There are two things I don't like about this game:
1. The performance was awful and the game optimization was non-existent. I tried the game for the first time less than 2 months ago, either in late August or early September and I did not play the game for more than 10-20 minutes.
2. B2P + Subscription is overconfident and greedy. I'd pay for B2P, but subscription is out of the question for me, besides no MMORPG is good enough to have a subscription. Not WoW, not ESO, not FF14, not LOTRO.
In reality I played for like 5-6 minutes and the other time was AFKing, hoping the game time of day changes from night to day so I can see how the world looks during the day. I did not last long enough to see the game change from night to day and I killed one mob and uninstalled it. The game is as people say - too early for official release, if they sold it for like $20 on Steam in Early Access without subscription, I would buy it, but nothing beyond that is worth it. Some say the game needs one more year before release, in my opinion it needs at least 2-3 years before it's ready.
For me the problems with the game are mostly technical - how bad it runs, how janky combat feels, the UI is not very good, neither are graphics.
I cite sports because we understand and can see that some people simply have a lot more athletic talent than others. But the same thing is true for many other tasks in life. Some people simply don't have the talent to be competent programmers or artists or writers or whatever their role in a game is. Passion and enthusiasm can't compensate for lacking the necessary talent.
Indeed. It's a modern societal thing fueled by social media. There's a disturbing lack of appreciation and respect for talent, expertise, and knowledge.
There are many, many situations where punks with zero capability of doing something will delude themselves into believing that it's something easy and they too can do whatever it is by googling.
Take Dreamworld for example. If it's not a cynical scam (and I lean in the direction of believing it is one,) it is at least an example of this self-delusion.
It does not take too many years for self-delusion to change into what is effectively a scam. From what I have seen they clearly were deluded, but after you have put so much time if not money into a product how do you extract yourself from that without it being a scam? You can be honest, say "we have failed" but that is a very hard thing to realise and accept on a personnel level, especially when a legal suit could be on its way. This is what I think happened to CoE and we will see those steps retreaded again when it comes to CF funding anything.
Really confused who this game is targeted to. It is missing anything substantial in its description or value proposition that would make it sound even remotely interesting (outside of just being "new") to me. Being a group-focused game is nice in theory but is a means not an ends; you need a compelling reason to be playing in a group to accomplish objectives otherwise you're just grinding away with other people at the same time (which may be appealing to some).
Within the specializations there are some clear roles that stand out (tanking, DPS, crowd control), but I couldn't tell if there was any that lean into healing (understanding it is a low magic world). Has anyone played or seen how healing is handled in the game?
There are two things I don't like about this game:
1. The performance was awful and the game optimization was non-existent. I tried the game for the first time less than 2 months ago, either in late August or early September and I did not play the game for more than 10-20 minutes.
2. B2P + Subscription is overconfident and greedy. I'd pay for B2P, but subscription is out of the question for me, besides no MMORPG is good enough to have a subscription. Not WoW, not ESO, not FF14, not LOTRO.
In reality I played for like 5-6 minutes and the other time was AFKing, hoping the game time of day changes from night to day so I can see how the world looks during the day. I did not last long enough to see the game change from night to day and I killed one mob and uninstalled it. The game is as people say - too early for official release, if they sold it for like $20 on Steam in Early Access without subscription, I would buy it, but nothing beyond that is worth it. Some say the game needs one more year before release, in my opinion it needs at least 2-3 years before it's ready.
For me the problems with the game are mostly technical - how bad it runs, how janky combat feels, the UI is not very good, neither are graphics.
Posts like this confuse me. You only played for 5-6 minutes, killed one single mob and then uninstalled the game, yet say you would pay $20 to buy it if it had no sub?
That seems.... unlikely.
That said, I have my own skepticism about launch. But we never got around for testing it last time (maybe that says a lot in itself) so I will see what they launch with. My own concerns have nothing to do with a sub fee or a box fee. If I find a game to be fun I'll happily pay both. If I don't, I won't.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Really confused who this game is targeted to. It is missing anything substantial in its description or value proposition that would make it sound even remotely interesting (outside of just being "new") to me. Being a group-focused game is nice in theory but is a means not an ends; you need a compelling reason to be playing in a group to accomplish objectives otherwise you're just grinding away with other people at the same time (which may be appealing to some).
