Its unfortunate that many private servers had been doing stuff like this for years.
I understand how important 'immersion' is for many, but honestly, immersion in this game died for me personally when scaling got implemented, so they might as well go full force and throw out the 'faction-war' fantasy. Besides, it never made much sense to me with all these big bads in a row why factions never worked together to stop them in the first place. "Sorry, we can't work with you guys to stop Argus.....a freaking world soul. Gotta preserve faction unity."
Oh WoW... you used to be so good. The faction thing was one of the best parts of this game. You used to be not allowed to even create characters of different faction allegiances on the same server. Some of my favourite experiences in WoW were in STV and going over a hill, or through a jungle of trees and see another player's name in red. A fight to the death ensued. I mainly lost but the fun and tension was great. Not really played WoW for a number of years apart from a few weeks about a year ago. My thoughts? OMG what has this game become? It's now a vanilla, brain dead experiences with all the classes individuality pretty much removed. Go from this quest hub to this quest hub. No tension just boring mindless easy quests. No wonder there was a clamour for vanilla. Even this article headlined cross faction gameplay is great then just complains about all the problems. I guess the current generations playing are more easily impressed. MMORPG's are dead, at least my version of what used to make a good MMORPG is. Still, if this is your game and you enjoy it, then who am I to argue?
The death of any sort of consistency of lore, you might as well be playing a Teletubbies MMO as WoW, whats the difference?
Tbf, I dont think the team honestly cared about warcraft lore ever since legion.
I agree, I have seen real fans of the game and its lore tearing their hair out on these forums and elsewhere. I can remember when Suzie publicly declared she was giving upon the lore, the stories etc.
It does raise the question, can a MMORPG's lore and story writing survive the needs of gameplay long term? I think Lotro's has done that far batter and so has ESO, but that sort of creativity must take a hit due to the demands of the game.
A couple of our posters recently questioned ESO's expansions saying the stories for the regions were all very similar. Now I am not sure that is true, when I played the launch regions all seemed to have strong stories but maybe that was not the case as time went on?
Imagine being so butt-hurt over a nonissue like the level squish that you come to a thread about cross-faction play to complain about it half a year later.
The death of any sort of consistency of lore, you might as well be playing a Teletubbies MMO as WoW, whats the difference?
Tbf, I dont think the team honestly cared about warcraft lore ever since legion.
I agree, I have seen real fans of the game and its lore tearing their hair out on these forums and elsewhere. I can remember when Suzie publicly declared she was giving upon the lore, the stories etc.
It does raise the question, can a MMORPG's lore and story writing survive the needs of gameplay long term? I think Lotro's has done that far batter and so has ESO, but that sort of creativity must take a hit due to the demands of the game.
A couple of our posters recently questioned ESO's expansions saying the stories for the regions were all very similar. Now I am not sure that is true, when I played the launch regions all seemed to have strong stories but maybe that was not the case as time went on?
I think it can if its a completely unique story and has its own lore. FFXIV is probably the best example of this even though the story might not be for everyone (well hardly any story is tbh). Even though there's questionable story routes later on (to me at least), at least they are unique to that story and dont really draw from a well of built up lore like Warcraft or Star Wars etc.
The death of any sort of consistency of lore, you might as well be playing a Teletubbies MMO as WoW, whats the difference?
Tbf, I dont think the team honestly cared about warcraft lore ever since legion.
I agree, I have seen real fans of the game and its lore tearing their hair out on these forums and elsewhere. I can remember when Suzie publicly declared she was giving upon the lore, the stories etc.
It does raise the question, can a MMORPG's lore and story writing survive the needs of gameplay long term? I think Lotro's has done that far batter and so has ESO, but that sort of creativity must take a hit due to the demands of the game.
A couple of our posters recently questioned ESO's expansions saying the stories for the regions were all very similar. Now I am not sure that is true, when I played the launch regions all seemed to have strong stories but maybe that was not the case as time went on?
I think it can if its a completely unique story and has its own lore. FFXIV is probably the best example of this even though the story might not be for everyone (well hardly any story is tbh). Even though there's questionable story routes later on (to me at least), at least they are unique to that story and dont really draw from a well of built up lore like Warcraft or Star Wars etc.
I think something with a strong IP can do as well as something that stays true to creative vision, but clearly that's not easy and the longer the MMO lasts the harder it gets. Even Lotro has that ridiculous named Yondershire now, maintaining a high standard is difficult to do.
Cross faction play is awesome and hopefully in the Dragonflight expansion they do more to finally get rid of this relic of the past.
I also think the "bu-bu-bu-bu-bu-but the lore" posts are funny. The story in WoW has been moving towards this for the past 6 years. However, that would require people to know what the story is beyond what they read in MMORPG.com headlines.
Times change, things change, and people change ....but not the people on MMORPG.com, they are stuck in the past.
Comments
I understand how important 'immersion' is for many, but honestly, immersion in this game died for me personally when scaling got implemented, so they might as well go full force and throw out the 'faction-war' fantasy. Besides, it never made much sense to me with all these big bads in a row why factions never worked together to stop them in the first place. "Sorry, we can't work with you guys to stop Argus.....a freaking world soul. Gotta preserve faction unity."
Tbf, I dont think the team honestly cared about warcraft lore ever since legion.
I'd play a teletubbies game with good mechanics. Never seen the show but I'm sure good gameplay would makeup whatever is wrong with the story.
It does raise the question, can a MMORPG's lore and story writing survive the needs of gameplay long term? I think Lotro's has done that far batter and so has ESO, but that sort of creativity must take a hit due to the demands of the game.
A couple of our posters recently questioned ESO's expansions saying the stories for the regions were all very similar. Now I am not sure that is true, when I played the launch regions all seemed to have strong stories but maybe that was not the case as time went on?
Someone hasn't played FFXIV.
This isn't a signature, you just think it is.
Godz of War I call Thee
I think it can if its a completely unique story and has its own lore. FFXIV is probably the best example of this even though the story might not be for everyone (well hardly any story is tbh). Even though there's questionable story routes later on (to me at least), at least they are unique to that story and dont really draw from a well of built up lore like Warcraft or Star Wars etc.