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Stormhaven Studios' flagship title Embers Adrift has officially released today, and thus far the experience has been smooth sailing. Contrary to multiple MMORPG releases of the past, servers are stable, there are no discernible queue times, and the starter areas are full of new players.
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Originally posted by laokoko
"if you want to be a game designer, you should sell your house and fund your game. Since if you won't even fund your own game, no one will".
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The month is very important for this game because people get to play free for a month. How many people will sub once the month is over? I found a group to play with and had quite a bit of fun today actually. First time while playing Embers Adrift. has my feeling changed since the last post. No, I still think the game is ROUGH and that is has major problems that I don't think are going to go away. In a month I am gone like the wind
mmorpg junkie since 1999
I like spell casting; fire balls, lightning strikes, teleportation, healing, invis., curses, and generally the high fantasy D+D gamut to play with.
Maybe some day, if they can git 'er done.
I expect a general lack of depth, under their circumstances. But there's no foundation for spell casting that I can see.
Once upon a time....
The community is quite nice. Even my curmudgeonly self is giving out free gear to newcomers to help ease their early experience and dishing out run by heals when the situation warrants.
So the grouping aspect of this game is actually its huge strength, they really should have leaned into that for latter down the road, by giving really cool group loot and items, encouraging exploring and stuff.
Some people are going to think I hate these types of games because I'm negative on this one. But the reality is I'm actually mad at this game, because their lackluster effort on developing level 20+ really hurt this game and will effect this entire genre of old school games. People will be saying for years how PVE old school grouping games fail and point to this game.
Just a little bit of effort to widen that audience and put in some cool skills/loot would have gone a long way in people getting that fun factor past the initial experience.
Lets see. Being a mmorpg nerd- I had to try it out. Game is still fun- but will let you know once I hit those levels.
mmorpg junkie since 1999
Did you try it out mate? I can share my log-in with you if you wanna have a go?
mmorpg junkie since 1999
Wait until you find what to do with Ember...
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Every man and his dog won't want in.
It's not a game with wide appeal. It is also atypically group focused. That along with a small population will ensure that those overtly negative will find they become quickly notorious if not outright pariahs. Most won't enjoy the game much or hang around long should that fate befall them.
I expect the state of the community to be fairly secure, unless the developers switch gears and go f2p. Then it will of course be doomed.
EDIT Oops, I was wrong. The community has already degraded a fair bit. All my illusions have been shattered and it did not take long at all. Woe that times such as this are upon us. Oh well... I'll get over it. And..... done. Back to old harbours, safe and sound.
It is launched.
As someone also on the fence because of a lack of traditional caster classes of any kind, I have been waiting to find out what "to do" with Ember. As far as I've seen though, the systems for it aren't even in the game yet, and the devs have only given vague hints about using Ember for "Alchemy", which sounds more like a glorified crafting tree to me than a magic system. But again, if there is more actual information on this anywhere, please share.
It's a niche title yeah, but the content that is present in the game and the way it plays... I'm having a real difficult time seeing the value in the offering, considering they're charging a 40 dollar box price and a 15 dollar sub. You're going to have a very, VERY small group of people who enjoy this game for whatever reason. Different tastes for different folks, whatever floats your boat. For everyone else, I would say dodge this game like the plague.
It's tedious, time-consuming, ugly, boring, feature-poor, unfinished.
The moment folks start charging AAA pricing for an MMO, they should generally come to the table with a lot more than what is currently present in the game.
You have the old timers who stick around, I'm sure, they want to recount their glory days of sitting at a spawn for 12 hours to kill a monster. Where old EQ players who valued that sort of thing might appreciate it, no one else is going to care about those old stories and if they try to play this, they're going to quickly understand why so many of these horrible design choices were left in the dust as MMOs advanced forward.
I will say this though, the community by and far seems to be welcoming and nice. There are a few wangrods though who aggressively defend the game, but that's to be expected. I think we all do that for whatever reason. It's an affront to our tastes if somebody doesn't like what we like, or thinks that it's crap.
Like I said above, there's going to be a niche audience that likes the game and play it. That's who they've built it for. I think they've done a good job in recreating something that the vast majority of current gamers (or even older gamers) won't care to play, but the few who do will be happy that it exists. So that's good for them.