Most games cater to casual players, so this was expected. Since so many people are toxic now with the new gen coming up and playing, there are more soloers now more than ever. None of this surprises me, or affects my game play in any way. All the whiners are exactly that. Also, the guy above this needs to simmer down. Life is too short to get so worked up over something as petty as this. It's just not worth it.
Who cares, 10% success rate is abysmal. I don't blame them for changing it up, if they want players to actually experience the content and get through it. That's their prerogative. I stopped pretending like completing difficult content in a game was something to be proud of or a marker for success a long time ago. I had to learn to get over that, though, after raiding in WoW and EQ for nearly 16 years of my life. I can't be bothered to sit around and dash my head against a wall over and over on a boss anymore. (Even though I'm doing that from time to time in Elden Ring right now). Casual players and people who are just visiting and want to see all the content the game has to offer are going to be the people paying the bills and bringing in the biggest influx of cash. So they'll cater to them.
This isn't anything new. We've seen it before, we'll continue to see it in the future. Extremely difficult content, or even just difficult content in general, will be fringe in these games. Always optional or not a core part of the experience. Very few people actually care about that sort of thing.
I do agree they should have waited a bit before tweaking any content difficulty. Its still early after launch, but its nothing new to MMOs. Every MMO has done the same, and lowers early content to push players to reach the "higher tiers". I cannot think of any MMO since 1998 that hasnt done this, it is industry standard. I am just glad I was able to move through that content before the changes, I enjoy the level of difficulty. But it will also makes things easier for my alts, which I dont mind at all.
Gating content in MMO's behind difficulty has never been a good thing. It shouldn't be a snore feast either though, but you should never have content where one person making a mistake can wipe the group. Making something that less than 10% will ever see or complete is a waste of resources. It is a reason why so many that tried to follow games like WOW and make raiding the main thing have failed. Most people today want stuff they can sit down and knock out in what limited time they have. They don't want content that will take hours or 100 tries to complete. Sure there niche market for those that do want that type of game but it isn't the average MMO.
The thing that I am curious about though is how much of the games actual population is actually playing endgame activities though. Sure the people that rushed through as fast as they could are but those are the ones that will not be here in another month or two because they are burned out.
Keep in mind, it's not all the bosses and it's not just the highest tier bosses. When you have to PUG two raids a day for dailies, it feels real bad when boss 4/16 available is a bigger roadblock than the higher ones. I think it could have been rectified by raising the min. gear score for PUG entry rather than a nerf across the board, but it's not this affront to the hardcore players who are, generally, never in the same player pool as the much lower gear scored casuals.
I'm all for challenge where it's appropriate, but inconsistent and random difficulty spikes(particularly at the beginning) are not really considered great game design by most.
Just more easy mode with no new content to replace the time spent hitting a higher bar; but that is the story of MMO history. I guess next they will have a "Trust" scheme where you can solo the dungeons, Ok being facetious but I would not be surprised if they did that, no bar is too low.
The guardian raids were just too long imo thanks to waaaay to much HPs. Vertus was just annoying for melee and his tells were pretty damn short. The flame fox fight seemed annoying as running into the tornados didn't seem to always apply the immunity when it should. I don't know if it was lag or what, and no it wasn't because it was already applied and you were on a timer.
The abyssal raid wipes aren't really conducive to pugs especially since the game has no built in voice chat. Nerf the normal versions and add a heroic version with better rewards or something.
Save the hardest content for 8 mans or heroic versions.
When it comes to gaming, why do 2 hours per day players require to be on same level as 8 hours per day players...
This thing creates now the problem where you are at highend content matching with players who were not able to beat lowend content.
Most games cater to casual players, so this was expected. Since so many people are toxic now with the new gen coming up and playing, there are more soloers now more than ever. None of this surprises me, or affects my game play in any way. All the whiners are exactly that. Also, the guy above this needs to simmer down. Life is too short to get so worked up over something as petty as this. It's just not worth it.
Worked up? I used the words "pathetic," and "cringe." Think you're putting a tone to it in your own head. Are we to assume you are worked up right now because you're talking about "all the whiners?" Life is too short to get so worked up about petty stuff like that son.
What you fail to understand is that these games, at end of day, are a business and they need to make money. Which means as high as possible player retention.
Both Blizzard and SOE back in the day quickly found out that 40 (WoW) / 24 (EQ2) man raids were not worth the effort anymore and disappeared in future expansions. Even LOTRO stopped making larger RAIDS.
That kind of content is time consuming (and thus expensive) to make and if only 0,5 - 1% of the entire player population tries this content. It's simply not worth it and makes no sense from business perspective, to continue making it.
It's the same here, if this content is part of general progression and it currently has only a 10% success rate among the player population. That is not good and it makes sense that they fear they will end up losing a lot of players (and thus money) over time.
