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Swords of Legends Online Opens New PvP Season and Adds Hard Mode for Three Firestone Legacy Dungeons

SystemSystem Member UncommonPosts: 12,599
edited March 2022 in News & Features Discussion

imageSwords of Legends Online Opens New PvP Season and Adds Hard Mode for Three Firestone Legacy Dungeons | MMORPG.com

A new PvP season, Starfire, is now live for Swords of Legends Online. The new update also adds hard mode for the first three new dungeons from The Firestone Legacy update.

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Comments

  • ashiru_1978ashiru_1978 Member RarePosts: 818
    I am so disappointed I could not like this game. The problem is the overall gameplay loop. Basically what the game is in essence is this:

    - read 5 minutes of boring drivel quest dialogue
    - kill 3 mobs right behind the NPC
    - read 5 minutes of boring drivel quest dialogue
    - kill 3 mobs right behind the NPC
    - read 5 minutes of boring drivel quest dialogue
    - kill 3 mobs right behind the NPC
    - read 5 minutes of boring drivel quest dialogue
    - kill 3 mobs right behind the NPC
    - read 5 minutes of boring drivel quest dialogue
    - kill 3 mobs right behind the NPC
    - read 5 minutes of boring drivel quest dialogue
    - kill 3 mobs right behind the NPC


    I think you get the idea.

    There is no room for freedom, you can't really take up a number of quests and decide how to handle them, in what order or what path to take.

    There is only one order, only one path to take and only one way to do things. All these patterns remind me of how mobile MMORPGs are built and I don't appreciate that.
    Roin[Deleted User]
  • hoenens1hoenens1 Member UncommonPosts: 321
    Its a good game. But.. game launched and there where no adds anywhere... game goes free2play and still no adds to promote the game... wtf?
    shipcommander
  • shipcommandershipcommander Member UncommonPosts: 24

    hoenens1 said:

    Its a good game. But.. game launched and there where no adds anywhere... game goes free2play and still no adds to promote the game... wtf?




    Nothing adds up!
  • LePetitSoldatLePetitSoldat Member UncommonPosts: 152


    I am so disappointed I could not like this game. The problem is the overall gameplay loop. Basically what the game is in essence is this:



    - read 5 minutes of boring drivel quest dialogue

    - kill 3 mobs right behind the NPC

    - read 5 minutes of boring drivel quest dialogue

    - kill 3 mobs right behind the NPC

    - read 5 minutes of boring drivel quest dialogue

    - kill 3 mobs right behind the NPC

    - read 5 minutes of boring drivel quest dialogue

    - kill 3 mobs right behind the NPC

    - read 5 minutes of boring drivel quest dialogue

    - kill 3 mobs right behind the NPC

    - read 5 minutes of boring drivel quest dialogue

    - kill 3 mobs right behind the NPC





    I think you get the idea.



    There is no room for freedom, you can't really take up a number of quests and decide how to handle them, in what order or what path to take.



    There is only one order, only one path to take and only one way to do things. All these patterns remind me of how mobile MMORPGs are built and I don't appreciate that.



    Better than taking thousands of useless side quests and killing thousands of mobs, I guess. To reach the end-game to: infinite grind (Yes BDO, I'm looking to you)
    ashiru_1978
  • RoinRoin Member RarePosts: 3,444

    MadLovin said:





    I am so disappointed I could not like this game. The problem is the overall gameplay loop. Basically what the game is in essence is this:





    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC








    I think you get the idea.





    There is no room for freedom, you can't really take up a number of quests and decide how to handle them, in what order or what path to take.





    There is only one order, only one path to take and only one way to do things. All these patterns remind me of how mobile MMORPGs are built and I don't appreciate that.






    Better than taking thousands of useless side quests and killing thousands of mobs, I guess. To reach the end-game to: infinite grind (Yes BDO, I'm looking to you)



    BDO actually has content though. Not to mention, better classes, better world, and better combat.
    [Deleted User]JakobenReverielle

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • AstropuyoAstropuyo Member RarePosts: 2,178
    But there are only like seven people to pvp with :D
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    MadLovin said:





    I am so disappointed I could not like this game. The problem is the overall gameplay loop. Basically what the game is in essence is this:





    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC


    - read 5 minutes of boring drivel quest dialogue


    - kill 3 mobs right behind the NPC








    I think you get the idea.





    There is no room for freedom, you can't really take up a number of quests and decide how to handle them, in what order or what path to take.





    There is only one order, only one path to take and only one way to do things. All these patterns remind me of how mobile MMORPGs are built and I don't appreciate that.






    Better than taking thousands of useless side quests and killing thousands of mobs, I guess. To reach the end-game to: infinite grind (Yes BDO, I'm looking to you)



    How is it better? Swords of Legends Online lacks auto play and it will be a mobile game.

    I like side quests and killing lots of mobs, it's fun and I can play at my own pace. If you think they are useless, maybe you should look at your attention span or lack thereof?
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