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Poll on how good this game is.

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  • ChessackChessack Member Posts: 978


    Originally posted by damian7
    title of this thread? "
    Poll on how good this game is. "

    was the title "hello idiot no-opinion fanbois, sing praises here" ? NO, it wasn't.




    I am certainly no fanboi, and would not overly sing COH's praises.

    But the title of the thread is "Poll on how good this game is" -- and it is an inaccurate title. It's not a fair poll. A fair poll would give people the option of saying it was good without reservation. The poll options give only RESERVATIONAL choices... either it's good with major bad points, or bad in various ways, but it can't be just good.

    Personally I'd pick, "It's a great combat engine but otherwise very shallow and ultimately pretty boring."

    But you didn't give even THAT good of an option to us... All of yours are worse (and mine is certainly not effusively praising COH).

    People can think COH sucks, even... but still think the poll is badly worded and biased.

    C
  • aaron123aaron123 Member Posts: 113

    The reason that most enemies are humanoid, as far as I can tell, is that power animations are easier to put on enemies, since they're already made for heroes.

    Furthermore, to answer the question of "Why play again and again against the same mobs?", I would say the different playstyles that the powersets and archetypes offer. Let's take the Tanker AT. You've got Invuln, which is straight-up defense, Fire, which is mostly offense for a good defense, Stone, which is more defense, and Ice, which uses enemy debuffs for defense. They all accomplish the same task, but in different ways. This also applies to the other sets in other AT's.

    As for endgame content and I8, new endgame content will come in I8, which is scheduled for September. This endgame content will allow heroes to take their 50's and "make them better, and even better, and then even better." There's also a veterans system in the works that will give long-time subscribers (3-month periods or so) gifts, such as trenchcoats. The reason I7 was delayed so long was the fact that Recluse's Victory and Grandville took a long time to make bug-free, and I'm not surprised at this. Making a PvP zone that changes appearance based on who's in control is a bit of a task.

    In short, the main variety to the game is the character that you play and its aspects. One of the beauties of the ED system is that you can choose different aspects for your powers, rather than damage, such as a faster recharge rate or range. If that variety doesn't cut it for you now, it probably won't for you later and this is simply not the game for you.



  • damian7damian7 Member Posts: 4,449


    Originally posted by aaron123

    The reason that most enemies are humanoid, as far as I can tell, is that power animations are easier to put on enemies, since they're already made for heroes.

    Furthermore, to answer the question of "Why play again and again against the same mobs?", I would say the different playstyles that the powersets and archetypes offer. Let's take the Tanker AT. You've got Invuln, which is straight-up defense, Fire, which is mostly offense for a good defense, Stone, which is more defense, and Ice, which uses enemy debuffs for defense. They all accomplish the same task, but in different ways. This also applies to the other sets in other AT's.

    As for endgame content and I8, new endgame content will come in I8, which is scheduled for September. This endgame content will allow heroes to take their 50's and "make them better, and even better, and then even better." There's also a veterans system in the works that will give long-time subscribers (3-month periods or so) gifts, such as trenchcoats. The reason I7 was delayed so long was the fact that Recluse's Victory and Grandville took a long time to make bug-free, and I'm not surprised at this. Making a PvP zone that changes appearance based on who's in control is a bit of a task.

    In short, the main variety to the game is the character that you play and its aspects. One of the beauties of the ED system is that you can choose different aspects for your powers, rather than damage, such as a faster recharge rate or range. If that variety doesn't cut it for you now, it probably won't for you later and this is simply not the game for you.





    ok.

    so fighting the same group of hellions on 8 different characters on the same two maps for about 200 missions each character, you find that to be fun?


    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • aaron123aaron123 Member Posts: 113

    No, I find fighting different groups of enemies on different maps to be fun. Are Knives of Artemis assassins as boring as Hellions? Super-powered Crey? Giant robots and Sappers and Malta? Respawning tech Tanks and Freakshow? Phase-shifting Carnies? How about lower level guys like ninja Tsoo, or perhaps elemental-based Outcasts? The Council seem to fit the all-around spots, what with robots, vampyrs, and generally soldiers toting machine-guns.

    There's a lot more variety in the villain groups than you think. Tell me an instance where a superhero generally fights non-humanoids. If so, that's the exception, and not the rule.

    If you find it boring, so be it, but 200k+ subscribers, including myself, enjoy it.



  • tutetute Member UncommonPosts: 299


    Originally posted by aaron123

    In short, the main variety to the game is the character that you play and its aspects. One of the beauties of the ED system is that you can choose different aspects for your powers, rather than damage, such as a faster recharge rate or range. If that variety doesn't cut it for you now, it probably won't for you later and this is simply not the game for you.





    This is a misconception that you could NOT slot the same way back then as you could now.  Calling a diminishing returns system more diverse is misleading. 

