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Add Some Options to Your Class Skills With Pantheon: Rise of the Fallen's Upcoming Techniques | MMOR

SystemSystem Member UncommonPosts: 12,599
edited April 2022 in News & Features Discussion

imageAdd Some Options to Your Class Skills With Pantheon: Rise of the Fallen's Upcoming Techniques | MMORPG.com

Pantheon: Rise of the Fallen's  April Producer's Letter is out now, and there are new roadmap updates, including awaited progress on the network upgrades, an introduction to Techniques in the combat system, and more.

Read the full story here


Comments

  • KumaponKumapon Member EpicPosts: 1,605
    Fallen good, fallen great, EQ fanboys can not wait
    Fallen good, fallen great, Never once have I doubt McQuaid
    Fallen good, fallen great, Perhaps one day I'll join your raid
    Fallen good, fallen great, Can you believe it's eight years late?
    [Deleted User]eoloeKyleran
  • MendelMendel Member LegendaryPosts: 5,609
    The operative word in this thread's title is 'upcoming'.



    Logic, my dear, merely enables one to be wrong with great authority.

  • inmysightsinmysights Member UncommonPosts: 450

    Kumapon said:

    Fallen good, fallen great, EQ fanboys can not wait

    Fallen good, fallen great, Never once have I doubt McQuaid

    Fallen good, fallen great, Perhaps one day I'll join your raid

    Fallen good, fallen great, Can you believe it's eight years late?



    Let me fix it for you bro...


    Fallen good, fallen great, Uhhhhh, they never, ever announced a release date?
    eoloeKyleran

    I am so good, I backstabbed your face!

  • hayes303hayes303 Member UncommonPosts: 431
    After Sigil games, Brad McQuaid's involvement in any project makes me skeptical. I'm not interested in this until I see it actually launch.
  • KumaponKumapon Member EpicPosts: 1,605
    I swear every time I watch a stream or read an update, they are adding some new system or resource to manage. This month it’s the new “Technique” system and the new “Readiness” resource.  At this pace we should be in alpha slightly before the next century.
  • KyleranKyleran Member LegendaryPosts: 44,057
    hayes303 said:
    After Sigil games, Brad McQuaid's involvement in any project makes me skeptical. I'm not interested in this until I see it actually launch.
    Err, Brad sailed away to the big Hacienda in the sky awhile ago, can't really hold him responsible for what Pantheon is or may eventually become.
    kjempffKidRisk

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • The user and all related content has been deleted.
  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Timukas said:
    Are these "techniques" really needed at this moment of time? Maybe they should just finish something instead of feature creeping? This development is starting to look like a Star Citizen's poor cousin.

    Considering their resources and dev team, they really cant afford to bite off more than they can chew. THey need to use the KISS method (Keep It Simple Stupid)
    Kumapon
  • VidahrVidahr Member UncommonPosts: 123
    I can't wait for my children's children to enjoy this game.
  • VidahrVidahr Member UncommonPosts: 123

    hayes303 said:

    After Sigil games, Brad McQuaid's involvement in any project makes me skeptical. I'm not interested in this until I see it actually launch.



    Brad passed away in 2019.
    KidRisk
  • WarlyxWarlyx Member EpicPosts: 3,368
    adding more things while cool ....and no beta on sight ...2025 if we are lucky
  • AdamantineAdamantine Member RarePosts: 5,094
    Teh.

    I read the first line first as "Pantheon: Rise of the Fallen april fools letter ...".

    Anyway, what I loved about Vanguard is that the classes play so differently, while this here reads like being the exact same for all classes.



  • KyleranKyleran Member LegendaryPosts: 44,057
    Teh.

    I read the first line first as "Pantheon: Rise of the Fallen april fools letter ...".

    Anyway, what I loved about Vanguard is that the classes play so differently, while this here reads like being the exact same for all classes.



    Definitely not trying to be a Vanguard successor, nobody aspires to build games like that anymore.

    Pity

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    edited April 2022
    The only option that counts is the option to actually play the game…

    … and that option is missing with no ETA.

    Post edited by Slapshot1188 on

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • [Deleted User][Deleted User] Posts: 0
    edited April 2022
    The user and all related content has been deleted.
  • SovrathSovrath Member LegendaryPosts: 32,936
    Wargfoot said:
    I'd like to see the gaming media simply not cover games that aren't near release.

    I have to think there are indie games out there that have actually released, and yet get no coverage, in favor of behemoths that will never see the light of day.

    This is getting pathetic - gaming coverage anymore is just one tech demo after another.
    Or people could, know, understand what they are reading. I personally would love  to read about games that haven't released.

    That doesn't mean I have expectations or for some reason think that things are "written in stone."


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KyleranKyleran Member LegendaryPosts: 44,057
    Sovrath said:
    Wargfoot said:
    I'd like to see the gaming media simply not cover games that aren't near release.

    I have to think there are indie games out there that have actually released, and yet get no coverage, in favor of behemoths that will never see the light of day.

