Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Guest Interview: Talking Embers Adrift With Stormhaven Studios | MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited April 2022 in News & Features Discussion

imageGuest Interview: Talking Embers Adrift With Stormhaven Studios | MMORPG.com

We're proud to host the English-language interview of Stormhaven Studios by our incredible and brave colleagues at MMOZG.com. Check out their interview with John Gust and the team behind Embers Adrift in part one of the interview series.

Read the full story here


Comments

  • ScotScot Member LegendaryPosts: 24,423
    edited April 2022
    Monthly subscription is gusty, that's a badge to wear with pride. The developers are saying many of the things we say on here like if you try to please every player you can end up pleasing none. I like sandbox, but not too sandboxy, that may be the only stumbling block it has for me.
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Their subscription access only plan won't survive contact with market reality, making it naive wishful thinking at best to outright cynical pretense at worst. They will come to bend their knee to supplemental revenue streams or the game will fail and close.
    [Deleted User]Kyleran
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    Scot said:

    Monthly subscription is gusty, that's a badge to wear with pride. The developers are saying many of the things we say on here like if you try to please every player you can end up pleasing none. I like sandbox, but not too sandboxy, that may be the only stumbling block it has for me.



    They will be forced to switch to B2P. I also would never consciously pay for a monthly subscription on any MMORPG. How good can it be to deserve paying rent every month? 4 months x $15 = $60 - a full price game, they can ask for just that and be done with it, no need to be greedy or self absorbed thinking their game is so remarkable. It will end up like Pantheon and Ashes of Creation if those ever release - they will have a handful of whales playing them, but not nearly enough to sustain them.
  • ScotScot Member LegendaryPosts: 24,423

    Scot said:

    Monthly subscription is gusty, that's a badge to wear with pride. The developers are saying many of the things we say on here like if you try to please every player you can end up pleasing none. I like sandbox, but not too sandboxy, that may be the only stumbling block it has for me.



    They will be forced to switch to B2P. I also would never consciously pay for a monthly subscription on any MMORPG. How good can it be to deserve paying rent every month? 4 months x $15 = $60 - a full price game, they can ask for just that and be done with it, no need to be greedy or self absorbed thinking their game is so remarkable. It will end up like Pantheon and Ashes of Creation if those ever release - they will have a handful of whales playing them, but not nearly enough to sustain them.
    I thought this was so interesting I did a thread about it, I think subs are not as expensive as most think.
    Sensai
  • ashiru_1978ashiru_1978 Member RarePosts: 818

    Scot said:





    Scot said:


    Monthly subscription is gusty, that's a badge to wear with pride. The developers are saying many of the things we say on here like if you try to please every player you can end up pleasing none. I like sandbox, but not too sandboxy, that may be the only stumbling block it has for me.






    They will be forced to switch to B2P. I also would never consciously pay for a monthly subscription on any MMORPG. How good can it be to deserve paying rent every month? 4 months x $15 = $60 - a full price game, they can ask for just that and be done with it, no need to be greedy or self absorbed thinking their game is so remarkable. It will end up like Pantheon and Ashes of Creation if those ever release - they will have a handful of whales playing them, but not nearly enough to sustain them.


    I thought this was so interesting I did a thread about it, I think subs are not as expensive as most think.



    The money is not the issue, the issue is B2P essentially means you can play whenever you want and as much as you want. Subscription means if you want to play, you have to pay and if you don't play enough, the money and month are wasted. It's a matter of principles and psychology rather than finances.

    I think a mandatory subscription for an online game nowadays is an antiquated business model and the only games that can afford doing that are two - WoW and FF14 and that's because they are super mainstream and popular.

    Embers Adrift, Pantheon and Ashes of Creation seem very niche, so I think the developers overestimate the success of their games if they think a subscription will do it. Or maybe they are looking at only one demographic in mind.
    MendelBrainy
  • CalkrowCalkrow Member UncommonPosts: 93

    Or maybe they are looking at only one demographic in mind.