    There was nothing stopping me(or anyone) from slotting 2 acc 4 damg or 1 acc 5 damg or 1 acc 2dmg 1 rchg 1 endredx or 2 acc 2 damg 2 rechg or 6 damg or 6 acc, etc, etc, etc before ED.  All those options are still available but you are now penalized for any same enhancement that is slotted more than 3 times in one power.  As an example, my FF pre ED could slot 5 defense into Insulation and Deflection shields and give teammates great defense, now if that same defender slots 5 defense he is penalized with the diminishing returns system.  I could have easily slotted 3 defense and went for more damage in attacks, which I did at one time then reverted back to become more team oriented. 

    To argue for the benefits of ED, you will have to bring other aspects and concerns of the game that have nothing to do diversity such as powerleveling, min/maxing, the extreme soloability of some ATs to name a few.  You could always choose different aspects of your powers besides damage way before ED was even a twinkile in the devs eye.  Power Bolt, Heal Other, Sniper Rifle, Snowstorm, Tenebrous Tentacles, etc all had the same slotting available before ED in that damage was NOT the only thing you could slot.  The ability pre ED to slot end redux, recharge, accuracy was still there in the powers as they are today.

    If you want to argue that, according to the devs data mining, very few players were slotting other than 1 acc 5 damage then that is a whole other issue.  They CHOSE to slot that way but that didn't mean the other slotting options were not available back then as your post seems to indicate.






  • aaron123aaron123 Member Posts: 113
    Yes, tute, the subject I noted was there before. People could slot differently than 5 DMG/1 ACC, the only problem's that noone would do it. 5 DMG/1 ACC was *the* way to go before ED, simply. However, with the ED system now in place, there's no specific slotting for attacks now, so you can, as I said before, slot for different aspects such as recharge or endurance reduction and not be as "gimped" compared to others as you might be pre-ED.


  • tutetute Member UncommonPosts: 299

    Well, feeling gimped is a whole other issue than creating more diversity. The diversity still existed pre ED. 2 acc 2 recharge, 2 damage existed back then as it does today but 1 acc 5 damage does not exist the same way as it did in the past and I view the penalization as less diversity. The system itself is now telling me how to slot as opposed trying to compare myself to others and how they slotted. Back then, I didn't really fell the gimp issue as I really didn't know about optimal slotting but still had just as much troulble leveling a defender as I do today. When you see defense, it just makes sense to put more defense enhancements. Now, I am made painfully aware my slotting choice is not looked upon with approval.

    The whole issue was the Devs wanting everyone to feel needed, thus I5/ED, but I still fail to see the increase in diversity after those patches.

  • cmurda1017cmurda1017 Member Posts: 10
    I don"t understand why people who dont like a game make stupid one sided poles to try and prove there opinion is the right one.
  • MotorheadMotorhead Member UncommonPosts: 1,193

    Can we all just please let this stupid thread die.

    ----------------------------------------------
    image
    "Some days you just can't get rid of a bomb." -- Batman

  • damian7damian7 Member Posts: 4,449
    a hilarious thing about this post's OP....
    http://www.mmorpg.com/discussion2.cfm/post/774844/thread/79348#774844
    the op is a rabid wow fanboi.  so if you think the poll is biased, well, now you know why.




    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • aaron123aaron123 Member Posts: 113
    Tute,  I feel that ED diversified people's enhancements in the sense that 5 DMG/1 ACC (or any other slotting for that matter) is no longer *the* way to go when slotting for an attack. That's just IMO, though.

  • tutetute Member UncommonPosts: 299

    Well, I had a different playing experience back then since I was playing defenders up until Issue 4 when i finally made a fire(burn) tank. As a defender, slotting the primary was always diverse(toggle heavy FFer means a lot of end reducers and on my Stormer their was even more choices with debuffs, disorients, recharge) and as far as slotting attacks, their were only a couple you could afford to six slot back then(please note this was my choice, I could have easily done the 1acc 5 damage but chose to max out defense instead).

    I was just hoping they would have kept the 'diversity' of the ATs. If I wanted a slow crawl and had to plan every attack I could play a defender, if I wanted to smash my way through the game then I could play the tank. You can pretty much do the same now but it is nowhere near the difference it was in the past pre I4, which I find sad. I'm coming to understand balance for the lowest common denominator in order to reach the widest audience but as a newcomer to MMOs, I thought the difference between defenders, blasters, tankers, etc was something to be admired not a cause for grief for those who chose to compare their builds to others.

  • aaron123aaron123 Member Posts: 113
    Yeh, the bottom line is the income and appealing to the largest playerbase is the way to go, I suppose. Do whatever works for you, though, buddy. :)

  • binary_0011binary_0011 Member Posts: 528
    he needs parent guideance on how to create poll.



  • tutetute Member UncommonPosts: 299

    Originally posted by aaron123Yeh, the bottom line is the income and appealing to the largest playerbase is the way to go, I suppose. Do whatever works for you, though, buddy. :)


    Pretty much what I have been doing the past two years.

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