Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Star Citizen's May Recap Includes a Peek At Realism and Immersion, and Lots of Incremental Improveme

SystemSystem Member UncommonPosts: 12,599
Post edited by StevenWeber on
WalkinGlenn
«1

Comments

  • JoeBloberJoeBlober Member RarePosts: 587
    edited June 2022

    Mensur said:

    [mod edit]



    Several free weeks available to all none backers every year so they can test the latest build, hence not rely on pro or con "advice" on internet. Not counting 6 studios with +800 devs delivering quarterly patch, the two last core tech being implemented within the next 3 quarters: Gen12 + Server Meshing.
    Despite being in Alpha, 1.5 million backers did joined over years, +500.000 since end of 2020.

    [mod edit]
    Post edited by Vaross on
    ChampieKyleranWalkinGlenn
  • ScotScot Member LegendaryPosts: 24,439
    edited June 2022

    JoeBlober said:



    Mensur said:


    [mod edit]






    Several free weeks available to all none backers every year so they can test the latest build, hence not rely on pro or con "advice" on internet. Not counting 6 studios with +800 devs delivering quarterly patch, the two last core tech being implemented within the next 3 quarters: Gen12 + Server Meshing.

    Despite being in Alpha, 1.5 million backers did joined over years, +500.000 since end of 2020.


    [mod edit]


    Good to see you back, we thought you had given up on us. :)
    Post edited by Vaross on
    Champiekikoodutroa8Kyleran
  • hyllyhhyllyh Member UncommonPosts: 477
    damn, only 3 comment for this fantabulous game?
    hopefully joe can copy paste his comment site to site and enlight these page a bit ^^

    dont lose hope, only money!
  • ChampieChampie Member UncommonPosts: 191

    Scot said:


    Good to see you back, we thought you had given up on us. :)


    Speak for yourself. Not everyone shares your pathetic sentiment. The forum was a better place for a short while.... and now it is back to the sad state it was in before.
    kikoodutroa8Kyleraneoloe
  • angerbeaverangerbeaver Member UncommonPosts: 1,273

    JoeBlober said:



    Mensur said:


    Scam Citizen






    Several free weeks available to all none backers every year so they can test the latest build, hence not rely on pro or con "advice" on internet. Not counting 6 studios with +800 devs delivering quarterly patch, the two last core tech being implemented within the next 3 quarters: Gen12 + Server Meshing.

    Despite being in Alpha, 1.5 million backers did joined over years, +500.000 since end of 2020.



    Worst scam ever... meanwhile hater does hate... to each its own :)



    Wasn't it originally planned to release in 2014 or 2015? 7-8 years ago? I understand games don't just take a few months and can take a few years to develop, but these guys promised the game would release 7 years ago lets say. They are still in development mode and didn't they have to split off Squadron 42 to give people at lease something to play with?

    I dunno, I just casually watch the information because I expect it to never release, but I could be missing tons of details.
  • BabuinixBabuinix Member EpicPosts: 4,463
    SuCh A sCaM :D

    KyleraneoloeWalkinGlenn
  • ArglebargleArglebargle Member EpicPosts: 3,481
    Kool Aid drinker:  'Star Citizen!   Best game ever'
    Flaws and problems pointed out....
    Kool Aid folks:  'It's an Alpha.'

    CIG never had a real plan for things, so as they piled more and more on, lots of it was stuff that should have been implemented at the beginning, in the original coding.  Nope.  So, they have trouble getting basic gameplay out.    And to keep the Kool Aid flowing we get updates on barristas and unmade beds.

    Certainly we've heard the 'Next year they'll get XYZ out.'  We've heard that for years.  Bet I could get  quotes like that no problem. Lots of them. Apparantly the new(old) XYZ is "Gen12 + Server Meshing."

    It's nice that some people are getting smoother experiances out of the Alpha As A Service SC.  You'd kinda hope that by this time.   But  I expect they've got years to go, and hundreds of millions of dollars to raise to have that ante go up.   Boondoggles are like that.
    MendelChampie

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • VrikaVrika Member LegendaryPosts: 7,990
    Kool Aid drinker:  'Star Citizen!   Best game ever'
    Flaws and problems pointed out....
    Kool Aid folks:  'It's an Alpha.'

    CIG never had a real plan for things, so as they piled more and more on, lots of it was stuff that should have been implemented at the beginning, in the original coding.  Nope.  So, they have trouble getting basic gameplay out.    And to keep the Kool Aid flowing we get updates on barristas and unmade beds.