So they try to adjust the difficulty to increase the success rate, to prevent players getting frustrated and quit the game.
Before we dive into the specific changes and updates, we wanted to share our reasoning for adjusting the balance for some of the Tier 1 and 2 Guardian Raids and Abyssal Dungeons. It’s been less than a month since the hordes of heroes arrived on the western shores of Arkesia. Many players are still uncovering and learning the advanced systems during their adventures, from finding the perfect placement of their skill points in the Tripod System to customizing their playstyle with Engravings, Skill Runes, and Gems. It’s been exciting and humbling for us to see players at different stages in their journey as they quest to level 50 before encountering the diverse Tier 1 and 2 content— progressing step-by-step and exploring all that Arkesia has to offer. In other regions, players had to stay in Tier 1 and 2 for a considerable duration, as Tier 3 had not yet been released. With the amount of time spent in these stages of the game, players had a long time to study the patterns and mechanics of the Guardians and Demons they encountered— leaving only a few monsters that ended up posing as challenging hurdles for them. As Lost Ark has progressed and added more content, the time and progression required for Tier 1 and 2 has decreased. In the western release, Lost Ark launched with Tier 1, 2, and 3 content. Tier 1 and 2 are designed as a prologue for the wealth of end-game Tier 3 content that Smilegate RPG has developed since their original launch. We hope that Tiers 1 and 2 will be used as a road for players to understand the many systems that comprise Lost Ark, encourage players to explore the vast world of Arkesia, and learn how intricate mechanics within battles play out. With the different purpose of Tier 1 and Tier 2 in our regions, there were some overly difficult Guardians and Abyssal Dungeon encounters left behind. This balance update isn’t about simply adjusting the difficulty as whole. Rather, the focus is to improve some of the difficult patterns to better prepare players as they progress through each Tier and work their way toward Tier 3 endgame content. We are aiming for players to ramp up into more challenging and complex content as they progress in their journey. There’s a variety of challenging future Tier 3 content that has yet to be infused into the western release - stay tuned for our roadmap article that will share what you can expect in the coming months. These upcoming encounters will serve as the hurdles for players to challenge themselves, master systems, and learn complex mechanics. Even Argos, arriving this month, will be an unforgiving opponent ready to test the mettle of the so-called heroes infesting Arkesia.
This is the quote regarding the changes straight from the developers.
It must be hard to have such a high understanding of things, you superior being. I propose that you bring down the difficulty of your post, none of us have time or money to be educated enough to even understand what you're trying to say. I'm too poor and dumb to even affect games and their prosperity like you do.
It isn't a failure to understand anything, it is seething disappointment in my peers. Games shouldn't have to be easy to be fun, I actually thought a challenge was supposed to be apart of the fun. What makes people quit games is when they can breeze through the entire thing without dying once. "Its boring."
Lost Ark in particular has been an already successful game for years, right now they are fixing mistakes they made right before launching in the west, which is fine; but what I think you might be failing to understand is the actual point of my original post.
South Korea is a totally different market. You cannot compare that to the West.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You're not supposed to be able to solo everything with 1 hand while you eat a bowl of cereal with the other.
Now I want to try this.
I usually play in my recliner with two cats in my lap while balancing a wireless keyboard on my thighs as well.
For bonus challenge I watch Netflix and drink a soda while fighting, so a little less difficulty is certainly welcome, by me at least.
Wow that sounds a bit like a circus act. I sit at my desk and I play normally and in spite of sitting properly with my hands poised on the KB and 19 button mouse I still suck. I should try what you do since it hardly makes a difference.
Wow that sounds a bit like a circus act. I sit at my desk and I play normally and in spite of sitting properly with my hands poised on the KB and 19 button mouse I still suck. I should try what you do since it hardly makes a difference.
Agreed! No matter how nice or junky of a setup I play on, I still can't stop my dumb fingers from eating consumables and casting Awakening abilities. Two rows of four hotkeys in the middle of the keyboard is way new for me.
Wow that sounds a bit like a circus act. I sit at my desk and I play normally and in spite of sitting properly with my hands poised on the KB and 19 button mouse I still suck. I should try what you do since it hardly makes a difference.
Agreed! No matter how nice or junky of a setup I play on, I still can't stop my dumb fingers from eating consumables and casting Awakening abilities. Two rows of four hotkeys in the middle of the keyboard is way new for me.
I know, right? I actually leave the binds for the 1-4 keys blank to prevent accidental use of consumables, yet it autoslots new drops so I've probably blown almost every invisiblity cloak I've picked up shortly after receiving them.
My fingers feel like this guy's when trying to type sometimes.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
You're not supposed to be able to solo everything with 1 hand while you eat a bowl of cereal with the other.
Now I want to try this.
