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Opinion: VR Is The Future MMORPGs Need | MMORPG.com

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  • KyleranKyleran Member LegendaryPosts: 44,069
    Wargfoot said:
    I feel like design is still the fundamental problem.
    So much in regular gaming has been totally unexplored.

    Character interactions are still very limited (waving with /wave or with your VR hand is still the same thing).

    Landscape interactions are still very limited.

    AI is still very limited.

    Imagine AI that evolves, deep interactions with NPCs, or landscape where you can dig to the center of the earth and find a Balron. I'd take that over a headset any day of the week.

    VR can give me a call when voice acting in a regular game is the norm, and when "Hunt 10 wolves" is in the rear view mirror.
    There is no way that waving with /wave and in VR is the same thing. They are fundamentally different, because one is the same animation everyone has access to, and the other is your own body language. I can tell who a friend is in VR just by how they wave even if their name and avatar is anonymous.

     
    You already can tell who isn't your friend when the bullets impact your chest with or without VR. ;)
    [Deleted User]

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AlverantAlverant Member RarePosts: 1,347
    Nope. Those things hurt my eyes and I can't get them to focus right.
    I've read too many LITRPG books to use one in case I get sucked into a video game world were the servers are going down in a few years anyway.
    OldKingLog
  • UngoodUngood Member LegendaryPosts: 7,534
    Kyleran said:
    Wargfoot said:
    I feel like design is still the fundamental problem.
    So much in regular gaming has been totally unexplored.

    Character interactions are still very limited (waving with /wave or with your VR hand is still the same thing).

    Landscape interactions are still very limited.

    AI is still very limited.

    Imagine AI that evolves, deep interactions with NPCs, or landscape where you can dig to the center of the earth and find a Balron. I'd take that over a headset any day of the week.

    VR can give me a call when voice acting in a regular game is the norm, and when "Hunt 10 wolves" is in the rear view mirror.
    There is no way that waving with /wave and in VR is the same thing. They are fundamentally different, because one is the same animation everyone has access to, and the other is your own body language. I can tell who a friend is in VR just by how they wave even if their name and avatar is anonymous.

     
    You already can tell who isn't your friend when the bullets impact your chest with or without VR. ;)
    Your friend, shoots you in the chest.

    Your enemy, shoots you in the back.

    Keep that in mind when you decide who you want to play tank for.
    [Deleted User]
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    Alverant said:
    Nope. Those things hurt my eyes and I can't get them to focus right.
    I've read too many LITRPG books to use one in case I get sucked into a video game world were the servers are going down in a few years anyway.
    Your monitor will hurt your eyes more than a VR headset when varifocal displays are used in future headsets.

    This topic is about the future of MMOs, so assume any issue you have with the technology is fixed.
    [Deleted User]Sensai
  • ScotScot Member LegendaryPosts: 24,455
    edited March 2022
    I see VR as the future but not sure that future will be here in even ten years time, the progress since VR resurfaced a few years ago is just too slow.

    When we have a headset as light as a pair of wrap around sunglasses and no headache issues, it will start to make screens redundant; that is not going to happen in just a few years time.
    MendelcameltosisSensaiSplattr
  • UngoodUngood Member LegendaryPosts: 7,534
    Scot said:
    I see VR as the future but not sure that future will be here in even ten years time, the progress since VR resurfaced a few years ago is just too slow.

    When we have a headset as light as a pair of wrap around sunglasses and no headache issues, it will start to make screens redundant; that is not going to happen in just a few years time.
    We have flexible phone screens now, so, the tech is there already, it is purely a matter of applying it.

    Since the headset is not the biggest roadblock, and most people are using it already as it is, they don't have a need to go gung-ho on that one right now, and the focus seems to be more dealing with the moving aspect of a VR world. Like walking around, which is turning out to be a lot harder in an VR world then pressing W in an MMO.
    KyleranScot
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    Scot said:
    I see VR as the future but not sure that future will be here in even ten years time, the progress since VR resurfaced a few years ago is just too slow.

    When we have a headset as light as a pair of wrap around sunglasses and no headache issues, it will start to make screens redundant; that is not going to happen in just a few years time.
    I think fixing the eye strain issue in 3-5 years is very realistic. It's not too far off. Maybe the next generation of headsets.

    The generation launching this year will be smaller, and in the ski-goggles category instead of the box on your face category.

    There are sunglasses designs as well, but currently only in labs.
    Scot
  • AngrakhanAngrakhan Member EpicPosts: 1,850
    New VR HMDs are starting to get to the resolution level that will completely eliminate screen door and eye strain. I saw one boasting 6k resolution per eye. Not sure what kind of rig you'd need to drive it and the hmd itself is insanely expensive. However just like 70" lcd tvs used to cost $20k the price will come down fast.
    [Deleted User]
  • TheocritusTheocritus Member LegendaryPosts: 10,020
    I remember when 3-d and wearing 3-d glasses was going to be the future of movies too......
    rojoArcueidOldKingLogKyleran
  • OldKingLogOldKingLog Member RarePosts: 601
    I remember when 3-d and wearing 3-d glasses was going to be the future of movies too......

    Yep, the 60s, the 80s and the 00s. Pointless eye straining bullshit.



  • KyleranKyleran Member LegendaryPosts: 44,069
    Scot said:
    I see VR as the future but not sure that future will be here in even ten years time, the progress since VR resurfaced a few years ago is just too slow.

