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Do MMORPG's need mini games? Which activities have actually enriched your time in game? Steven looks back at some of his favorite games and wonders what they would be like without their mini games.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
BDO is awesome to present a sh1tload of sh1tty minigames to the player = the perfect example of bad minigame design.
GW2 is better in that regard.
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Well I don't know about that. Since a mini-game is just something inside the larger game having or not having it won't break the bank so to speak.
Fishing in LotRO, the OLD farming system in LotRO, the puzzles you find in DDO and the gambling setup in Titan Quest: AE they introduced with the Atlantis DLC since everyone ended up with millions of gold and nothing to do with it and the 'stand your ground wave attacks' both TQ: AE and Age of Conan have, give you something else to do while you take a break.
Really nothing different than playing a different game for a bit for a break from normal questing. Heck you could almost say the various Holiday events games hold during the year are a form of mini-game.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
Like Blue said, MMOs are a collection of mini games. However, I know what the article is getting at and yes, I think they're very important. Particularly in games that I like to play which aren't overly structured. It give you options to participate in activities separate from any quest chain type of setting.
For instance, A game which I really enjoyed, but that I only found near the end was Vanguard. It had a good crafting system that was a mini game and a diplomacy (I think that's what it was called. Really fun card game style), which I was starting to focus on. There are a lot of examples, but those were two that I thought were really well done and wish someone else would take inspiration from.
Jumping minigames or quests are the absolute worst.
So imo the content I would enjoy is pvp, story (if its worthwhile and not long winded - aka no side questing or menial tasks to move the story along), and somewhere among that there should be other 'end game' content that is repeatable. That could be classified as 'mini games' as well.
A lot of people might enjoy filler content, and spend an extra 100 or 200 hours to get to end game. I am personally done with that, so imo that is what I am looking for in a game and therefore would put mini games in that category, but since most developers will spend their budget on filler content, as a result the mini games are poorly developed and are more like a 'mini mini' game instead of a proper system within the game.
So its hard to support something that has not been realized properly, and when there is some effort done towards that direction in a themepark MMO it has its own 'twist' that I would not categorize as the same thing as a mini game within the game.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
A good simulated world design allows players to come up with things, so I see that as important here as well as for the overall feel of the game world.
Once upon a time....
The Antiquities system in ESO is that type of extra activity done right with solid tie-ins to the gearing part of the game.
I don't want or need extra fluff like the card game they added with High Isle. I haven't touched it any more than I touched Gwent in the Witcher 3.
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Guild Wars 2 PTSD! I feel ya xD
Optionally, for fun, where you can completely skip them, the more the merrier. I know some people like them.
Mandatory, for progression in the main storyline, or character development, such as gaining a class upgrade, NO THANKS.
how to disagree? I hated minigames of world quests in wow, they ruin the immersion. But if for minigame we speak about something like catching or training horses in BDO, then they make more sense.
Witcher 3 is not an MMORPG, but it's an RPG. I think Gwent and Dice Poker worked very well in this instance. I love playing Dice Poker and enjoy Gwent in game more than the stand-alone game itself.