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Ramen VR has landed a new $35m investment that will grow Zenith: The Last City, doubling the studio size and expanding the game into cross-platform interconnected experiences.
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they will likely push most of the $$$ to side-projects and Zenith will be of course evolving, but in a slower pace than initial announcement might suggest. I really don't get it why they want to branch out to mobile/desktop so early on, not having anything special to offer aside from a barebones VR mmo.
They literally said the exact opposite. I've I ever gotten the impression from the devs that they want anything other than Zenith being a great, go to MMO for VR.
Agreed and I think Ramen knows this. It seems to be what they are focusing most of their attention on.
Contrast with indie MMORPG efforts based on aging mechanics, (and limited earning potential) they can't get investors to toss them a bone.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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I wish Project Gorgon would get that kind of funding lol
Steam shows a big warning when a game requires VR device, and has also info what devices and play areas are supported.
Look: https://store.steampowered.com/app/1403370/Zenith_The_Last_City/
Maybe a couple of years from now on we've got a good VR MMO, but right now Zenith is just a few hours fun and then it starts lacking content. At the moment 24 hour peak on Steamcharts is less than 200 players. It only counts Steam's players, but still. Even most of those who played it and liked it just put it on hold because the potential hasn't been realized and there just isn't enough to keep you playing.
I really feel like it's VR's Achilles heel.
In fact, people cried that EQ lacked content when it first launched.
New game, new company, new platform, looking forward to seeing where this might go. I am excited for the future, even if this becomes some UO or Project99, of the past, something people will look back on with rose colored goggles, talking about the good old days of early VR MMO's.
For me, I am glad this happening.
Right now, developers are trying to push out titles as fast as possible to see the market potential. Clearly it's there but the games that can be made in such a short timeframe are going to be on the shallow side.
The only games that have good depth are flat screen games made VR capable, like No Mans Sky, Elite Dangerous and Skyrim.
A few hours of fun? Have you even played the game? I wasn't even at level 10 of a single class/subclass in a few hours. It could easily take 100 hours to play through the content on just one. And multiple times that to max out every subclass. And the vast majority of players are playing on Quest store not steam. For example half of all headsets on Steam are Quest users now that plug in or do airlink. When only a small fraction of Quest users ever even use steam. And only a fraction of a fraction of the ones that use steam would for a title that runs off the headset perfectly without a PC.