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Embers Adrift recently lifted the NDA on their upcoming MMO with its transition to beta. While the studio has gone through several high-profile phases during its life, including the departure of one of its founders and a complete rebrand of the MMO, development keeps trucking along. We sat down with Stormhaven Studios to talk about the studio, the game itself, as well as some of the fallout from last year's news surrounding the rebrand.
Comments
Yeah, the screenshot in the article really looks like vanilla EQ. *facepalm*
거북이는 목을 내밀 때 안 움직입니다
It was kind of cool to set by the fire healing up and some guy just started chatting to me who was also tending his wounds
I had strolled too far and had a way to high level critter beating on me. Some guy rushed into help but said the equivelant of "out of mana" so couldnt heal then "RUN". I found I was giggling from the event as we dashed into different directions
There is something very nostalgic with the game. Flash backs of EQ beta and release where you were dropped into the game with an expectation you have some curiosity and the ability to "socialize"
It's early days and I'm sure more newbie "guidance" will follow at the games introduction. I'm really intrigued to see where things go
Some old school games are fine, otehrs are not so good...You just never know so hopefully it turns out well...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I really wish more games would do this. I think this is very important. I think so many devs lose focus on "FUN" and just put in mechanics to waste players time.
I wonder if they are just saying this or actually going to focus on this. I may have to check this game out just to see.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think this team decided maps are not fun, might not even be including a compass. Forget about a coordinate system I suppose.
If so, probably not the game for me as I loath being "lost" in game worlds.
Not saying there has to be quest markers or maps which take you right to things, but I always want to know where I am in relationship to the game world, which is why multilevel dungeons often frustrate as they don't display well in a 2D map format.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The Dev team (albeit small) is working hard, and are in constant communication with the players and are always listening to, incorporating, and/or rebuking feedback. This is the best part of where the game is, imo.
The downside is, much of the feedback suggested is good, even the devs agree, but even the devs don't know how to work it or balance it. And it also feels like shortcuts or removal of great ideas are leaned into more than the prospect of implementation. (Due to lack of man power, or time constraints. Which is a shame.)
There are contradictions too. We are told there needs to be some suspension of disbelief for it to work, and then on the other hand we are told abilities can't exceed too much of a range because that doesn't fit with the idea of the game. example: Healers needs to be in close to use bandages. But at the same time a tank can magically root mobs in place for minutes. It's like what do you want, do you want magic, or do you want reality? And, unfortunately, the devs will at times use either phrase in an argument against a change.
Currently the game is perfectly playable. You could log in and have fun. You'd also quickly run out of fun. The game is in Beta and constant work to get new systems that will lead to content are "on the way" but the main focus is on the current mechanics in the game, which unfortunately, are pointing in a direction that is going to lead (i.e. continue on with) the dull listless game play you currently have in levels 1-20 (which is their current focus.) Again, lots of conversations going on between the team and the community to try to figure this out.
However, I will say, if you are at all interested in a game that doesn't feed you daily log in rewards, lets you know you are not going to be killing swarms of mobs and demands you slow down some times, then Embers Adrift is a game you should start playing now, and start offering feedback and ideas to the team so they can hear more from a community that might be missing out on a game that has potential to be a real diamond in the rough.
It's impossible to match the life-freedom of Mabinogi, and most "sandbox" games don't have the same combat depth, at least, compared to that of the earlier days. Considering how clunky the game is and how it is a 2000's game, you'd think someone would match it.
When was the last time you played an mmo that offered the option to do all these things on a single character? Even now, despite $, no other games have let you bolt-counter, windmill spam, smash spam, bash spam, alchemy spam, magic spam. There's a good concept there waiting to be copied into a better environment...
Yeah I agree everyone can have a different opinion on what "fun" is. But what about all the things designed to just waste time when there is a clear consensus its not fun but still is in the game.
I am just saying, having Devs review a game to see if its mechanics are actually fun is a positive step. With enough feedback its the Devs jobs to tweak the game so the players are actually achieving the goal of having FUN and not just wasting time.
I think its a lot like politics where sometimes both sides agree, yet still they don't pass those things because they focus on the hardcore fringe ideas they want. Common sense says people could come together on common objectives but that never seems to happen.
Back to MMO's fun should be the name of the game not just capturing peoples time, or get as much money as we can. If the game is actually fun, then the money and time people put into the game will follow. Got to have the right Priorities.