    This is getting pathetic - gaming coverage anymore is just one tech demo after another.
    Or people could, know, understand what they are reading. I personally would love  to read about games that haven't released.

    That doesn't mean I have expectations or for some reason think that things are "written in stone."


    Ahh, so  you are part of the problem, not holding these indie efforts accountable for their BS.  Now we know.



    The rest of us will carry on with holding developers to their promises and pointing out areas of concern, or even mockery.

    ;)
    Sovrath

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • MendelMendel Member LegendaryPosts: 5,609
    Sovrath said:
    Wargfoot said:
    I'd like to see the gaming media simply not cover games that aren't near release.

    I have to think there are indie games out there that have actually released, and yet get no coverage, in favor of behemoths that will never see the light of day.

    This is getting pathetic - gaming coverage anymore is just one tech demo after another.
    Or people could, know, understand what they are reading. I personally would love  to read about games that haven't released.

    That doesn't mean I have expectations or for some reason think that things are "written in stone."



    The biggest factor that confuses everyone (me included) is that a game development project is in the marketing and sales phases before the first concrete ideas are formed, game systems are prototyped, or the first lines of code are written.  Web sites are the de facto design documents anymore and they are invariably the very first deliverable.  Web sites are created in order to sell the finished game (or fund the development effort).

    Is it any wonder that people are confused?  The description of the product is written years before anyone can put hands on the product.  This situation almost guarantees that expectations will be built on information that isn't compatible with the reality of the code.

    <Make game>, <document game>, <sell game> used to be a conceptual level game development flow.  These days, <sell game> comes first.

    While I too love to read design documents, most of the stuff the public is allowed to see is typically marketing material, which isn't always useful for determining how a game will play.



    KyleranSlapshot1188

    Logic, my dear, merely enables one to be wrong with great authority.

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Sovrath said:
    Wargfoot said:
    I'd like to see the gaming media simply not cover games that aren't near release.

    I have to think there are indie games out there that have actually released, and yet get no coverage, in favor of behemoths that will never see the light of day.

    This is getting pathetic - gaming coverage anymore is just one tech demo after another.
    Or people could, know, understand what they are reading. I personally would love  to read about games that haven't released.

    That doesn't mean I have expectations or for some reason think that things are "written in stone."



    In general, we need SOME articles on games in development,  but Warg is right that there appears to be an imbalance between coverage of what exists and coverage of hopes and dreams.  Then again… maybe if I looked I’d be surprised and see that’s it’s just my perception and these make up a small percentage of articles.  Could be.

    I think each and every future based article should have a note at the bottom that shows the current ETA as well as listing all prior ones.  That IMHO is useful info in allowing me to properly set my expectations.



    KyleranMendel

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TheocritusTheocritus Member LegendaryPosts: 10,014
    Until we have some type of playable game that is available to all of us, I just cant get excited.
    KyleranMadBomber13Mendel
  • DjijinDjijin Member UncommonPosts: 108
    Until we have some type of playable game that is available to all of us, I just cant get excited.
    I have found that I can keep updated on something without the need to "get excited". It's an intellectual thing, not a dopamine hit. 

    If it comes out, it comes out. There are more reasons to be interest than being a fanboy when following a game's development. One is watching to see if an indie mmorpg is even capable of making a game today in this highly monopolized and industrialized market.

    I find it sad that small companies can't make games like they used to, much the same way small businesses can't compete against Walmart and Amazon. Is it a project management issue? Basic logistics of indie development? These things interest me, and I don't require my dingleberries tingling at the thought of release. That can happen later if or when a release date is confirmed.
  • SovrathSovrath Member LegendaryPosts: 32,936
    Sovrath said:
    Wargfoot said:
    I'd like to see the gaming media simply not cover games that aren't near release.

    I have to think there are indie games out there that have actually released, and yet get no coverage, in favor of behemoths that will never see the light of day.

    This is getting pathetic - gaming coverage anymore is just one tech demo after another.
    Or people could, know, understand what they are reading. I personally would love  to read about games that haven't released.

    That doesn't mean I have expectations or for some reason think that things are "written in stone."



    In general, we need SOME articles on games in development,  but Warg is right that there appears to be an imbalance between coverage of what exists and coverage of hopes and dreams.  Then again… maybe if I looked I’d be surprised and see that’s it’s just my perception and these make up a small percentage of articles.  Could be.

    I think each and every future based article should have a note at the bottom that shows the current ETA as well as listing all prior ones.  That IMHO is useful info in allowing me to properly set my expectations.




    But you can't necessarily hold a creative project to a hard and fast deadline. All that's going to happen is that the game company will constantly have to post delays which players just don't like. Especially if it's further out than they are willing to accept. Whether it's justified or not.

    My opinion is that we should be able to set our expectations ourselves. I mean, we're not 12 year old kids yelling "you promised."