    Certainly we've heard the 'Next year they'll get XYZ out.'  We've heard that for years.  Bet I could get  quotes like that no problem. Lots of them. Apparantly the new(old) XYZ is "Gen12 + Server Meshing."

    It's nice that some people are getting smoother experiances out of the Alpha As A Service SC.  You'd kinda hope that by this time.   But  I expect they've got years to go, and hundreds of millions of dollars to raise to have that ante go up.   Boondoggles are like that.
    I'd disagree about CIG never having a real plan for things.

    Their original plan sounded good: A single-player campaign, and an universe where you jumped from one small (battle) instance into another. It was ambitious, but not impossibly so.

    Then RSI screwed up by constantly adding more and more stuff to the already ambitious plan.


     
  • ScotScot Member LegendaryPosts: 24,439
    Champie said:

    Speak for yourself. Not everyone shares your pathetic sentiment. The forum was a better place for a short while.... and now it is back to the sad state it was in before.

      They are just fans defending their game, I really don't see that as a "sad state".
    Champie
  • BabuinixBabuinix Member EpicPosts: 4,463
    Creating a billion dollar video game company, opening 5 studios across the world, employing 1000+ people while kickstarting, crowdfunding and developing 2 highly ambitious games while delivering a live service game that continuously breaks player concurrency and funding records...

    All without a plan :D 

    Bless these armchair developers and business savants that make it look all so easy. 

    Damn the backers and their continuous support of the  developers making the game they enjoy to play.


     
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Babuinix said:
    Creating a billion dollar video game company, opening 5 studios across the world, employing 1000+ people while kickstarting, crowdfunding and developing 2 highly ambitious games while delivering a live service game that continuously breaks player concurrency and funding records...

    All without a plan :D 

    Bless these armchair developers and business savants that make it look all so easy. 

    Damn the backers and their continuous support of the  developers making the game they enjoy to play.


     
    5 studios and no released games.  In a decade.  Just for context.

      There is no doubt that they have a plan… to make money.   Sandi is an absolute genius.  If Chris was as good at his job as she is at hers we wouldn’t be having these discussions.

    etlarChampie

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • BabuinixBabuinix Member EpicPosts: 4,463
    Yes you need game dev studios first to then be able to develop games.  Like you need to have a production factory and the necessary materials and pipeline to then make the product.

    Crazy how life works.  :D 
  • VrikaVrika Member LegendaryPosts: 7,990
    Babuinix said:
    Yes you need game dev studios first to then be able to develop games.  Like you need to have a production factory and the necessary materials and pipeline to then make the product.

    Crazy how life works.  :D 
    Funded and staffed factories and dev studios are paid in exchange for delivering finished products.

    Religions are paid in exchange for promises.
    KyleranSlapshot1188eoloeMendelTheDalaiBombaetlarChampie
     
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Babuinix said:
    Yes you need game dev studios first to then be able to develop games.  Like you need to have a production factory and the necessary materials and pipeline to then make the product.

    Crazy how life works.  :D 
    So it's normal to open 5!!! Studios before releasing your first title?


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • lahnmirlahnmir Member LegendaryPosts: 5,054
    Babuinix said:
    Yes you need game dev studios first to then be able to develop games.  Like you need to have a production factory and the necessary materials and pipeline to then make the product.

    Crazy how life works.  :D 
    So it's normal to open 5!!! Studios before releasing your first title?


    Of course, bigger numbers are always better. No person knows this better then Babs.

    /Cheers,
    Lahnmir
    eoloeKyleranChampie
    'the only way he could nail it any better is if he used a cross.'

    Kyleran on yours sincerely 


    'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'

    Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...



    'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless. 

    It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.

    It is just huge resource waste....'

    Gdemami absolutely not being an armchair developer

  • BabuinixBabuinix Member EpicPosts: 4,463
    Ah so that explains Anthem, NoManSky, Cyberpunk, Odyssey, Battlefield 2048 and all the other "finished" product releases that still make their companies millions every year :D 

    What religion and belief those who cry about developers taking their time to make the best game and those who cry when games that release broken, unfinished or worst, dead on arrival must have lol

    Ah... wait...they are the same people.  :D 

    Waiting for games to develop shouldn't be that hard guys. All you have to do is enjoy life while playing the games that fullfill your gaming needs and make you happy.

    Kinda Simple.  :)



  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited June 2022
    Babuinix said:
    Yes you need game dev studios first to then be able to develop games.  Like you need to have a production factory and the necessary materials and pipeline to then make the product.

