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A new PvP season, Starfire, is now live for Swords of Legends Online. The new update also adds hard mode for the first three new dungeons from The Firestone Legacy update.
Comments
- read 5 minutes of boring drivel quest dialogue
- kill 3 mobs right behind the NPC
- read 5 minutes of boring drivel quest dialogue
- kill 3 mobs right behind the NPC
- read 5 minutes of boring drivel quest dialogue
- kill 3 mobs right behind the NPC
- read 5 minutes of boring drivel quest dialogue
- kill 3 mobs right behind the NPC
- read 5 minutes of boring drivel quest dialogue
- kill 3 mobs right behind the NPC
- read 5 minutes of boring drivel quest dialogue
- kill 3 mobs right behind the NPC
I think you get the idea.
There is no room for freedom, you can't really take up a number of quests and decide how to handle them, in what order or what path to take.
There is only one order, only one path to take and only one way to do things. All these patterns remind me of how mobile MMORPGs are built and I don't appreciate that.
Nothing adds up!
Better than taking thousands of useless side quests and killing thousands of mobs, I guess. To reach the end-game to: infinite grind (Yes BDO, I'm looking to you)
BDO actually has content though. Not to mention, better classes, better world, and better combat.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
How is it better? Swords of Legends Online lacks auto play and it will be a mobile game.
I like side quests and killing lots of mobs, it's fun and I can play at my own pace. If you think they are useless, maybe you should look at your attention span or lack thereof?