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The economy now includes some new features that let Star Citizen players make some extra credits, including resources, mining gadgets, selling in-space ship refuels to customers, and more.
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One of many posts on the same topic.
Good performance and stability update no doubt. But, be aware of the state of the UI right now before getting back into the fight.
I wish I was shocked that the inventory management requiring dragging and dropping of individual items made it into live build, but I'm not.
It's taking people HOURS of time to clear junk from their pile and sell.
Can any one name me any other current game that requires selling or moving stacks of missiles ONE missile at a time?
Lotta game breaking bugs right now from bunkers to mining.
Oh, right. Can only scan rocks from 400m now... fun right?
Clear your schedule before logging in.
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2024: 47 years on the Net.
To be fair, most games have a development cycle of that length, from concept to release - and when AAA games release faster, it's usually because of the advantages of a pre-existing engine, code base and established studio. SC didn't have any of these.
Normally your development cycle only takes a decade when you start some prep work while doing other projects, and spend the next 5+ years focusing on other projects.
Spending more than a decade actively focusing on a project without managing a full release is rare, and usually it's caused by problems severe enough that your project failed, had to scrap most of the work, and restarted.
Of course, it should have been easier to release SQ42 on that engine, but CIG can't manage that either. Even though it should have been a slam dunk given the years of work.
And that's where they are today: Years of work away.
If you are holding out for the perfect game, the only game you play will be the waiting one.
CB2077 took 8 years from a well established company and is not yet fully finished (bugs and content not implemented) 2 years after release. At least SC is available through Alpha status and never pretended to be Gold... Also every gamer can test the latest build several weeks per year... for free
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Fueling fortunes.....just does not say that it is fueling the never ending dev's fortunes.
And yes, it *is* hilariously ironic that you would try to use that to justify SC, which is already at 10 years and is in even worse shape than CyberPunk 2077 was at release.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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I have fond memories as a young child playing outside all day and refusing to go home even when I needed to pee badly....
I was bold back then, fearless even!
My request: (you know for "fidelity") I want to be able to pee my pants a little when I get excited playing the game (my character, not me silly!).
And for extra fun, can you please make it so that if I get a little dirty or dusty the wet spot in my crouch gets a little dirtier than the rest of my uniform. Ideally the stain would dry that way and I would get to wear it proudly until the next game crash.
Please!?!?!
If you are holding out for the perfect game, the only game you play will be the waiting one.
They are going to need another $500M then.......