Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Achievements: the next form of alternate advancement

RungarRungar Member RarePosts: 1,132
I think achievements is the next form of alternate advancement. If you think about what an achievement is, its basically a stripped down quest that you don't have to find,  interact with, skip the dialogue or return for the reward. Its just there and as you play the game you will naturally gain some achievements just for doing things. 

The interesting thing about achievements is that you can get them for every activity in the game. Whether its combat related or fishing or just visiting places so it supports all possible playstyles. Achievements can also be added to a game on the fly and structured to have some skill based component such as things like no death runs, speed runs etc for dungeons. This is a better representation imo of growing a character but is also a benefit for developers since the ideal way to do that is to experience all the content, which makes it a very efficient and fully integrated system. 

Of course there are a few tricks needed to make it work properly. 

1) you need to retain experience gain as a legacy achievement as a buffer system as not all players enjoy all things. This buffer would need to be about 1/3 of the system and affect certain parts of the system. 

2) Achievements would need to be categorized ( 6-9 broad categories) and specific such that achievements in adventuring leads to better adventuring and achievements in combat leads to better combat. 

3) achievements must be universal such that gaining an achievement on one gives it to all your characters, however the rewards can be deployed individually. This lets you experience the whole game on whatever character you choose. 


such a system would work best in a level-less system featuring a skill capture theme combined with a basic archetype (i.e mage, fighter, rogue) class system that combines the the best parts of class systems with the flexibility of skill based systems for choosing your subclass or build. So the alternate advancement would start from day 1 as you go out in the world and work on your archetype and gather the skills the game offers to create your build. 

Achievements tend to come fast and furious when you start out the game and experience everything anew but slow down at a certain point when more skill based achievements (or grinding intensive) are added to the mix or different avenues of play need to be explored. This also promotes doing certain content like dungeons and other content multiple times as you may not succeed the first time you do it which is another boon for developers and promotes skillful play over and above just grinding it out. 


     
.05 of a second to midnight
Sensai[Deleted User]ScotChampie

Comments

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    edited February 2022
    We talked a little about this  the other day on horizontal progression thread....Really achievements mean nothing to me....Its just a grind and often a boring one at that....I dont need a trophy....Just a fun game to explore and play.
    Sensai
  • fineflufffinefluff Member RarePosts: 561
    I disliked achievements in WoW since they introduced them. I like it when players have to set their own goals and challenges. Achievements make you feel less motivated to do that. Instead, you feel more driven to pursue what the developer has set out: “Do this task 5000 times.” I feel freerer in games without achievements. Maybe it’s s psychological thing. Plus, some of the coolest achievements aren’t set by the developers anyway. For example, a tank solo’d a current normal mode raid boss in FFXIV. It took him one hour of fighting solo. But there is no achievement for that. No achievement for doing an all shaman or paladin raid.
  • RungarRungar Member RarePosts: 1,132
    you really need to play a game like ESO to get a feel for what im talking about. That game has a decent achievement system and you can build up achievement points but they don't get you anything. Were not talking about steam achievements here. 

    integrating the game into the achievement systems is really an evolution to both quest and experience systems. Most people are done with quests now. Look at a game like lost ark where questing is levelling. A total slog. Similarly players are done with pure grinding. Next step is to incorporate achievements into the experience system. 

    Achievements (when done properly) is the next logical step since its completely integrated into every facet of gameplay and can feature skill based components. It also spreads out your characters advancement from just killing things to all manner of possible things. 

    doing literally anything in the game will get you something, unless you've completely exhausted all the achievements.  
    SensaiChampie
    .05 of a second to midnight
  • RungarRungar Member RarePosts: 1,132
    so nobody here who plays lost ark (or any other game) skips the dialogue? Doubtful. Maybe 1 in 10 don't skip it.  Quests are just a railed hassle for players now. I just cut out all the parts the players don't like. The useless dialogue and the constant fetching. 


    Lost Ark is successful because its free, it works, and has good production quality. Its a mediocre game. It doesn't really have that great ideas in the levelling department. They just shifted focus from grinding enemies to grinding quests which likely seemed like a good idea 10 years ago when it was in development. 
    .05 of a second to midnight
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Achievements have become a major part of single player games. They can make a game much more enjoyable. Although when a game offers horrible design of their achievements I would usually won't pay any attention to it. But the good ones accentuate the best features of a game.

    For instance good collectibles would make an open world game much interesting. Or combat ones in action games. 