Haven't done this since I was a kid playing Dransik and Runescape, brings back memories. After reading everyone's response I realize I have been missing out on a favorite past-time; this is my formal apology to all the cereal gamers out there. I'm proud of you.
Until someone hits the back of your chair and the whole bowl goes flying into your monitor.
Then you and your friends have to come up with a whole mock trial to determine who is at fault.
When it comes to gaming, why do 2 hours per day players require to be on same level as 8 hours per day players...
This thing creates now the problem where you are at highend content matching with players who were not able to beat lowend content.
The 8hr players are at 1300 T3 with multiple alt support, while the 2hr players are still T1-T2. Do you play the game? because content is gated behind progressing to a certain gear score, then the game unlocks more content so yes 2hr players are still clearing lower end content to get to highend content.
Dont try to sit here and tell me you are an elite player because you play 8hrs a day i gaurentee you've wiped on every abysall your first go around and then some.
Comments
This isn't anything new. We've seen it before, we'll continue to see it in the future. Extremely difficult content, or even just difficult content in general, will be fringe in these games. Always optional or not a core part of the experience. Very few people actually care about that sort of thing.
The thing that I am curious about though is how much of the games actual population is actually playing endgame activities though. Sure the people that rushed through as fast as they could are but those are the ones that will not be here in another month or two because they are burned out.
I'm all for challenge where it's appropriate, but inconsistent and random difficulty spikes(particularly at the beginning) are not really considered great game design by most.
The abyssal raid wipes aren't really conducive to pugs especially since the game has no built in voice chat. Nerf the normal versions and add a heroic version with better rewards or something.
Save the hardest content for 8 mans or heroic versions.
This thing creates now the problem where you are at highend content matching with players who were not able to beat lowend content.
Both Blizzard and SOE back in the day quickly found out that 40 (WoW) / 24 (EQ2) man raids were not worth the effort anymore and disappeared in future expansions.
Even LOTRO stopped making larger RAIDS.
That kind of content is time consuming (and thus expensive) to make and if only 0,5 - 1% of the entire player population tries this content. It's simply not worth it and makes no sense from business perspective, to continue making it.
It's the same here, if this content is part of general progression and it currently has only a 10% success rate among the player population. That is not good and it makes sense that they fear they will end up losing a lot of players (and thus money) over time.
So they try to adjust the difficulty to increase the success rate, to prevent players getting frustrated and quit the game.
It’s been less than a month since the hordes of heroes arrived on the western shores of Arkesia. Many players are still uncovering and learning the advanced systems during their adventures, from finding the perfect placement of their skill points in the Tripod System to customizing their playstyle with Engravings, Skill Runes, and Gems. It’s been exciting and humbling for us to see players at different stages in their journey as they quest to level 50 before encountering the diverse Tier 1 and 2 content— progressing step-by-step and exploring all that Arkesia has to offer.
In other regions, players had to stay in Tier 1 and 2 for a considerable duration, as Tier 3 had not yet been released. With the amount of time spent in these stages of the game, players had a long time to study the patterns and mechanics of the Guardians and Demons they encountered— leaving only a few monsters that ended up posing as challenging hurdles for them. As Lost Ark has progressed and added more content, the time and progression required for Tier 1 and 2 has decreased. In the western release, Lost Ark launched with Tier 1, 2, and 3 content. Tier 1 and 2 are designed as a prologue for the wealth of end-game Tier 3 content that Smilegate RPG has developed since their original launch. We hope that Tiers 1 and 2 will be used as a road for players to understand the many systems that comprise Lost Ark, encourage players to explore the vast world of Arkesia, and learn how intricate mechanics within battles play out.
With the different purpose of Tier 1 and Tier 2 in our regions, there were some overly difficult Guardians and Abyssal Dungeon encounters left behind. This balance update isn’t about simply adjusting the difficulty as whole. Rather, the focus is to improve some of the difficult patterns to better prepare players as they progress through each Tier and work their way toward Tier 3 endgame content.
We are aiming for players to ramp up into more challenging and complex content as they progress in their journey. There’s a variety of challenging future Tier 3 content that has yet to be infused into the western release - stay tuned for our roadmap article that will share what you can expect in the coming months. These upcoming encounters will serve as the hurdles for players to challenge themselves, master systems, and learn complex mechanics. Even Argos, arriving this month, will be an unforgiving opponent ready to test the mettle of the so-called heroes infesting Arkesia.
This is the quote regarding the changes straight from the developers.
For bonus challenge I watch Netflix and drink a soda while fighting, so a little less difficulty is certainly welcome, by me at least.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
My fingers feel like this guy's when trying to type sometimes.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Then you and your friends have to come up with a whole mock trial to determine who is at fault.
Dont try to sit here and tell me you are an elite player because you play 8hrs a day i gaurentee you've wiped on every abysall your first go around and then some.