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Fatshark Marks '7 Years of 'Tide' With Free Vermintide 2, Content, and Preorder Beta for WH40K Darkt

SystemSystem Member UncommonPosts: 12,599
edited November 2022 in News & Features Discussion

imageFatshark Marks '7 Years of 'Tide' With Free Vermintide 2, Content, and Preorder Beta for WH40K Darktide | MMORPG.com

Developer Fatshark has plans for November, starting with a free copy of Warhammer 40K: Vermintide 2 on Steam, new content, a cosmetics pack, and a preorder early beta for Darktide before its November 30th release.

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Comments

  • OG_SolareusOG_Solareus Member RarePosts: 1,041
  • UNH0LYEV1LUNH0LYEV1L Member UncommonPosts: 572
    Idk man i played that beta test they had and Darktide seemed to be very shallow in terms of content, builds, and other stuff. Was pretty disappointed to be completely honest because Vermintide was a pretty fun game in small doses.
    Valdheim
  • KratierKratier Member RarePosts: 626
    i think they secretly raised the price of warrior priest career, shady as hell. was 50% off like the rest, but they just got greedy. smh . also apparently its 100 gb download
  • moosecatlolmoosecatlol Member RarePosts: 1,531


    Idk man i played that beta test they had and Darktide seemed to be very shallow in terms of content, builds, and other stuff. Was pretty disappointed to be completely honest because Vermintide was a pretty fun game in small doses.



    Their releases are always like this. That being said, they did good work over the years. Only shame being that Darktide is the only one of their games that will have auto reconnect. Still would love dedicated servers, but that's never going to happen.
  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    This is a game where the choice of FPS perspective has always puzzled me. It's so well suited to 3rd person view - with the fast-paced action and overall very responsive game it could have been the WH version of Warframe.

    This promo seems to be a tremendous success for them, the game went from 2k players to 104k within days. Matches pop up in seconds.



    Which just shows how much better Fatshark could have fared with Vermintide if they took lessons from Digital Extreme. Horde action games are generally better played with 3rd person view, let alone when you intend to monetise it based on cosmetics. I mean what's the point of buying any if you don't see them?

  • ScotScot Member LegendaryPosts: 24,427
    This is a game where the choice of FPS perspective has always puzzled me. It's so well suited to 3rd person view - with the fast-paced action and overall very responsive game it could have been the WH version of Warframe.

    This promo seems to be a tremendous success for them, the game went from 2k players to 104k within days. Matches pop up in seconds.



    Which just shows how much better Fatshark could have fared with Vermintide if they took lessons from Digital Extreme. Horde action games are generally better played with 3rd person view, let alone when you intend to monetise it based on cosmetics. I mean what's the point of buying any if you don't see them?

    First and 3rd both have their place, first may have the edge in any game with "Horror" and WH has that, but as I say only marginally. What really gets me is when we have posters who say, "I won't play this because it is not first/3rd person". Making that development decision based on cosmetics just shows how far gameplay has become a slave to monetarization, so no thanks.

  • BrotherMaynardBrotherMaynard Member RarePosts: 647
    Scot said:
    This is a game where the choice of FPS perspective has always puzzled me. It's so well suited to 3rd person view - with the fast-paced action and overall very responsive game it could have been the WH version of Warframe.

    This promo seems to be a tremendous success for them, the game went from 2k players to 104k within days. Matches pop up in seconds.



    Which just shows how much better Fatshark could have fared with Vermintide if they took lessons from Digital Extreme. Horde action games are generally better played with 3rd person view, let alone when you intend to monetise it based on cosmetics. I mean what's the point of buying any if you don't see them?

    First and 3rd both have their place, first may have the edge in any game with "Horror" and WH has that, but as I say only marginally. What really gets me is when we have posters who say, "I won't play this because it is not first/3rd person". Making that development decision based on cosmetics just shows how far gameplay has become a slave to monetarization, so no thanks.

    I wouldn't say that in Warframe's case (as an example given above) it's about gameplay becoming a slave to monetisation, quite the contrary. WF's excellent gameplay was part of the game from its beginning (albeit with a few reworks throughout the year) and the monetisation has evolved using the strengths of the game.

