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New World Developers Break Down Design Philosophy Behind Its Expedition Mutators

SystemSystem Member UncommonPosts: 12,599
Post edited by StevenWeber on

Comments

  • ScotScot Member LegendaryPosts: 24,439
    An interesting idea, would be good to hear what players think of it; but new content in this case new Expeditions would surely be a better "design philosophy".
    The_Korrigan
  • court655court655 Member UncommonPosts: 6
    Tell them to breakdown why they decided to use that garbage lumber yard engine instead of a more refined engine like Unreal Engine.
  • ScotScot Member LegendaryPosts: 24,439
    court655 said:
    Tell them to breakdown why they decided to use that garbage lumber yard engine instead of a more refined engine like Unreal Engine.
    Welcome to the forums! :)
  • MrdGamezMrdGamez Member UncommonPosts: 58
    Well why do they even try with 20k players world wide playing the game? The game is DONE...To many mistakes by the dev's have killed the game. Now they try to play catch up with 20k players left? It makes no sense for me. Just end the suffering already!
  • VidahrVidahr Member UncommonPosts: 123
    What a cheap out.
  • TheDalaiBombaTheDalaiBomba Member EpicPosts: 1,493
    MrdGamez said:
    Well why do they even try with 20k players world wide playing the game? The game is DONE...To many mistakes by the dev's have killed the game. Now they try to play catch up with 20k players left? It makes no sense for me. Just end the suffering already!
    20k could support ongoing- albeit slow- development, but only if that 20k is making regular contributions.  I don't knkw that their monetization model is ideal for that situation.
  • OldKingLogOldKingLog Member RarePosts: 601
    New World Developers Break Down. The article title could have just stopped right there.
  • Jaguaratron1Jaguaratron1 Member UncommonPosts: 299
    If only the design philosophy was to make a good game.....
  • UwakionnaUwakionna Member RarePosts: 1,139
    court655 said:
    Tell them to breakdown why they decided to use that garbage lumber yard engine instead of a more refined engine like Unreal Engine.
    The answer to that isn't actually all that interesting. It's pretty much just a control issue.

    Crytek was willing to sign off on giving Amazon a version of the CryEngine that Amazon could then readily alter and adapt into Lumberyard.

    That's something Epic has not been willing to do for a while, not after making multiple mistakes with Unreal 3. I still remember their whole kerfuffle with Sony.
    [Deleted User]
  • MendelMendel Member LegendaryPosts: 5,609
    Why not call this an instance-based dungeon?  Because an instance is about the only way you could do 'rogue-like' in a multiplayer setting.  Different map, and different spawn points for the opponents, both reasonably easy to do dynamically.  The instance would be needed to 'contain' the dynamic content and keep it separated from non-participants.

    *Maybe* this could be a very primitive first step towards acceptance of fully dynamically-generated content.  Some players are ready for that, developers don't really appear to be on-board with that idea, yet.



    The_Korrigan[Deleted User]

    Logic, my dear, merely enables one to be wrong with great authority.

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