    When we have a headset as light as a pair of wrap around sunglasses and no headache issues, it will start to make screens redundant; that is not going to happen in just a few years time.
    I think fixing the eye strain issue in 3-5 years is very realistic. It's not too far off. Maybe the next generation of headsets.

    The generation launching this year will be smaller, and in the ski-goggles category instead of the box on your face category.

    There are sunglasses designs as well, but currently only in labs.
    It isn't the headsets, it's having to do any  movement at all. 

    True VR will be more like Ready Player One, at least 25 to 50 years in the future.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    Kyleran said:
    Scot said:
    I see VR as the future but not sure that future will be here in even ten years time, the progress since VR resurfaced a few years ago is just too slow.

    When we have a headset as light as a pair of wrap around sunglasses and no headache issues, it will start to make screens redundant; that is not going to happen in just a few years time.
    I think fixing the eye strain issue in 3-5 years is very realistic. It's not too far off. Maybe the next generation of headsets.

    The generation launching this year will be smaller, and in the ski-goggles category instead of the box on your face category.

    There are sunglasses designs as well, but currently only in labs.
    It isn't the headsets, it's having to do any  movement at all. 

    True VR will be more like Ready Player One, at least 25 to 50 years in the future.

    Ready Player One shows people moving about.

    And that tech will be commonplace in 10-15 years, certainly won't take 25.

    You won't have to move nearly as much as you think anyway, because VRMMOs will be designed to have lots of non-combat content you can get lost in and relax.
  • LunoTrickster34LunoTrickster34 Member UncommonPosts: 105
    I remember when 3-d and wearing 3-d glasses was going to be the future of movies too......
    I don't see how that's relevant. The 3D TV market was declining after 3 years, and VR has only grown for 6 years.
  • AngrakhanAngrakhan Member EpicPosts: 1,850
    Ready Player One does things that defy physics. For example the race scenes where they walk up to a car, open the door and sit down. How did that happen in real life? Did they just happen to have a full car cockpit sitting in their tiny little VR play space positioned just perfectly so they could dramatically walk up and hop in? Then the car gets wrecked and he hops out and runs around without tripping over this big car cockpit in his room he can't see? G forces, physically reacting to being hit, weapons having weight as opposed to welding a giant 2h hammer like it weighs 2 oz. None of this is happening until you get into either a Star Trek holo deck or The Matrix level direct brain interfaces that make you hallucinate a reality that doesn't exist. Honestly the latter seems more feasible than the former, but I'm not signing up to beta test some technology that's altering my brain waves. As genius as Elon Musk is his self driving cars have still killed plenty of people.

    Ready Player One is not happening in my lifetime.
    [Deleted User]Kylerankitarad
  • UngoodUngood Member LegendaryPosts: 7,534
    Kyleran said:
    Scot said:
    I see VR as the future but not sure that future will be here in even ten years time, the progress since VR resurfaced a few years ago is just too slow.

    When we have a headset as light as a pair of wrap around sunglasses and no headache issues, it will start to make screens redundant; that is not going to happen in just a few years time.
    I think fixing the eye strain issue in 3-5 years is very realistic. It's not too far off. Maybe the next generation of headsets.

    The generation launching this year will be smaller, and in the ski-goggles category instead of the box on your face category.

    There are sunglasses designs as well, but currently only in labs.
    It isn't the headsets, it's having to do any  movement at all. 

    True VR will be more like Ready Player One, at least 25 to 50 years in the future.

    Ready Player One shows people moving about.

    And that tech will be commonplace in 10-15 years, certainly won't take 25.

    You won't have to move nearly as much as you think anyway, because VRMMOs will be designed to have lots of non-combat content you can get lost in and relax.
    That tech is closer than you think, maybe 3 to 5 years tops, before we have fully mastered the omni directional platforms.

    I think collision will be a whole other matter, but like MMO's, you can keep pressing W, does not mean the wall won't visually stop you.

    Just like if you keep running on the platform, you're avatar will still not move.
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    Until the Steam VR game of the year isn't a friggin' cooking simulator, I'd say VR still has some growing to do.
    Iselinharken33kitarad
  • TheocritusTheocritus Member LegendaryPosts: 10,020
    Until the Steam VR game of the year isn't a friggin' cooking simulator, I'd say VR still has some growing to do.

    Right can go in the kitchen and play that game and the loot at the end is much more rewarding......
    TheDalaiBomba
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Not in most people's here lifetime..

    VR is not red E
    Kyleran
  • KyleranKyleran Member LegendaryPosts: 44,069
    Torval said:
    VR has come a long way since we first started having these discussions. It has a long way to go. When true color VGA was first introduced it was leaps and bounds better than anything before, but visual fidelity still had a long way to go. VR is a lot like that.

    I think there is a future for VR in a lot of applications including gaming and multiplayer gaming in particular. However, there are still some really clunky rough spots that need to be worked out. For example, dynamic fluid movement versus positional click movement. Fluid movement can still be very disorienting and causes nausea in a lot of people. On the other hand being inside the 3D world is incredible and an immersive experience flat screen can't deliver.

    I'm really looking forward to what Apple and Microsoft are working on in the field.
    On the down side I probably won't live long enough to see VR reach it's full potential.

    On the plus side I'll probably miss the pending apocalyptic event which will exterminate the bulk of humanity.
    UngoodSensai

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






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