    Vermintide already is in a similar position. It is a game that is financed by selling DLCs and cosmetics, just like WF (well, except the DLCs). Which is where my confusion comes from, because unlike WF, in Vermintide you can't really see the cosmetics when you play. So what motivation is there for the players to buy them?

    The inevitable question then is how Vermintide would have fared if it adopted WF's approach. You can say what you like about DE's decisions in many cases, but the way that game is monetised is among the fairest that I know of in the whole gaming industry. Players are generally satisfied, WF and DE are doing very well and thank to this system the game has grown over the 10 years from a small tech demo to a huge beast with tons of content always freely available to the players, constantly updated engine and graphics, etc.

    Now look at Vermintide and the way it manages the game. Most of the content updates and cosmetics have been poorly received, they are much sparser than WF's and often of questionable quality or value.

    The whole point is that Fatshark has developed a strategy for their own game that is very counterproductive and clashes with other key parts of Vermintide. It's still a good game and provides lots of enjoyment, but somehow it seems hobbled by their own decisions. Again, with WF we see that the system can work much better for both the players and the developers.

    Scot
  • ScotScot Member LegendaryPosts: 24,427
    edited November 2022
    I wouldn't say that in Warframe's case (as an example given above) it's about gameplay becoming a slave to monetisation, quite the contrary. WF's excellent gameplay was part of the game from its beginning (albeit with a few reworks throughout the year) and the monetisation has evolved using the strengths of the game.

    Vermintide already is in a similar position. It is a game that is financed by selling DLCs and cosmetics, just like WF (well, except the DLCs). Which is where my confusion comes from, because unlike WF, in Vermintide you can't really see the cosmetics when you play. So what motivation is there for the players to buy them?

    The inevitable question then is how Vermintide would have fared if it adopted WF's approach. You can say what you like about DE's decisions in many cases, but the way that game is monetised is among the fairest that I know of in the whole gaming industry. Players are generally satisfied, WF and DE are doing very well and thank to this system the game has grown over the 10 years from a small tech demo to a huge beast with tons of content always freely available to the players, constantly updated engine and graphics, etc.

    Now look at Vermintide and the way it manages the game. Most of the content updates and cosmetics have been poorly received, they are much sparser than WF's and often of questionable quality or value.

    The whole point is that Fatshark has developed a strategy for their own game that is very counterproductive and clashes with other key parts of Vermintide. It's still a good game and provides lots of enjoyment, but somehow it seems hobbled by their own decisions. Again, with WF we see that the system can work much better for both the players and the developers.

    I have no issue with their "cash shop", it is quite fair and your analysis of how FS might have been financially better of is fair. But nearly every multiplayer game has cosmetics, so if we follow your logic through, every game that is multiplayer would be better off in third person which I would be adamantly against.

    You are quite right that cosmetics sell better when players can easily see them, though many games allow you to swing the camera round, that is not as good as the immediacy of 3rd person. I am also a proponent of cosmetics as a way to fund games instead of all the dreadful monetarization we see all around.

    But having variegated forms of gameplay comes first and "first person" can give a game a feel like no other. Gaming can't sacrifice the realism first person gives for the toy store approach of 3rd person. That said, I prefer MMOs (depends on what we are calling a MMO here) in 3rd person, like I said one size does not fit all, different gaming systems for different games makes for better play.
    BrotherMaynard
  • ValdheimValdheim Member RarePosts: 711
    I loved both VT1 and VT2, played the DT beta and was so disappointed that I kicked it from my wishlist. Not only did it play way worse than VT2 but also there is no scoreboard anymore. So good luck testing how well your new build works or tracking your and your teams performance. Also bodytype 1 and 2. I don't know but wokeness and Warhammer doesn't seem like the best match for me. Hard pass for me, as much as it hurts.
  • ScotScot Member LegendaryPosts: 24,427
    Some posters are suggesting this may not be up to the Vermintide standard, as always wait for the reviews.
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