    But then there are achievements that are designed for sheer torture. Some are done in a good way, that you would actually prefer that torture in the end, but most are just not knowing their own fucking game well enough to set those bars. 

    Yes I am looking at you Diablo II Resurrected, I'm not going to play you for another 1000 hours again. Not just due to your Nightmare achievement being absolutely dumb, but you are a fucking old game, realize your appeal. 
    [Deleted User]
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • RungarRungar Member RarePosts: 1,132
    My model for achievements is elder scrolls online which has done a good job with them.

    That being said, everytime new content is added to a game achievements are added with that content. There is no need to complete every achievement but they would be there for those who were interested. Some people might prefer challenge achievements over grinding achievements but both are viable. Some achievements you might have to "go around" either because you cant complete them or are unwilling (grinding) and because of the legacy exp there would always be some you can skip altogether since there would always be more achievements possible than you would need. 

    the other thing it does is give you a possible focus for any particular game session. Today I will work on X. Thus your play sessions might be quite varied in focus since you could get rewarded for so many different things. There are no rails to it. Just pick a direction and go. Tomorrow you might work on something else. 

    I cant speak to other games but a system similar to eso integrated with the advancement process would be a very interesting system to me. 

     
    .05 of a second to midnight
  • ConstantineMerusConstantineMerus Member EpicPosts: 3,338
    Rungar said:
    My model for achievements is elder scrolls online which has done a good job with them.

    That being said, everytime new content is added to a game achievements are added with that content. There is no need to complete every achievement but they would be there for those who were interested. Some people might prefer challenge achievements over grinding achievements but both are viable. Some achievements you might have to "go around" either because you cant complete them or are unwilling (grinding) and because of the legacy exp there would always be some you can skip altogether since there would always be more achievements possible than you would need. 

    the other thing it does is give you a possible focus for any particular game session. Today I will work on X. Thus your play sessions might be quite varied in focus since you could get rewarded for so many different things. There are no rails to it. Just pick a direction and go. Tomorrow you might work on something else. 

    I cant speak to other games but a system similar to eso integrated with the advancement process would be a very interesting system to me. 

     
    It has a great design overall but Emperor is one of those dumb achievements in my opinion. 
    Constantine, The Console Poster

    • "One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
  • IselinIselin Member LegendaryPosts: 18,719
    Rungar said:
    My model for achievements is elder scrolls online which has done a good job with them.

    That being said, everytime new content is added to a game achievements are added with that content. There is no need to complete every achievement but they would be there for those who were interested. Some people might prefer challenge achievements over grinding achievements but both are viable. Some achievements you might have to "go around" either because you cant complete them or are unwilling (grinding) and because of the legacy exp there would always be some you can skip altogether since there would always be more achievements possible than you would need. 

    the other thing it does is give you a possible focus for any particular game session. Today I will work on X. Thus your play sessions might be quite varied in focus since you could get rewarded for so many different things. There are no rails to it. Just pick a direction and go. Tomorrow you might work on something else. 

    I cant speak to other games but a system similar to eso integrated with the advancement process would be a very interesting system to me. 

     
    Currently a hot button topic in the ESO forums since they're switching from character based to account wide achievements in the next major update in a week or so.

    Frankly, it has surprised the shit out of me that so many seem to be against the change. Surprised that so many seem to care about it enough to fight over it lol.
    ConstantineMerus[Deleted User]Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • RungarRungar Member RarePosts: 1,132
    Iselin said:
    Rungar said:
    My model for achievements is elder scrolls online which has done a good job with them.

    That being said, everytime new content is added to a game achievements are added with that content. There is no need to complete every achievement but they would be there for those who were interested. Some people might prefer challenge achievements over grinding achievements but both are viable. Some achievements you might have to "go around" either because you cant complete them or are unwilling (grinding) and because of the legacy exp there would always be some you can skip altogether since there would always be more achievements possible than you would need. 

    the other thing it does is give you a possible focus for any particular game session. Today I will work on X. Thus your play sessions might be quite varied in focus since you could get rewarded for so many different things. There are no rails to it. Just pick a direction and go. Tomorrow you might work on something else. 

    I cant speak to other games but a system similar to eso integrated with the advancement process would be a very interesting system to me. 

     
    Currently a hot button topic in the ESO forums since they're switching from character based to account wide achievements in the next major update in a week or so.