    Crazy how life works.  :D 
    So it's normal to open 5!!! Studios before releasing your first title?


    Not hard to understand the strategy

    Hiring talent is difficult as is, which is why companies to start with set studios on known hotspots, but that also brings a lot of competition between each other to retain talent.

    Opening several studios does help to recruit more easily, otherwise it'd be bottlenecked by both the pace of growth or even retain on that single location.

    For fast growth, that's the approach, now you see them with heavy investment on the UK studio, which shows centralization.
  • KyleranKyleran Member LegendaryPosts: 44,060
    edited June 2022
    Babuinix said:
    Ah so that explains Anthem, NoManSky, Cyberpunk, Odyssey, Battlefield 2048 and all the other "finished" product releases that still make their companies millions every year :D 

    What religion and belief those who cry about developers taking their time to make the best game and those who cry when games that release broken, unfinished or worst, dead on arrival must have lol

    Ah... wait...they are the same people.  :D 

    Waiting for games to develop shouldn't be that hard guys. All you have to do is enjoy life while playing the games that fullfill your gaming needs and make you happy.

    Kinda Simple.  :)



    It is sort of weird how if game developers don't charge their $69.99 until launch, if the product isn't fully complete, bug free and the best game since the dawn of time they are absolutely savaged, see New World, Cyberpunk, Fallout 76 etc.

    Yet many indie early access titles get great praise for launching in the same or less complete state, presumably because most charge some inconsequential or discount price.

    What makes Star Citizen "special" is they've released a very incomplete product, more so than most early access games, yet it's backers double down apparently because they are very impressed by the "pieces" they've played.

    I can't help but think the Age of Conan developers must slap their heads regularly wondering how they could have taken so much crap for shipping their game in state which even then was hands down more complete than most indie games today.

    Gamer expectations really changed in the past 15 years, not sure why though, maybe because at days end these products are very cheap.

    No one would have accepted any other products going down in quality in terms of completeness, i.e automobiles, Smart Phones, or steak dinners, not even other entertainment products like movies or TV, only gamers regressed in their expectations on playing a finished projects.

    It's only getting worse, at least Star Citizen is clearly a game in development, the coming crypto / NFT crap storm is going to be the real scam of the century.
    ChampieMendeleoloe

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Part of their realism push is in trying to make the cost and development time match that of building a real spaceship.
    ScotTheDalaiBombaChampieeoloe
  • ScotScot Member LegendaryPosts: 24,439
    Quizzical said:
    Part of their realism push is in trying to make the cost and development time match that of building a real spaceship.
    I did a wind up post before about us reaching Mars before the game comes out. Well we certainly looks like we are going back to the Moon before SC launches, that's due 2025!
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Quizzical said:
    Part of their realism push is in trying to make the cost and development time match that of building a real spaceship.
    Musk is way ahead...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • KyleranKyleran Member LegendaryPosts: 44,060
    edited June 2022
    Quizzical said:
    Part of their realism push is in trying to make the cost and development time match that of building a real spaceship.
    Musk is way ahead...
    Takes NASA about 9 years to land a new Rover on Mars from concept to touchdown, SC is going to take double that easy.

    But building video games is much more difficult than rocket science.

    Fun fact, Curiosity Rover had roughly 400 regular employees and 300 contractors, about the same as SC I think.  

    $ 2.5B budget and about 7K different people were involved over the life of the project.

    ;)

    https://money.cnn.com/2012/08/06/news/companies/mars-curiosity-jobs/index.htm
    Post edited by Kyleran on

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • UtinniUtinni Member EpicPosts: 2,209
    cope
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,653
    Kyleran said:
    Quizzical said:
    Part of their realism push is in trying to make the cost and development time match that of building a real spaceship.
    Musk is way ahead...
    Takes NASA about 9 years to land a new Rover on Mars from concept to touchdown, SC is going to take double that easy.

    But building video games is much more difficult than rocket science.

    Fun fact, Curiosity Rover had roughly 400 regular employees and 300 contractors, about the same as SC I think.  

    $ 2.5B budget and about 7K different people were involved over the life of the project.

    ;)

    https://money.cnn.com/2012/08/06/news/companies/mars-curiosity-jobs/index.htm
    Yeah but that's just rocket science.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • apavapav Member UncommonPosts: 4
    edited June 2022
    In a way, it's really comforting to know that I can come back to this site years later to find the same 10 people arguing the same points against each other's camp in the comments of an SC article.
    KyleranMendel
Sign In or Register to comment.