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Companions first arrived in Tamriel with last year's Blackwood chapter, and with this year's High Isle, the Elder Scrolls Online is adding even more. The team at ZeniMax Online Studios laid out a bit of information for one of those companions, Isobel, coming with the chapter update.
Comments
Kindness. just what the world has always looked for in a knight, a barbarian, a dockworker, you name it as long as they are kind.
Ember, OTOH, is IMO the best companion personality they've done with an interesting background, funny dialogue with great voice acting, and best of all, she's a chaotic good Khajiit.
She's made to cater to those who are not above sneaking around and looting locked strongboxes, pickpocketing or doing thieves' guild dailies. Her rapport with you even increases when you are caught by a guard and chose to flee and do it successfully
I'm currently leveling a thief, something I've neglected to do until now in ESO, just to have a character that is ultra compatible with her. That's not something you need to do since you can increase rapport with her as a less dodgy character, but it'll be more fun with that one I think.
Like all companions you can gear them and spec them to be any kind of build but Isobel's default is a melee templar and Ember's is a lightning sorc.
On a side note, it's good they've kept companions out of the cash shop which given ZOS' track record, is not something I expected.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
They need a more interesting mount system, new 5-player dungeons AND a complex boat crafting system. So much water in the game and players cant do anything with it.
They are more about RP fluff than power. You're not even allowed to use them in difficult solo content like the two solo arenas. neither in normal nor vet mode. That's a clue that their purpose is not really to make you more powerful.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Also I think your priorities are all wrong, the companion to go for is best babe, if she's a goody two shoes so be it.
The downside of it is that the when you wear it no one can heal you other than yourself and it goes down by 5% per group mate and that includes companion. If you have one with you, you only get 15% healing from damage.
That's what I use for soloing world bosses, group dungeons and solo arenas with my companion dismissed.
Still... some people whine in the ESO forums about needing to buff companions but then, they whine about everything there
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I think the only way this can be balanced is if developers always add some difficulty somewhere whenever they take it away. That would be a truly horrendous exercise to get right and could build in unforeseen problems. Or they could add content at higher levels of difficulty, but that's expensive. It is a conundrum.
Well at least we never whine about anything on here.
Yeah I agree . But I tailor the experience to suit myself . I don't wear any armor with the character I use for questing and I am very selective about where I put my skill points so as not to make my character too powerful . This makes questing far more difficult . I often have to use a potion to renew my health when taking on three mobs and if its an elite I have to be very careful . Not a perfect solution but it makes the game far more enjoyable for me while questing .
I have a separate character to do group content which I keep fully geared . I am not at the point where this character is very advanced in champion points and I find its quite a regular thing to wipe on some of the last bosses on the advanced mode dungeons .
Anyway it works for me but I kind of wish sometimes MMO's had a difficulty level setting similar to the one Lotro has introduced on its progression servers .
There can be a lawful good character with personality that, say, just gives the player a hard time while rolling their eyes.
It could have been very funny.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Companions in ESO have personal quests that you unlock by gaining rapport with them, similar to the way many other RPGs do it. On the test server they give you a rapport boosting item just so we can test those quests without grinding the rapport for weeks. (I did find a few bugs there and reported them.)
Spoilers about their personal quests below:
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
It doesn't make any sense or have any appeal for a normal MMORPG player, but for ESO players it does. They are very casual and some even think that the game is already challenging as it is. They are the epitome of consumerism - they just love buying pets, costumes, houses and showing them off on Reddit and the forums for likes. That's the kind of audience that plays ESO and the developers know that very well and are milking it.
It started around 2014-2015 when all the Skyrim babies went to ESO and got their butts kicked by literally everything, because they were playing on Easy with mods that made it even easier or "tgm", who knows and ESO had some challenge - you had to know your class, your abilities, your strengths and weaknesses and how to pull mobs smartly, but they did not - they went in like Rambo and got murdered, started crying on the forums (you can see the threads in history:
"eso is too hard/game is too difficult/not fun because too hard/not as easy/fun as skyrim because too hard"
and eventually ZOS made it easier, removed levels and made everything scale. Before that even the combat felt good, because there was a challenge, but when the challenge was removed, everyone saw how piss poor the combat was. All the real MMORPG players left and only the casual consumers left, just watch them on Twitch - they are completely clueless and have absolutely no idea how to play the game and are still excelling at it, because it's so easy.
I haven't posted in years and just logged in cause of this comment.
My dude, you take video games as a whole way too seriously. You really need to take a step back, get some perspective on video games as entertainment/hobby, and then figure out where you went wrong.
tl;dr: it's a video game, calm down
Bastian and Mirri were both rather vocal against that hobby.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED