of Mankind.

  • RickmanxRickmanx Member Posts: 3

    Dungeons & Dragons is my current favorite.  The whole concept of instanced dungeons for all quests just totally kicks.  Plus the dungeon level design is extremely well done.  And who doesn't love having actual traps to detect, disarm, and dodge? 

    After that Everquest II is not far behind.  This game still has the best graphics I've ever seen, specially now with the SOGA character models. And the sound effects, music and environment is top-notch. I only wish it had what D&D had; traps and instanced dungeons for all quests. 

    Imagine how cool it would be in Everquest II if when a party is on a quest that involves a dungeon that same dungeon they could freely walk into and fight respawns now becomes an instance of it with permanent death of creatures, traps, and the like?  That would be the best of both worlds.

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