It's targeted to people who thought EQ1 was best and want a game without any of the improvements designed since then.
You can be healer if you select one of the supporter roles. But honestly the game is in so early alpha that I'd recommend forgetting it for now and checking back in 2 years if it's still being developed.
The game has come a long way. Many of you may remember that this game use to be called Saga of Lucimia, but after some management departures, they rebranded it to Embers Adrift.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
The team behind it seems to be extremely passionate and I wish them the best.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
Well that's the thing. At the end of they day DOES it appeal to those folks and are there enough?
We will find out in a few weeks
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Putting this game on Steam would be useless because people would simply not understand what the developers are trying to do. They would write negative reviews and call it trash due to their expacations and lack of understanding thus killing this title.
The Devs are creating something they are passionate about, what more can you ask for. It may not be a so called AAA title or made some brand name, but it is their creation, which they enjoy creating. Criticize it, its your right to your opinion. Your opinions are like azzholes, everyone has one and it is usually full of shiz.
We should wish them well withe their project and hopefully my friend and I will have some great adventures and meet some really good people when we group up for the group content... without azzhat pvpers ganking people.
For me, I am SOOOO GLAD they decided to just make it a PVE game and not try to mix in PVP. MMOs that have any PVP are just PVP games, that is all, PVE might as well be non-existent. Devs end up spending all their time listening to PVP whiners and handling balancing issues and crap.
PVE only will actually be less administrative overhead, GOOD JOB Devs!
Putting this game on Steam would be useless because people would simply not understand what the developers are trying to do. They would write negative reviews and call it trash due to their expacations and lack of understanding thus killing this title.
The Devs are creating something they are passionate about, what more can you ask for. It may not be a so called AAA title or made some brand name, but it is their creation, which they enjoy creating. Criticize it, its your right to your opinion. Your opinions are like azzholes, everyone has one and it is usually full of shiz.
We should wish them well withe their project and hopefully my friend and I will have some great adventures and meet some really good people when we group up for the group content... without azzhat pvpers ganking people.
For me, I am SOOOO GLAD they decided to just make it a PVE game and not try to mix in PVP. MMOs that have any PVP are just PVP games, that is all, PVE might as well be non-existent. Devs end up spending all their time listening to PVP whiners and handling balancing issues and crap.
PVE only will actually be less administrative overhead, GOOD JOB Devs!
For those of you who put this down for their purchase price and Subscription, how the hell do you expect hard working people to support their employees and families? You should keep paying micro transactions for your free to play games, pay for your season pass, all those different gimmicks are just different ways of subscription anyway.
People these days want to be lied to, so they can justify and rationalize their lifestyle and or choices.
Not really. Making a game isn't just about funding and vision, or even management. You need to have plenty of people who are competent at their roles in order to make a good game. Experience matters, but it's not just about experience. God-given, natural talent plays a big role, too.
As a comparison, if some professional sports team hired me to be one of their players and gave me a lot of playing time, it would end very badly for them. The problem wouldn't be that they put me in too soon. Giving me several years of dedicated training wouldn't fix the problem. The problem wouldn't be a lack of experience. If they kept sending me out onto the field for several years, that wouldn't fix it, either. The problem is that I'm just not athletic enough to be useful as a player on a professional sports team.
I cite sports because we understand and can see that some people simply have a lot more athletic talent than others. But the same thing is true for many other tasks in life. Some people simply don't have the talent to be competent programmers or artists or writers or whatever their role in a game is. Passion and enthusiasm can't compensate for lacking the necessary talent.
It's less visible in AAA games, where the contributions of one person as opposed to others who had a similar development role tend to be invisible to outsiders. But in indie games with small development teams, the contributions of one person can stand out far more--both for good and for bad.
Yeah, but if all you guys were selected by a professional sports team for trials it would be really fun to watch. Not me though, did I mention I took an arrow to the knee?
Putting this game on Steam would be useless because people would simply not understand what the developers are trying to do. They would write negative reviews and call it trash due to their expacations and lack of understanding thus killing this title.
The Devs are creating something they are passionate about, what more can you ask for.
