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Interview: Embers Adrift Producer Talks Studio, Rebranding, And Building An MMO As An Indie | MMORPG

SystemSystem Member UncommonPosts: 12,599
edited March 2022 in News & Features Discussion

imageInterview: Embers Adrift Producer Talks Studio, Rebranding, And Building An MMO As An Indie | MMORPG.com

Embers Adrift recently lifted the NDA on their upcoming MMO with its transition to beta. While the studio has gone through several high-profile phases during its life, including the departure of one of its founders and a complete rebrand of the MMO, development keeps trucking along. We sat down with Stormhaven Studios to talk about the studio, the game itself, as well as some of the fallout from last year's news surrounding the rebrand.

Read the full story here


Comments

  • EldrachEldrach Member RarePosts: 464
    Would be a good contender to Asherons Call, if it came out in 1999. I think Everquest vanilla does a better job in the graphics department though
  • CalkrowCalkrow Member UncommonPosts: 93

    Eldrach said:

    Would be a good contender to Asherons Call, if it came out in 1999. I think Everquest vanilla does a better job in the graphics department though



    Yeah, the screenshot in the article really looks like vanilla EQ. *facepalm*
    Sovrath[Deleted User]itchmon
    Forum Post count does not = Game Intelligence or Knowledge  it just shows how often people like to talk.
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  • RandomCasualtyRandomCasualty Member UncommonPosts: 331
    I went ahead and purchased as always sniffing around. What did throw me for a loop is lack of hand holding. Is this bad? Depends I guess on how much of a player base they want to get. What is nice is that GM's are on along with knowledgeable players who are extremely helpful
    It was kind of cool to set by the fire healing up and some guy just started chatting to me who was also tending his wounds

    I had strolled too far and had a way to high level critter beating on me. Some guy rushed into help but said the equivelant of "out of mana" so couldnt heal then "RUN". I found I was giggling from the event as we dashed into different directions

    There is something very nostalgic with the game. Flash backs of EQ beta and release where you were dropped into the game with an expectation you have some curiosity and the ability to "socialize"

    It's early days and I'm sure more newbie "guidance" will follow at the games introduction. I'm really intrigued to see where things go
    Slapshot1188Theocritus[Deleted User]BrainySovrathUngooditchmonTokken
  • RaagnarzRaagnarz Member RarePosts: 647
    I'm keeping an eye on this, I am debating backing it just to see where this goes. It is very old school in its look, feel, and pace. But the thing that turns me off, is there is seemingly no magic classes in it. All the classes, including support style seem to be melee focused. No wizard, or shaman or druid or necromancer style class. It seems the only style of "magic" is similar to a Warrior Priest from Warhammer. Mostly heal/buff your group in melee combat. As a person who tends to love playing caster hybrids like Shaman, having to be a melee (or at least it seems that way now) has me cautious about this game for myself because of my preferred class/playstyle type.
    Theocritus[Deleted User]
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Worth reading for anyone who is interested in this game or in oldschool MMORPGs in general.

    Some old school games are fine, otehrs are not so good...You just never know so hopefully it turns out well...
  • KyleranKyleran Member LegendaryPosts: 44,057
    It is nothing like AC and though the game is rough it is not terrible to look at 

    Project 99

    See the source image



    Embers Adrift

















    Hmm, I thought you'd be taller...and blue.

    ;)
    Quizzical

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  • KyleranKyleran Member LegendaryPosts: 44,057


    I had strolled too far and had a way to high level critter beating on me. Some guy rushed into help but said the equivelant of "out of mana" so couldnt heal then "RUN". I found I was giggling from the event as we dashed into different directions


    Ahh, sounds like one of those great moments, I don't have to outrun the bear, I just have to outrun you.

    ;)
    BrainyUngoodRandomCasualtyTheocritus

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • BrainyBrainy Member EpicPosts: 2,206
    "Over the past year or so we have re-evaluated nearly every system in the game with two questions in mind: "Is this fun?", and "Does it respect the player's time?". This became our new "smell test" for how we approached the design."


    I really wish more games would do this.  I think this is very important. I think so many devs lose focus on "FUN" and just put in mechanics to waste players time.


    I wonder if they are just saying this or actually going to focus on this.  I may have to check this game out just to see.



    Ungood
  • SovrathSovrath Member LegendaryPosts: 32,933
    Brainy said:
    "Over the past year or so we have re-evaluated nearly every system in the game with two questions in mind: "Is this fun?", and "Does it respect the player's time?". This became our new "smell test" for how we approached the design."


