An interesting idea, would be good to hear what players think of it; but new content in this case new Expeditions would surely be a better "design philosophy".
Well why do they even try with 20k players world wide playing the game? The game is DONE...To many mistakes by the dev's have killed the game. Now they try to play catch up with 20k players left? It makes no sense for me. Just end the suffering already!
Well why do they even try with 20k players world wide playing the game? The game is DONE...To many mistakes by the dev's have killed the game. Now they try to play catch up with 20k players left? It makes no sense for me. Just end the suffering already!
20k could support ongoing- albeit slow- development, but only if that 20k is making regular contributions. I don't knkw that their monetization model is ideal for that situation.
Tell them to breakdown why they decided to use that garbage lumber yard engine instead of a more refined engine like Unreal Engine.
The answer to that isn't actually all that interesting. It's pretty much just a control issue.
Crytek was willing to sign off on giving Amazon a version of the CryEngine that Amazon could then readily alter and adapt into Lumberyard.
That's something Epic has not been willing to do for a while, not after making multiple mistakes with Unreal 3. I still remember their whole kerfuffle with Sony.
Why not call this an instance-based dungeon? Because an instance is about the only way you could do 'rogue-like' in a multiplayer setting. Different map, and different spawn points for the opponents, both reasonably easy to do dynamically. The instance would be needed to 'contain' the dynamic content and keep it separated from non-participants.
*Maybe* this could be a very primitive first step towards acceptance of fully dynamically-generated content. Some players are ready for that, developers don't really appear to be on-board with that idea, yet.
Logic, my dear, merely enables one to be wrong with great authority.
Comments
Crytek was willing to sign off on giving Amazon a version of the CryEngine that Amazon could then readily alter and adapt into Lumberyard.
That's something Epic has not been willing to do for a while, not after making multiple mistakes with Unreal 3. I still remember their whole kerfuffle with Sony.
Logic, my dear, merely enables one to be wrong with great authority.