It is this websites duty to label games properly. You lose all credibility when you label games incorrectly.
Blue Protocol is a lobby based game. The cities can have up to 200 people which is a glorified chat zone. Zones where the gameplay takes place can hold up to 30 players. Dungeons are up to 6 players.
So how is 30 players an MMO? Oh it's not and you need to fix the title.
Is SWTOR a MMORPG? Cause it has a limit of 100 people in a zone then it creates a new zone instance... Everquest II did the same thing... Dungeon instances are the size of a group 5 or 6. By you reasoning there are many MMO's that do not meet your criteria.
It is this websites duty to label games properly. You lose all credibility when you label games incorrectly.
Blue Protocol is a lobby based game. The cities can have up to 200 people which is a glorified chat zone. Zones where the gameplay takes place can hold up to 30 players. Dungeons are up to 6 players.
So how is 30 players an MMO? Oh it's not and you need to fix the title.
Sounds great, thanks. That sort of lobby based pseudo-MMO game is something I'd like to see more of.
Sometimes you only need the spirit of the thing to be meaningfully indistinguishable from the thing. Far as I'm concerned, if the game has persistence and I can spontaneously bump into non-party members, it provides the quintessential experience of an MMO for all intents and purposes.
It just depends where you put the persistence.
Is it directly at a certain character, or is the account enough?
And where to put the interaction/communication
Is it only in-game chat or does a lobby chat also count.
I mean my Splitgate account also has an avatar, I can communicate with others, I can interact with others in instances, there is a currency to earn and spend,...
All in one game with a massive amount of other people.
With Bandai Namco, expect abusively low gacha pull rates on par with Genshin's awful rates. They will be competing for "Most abusive gacha rates in a game" for 2022.
It is this websites duty to label games properly. You lose all credibility when you label games incorrectly.
Blue Protocol is a lobby based game. The cities can have up to 200 people which is a glorified chat zone. Zones where the gameplay takes place can hold up to 30 players. Dungeons are up to 6 players.
So how is 30 players an MMO? Oh it's not and you need to fix the title.
Sounds great, thanks. That sort of lobby based pseudo-MMO game is something I'd like to see more of.
Sometimes you only need the spirit of the thing to be meaningfully indistinguishable from the thing. Far as I'm concerned, if the game has persistence and I can spontaneously bump into non-party members, it provides the quintessential experience of an MMO for all intents and purposes.
Fallout 76 was the most MMO like experience to date that I've played despite not really being a MMO.
Met more random strangers there due to an extraordinary set of social tools designed into it, not because there were hundreds of players around everywhere.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
It is this websites duty to label games properly. You lose all credibility when you label games incorrectly.
Blue Protocol is a lobby based game. The cities can have up to 200 people which is a glorified chat zone. Zones where the gameplay takes place can hold up to 30 players. Dungeons are up to 6 players.
So how is 30 players an MMO? Oh it's not and you need to fix the title.
Sounds great, thanks. That sort of lobby based pseudo-MMO game is something I'd like to see more of.
Sometimes you only need the spirit of the thing to be meaningfully indistinguishable from the thing. Far as I'm concerned, if the game has persistence and I can spontaneously bump into non-party members, it provides the quintessential experience of an MMO for all intents and purposes.
Fallout 76 was the most MMO like experience to date that I've played despite not really being a MMO.
Met more random strangers there due to an extraordinary set of social tools designed into it, not because there were hundreds of players around everywhere.
What sort of social tools are we talking about, that's the sort of structure MMOs badly need?
It won't. Even if it is the better game, which remains to be seen, genre winners are rarely the best games in their genres. They're usually just the first good game to capture the market.
I know nobody will belive me when I say this, but Blue Protocol is now bigger than FFXIV in Japan, with more than a million subs. All that work Bandai has done, has turned the game around. It's out on PC,PS, and Xbox, all cross-play, in Japan.
To bad Amazon games, doesn't give a rats ass, about it's customers here in the west.
While the company is small, it is easier to manage and maneuver, but when it expands, a spoiler arises above it, wanting to make more profit than it should be, and the quality always drops. Or maybe due to changes and misunderstandings between different units, we have problems like we did during the Shadowlands in Wow сarry
Blue Protocol is a giant failure. Bandai Namco even said it was in their financial report.
There is nothing in the game to keep anyone playing for more than 2 weeks.
With Bandai Namco drastically cutting costs by cancelling games in development I don't think that anyone would be surprised to see Blue Protocol be shut down.
Which means Amazon is just unlucky. They got the rights to Blue Protocol and Throne and Liberty and both were giant failures.
Blue Protocol is a giant failure. Bandai Namco even said it was in their financial report.
There is nothing in the game to keep anyone playing for more than 2 weeks.
With Bandai Namco drastically cutting costs by cancelling games in development I don't think that anyone would be surprised to see Blue Protocol be shut down.
Which means Amazon is just unlucky. They got the rights to Blue Protocol and Throne and Liberty and both were giant failures.
A good company knows how to pick winners, not all the time but apart from Lost Ark (did reasonably well) what winners has it picked?
Blue Protocol is a giant failure. Bandai Namco even said it was in their financial report.
There is nothing in the game to keep anyone playing for more than 2 weeks.
With Bandai Namco drastically cutting costs by cancelling games in development I don't think that anyone would be surprised to see Blue Protocol be shut down.
Which means Amazon is just unlucky. They got the rights to Blue Protocol and Throne and Liberty and both were giant failures.
A good company knows how to pick winners, not all the time but apart from Lost Ark (did reasonably well) what winners has it picked?
Well, since the new LotR MMO will likely never come out ....uh ....hmm ....does Tomb Raider count?
Blue Protocol is a giant failure. Bandai Namco even said it was in their financial report.
There is nothing in the game to keep anyone playing for more than 2 weeks.
With Bandai Namco drastically cutting costs by cancelling games in development I don't think that anyone would be surprised to see Blue Protocol be shut down.
Which means Amazon is just unlucky. They got the rights to Blue Protocol and Throne and Liberty and both were giant failures.
A good company knows how to pick winners, not all the time but apart from Lost Ark (did reasonably well) what winners has it picked?
Well, since the new LotR MMO will likely never come out ....uh ....hmm ....does Tomb Raider count?
I will say yes when something comes from the acquisition of that great IP. One thing coming is supposedly a TV series, their Ring of Power (from the greatest fantasy IP of all time) was hardly well received.
Comments
Sometimes you only need the spirit of the thing to be meaningfully indistinguishable from the thing. Far as I'm concerned, if the game has persistence and I can spontaneously bump into non-party members, it provides the quintessential experience of an MMO for all intents and purposes.
Is it directly at a certain character, or is the account enough?
And where to put the interaction/communication
Is it only in-game chat or does a lobby chat also count.
I mean my Splitgate account also has an avatar, I can communicate with others, I can interact with others in instances, there is a currency to earn and spend,...
All in one game with a massive amount of other people.
1997 Meridian 59 'til 2019 ESO
Waiting for Camelot Unchained & Pantheon
Met more random strangers there due to an extraordinary set of social tools designed into it, not because there were hundreds of players around everywhere.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
To bad Amazon games, doesn't give a rats ass, about it's customers here in the west.