    Is that not the definition if niche? Which is what you said these products seem to be.
    Forum Post count does not = Game Intelligence or Knowledge  it just shows how often people like to talk.
  • QuarterStackQuarterStack Member RarePosts: 546
    edited April 2022




    Scot said:


    Monthly subscription is gusty, that's a badge to wear with pride. The developers are saying many of the things we say on here like if you try to please every player you can end up pleasing none. I like sandbox, but not too sandboxy, that may be the only stumbling block it has for me.






    They will be forced to switch to B2P. I also would never consciously pay for a monthly subscription on any MMORPG. How good can it be to deserve paying rent every month? 4 months x $15 = $60 - a full price game, they can ask for just that and be done with it, no need to be greedy or self absorbed thinking their game is so remarkable. It will end up like Pantheon and Ashes of Creation if those ever release - they will have a handful of whales playing them, but not nearly enough to sustain them.




    The whole "not worth the money for the time" argument had *some* merit until people showed they were more than happy to spend much more than that, over a much shorter period, on microtransactions, and didn't see any such lack of value. This is despite playing it no more than they would a sub-based MMO. Folks even defending it in many cases.

    Many MMO devs go F2P or B2P because of the stigma marketers successfully pushed out about subs. Still, many F2P devs still prefer the consistency of a monthly subscription, and greatly incentivize them for their titles.

    People accept recurring subscription-based revenue models on numerous other things... Netflix and similar streaming services, Spotify and similar music services... and so on. But for some reason, the idea of paying $15 a month (50 cents an hour if you play 1 hour a day) for all-you-can-eat access to a MMO is just "outrageous" and "unacceptable". Interesting, that.

    Seems to me the folks who cry loudest about "Subs bad" just want what they want for free, and throw out any excuse or rationale they can to justify it. Their arguments are often not even truthful.

    Example: I've seen at least a couple people do the whole 'I'm an adult with family and a career and I don't have the time to put into a MMO anymore, so the sub fee isn't worth it", only to have them later reveal they're still in high school.
    CalkrowSplattr
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • SensaiSensai Member UncommonPosts: 222
    Torval said:
    Imagine if you had to pay $15/mo on Spotify per artist. Or imagine if you have to pay $15/mo to watch just a single series? It's almost like that comparison doesn't work well or in favor of a single game. The fact is Game Pass is less per month and offers more value. Same with the newly rebranded PlayStation streaming service.
    Yes, because most people play different games every 3-5 minutes.   I understand the variety point you were trying to make but your analogy falls short.  As to the greater question,  the "understood" qualification of a sub based mmorpg is that it is good enough to take up the vast majority of your gaming time, thereby establishing its value.  I'm still surprised how much millennial attitudes have poisoned the well and created so many false assumptions that simply have not been tested.
    Scot

    image

  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • BrainyBrainy Member EpicPosts: 2,206
    I hate bundles, all it does is encourage a lot of low end content.  The more content the better regardless of quality.  Every bundle that exists includes so much content that is just junk.  Cable, Netflix, Prime, Spotify ...  The more you bundle the less quality is needed.

    Unfortunately I acknowledge that this is currently effective, but I still hate the trend.  When people pay a la carte it encourages quality.  Pay for what you think is good, don't pay if its bad.  I cant really think of anything that when put in a large bundle actually increases the quality over time.

    Bundles is just a bad place for the industry to go.  As time goes on the quality will continue to lower.
  • ScotScot Member LegendaryPosts: 24,423
    edited April 2022
    Guys you are saying a subscription for a game is dead in the water but a subscription for a stable of games is the new big thing. You do see the contradiction? Maybe the pricing of a subscription for a single MMO has been way too high, maybe a way forward would be that a subscription MMO needed to be part of such a stable "pass" system.

    But the idea paying a subscription for games is clearly not dead, it is just how many you get to play with the sub from what you are saying.
Sign In or Register to comment.