    I really wish more games would do this.  I think this is very important. I think so many devs lose focus on "FUN" and just put in mechanics to waste players time.


    I wonder if they are just saying this or actually going to focus on this.  I may have to check this game out just to see.




    yeah but that falls back to personal opinion. there are a lot of things I think are "fun" that others would definitely not think of as "fun."

    So what they are really saying is "do WE think this is fun and do we think OUR TARGET AUDIENCE will think this is fun.

    Because otherwise we'll get that same nonsense we always get from players "the Devs said "x" and they lied!"
    KyleranUngood[Deleted User]
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  • KyleranKyleran Member LegendaryPosts: 44,057
    Sovrath said:
    Brainy said:
    "Over the past year or so we have re-evaluated nearly every system in the game with two questions in mind: "Is this fun?", and "Does it respect the player's time?". This became our new "smell test" for how we approached the design."


    I really wish more games would do this.  I think this is very important. I think so many devs lose focus on "FUN" and just put in mechanics to waste players time.


    I wonder if they are just saying this or actually going to focus on this.  I may have to check this game out just to see.




    yeah but that falls back to personal opinion. there are a lot of things I think are "fun" that others would definitely not think of as "fun."

    So what they are really saying is "do WE think this is fun and do we think OUR TARGET AUDIENCE will think this is fun.

    Because otherwise we'll get that same nonsense we always get from players "the Devs said "x" and they lied!"
    Agreed, fun for some people doesn't mean fun for everyone, or even very many.

    I think this team decided maps are not fun, might not even be including a compass. Forget about a coordinate system I suppose.

    If so, probably not the game for me as I loath being "lost" in game worlds.

    Not saying there has to be quest markers or maps which take you right to things, but I always want to know where I am in relationship to the game world, which is why multilevel dungeons often frustrate as they don't display well in a 2D map format.
    Ungood

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • GeekyGeeky Member UncommonPosts: 451
    I play every Wednesday and Every Weekend. Many hours. There is fun, but there is also frustration.

    The Dev team (albeit small) is working hard, and are in constant communication with the players and are always listening to, incorporating, and/or rebuking feedback. This is the best part of where the game is, imo.

    The downside is, much of the feedback suggested is good, even the devs agree, but even the devs don't know how to work it or balance it. And it also feels like shortcuts or removal of great ideas are leaned into more than the prospect of implementation. (Due to lack of man power, or time constraints. Which is a shame.)

    There are contradictions too. We are told there needs to be some suspension of disbelief for it to work, and then on the other hand we are told abilities can't exceed too much of a range because that doesn't fit with the idea of the game. example: Healers needs to be in close to use bandages. But at the same time a tank can magically root mobs in place for minutes. It's like what do you want, do you want magic, or do you want reality? And, unfortunately, the devs will at times use either phrase in an argument against a change.

    Currently the game is perfectly playable. You could log in and have fun. You'd also quickly run out of fun. The game is in Beta and constant work to get new systems that will lead to content are "on the way" but the main focus is on the current mechanics in the game, which unfortunately, are pointing in a direction that is going to lead (i.e. continue on with) the dull listless game play you currently have in levels 1-20 (which is their current focus.) Again, lots of conversations going on between the team and the community to try to figure this out.

    However, I will say, if you are at all interested in a game that doesn't feed you daily log in rewards, lets you know you are not going to be killing swarms of mobs and demands you slow down some times, then Embers Adrift is a game you should start playing now, and start offering feedback and ideas to the team so they can hear more from a community that might be missing out on a game that has potential to be a real diamond in the rough.
    RandomCasualtyUngood[Deleted User]TheDalaiBombaRenfail
  • ObligatoryFObligatoryF Member UncommonPosts: 37
    It sounds like a Mabinogi II, but... paying a sub to slow down or, apparently, relax in an MMO? Contradicting ideologies between devs and players will eventually lead to a chasm, especially since the players are the ones paying. This has happened how many times? The devs always need to be "correct", which is the worrying part. The downfall of games as a service, and with apparently no clear focus.

    It's impossible to match the life-freedom of Mabinogi, and most "sandbox" games don't have the same combat depth, at least, compared to that of the earlier days. Considering how clunky the game is and how it is a 2000's game, you'd think someone would match it.