Why should I care what the Devs are trying to do? I judge a game by whether or not its fun to me and don't judge a game based on what a Dev is trying to do. So if a game sucks it gets a negative review from me, I care not why the Dev made the game.
For those of you who put this down for their purchase price and Subscription, how the hell do you expect hard working people to support their employees and families?
Well its not as if having a solid product at a set price cannot support peoples families. Valheim sold their game for $20 per copy without a sub and made over 200 million for a small dev team. They made way more then Embers will ever make.
But you need to make a product that appeals to a decent sized audience to make that happen.
If you want to charge a high box price and a sub you better have a good product if you expect to have a decent sized player base.
Its not my job to support these devs and their families. They need to support themselves by making a good product and pricing it appropriately.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
Well that's the thing. At the end of they day DOES it appeal to those folks and are there enough?
We will find out in a few weeks
EQ was my first enjoyable MMO...That doesn't mean I want every game t obe like EQ....Also I can always go back to it and play for free now.....Why should I pay a box and sub for this when its not even on par with EQ?
For those of you who put this down for their purchase price and Subscription, how the hell do you expect hard working people to support their employees and families?
By getting a job doing something that they're actually good at?
Employment in creative positions is extremely volatile, and most people shouldn't pursue it if they need a good, steady salary. A lot of people would love to make a living as athletes, musicians, actors, writers, game developers, or other similar positions in various entertainment industries. Most of them aren't very good at it and really should seek employment in a different field.
Yes, support the developers if they make a game you like. But not if you don't like their games. Some people need the lack of good employment opportunities as a hint that they ought to seek a different career. Passion and enthusiasm aren't enough to guarantee that the final product will be good.
Yes, I fully expect all those in these forums who are always dumping on modern, action combat, solo-friendly MMOs to support it with their cash and not just their mouth.
Have fun, you guys. At least you'll be playing something
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Gamers: We need group based content to build community, it's the only way to build a good MMO.
Also Gamers: This MMO is forced group content, fuck that, it's fail sauce.
See.. this shit is why we don't have any "good" MMO's coming out.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
Well that's the thing. At the end of they day DOES it appeal to those folks and are there enough?
We will find out in a few weeks
EQ was my first enjoyable MMO...That doesn't mean I want every game t obe like EQ....Also I can always go back to it and play for free now.....Why should I pay a box and sub for this when its not even on par with EQ?
If that is reality and how you feel then you would not buy this game.
Time will tell if that is reality and if too many people feel similarly. There is no way to know at this point if they have the 10 or 15k people that were targeted originally (or if that is still a valid target).
But we will know in a month.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
The game has come a long way. Many of you may remember that this game use to be called Saga of Lucimia, but after some management departures, they rebranded it to Embers Adrift.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
The team behind it seems to be extremely passionate and I wish them the best.
True, but.......at least EQ1 had REAL magic users. This game doesn't.
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
The game has come a long way. Many of you may remember that this game use to be called Saga of Lucimia, but after some management departures, they rebranded it to Embers Adrift.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
The team behind it seems to be extremely passionate and I wish them the best.
True, but.......at least EQ1 had REAL magic users. This game doesn't.
wait, this game doesn't have magic? I haven't tried it out yet, but oof if that's the case.
Gamers: We need group based content to build community, it's the only way to build a good MMO.
Also Gamers: This MMO is forced group content, fuck that, it's fail sauce.
See.. this shit is why we don't have any "good" MMO's coming out.
If you are actually implying this game is a solid delivery of modern and improved upon group based content all in a flawless, bugless package then LOL
I made no implications.. I said what I said.. anything beyond that is you pulling shitty ideas out your ass.
Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.
Comments
1. The performance was awful and the game optimization was non-existent. I tried the game for the first time less than 2 months ago, either in late August or early September and I did not play the game for more than 10-20 minutes.
2. B2P + Subscription is overconfident and greedy. I'd pay for B2P, but subscription is out of the question for me, besides no MMORPG is good enough to have a subscription. Not WoW, not ESO, not FF14, not LOTRO.