    Frankly, it has surprised the shit out of me that so many seem to be against the change. Surprised that so many seem to care about it enough to fight over it lol.
    Ya i dont get it either. Given the sheer amount of achievements in the game who can even get them all on one character let alone 10 or 18. 
    IselinKyleran
    .05 of a second to midnight
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited February 2022
    Rungar said:
    so nobody here who plays lost ark (or any other game) skips the dialogue? Doubtful. Maybe 1 in 10 don't skip it.  Quests are just a railed hassle for players now. I just cut out all the parts the players don't like. The useless dialogue and the constant fetching. 


    Lost Ark is successful because its free, it works, and has good production quality. Its a mediocre game. It doesn't really have that great ideas in the levelling department. They just shifted focus from grinding enemies to grinding quests which likely seemed like a good idea 10 years ago when it was in development. 
    Oh, I dunno about that. The Battle for Helms Deep, err Berea was a novel experience, but last evening I played through an hour long dungeon where I got to fight in several battle mechs of varying abilities, also do some hover board surfing which I can't say were routine in other games.

    Although the big fight against "Alice in Wonderland" came across as just silly / stupid.  Why Asian game devs include this weird ass shit is just beyond me. They need to add an alternative ending for "grown ups.". ;)

    Sure, much of the questing is standard fare, but Lost Ark definitely has its moments, in fact although I reached level 50 last night definitely looking forward to finishing out the mainline before jumping into the "end game dungeons."

    Not even sure I'll Powerpass my next character, an Artillerist as I rather enjoy blowing stuff up en masse, see no real need to rush through.




    Iselin

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • IselinIselin Member LegendaryPosts: 18,719
    Rungar said:
    Iselin said:
    Rungar said:
    My model for achievements is elder scrolls online which has done a good job with them.

    That being said, everytime new content is added to a game achievements are added with that content. There is no need to complete every achievement but they would be there for those who were interested. Some people might prefer challenge achievements over grinding achievements but both are viable. Some achievements you might have to "go around" either because you cant complete them or are unwilling (grinding) and because of the legacy exp there would always be some you can skip altogether since there would always be more achievements possible than you would need. 

    the other thing it does is give you a possible focus for any particular game session. Today I will work on X. Thus your play sessions might be quite varied in focus since you could get rewarded for so many different things. There are no rails to it. Just pick a direction and go. Tomorrow you might work on something else. 

    I cant speak to other games but a system similar to eso integrated with the advancement process would be a very interesting system to me. 

     
    Currently a hot button topic in the ESO forums since they're switching from character based to account wide achievements in the next major update in a week or so.

    Frankly, it has surprised the shit out of me that so many seem to be against the change. Surprised that so many seem to care about it enough to fight over it lol.
    Ya i dont get it either. Given the sheer amount of achievements in the game who can even get them all on one character let alone 10 or 18. 
    Yeah I have 13 CP 930ish and I play 12 of those (one is just a cook and that's all he does :)) to grind more CP or play in zones I haven't paid much attention to as the mood strikes me so I have a ton of partial achievements. This will definitely be a good thing for me.
    Kyleran
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • TwistedSister77TwistedSister77 Member EpicPosts: 1,144
    edited February 2022
    I really like achievements, they work really well in FPS multiplayer games when done right.  Recent example, I've been logging a bunch of hours in Halo Infinite.  Almost everything earned  is cosmetic.

    Compare that to Call of Duty or Battlefield... you start out as noob fodder and have to grind to unlock better weapons, skills, and attachments.  

    In a MMORPG, some character titles are fun to get and display.  Guild achievements are pretty focused for many (not all) guilds.

    I think it is becoming the norm for games to have a deep achievement system... and this, as others have said, is one place where Steam really shines.
  • RungarRungar Member RarePosts: 1,132
    the way i figure it is if your going to do it anyway you might as well get something for it. MMo's are particular since they usually have much more detailed advancement systems and when you mesh both together I think you can come out with a great result that can satisfy many different playstyles. 


    Kyleran
    .05 of a second to midnight
  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    I had a thread about this years ago. I think most people just view it as another grind. I viewed it as something you can grind or achieve by doing things you like to do. Not to dissimilar to use based advancement.  
    Rungar
  • RungarRungar Member RarePosts: 1,132
    I had a thread about this years ago. I think most people just view it as another grind. I viewed it as something you can grind or achieve by doing things you like to do. Not to dissimilar to use based advancement.  
    the real value to it is that you can either grind the easier achievements, or get rewarded for the tough skill based challenges. Either way it works and it doesnt even matter what you like because everything's included. 
    .05 of a second to midnight
  • UtinniUtinni Member EpicPosts: 2,209
    Next? Achievements are almost 2 decades old at this point bud.
Sign In or Register to comment.