    When was the last time you played an mmo that offered the option to do all these things on a single character? Even now, despite $, no other games have let you bolt-counter, windmill spam, smash spam, bash spam, alchemy spam, magic spam. There's a good concept there waiting to be copied into a better environment...
  • BrainyBrainy Member EpicPosts: 2,206
    edited March 2022
    Sovrath said:
    Brainy said:
    "Over the past year or so we have re-evaluated nearly every system in the game with two questions in mind: "Is this fun?", and "Does it respect the player's time?". This became our new "smell test" for how we approached the design."


    I really wish more games would do this.  I think this is very important. I think so many devs lose focus on "FUN" and just put in mechanics to waste players time.


    I wonder if they are just saying this or actually going to focus on this.  I may have to check this game out just to see.




    yeah but that falls back to personal opinion. there are a lot of things I think are "fun" that others would definitely not think of as "fun."

    So what they are really saying is "do WE think this is fun and do we think OUR TARGET AUDIENCE will think this is fun.

    Because otherwise we'll get that same nonsense we always get from players "the Devs said "x" and they lied!"

    Yeah I agree everyone can have a different opinion on what "fun" is.  But what about all the things designed to just waste time when there is a clear consensus its not fun but still is in the game.

    I am just saying, having Devs review a game to see if its mechanics are actually fun is a positive step.  With enough feedback its the Devs jobs to tweak the game so the players are actually achieving the goal of having FUN and not just wasting time.

    I think its a lot like politics where sometimes both sides agree, yet still they don't pass those things because they focus on the hardcore fringe ideas they want.  Common sense says people could come together on common objectives but that never seems to happen.

    Back to MMO's fun should be the name of the game not just capturing peoples time, or get as much money as we can.  If the game is actually fun, then the money and time people put into the game will follow.  Got to have the right Priorities.




    Tokken
  • ScotScot Member LegendaryPosts: 24,423
    Another interesting contender, but like all the others it has to get to the starting line that is launch first. These days that seems the hardest thing for so many games, not just MMOs to do.
    Ungood
  • BrainyBrainy Member EpicPosts: 2,206
    Well I checked this game out this last weekend, I have really mixed emotions about it.

    Some of the biggest problems:
    Really rough around edges, they say Beta but it feels like Alpha.
    Inventory is a problem, although going by the forums it sounds like they plan to make it less a problem.  I hate inventory management thou, so its my biggest issue with the game.
    Content is lacking big time.
    Can only play Wednesday nights 6pm-12pm and Friday 6pm thru Sunday 12pm.  Big downside for me.

    On the positive side:
    Grouping is really fun. I usually don't group early on until I know people, but in this game it encourages grouping big time, so groups are asking for people in chat as early as level 4.  It seems easy to get a group mainly because group size is 7-8 (not sure) and all classes are useful.

    Mobs in this game are difficult to kill in terms of HP, this game is slower pace not like new games, so it has a huge old school feel to it.  To me this was a major plus.  People chatting in group ....  multiple different random groups had active group chat.

    Trinity is big here, tank, healer, dps.  I played a healer as normal, it felt really good.  Group size is 7-8 and having multiples of each class works fine.  Dps and Tanks seemed to be more in demand, but that could just be coincidence during my play time.

    Crowd controlling mobs, picking up adds, watching agro, managing resource stamina/mana is all a big part.  Things will get crazy sometimes.  I think I wiped 1 time all weekend, basically my own fault we wiped.  As a healer I got agro due to someone breaking stun/mez at same time as multiple adds, I tried to kite but took a wrong turn and got trapped and died like a newb. I was the only healer so the rest of the group died shortly after.  Weird just 1 hour earlier we had 3 healers in group.  Bad timing for only healer to die.  Ooops lesson learned dont run into corners.  I will say there was quite a few times I thought we would wipe, but pulled it out somehow.  Very satisfying. Fun times.

    Overall, I would say, this game has some serious negatives but the social aspect is amazing, probably the best in a long time.  For me this outweighs all the negatives.  I had a great time during the weekend and cant wait to play again next weekend.   I don't know if its because the game is early in development but everyone is super friendly and grouping is easy and needed.  If you go into this game understand its still basically in alpha phase. If you liked grinding mobs at camps in EQ/DAOC this game is for you, because that's what people are doing.  Chain pulling, grinding mobs at camps chatting away in group chat or discord depending on the group.  But overall the game does not have anywhere near the content of those older games yet.
    [Deleted User]
  • BrainyBrainy Member EpicPosts: 2,206
    edited July 2022
    deleted wrong thread
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