In reality I played for like 5-6 minutes and the other time was AFKing, hoping the game time of day changes from night to day so I can see how the world looks during the day. I did not last long enough to see the game change from night to day and I killed one mob and uninstalled it. The game is as people say - too early for official release, if they sold it for like $20 on Steam in Early Access without subscription, I would buy it, but nothing beyond that is worth it. Some say the game needs one more year before release, in my opinion it needs at least 2-3 years before it's ready.
For me the problems with the game are mostly technical - how bad it runs, how janky combat feels, the UI is not very good, neither are graphics.
Within the specializations there are some clear roles that stand out (tanking, DPS, crowd control), but I couldn't tell if there was any that lean into healing (understanding it is a low magic world). Has anyone played or seen how healing is handled in the game?
That seems.... unlikely.
That said, I have my own skepticism about launch. But we never got around for testing it last time (maybe that says a lot in itself) so I will see what they launch with. My own concerns have nothing to do with a sub fee or a box fee. If I find a game to be fun I'll happily pay both. If I don't, I won't.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
You can be healer if you select one of the supporter roles. But honestly the game is in so early alpha that I'd recommend forgetting it for now and checking back in 2 years if it's still being developed.
This game is a niche game for sure. It appeals to people who loved EQ1 and the need to group with others (although not required) to accomplish big goals.
The team behind it seems to be extremely passionate and I wish them the best.
We will find out in a few weeks
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
No fate but what we make, so make me a ham sandwich please.
The Devs are creating something they are passionate about, what more can you ask for.
It may not be a so called AAA title or made some brand name, but it is their creation, which they enjoy creating. Criticize it, its your right to your opinion.
Your opinions are like azzholes, everyone has one and it is usually full of shiz.
We should wish them well withe their project and hopefully my friend and I will have some great adventures and meet some really good people when we group up for the group content... without azzhat pvpers ganking people.
For me, I am SOOOO GLAD they decided to just make it a PVE game and not try to mix in PVP. MMOs that have any PVP are just PVP games, that is all, PVE might as well be non-existent. Devs end up spending all their time listening to PVP whiners and handling balancing issues and crap.
PVE only will actually be less administrative overhead, GOOD JOB Devs!
For those of you who put this down for their purchase price and Subscription, how the hell do you expect hard working people to support their employees and families? You should keep paying micro transactions for your free to play games, pay for your season pass, all those different gimmicks are just different ways of subscription anyway.
People these days want to be lied to, so they can justify and rationalize their lifestyle and or choices.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Why should I care what the Devs are trying to do? I judge a game by whether or not its fun to me and don't judge a game based on what a Dev is trying to do. So if a game sucks it gets a negative review from me, I care not why the Dev made the game.
Well its not as if having a solid product at a set price cannot support peoples families. Valheim sold their game for $20 per copy without a sub and made over 200 million for a small dev team. They made way more then Embers will ever make.
But you need to make a product that appeals to a decent sized audience to make that happen.
If you want to charge a high box price and a sub you better have a good product if you expect to have a decent sized player base.
Its not my job to support these devs and their families. They need to support themselves by making a good product and pricing it appropriately.
EQ was my first enjoyable MMO...That doesn't mean I want every game t obe like EQ....Also I can always go back to it and play for free now.....Why should I pay a box and sub for this when its not even on par with EQ?
Employment in creative positions is extremely volatile, and most people shouldn't pursue it if they need a good, steady salary. A lot of people would love to make a living as athletes, musicians, actors, writers, game developers, or other similar positions in various entertainment industries. Most of them aren't very good at it and really should seek employment in a different field.
Yes, support the developers if they make a game you like. But not if you don't like their games. Some people need the lack of good employment opportunities as a hint that they ought to seek a different career. Passion and enthusiasm aren't enough to guarantee that the final product will be good.
Have fun, you guys. At least you'll be playing something
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Also Gamers: This MMO is forced group content, fuck that, it's fail sauce.
See.. this shit is why we don't have any "good" MMO's coming out.
Time will tell if that is reality and if too many people feel similarly. There is no way to know at this point if they have the 10 or 15k people that were targeted originally (or if that is still a valid target).
But we will know in a month.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Proud MMORPG.com member since March 2004! Make PvE GREAT Again!
wait, this game doesn't have magic? I haven't tried it out yet, but oof if that's the case.