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With High Isle on the way for The Elder Scrolls Online, there's a new devblog about the combat tweaks and changes that will be heading to the base game in update 34.
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https://www.eso-skillfactory.com/en/build-planer/
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Yeah, pretty much, if you want to play with the tippity-toppity bunch at the bleeding edge that require every last drop of potential squeezed out for a build to be considered adequate, then you're stuck with that .1%.
Outside of that there are all kinds of things that can be messed with that can get the job done just fine. As many are fond of mentioning there are types of content in ESO where being optimal isn't really relevant to clearing it.
This is a whole new level of hybridization to what was had. It isn't just that there are more hybrid options, but all the options are more powerful than they were.
The effectiveness of your abilities will now be based on your highest relevant stat. For example, damage will be based on your highest of Stamina or Magicka regardless of what resource is used to power the ability.
Before, hybrid characters had to split stats to boost all their abilities, making them all weaker than those that could go full Stamina or Magicka for pure builds.
Nothing is being watered down here. Hybridization is being dialed up to 11.
As for the unknown value of morphs, respec in ESO is so cheap and easy there is nothing you can possibly do to break your build long-term and there are plenty of guides available one can find covering good choices for thee levelling process. All of these issues are already long solved.
They're all geared very differently and all are vet dungeon capable. The main meta thing these days is getting your crit chance at 60% + and that's just a matter of mundus stone, one crit chance set, and either fighters or mages guild passive skill on the bar that bumps up your crit % just by having it slotted.
After that you have a lot of flexibility with skills, your second 5-piece set and monster 2-piece.
I can and have done the odd normal raid like that but of course I wouldn't be welcome in the super meta hardmode raids run by Adolph the raid leader. No big loss.
For harder solo stuff like soloing group dungeons, arenas, world bosses etc., I swap to solo builds with pretty well the same gear but slotting some self heals or the mythic Ring of the Pale Order that heals me off damage done.
Yeah, at the very top of the PvE chain you are definitely limited and someone will want to tell you what skills and gear to use but next tier down from that is quite flexible actually.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Only if you are a meta slave. I run all kinds of goofy builds, I have no issues in ESO.
From my experience what they have done up till recently is massively overnerf sets or skills that were slightly outperforming in some situations, while periodically releasing ever more powerful/broken sets with each expansion. So balance is all over the place.
This is just simply not very true. The very top builds have only a few % of variance. You sound like you don't really play ESO and just want to complain about something.
While, I couldn't say as I don't PvP at all, never mind on Gray Host. As such I'll happily take your word for the lack of diversity in that context unless someone playing in the same conditions contradicts you.
That is a very limited situation though and your observations from it do not apply to a great deal of ESO outside of it, making them unrepresentative of game as a whole which may not be apparent to those unfamiliar with it.
So, yes it would be ideal if you were more specific from the outset so as to avoid potentially misrepresenting ESO overall to those that don't know better.