    I think the issue is that some people have a burr in their butt about early access games. But again, it's fairly easy to set expectations.

    An early access game can change completely from announcement to launch.

    So are you in our out?

    "I don't like that the game can be completely different or introduce elements that were never mentioned OR that it can launch (if it launches) but launch in very poor shape"

    Then you're out.

    "I don't really mind that the game is unfinished and I'm curious to see what the developers can do. I don't mind supporting their efforts adopting a 'wait and see' attitude."

    Then you might be in.

    The thing is, in theater, when you are launching a show, it's marketed and sometimes put on the road for tryouts. That show could be rewritten MANY times before it lands in some final state let alone make it to Broadway.

    I've seen 3 completely different iterations of the musical "Chess." Differences in Story and some plot. I own an entirely different version on dvd that is very different from two of the initial 3 iterations and follows the story of one of them but still very changed. That's how it's done (sometimes) with that type of entertainment.

    Games used to be just "a product" that one bought. Now they have moved more into creative endeavors supported by fans unless they come from a AAA company.

    My thought has always been to adopt a "know what you are getting into" stance and just take it as it comes.


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    Sovrath said:
    Sovrath said:
    Wargfoot said:
    I'd like to see the gaming media simply not cover games that aren't near release.

    I have to think there are indie games out there that have actually released, and yet get no coverage, in favor of behemoths that will never see the light of day.

    This is getting pathetic - gaming coverage anymore is just one tech demo after another.
    Or people could, know, understand what they are reading. I personally would love  to read about games that haven't released.

    That doesn't mean I have expectations or for some reason think that things are "written in stone."



    In general, we need SOME articles on games in development,  but Warg is right that there appears to be an imbalance between coverage of what exists and coverage of hopes and dreams.  Then again… maybe if I looked I’d be surprised and see that’s it’s just my perception and these make up a small percentage of articles.  Could be.

    I think each and every future based article should have a note at the bottom that shows the current ETA as well as listing all prior ones.  That IMHO is useful info in allowing me to properly set my expectations.




    But you can't necessarily hold a creative project to a hard and fast deadline. All that's going to happen is that the game company will constantly have to post delays which players just don't like. Especially if it's further out than they are willing to accept. Whether it's justified or not.

    My opinion is that we should be able to set our expectations ourselves. I mean, we're not 12 year old kids yelling "you promised."

    I think the issue is that some people have a burr in their butt about early access games. But again, it's fairly easy to set expectations.

    An early access game can change completely from announcement to launch.

    So are you in our out?

    "I don't like that the game can be completely different or introduce elements that were never mentioned OR that it can launch (if it launches) but launch in very poor shape"

    Then you're out.

    "I don't really mind that the game is unfinished and I'm curious to see what the developers can do. I don't mind supporting their efforts adopting a 'wait and see' attitude."

    Then you might be in.

    The thing is, in theater, when you are launching a show, it's marketed and sometimes put on the road for tryouts. That show could be rewritten MANY times before it lands in some final state let alone make it to Broadway.

    I've seen 3 completely different iterations of the musical "Chess." Differences in Story and some plot. I own an entirely different version on dvd that is very different from two of the initial 3 iterations and follows the story of one of them but still very changed. That's how it's done (sometimes) with that type of entertainment.

    Games used to be just "a product" that one bought. Now they have moved more into creative endeavors supported by fans unless they come from a AAA company.

    My thought has always been to adopt a "know what you are getting into" stance and just take it as it comes.


    The people creating the game need to have an idea on how much time it will take.. because that correlates to the amount of MONEY they need.. and it also indicates when they should be doing various marketing phases.

    Can it change?  Sure... and that is why they should list an ETA at the end of each article (or a note saying that the company has not provided one).  Then follow that by previous changes to that ETA.   That is useful information to me. It shows whether they have credibility.

    At the end of the day... if the company has no idea how long their product is going to take, then they have no idea how much it is going to cost to make it.  And while BOTH may in fact be true... that is important info to know when evaluating the constant sales pitch and press onslaught that some games get.

    If a company is HONEST and says "We have no idea how much this will cost nor do we have any idea how long it will take but we are asking for your donations" then that's great, but while honest... I ultimately do not see that sales pitch as bringing in a lot of supporters.  But if that is how they pitch it then I would not bust their chops.. because they are being honest about it.

    Instead, the vast majority of companies want to show you new shiny carrots to demonstrate their "progress" and get you to pitch in money so they can pay themselves (in some cases ridiculous amounts of money) and they do this in what to me is a DISHONEST manner by trying to frame the perception as though progress is being made and it's getting close when reality is many of these are years and years away.


    KyleranMendelTheDalaiBomba

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • MadBomber13MadBomber13 Member UncommonPosts: 133
    Until we have some type of playable game that is available to all of us, I just cant get excited.
    Agree 100% I gave up on this one. When and, big If, they can role out a workable game I'll revisit. But not keeping any hope that will happen in my lifetime. 
    Mendel
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